This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Blitzcrank
Nautilus having no real escape, can get pretty caught by blitz especially if the hook went over the wall in which Naut's Q is pointless. His W allows him to run from your ult and making it detonate under tower.
Introduction
Nautilus is what was once a rarely used jungler into now a VERY potent support! He is now being used commonly in the LCS, LCK, LPL and international events like MSI. Due to his heavy CC, and tankiness he fills two roles at once.
If this guide gets enough support (PUNS FTW) then I might consider making more guides in the future.
- Very Tanky
- Good Trading With W
- A whole ton of CC to lock down a target
- He's Nautilus.
- Good Chase Potential
- Late Game Scaling
- Increased Autoattack range for a melee champion 175-125
- /joke
- Compared to other supports like Thresh, he has more mobility with his Q, being able to essentiall "Dash" to walls and obstacles.
Cons
- No hard escape/generally slow (If no walls or targets to hook)
- Weak Early game until core items are acquired
- Mana problems early game
- Long early Cooldown on spells (Especially W and Q)
-
-


I take


I take exaust to keep highly deadly auto attack based champions on the enemy team from doing damage or to prevent their escape. It can also be used as a counter engage tool, locking them down in place for your combo to hit. Note to not to use


Why don't you recommend



Nautilus excels late game, and only can all to nothing someone with his carry around level 6, by then the damage from




2 of


I took a combination of



Note that the Bond Of Stone, CAN NOT KILL YOU! IT will reduce your health to a minimum of 5%!
I chose not to go for expose weakness, because the bandit mastery gives more gold than either of the two Mid Choices in left tree. Although you could invest half in both, its not worth it unless building for a Mid Stone. As nautilus, gold, mana and more health from health pots outweighs CDR, ally damage and self damage.
The first item start is my most recommended option, as it can keep you in lane long enough to afford the Targon's Brace and

The second start is a highly aggressive start, with either the goal invading and deep warding for laneswaps, buff steals or spotting the jungler on his daily stroll to 7/11.
At all times, always be sure to invest in the consumables listed, as it ensures you stay on the field long enough to buy more than if you hadn't bought a potion at all.
If you can not yet afford to get both items, go for Targon's Brace before



Face of the mountain

Is a Support/Gold Income item (Essential As Supports)
Grants 100% Health Regen (Provides Sustain Which Nautilus Doesn't have)
Grants 450 More Health (Provides Tanky Stats For Nautilus and helps W)
Grants 10% CDR (To Activate Shield And Ult Soon)
Passive: Can execute minions below 400 health, granting you and the closest champion the gold value of the minion and heath.
2 gold per 10 seconds
Active: Upon activation it grants either you or an ally (Depending on who was selected) a shield that is 10% of YOUR maximum health.
Try to proc the passive of this item whenever necessary, it provides quick and easy healing to

Why Face of the mountain over Eye of Equinox? The face of the mountain synergies with Nautilus's tanky, surviving playstyle and since he will be stacking health for his W, his FOTM will also benefit from this, making him have essentially a 27% Max health shield on command, or a reasonably large shield for a squishy team mate.


Grants 500 Health (Gives EVEN MORE Tanky Stats for W)
Grants 300 Mana (Works with 10% CDR from Face Of The Mountain)
Grants 100% Mana Regen (Works with the CDR and Mana)
Active: Upon activation grants Nautilus and all nearby allies 60% Move Speed toward enemy towers or champions. After 3 seconds it detonates slowing all nearby enemies by 80% for 1 second. Since Nautilus is a melee character He basically guarantees the second activation of the RG to hit.
Use this at the start or end of teamfights, using it at the start forces the enemy team to fight, while using at the end is good for picking of little cowards.


Grants 400 Health (If you haven't noticed a pattern yet, well i can not help you.)
Passive: Give you 3-4 wards upon visiting shop
Active: Take a guess. It places a ward.
Note: You do not have to get

Note 2: The


The


Boots! This Following Section will be boots.
If you feel you are comfortable with boots, then skip this section
As Nautilus, here are the occasions in which the boots you buy will fit.






Enchantments
Homeguards: A new change in homeguards removed it as an enchantment, now granting all players the buff at 20 minutes.
Distortion: Make some Flash Hook plays or just flash over walls sooner. Get if they have someone like a zed or an assassin who needs to be Exhausted as soon as they show their faces out.
Captain: You're the tank Captain! In teamfights you will mostly lead the charge and your allies can keep up too now! This is great for anyone who needs positioning on your team. Also, its good for that "ACE! All go now!" moment which we all had and were too slow to even get to Gromp.
Alacrity: Go fast. If your caught out, Go fast. If your going somewhere, Go Fast. Mainly if you have not much vision on the map, so you can run past enemies quicker and not get as caught as you would have.

As nautilus, getting



The



The active of this item is very similar to E,



The



[http://www.mobafire.com/images/item/dead-mans-plate.gif]
In it's current state, this item is too good too pass up. Giving movement speed, armor, more attack damage after running, there is nothing this item doesn't give. Actually thats a lie, it doesnt give much but it give a large variety of stats for a low price that is really just unbalanced in it's current state. Which is why you should get it!

The
















This is a pretty good item on most supports, as it allows a lane to easily be pushed without much attention paid to it, and the bonuses it give on it's own to the user make up for the high price and possible low stats. I am not aware if it stacks with Locket, however I do not recommend getting both.


Effect: Nautilus' basic attacks deal an additional「 2 + (6 × Nautilus' level) 」physical damage and root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds. This effect cannot trigger on the same target more than once every few seconds.
COOLDOWN: 9 / 8 / 7 / 6
Range: Auto-Attack Range
This passive is what makes

Q -


Effect: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy.
COOLDOWN: 18 / 16 / 14 / 12 / 10
RANGE: 1100
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 75% AP)
COST: 60 / 70 / 80 / 90 / 100 MANA
This is your main early game engage, which becomes a secondary engage later game. Landing


W- Titans wrath

Effect:


COOLDOWN: 18
Range: Auto-Attack range + 175 Units from target
MAGIC DAMAGE: 30 / 40 / 50 / 60 / 70 (+ 40% AP)
SHIELD STRENGTH: 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% of max health)
COST: 80 MANA
This is



This is also your main trading tool in lane, combos to poke and trade in lane are mentioned in the following chapter.
E-


Effect:Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them, decaying over 1.5 seconds. Enemies take 50% less damage from explosions beyond the first that hits them.
RANGE: 600
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
MAGIC DAMAGE PER WAVE: 60 / 100 / 140 / 180 / 220 (+ 30% AP)
SLOW: 30 / 35 / 40 / 45 / 50%
COST: 40 / 50 / 60 / 70 / 80 MANA
This skill, is one of the most important poking and teamfighting skills


R-


Effect:

RANGE: 825
COOLDOWN 140s 110s 80s
EXPLOSION MAGIC DAMAGE: 200 / 325 / 450 (+ 80% AP)
PASSTHROUGH MAGIC DAMAGE: 125 / 175 / 225 (+ 40% AP)
STUN DURATION: 1 / 1.5 / 2
COST: 100 MANA
A




My Sequence is:
Begin E,





My reasoning for this is:
The Q is not very necessary for damage, as the CC and range of it stays static.
Titans wrath shield is more valuable and so is the long range and massive slow


Average Poke Combo:
Activate W- Titans wrath
Close Distance with target quickly while shield persists
Activate E-

Land your passive-

Fall back.
Since you had

Pro:- Not much damage taken, Good poke strategy if ADC follows with AA
Con- VERY mana hungry combo, best if used when at full or close to full mana.
Average Engagement
Land

Auto attack (


Activate W-

As they attempt to flee use E-

If necessary use


Pro- If done correctly ALMOST ensures a kill every time.
Con- If the target is a bait or happens to have reinforcements you may have a hard time escaping especially with

Wave Clear
Not much to explain, just


Pro- Kills lots of minions
Con- Uses a portion of your mana
If caught out, no abilities left.
After playing Nautilus a long time myself, when my ADC backs/roams or happens to be dead, I can efficiently get the farm by carefully timing my

I recommend at level 1 to stay back and avoid any fights, however being annoying, and forcing the duo bot to back away from minions or have them face your passive is well worth it, if played safely. Staying in the bush closest to their tower and using

how ever


At level 2, continue to play safe and attempt to poke with


At level 3 and 4 when all abilities are learned, go for small but not all in engages unless you are 110% sure you can get a kill. Follow your average engage combo to chunk and poke with your ADC.
At level 5, play back or recall at this stage to fill up on mana and health and prepare for your ultimate power spike.
At level 6, look for a target to kill almost instantly when you get back into lane, or try to communicate with your team to set up a skirmish around objectives like dragon where

At level 7 and above, if you have an considerable advantage and are aware that the enemy jungler and top/mid arent roaming/teleporting bot any time sooner, go in for engages whenever you can, you will almost always out trade if you have synergy with your ADC. If you have a disadvantage, hold on and save your mana, health and abilities until help from other lanes arrive, in which you can turn the tides. During this time you and your ADC should have sufficient supplies of pots and your

Roaming/Ganking
Out side of laning phase,

Try to use



Even if you are losing, if there is another late game scaling champ on your team (Ex:




Team Fights
In Team Fights always remember YOUR ACTIVES, too many supports attempt to make sick hooks and are too tunnel visioned landing their ulti.



If the enemy has any invisible champions like


exaust any assassins attempting to dive or chase your carries, but only if you can follow up and either protect a high priority target or kill the assassin.
This has been ImCoco4CocoPuffs, and this was my first MobaFire guide! Comments and ideas will be appreciated! I will constantly revise and fix up this guide as updates come. Thank you for reading my guide!
You must be logged in to comment. Please login or register.