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Recommended Items
Runes:
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Xin Zhao
Ideal
Strong
Ok
Low
None
Champion Build Guide
Author

Sawyer Nelson
This guide was written by Sawyer Nelson for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
NAUTILUS
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Pros + On Click Ult (Can't Miss) + Lots of CC + Dominate Laning & Early Damage + Long Range Hook |
Cons - Easily Ganked - Hook can't go through Walls or Minions - Needs follow up to his ![]() - Low Mobility |



Summoner Spells
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IGNITE![]() ![]() ![]() ![]() ![]() ![]() |
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FLASHFlash is standard on most champions,![]() ![]() ![]() ![]() ![]() |
RUNES
Summary
Basically theses Runes provide
Nautilus with extra tankiness, and also empowers his engages because of
Aftershock's affect giving
Nautilus bonus Armor & Magic Resist for CC'ing a target. Running anything different such as damage runes don't give you a huge pay out, and will make you a lot less useful in the Mid - Late game if you can't actually tank the enemy.
Basically theses Runes provide






AFTERSHOCK
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Aftershock gives ![]() ![]() ![]() When you land a hook it will proc ![]() ![]() ![]() |
Shield Bash
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BONE PLATING
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![]() ![]() |
overgrowth
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![]() ![]() |
Cheap Shot
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Relentless Hunter
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![]() ![]() |
Apative Runes:
+10 AP
+10 AP Gives you +20 AP level 1 giving you more damage on all abilities
+HP Per level generally useful
Nautilus unlike other tanks benefits from these combination of runes most



ABILITIES
Abilities






![]() Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target. You can micro manage this passive somewhat, naturally it adds more burst to what you are already doing. It can also be used as layed or initial CC. Say the combo ![]() ![]() ![]() ![]() ![]() |
![]() ![]() This hook has the advantage of being very long range, but the disadvantage of not going through terrain. Use it to catch enemies out enemies, if you cast it to the very edge of a minion wave that the enemy is hugging than you may be able to hit them. You can also use ![]() ![]() |
![]() ![]() ![]() Use this shield to block incoming poke during the laning phase, use it to deal more damage when engaging on an enemy casting ![]() ![]() |
![]() ![]() This is ![]() ![]() ![]() You can also use ![]() ![]() |
![]() ![]() This is ![]() ![]() ![]() ![]() The only way to incorrectly cast ![]() ![]() |

Dredge Line ENGAGE
Titan's Wrath DEFENSE
Riptide DAMAGE
Depth Charge ENGAGE + DEFENSE + DAMAGE
Maxing E



Mechanics / Buffers
- You can reset auto attack with W
Titan's Wrath
- After casting Q
Dredge Line once it connects to a champion or a wall you can buffer another any ability immediately, you can make good use of this by Q'ing
Dredge Line a wall then casting
Riptide while running away to slow enemies chasing you.
- Moving into /
Flashing into the enemy carry then Auto Attacking them applying
Staggering Blow and rooting them will set you up for an instant ULT
Depth Charge into hook
Dredge Line.
ITEMS
Starting Items
Starting items for
Nautilus never changes, you will play out the early levels 1-4 every single game with
Relic Shield, 2
Health Potions, and a
Stealth Ward.




Starting items for








Early Build Path
> targon's brace >
Even if you haven't completed the 500g quest to gain wards for
Remnant of the Aspect you can still upgrade it, for
Nautilus the amount of health it gives is very useful along with the CDR. Since you will be running
Magical Footwear you will get free boots which you can sit on until you complete
Zeke's Convergence or if the game's tempo is speeding up you can purchase
Mobility Boots. The later you go into the match with free boots the more valuable the defensive boot options in
Ninja Tabi &
Mercury's Treads become.


Even if you haven't completed the 500g quest to gain wards for







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If you recalled around level 4-5, and have enough gold for targon's brace + ![]() ![]() |
CORE BUILD
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![]() ![]() ![]() |
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Gives lots of Armor and Magic resist, and adds extra damage to your binded ally (most likely your ADC) when you engage, and a small slow to all enemies around you after you ULT.![]() |
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Best 3rd item, during the Mid-Late game is the time you will likely be able to purchase ![]() ![]() |
![]() |
Gives lot of Magic Resist and some armor, and active gives team a shield based on the casters bonus health & allies level. You want to purchase ![]() ![]() This is the only Magic resist item Nautilus needs, building items such as ![]() ![]() |
![]() |
Gargoyle Stoneplate is a great last item, it makes ![]() ![]() ![]() ![]() |
GAMEPLAY
Early Game
Level 1



Give a good leash to your jungler (to about 300HP), a good read on when you should move to lane is by watching the minion wave on the Minimap and when the waves touch each other you can start moving to the Bot Lane, if you miss the first 3 melee minions dying you will be down on EXP, you don't want to miss minions.
Once you get to lane you can go for neutral hooks level 1, aggressive hooks level 1 will most likely have no follow up and put you off sides. The matchups change what you should or shouldn't do, so pay attention to what the enemy champions can do level 1 and make a decision on what you should or shouldn't do.
If you save both

Don't play the laning phase overly aggressive, you can't get a lot of value out of









When you land a hook




ADC's ability to follow up.
Different ADCs will be able to follow up on


What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on your CC.
With any



The power of

Mid Game
Mid Game on




During the Mid Game you should look to ward wherever you are your ADC are going to be farming, if you are moving top side get a ward in the pixel bush left of Mid Lane, and in the enemy tri brush Top Lane. If you are farming Mid lane ward both sides of Mid Lane, and maybe get a ward into the enemies jungle where to spot out the jungler, or in your jungler to spot a Top Lane / Mid Lane roaming from a side lane to gank the Mid Lane. You have to recall to refresh the amount of wards on










Keep farming


Late Game
When you enter the Late Game pay attention to itemization (who has good items and who doesn't) and levels on all champions. It will really sho in the Late Game if someone over roamed to didn't farm enough as they will be down in Gold & Experience there for making their champion weaker. Observing these factors will help you make decisions around taking / forcing fights, or which champions to focus / ignore.
As a Support your itemization beyond





Late Game things get more brutal, death timers are longer, and everyone deals more damage to structures, so when you and your team wins a fight you will be able to take more without the enemy being able to respond. So it's very important to take the 1 good fight late game rather than every fight possible that you might partake in the Early - Mid game to try and gain advantages.
In the same way that


You Win late game by catching the enemy out and punishing them with your CC


If you are not the only engage on your team, you can look to use your ability to peel for your ally carries, especially if the enemy has champions that will likely dive onto your carries.
Macro
Roaming
Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.



So when should you roam is very, very easy don't over think it, and don't over do it.
- When the Bot Lane wave is pushed into the enemy tower
- When you have recalled and can move to any lane
- When your ADC is dead / recalling and you would be alone bot lane
- When the enemy laners are pushed up
These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such as


When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay doing pointless things or you will cost your ADC CS.
When you leave lane you will also be missing Relic stacks so gold, and experience from the minion wave. Basically the longer you stay in Bot Lane the more levels and gold you will have.
Warding
Defensive
Defensive warding is warding on your side of the map
Neutral
Neutral Warding is in the river / lane bushes.
Offensive
Offensive warding is warding into the enemies side of the map (past the river).
When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think.


Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on your

The Hook

First I would like to go over my estimated hook hitbox, since I haven't done exact pixel by pixel study on it, I just know how it feels here's some visuals that somewhat display how the hook will feel.

As you can see in this the Middle of the hook is in a "T" Shape and then has 2 blank spaces, then 1 line on each side. This is why it can look like your hook goes through someone but not hit cause it can, that being said it can also go slightly past someone, but be thrown at an angle so that one of the edges of the hooks it.

As the Hook animation twist you have to think of the hitbox being 2D, also notice how the hook is very long, this is a HUGE advantage that Nautilus has over Thresh / Blitzcrank, the balancing factor is that your hook can't go through terrain / Minions, but in an empty lane Mid / Late game you can hook the length of almost an entire lane.
Terrain
Like I mentioned above you hook does connect with Terrain that can be used to your Advantage. It's pretty unnecessary to use it more than twice when getting back to lane faster, but always be considering if you should use it or not when getting to fights, also you can do this.
Also your hook's hitbox on terrain gets some getting used to.


Hooking Champions
Your hook works the same on minions and it does for champions, so as you can see even when you hit the hook with the outer lines it will center the hook on the enemy champion, so try to throw your hook so that the "T" and one of the outer lines potentially hit.


It's also important to note that the Hook channels inside of you, which makes it easier to aim compared to Blitz / Thresh where it channels on a side of you.

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