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Spells:
Smite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction






Because this is a jungle guide it is important to have early sustain in the jungle so you can gank often and help your lanes, to do this specific runes are needed:
Greater Mark of Attack Damage gives you nice speed in the jungle (even though you rely on your abilities for most of the damage) and will also help you deal large damage in ganks.
Greater Glyph of Magic Resist or
Greater Glyph of Scaling Magic Resist will do nicely here, these runes are not too important for the early stages of the match because you will be ganking for most of the time.
Greater Quintessence of Health are great for your early sustain and having that available health to gank and hold lanes if the need arises.
Marks:

Seals:
Greater Seal of Desolation will give you sustain in the jungle, these runes are a must have for any jungler.Glyphs:


Quintessences:

Not much to really say here, your typical masteries for jungle tanks. Make sure you take
Summoner's Resolve
and
Bladed Armor
.
Initiator
will help with those ganks and make your initiating that much better.
Mercenary
will give you a bit more of a reward for all the assists you make when playing a tank, there's nothing worse than having a 11/0/0
Singed on your team.





Now this is where it gets interesting. It helps to start with a
Health Potion and a
Regrowth Pendant to give you sustain in jungle and can get your Philosopher's Stone earlier. Make sure you
Recall when you can afford a Philosopher's Stone (unless there is a lane that need help) the earlier you can get these gp10 items the stronger you will be. Once you have gotten Philosopher's Stone and
Heart of Gold you can now get your
Mercury's Treads this will help your ganks by making you faster (obviously) and stopping the enemies from CC'ing you and running away. Then make your
Frozen Heart and
Rylai's Crystal Scepter give good slow and CDR. By this stage it should be about mid game and this is when
Shurelya's Battlesong will became a crucial part of your game. Everything about this item works perfectly with
Sejuani, in particular the CDR will help with that damned if you do damned if you don't approach. Once you have gotten that choose between
Force of Nature or
Randuin's Omen depending on who you are vs'ing and who is doing the damage. For champions like
Jax or
Tryndamere getting a
Randuin's Omen will do very well against these champions where as a
Force of Nature is going to do well against those hard hitting AP carries such as
Morgana,
Ryze and
LeBlanc.
If the team is high on AD and low on CC you can replace your
Mercury's Treads with
Ninja Tabi. Though I find the tenacity to work well. The armour/magic resist doesn't matter so much late game as with this build you have high amounts of armour and magic resist.
Force of Nature can be swapped for a
Banshee's Veil if the enemy team is low AP. If the enemy team has burst champions such as
LeBlanc it is also recommended to get a
Banshee's Veil
Randuin's Omen can be replaced by a
Locket of the Iron Solari which is a very good item against heavy hitting carries, this item is good if you don't have a support on your team, if your support gets
Randuin's Omen or if your support is rubbish.
Why get
Rylai's Crystal Scepter when you could get a
Frozen Mallet? I'm glad you asked.
Frozen Mallet only affects single targets, this is a major problem for
Sejuani because all of her abilities are aoe, sure
Frozen Mallet will help CC the carries down however a
Rylai's Crystal Scepter will do a much better job at controlling the team fight.


















Situational Item Choices:
If the team is high on AD and low on CC you can replace your









Why get






Start with
Northern Winds to give you nice aoe damage and speedy jungling. Once you reach level two get
Arctic Assault to so that all the camps are given frost and your
Northern Winds will do lots of damage, this will greatly increase your jungling speed. Ganks are the best part of playing
Sejuani in the jungle, to have successful ganks it is crucial to max
Permafrost as quick as I can. Once you get level six your ganks become very scary due to
Glacial Prison. When you can't level
Permafrost any more level up
Northern Winds for extra damage in ganks and faster jungling.








Once you have your
Regrowth Pendant and
Health Potion head to the wolf camp on your side of the map. Start attacking the wolves once they spawn and get your mid and/or top to deal some damage to them to make sure you can get to blue quicker. However make sure you allies don't take any exp from the wolves. Once you have gotten the wolves head to blue buff. Get your mid to leash it from over the wall. When blue is below 480 hp use
Smite to finish it off. By this stage you will have
Arctic Assault and
Northern Winds. Use
Arctic Assault To get over the wall into wraiths and use
Northern Winds wraiths should die quite quickly. I like to take the little minions at the red camp before going onto golems. Then you can recall and get your Philosopher's Stone. Then head down to red, at this stage you can either use red yourself or you can choose to give it to your AD carry. Usually I give it to the AD carry to help with lane domination.
Sejuani doesn't rely on red buff for ganks because you already have a huge slow with
Permafrost. However if you don't want to give red to the AD carry then feel free to take it. After this you can gank or continue to farm in the jungle.









This chapter will go into greater detail about how to gank with
Sejuani. Before level six
Sejuani's ganks are rated B+, this is a fairly high rating though once you reach level six the rating goes to S (S++ being the highest). The reason for the huge increase is
Glacial Prison this ability has great CC and hence excellent ganks. This ability though is very useful if the lane you are ganking has high damage output early game.
When ganking lead with
Arctic Assault. This will get you close the the enemies and allow you to use
Permafrost which is a HUGE slow this will greatly increase the chance of getting kills when ganking. Once you have
Permafrost on the enemies try to deal as much damage as you can with
Northern Winds and your basic attacks. Once the enemies run that is when you use
Glacial Prison to stun them and stop any chance of further escape. By this stage you should have gotten the kill. If
they continue to run and your CDR is high enough you will be able to use
Permafrost again.



When ganking lead with





they continue to run and your CDR is high enough you will be able to use

As the tank your role is to initiate the team fights. It is best to have a pre-made team when initiating because without proper communication the fight can completely fail. Anyway,
Arctic Assault or
Glacial Prison though just like the ganks explained before
Arctic Assault is your best chance at initiating. Once the fight has started I find it best to go to the carries and use
Glacial Prison to stun them and apply
Frost on them. Then you can use
Permafrost and apply an extreme amount of slow. Use
Northern Winds to apply your
Rylai's Crystal Scepter slow. This is the time to use
Randuin's Omen at this stage your team should be positioned well and their carries should have done very little damage. This is what makes
Sejuani such a good tank, her ability to control team fights is unrivalled. Because of the very high cooldown reduction you can easily move around the battle with
Arctic Assault and make sure you are defending your carries whilst apply huge slows to the enemy team with
Permafrost and
Rylai's Crystal Scepter













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