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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Draven
Your pure counter, he does so much damage early with his Q allowing him to farm easily. His ultimate can also catch people off guard globally and he snowballs hard. His main damage is unblockable with your shield which sucks. Your only hope is to outfarm and kill him in teamfights quick. Hopefuly your suport abuses his potentially poor positioning due to his Q.
Introduction
I think I am done with this guide and won't update this much anymore. If you have questions I don't mind answering them so go ahead and ask if you want to.
I've been playing

Why play

You should play


Once again I'll say this, please feel free to comment and give me constructive criticism or suggestions or comments on grammar or clarity issues.
Pros
-Brings a lot of utility
-Has insane damage mid and late game
-Quite safe with a shield
-Insane pushing/base defending power
-Can turn fights with her shield and ultimate
-Best waveclear, maybe with the exception of

Cons
-Squishy (just like every ADC, but

-Not very long ranged
-Needs her items for damage
-No reliable escapes/dashes
-No crowd control

This spell is a MUST TAKE. Flash is the most versatile spell and can be used for many purposes. Almost every champion takes this the exception of several champion such as





Offense
How to use flash offensively:
-Get in range of an enemy so you can




-Careful if they are under tower especially if it is in the early game because champions like


Defence
-Use it to avoid damage and run away from enemies when you are low health.


-Avoid skillshots or to outplay.
-Flashing over walls more than often let's you survive.

Not really an offensive spell, but it does give a short burst of movement speed, so you can use it to catch escaping enemies without shields or dashes.
You should almost always use it for defense or trading. Often people wait for their hp to get really before using it as an element of surprise to catch the enemies off guard and win a fight though this is risky against bursty champions. Remember, don't ever hesitate to use this to save an ally. If you are low but can heal from lifesteal/recall without punishment, don't use this spell to heal up randomly. Just don't waste this spell if you're going to die anyway.
Other Options:


















Sometimes your support will take this over exhaust to secure kills. Your support should only take this if they are a support which makes it a kill lane like




































Infinity Edge VS Essence Reaver
So, do you start










Remember, if you are using my build, you will still build the other item in the end.
TLDR:



First Back





























Now you should either have finished your


Why should/would you buy a cull?
In my opinion, cull is highly underrated and looked down upon by the community. I still think that you should never really start with cull because it is outclassed by doran's blade stats and sustain. However, I think this is a great item for first back especially wheb behind. While it lacks sustain, this will still give you some. Don't forget your sustain will be doran's blade and ALSO cull. This will definitely allow you to stay in lane longer and farm to the late game. Speaking of farming, that's what the cull is for. At 100 lane minions killed, you get 180 back. Cull is not for the stats, but mainly for the gold. Cull pays for itself. Think of the stats as a bonus. The cull earns you gold and allows you to get your second/third item quicker though delaying your first/second item. This is great for Sivir because she has one of the easiest farming and wave clear in the game. Not only that, but Sivir is a late game champion, she just needs to survive early and excel late, the cull encourages that significantly.
Tldr; Earns you gold and pays for itself giving you okay sustain. This allows you to get later items quicker though delaying your early ones which is fine because you are a late game champion.
When To Get Cull:











In my honest opinion, I personally think




So, how do I usually play
Sivir?
Let me break down how I play this champion into three parts: Early, Mid and Late game.
Early Game
Early Game:
Generally I just want to farm throughout the early game. Of course with the exceptions of when you have your jungler come. Generally I try to push the waves so that there is more bottom side pressure which also gives us time to do gromp if we want or potentially dragon. If we do dragon and their bot lane comes, they will probably miss half to a full wave of cs giving you a lead. If behind on cs/kills, just buy a


Advantages of pushing with Sivir:
-You generally will still get all the cs since your


*Generally you would naturally push the wave with

*Your

-More map pressure
*Pushing gives you the ability to either do gromp for more gold/exp; pressure dragon forcing the ADC to miss cs if they come or have 2v3 if their support and jungle come; you can also back more easily if they can't push back and have an item advantage which is when you don't push and you zone them or force them to back and miss cs.
-You probably will outfarm them
*Farming under tower is always more difficult then outside of tower. This can often lead to free poke on them with your

-When you use your abilities to push, you also harass them if they dare to stand near the wave.
*Your

*You can aim your

-It is also hard for the enemy ADC to recover and push the wave back when you decide to back and shop.
Cons of Pushing:
- You are more vulnerable to ganks.
* If you have map awareness and a support with a

-Your jungler can not gank.
* Unless you dive, but its dangerous in the early game so I wouldn't recommend it.
* There is a potential to gank if you back/ do gromp and their ADC is pushing the wave. Ganks generally will lead to a kill since you have a team fighting ultimate(on the hunt) and your jungler can catch up quickly. You could not push instead and use this to your advantage.
Tldr; Pushing the wave will lead to many advantages and is easy to do with Sivir. You have to ward to be safe though and be confident in your farming abilities. You probably won't get counter pushed when in lane. You have to be careful of ganks, your jungler also can't gank when your lane is pushed. Your main focus is farming.
Mid Game:
You should probably be almost halfway through your build at the beginning of mid game. Help out other lanes to get down outer turrets if not down. You should let your lane get pushed if your first tower is down and then tell your team you're backing when the huge wave gets near to gromp and push lane, but don't overextend without vision. One advantage Sivir has is her amazing waveclear. You won't take long to push or clear waves at all. The enemy ADC probably can't say the same. You can often force a 4v5 when they have their ADC go bot to clear the wave. Your

Tldr; Group up and take objectives. Team fights are good for you with your ultimate and AoE damage.
Late Game:
This is your time to shine when trying to team fight. You will have tons of damage for everyone on their team when just attacking one person with your





Tldr; You should be really strong here and able to do tons of damage in team fights with good positioning and shielding. If behind, you can clear waves super quick and easily to help carch up.
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