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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
Greetings, kupo. My name is Nexevis and this is a top lane guide to Skarner. I've tested a lot of builds and this is what I find most effective. Please rate and comment, and if you do, please test the build too! I appreciate looking over it and enjoy my input. Here is a quick preview of the results I have had with top lane ![]() Credits to jhoijhoi for the template, which you can find here. |
Pros
+ Natural Tank+ High movement speed with ![]() + Good AoE slows with ![]() + Can single out a target for the team with ![]() + Good sustained Damage + Is a Pokemon + Pink is manly Skarner excels in singling out a target in lategame teamfights. He utilizes his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- No gap closer- High mana cost - Low burst - No spammable stun - Evolves at level 19. Skarner lacks a solid gap closer such as Fizz's ![]() - |
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I use 0/21/9 masteries on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Greater Quintessence of Movement Speed: The quints are used as
Skarner because he needs a high movement speed as he lacks a gap closer. These runes should not be changed.
Greater Mark of Magic Penetration: These marks are used because
Ixtal's Impact is maxed first, and because it deals magic damage maximum harass is achieved with magic penetration. In addition,
Skarner's ultimate deal magic damage. These runes can be changed for
Greater Mark of Attack Speed to maximize efficiency with energize. I find in lane to depend more on harass than battles that require many casts however so I prefer the magic penetration.
Greater Seal of Armor: These seals are used because many top laners deal physical damage. This improves early game trading and allows you to take less harass from ranged champions. These can be changed for
Greater Seal of Scaling Health or
Greater Seal of Scaling Armor if you would rather have more health, or higher armor lategame.
Greater Glyph of Scaling Magic Resist: These glyphs are used because most top laners deal physical damage and they scale better into lategame when they will be used. If you know you are going to face an AP top lane you can switch these for
Greater Glyph of Magic Resist
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- Energize Energize (Passive): This reduces cooldowns with each attack. Attack speed utilizes this ability well, and is the main reason why attack speed is viable on him. An important note to keep in mind is to autoattack as often as possible when your ult is on cooldown to reduce the cooldown quickly.
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Crystal Slash (Q): This ability does AoE damage around
Skarner, and when cast again within a certain time deals extra damage and slows all targets hit. This ability is good for lategame teamfights because it can help zone the enemies away from your damage dealers. This ability can also be used to detonate the marks from
Ixtal's Impact all at once.
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Crystalline Exoskeleton (W): This ability gives an instant shield, and attack speed and movement speed while the shield persists. This is often used to chase and escape, and is good for closing gaps to use
Impale. The attack speed also assists in proccing Energize more often.
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Fracture (E): This is the ability that makes top lane Skarner amazing. It is a skillshot that travels through targets, damages and marks all of them. If the marked target is damaged by Skarner again he receives healing that halves each mark consumed off the same cast. This ability is free harass if utilized correctly, because you can aim it your lane opponent through the minions, and then heal off the minions.
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Impale (R): This is the ability most players know about Skarner. You suppress a target, but are allowed to move freely during it. This is good to prevent champions from attacking or casting, for initiating, for preventing enemies from escaping, and for screwing your opponent over by dragging them into a tower.
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Starting Items



I start with these items for the higher sustain and an early Philosopher's Stone. You can also choose to start with a single





Early Game
philosopher's stone |
Philosopher's Stone is purchased early for the lane sustain and the gold over time. It can be built quickly if you started with ![]() ![]() |
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Mid Game
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Late Game Options
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In a teamfight, ![]() ![]() ![]() ![]() ![]() ![]() |
More coming soon to a guide near you!
Going to add video and screenshots for teamfights and laning phase once I get my new laptop in the mail.
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Skarner is a tank that excels in singling out a target and changing the tides of the battle in your teams favor. He also is good at peeling for your damage dealers and preventing them from dying by utilizing good AoE slows. He is a good top lane because of his sustain, his ability to survive enemy ganks, his easy farming and harass, and his ability to set up ganks for his jungler. Credits to jhoijhoi for the template, which you can find here. |
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Why do I play Skarner top instead of jungle?
I believe Skarner is a jungle now outclassed by other junglers that can gank better early-game and transition into late-game just as well, such as Hecarim. In the toplane Skarner can quickly build up his items with high farm and prevent the lane opponent from farming efficiently with good harass and sustain.
I believe Skarner is a jungle now outclassed by other junglers that can gank better early-game and transition into late-game just as well, such as Hecarim. In the toplane Skarner can quickly build up his items with high farm and prevent the lane opponent from farming efficiently with good harass and sustain.
3/13/2013
-Guide Created.
3/14/2013
-Added
Warmog's Armor as a lategame option.
-Added an alternate start of 2
Health Potion, 1
Mana Potion.
-Added Results section
3/18/2013
-Patch 3.04 Changes that affect Skarner
-
Sheen 60g cheaper.
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Iceborn Gauntlet lost 10 AP, gained 10 armor, and is not affected by
Sheen price decrease.
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Randuin's Omen attack speed reduction reduced to 15% from 20%. (along with
Warden's Mail).
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Zephyr recipe change, but total cost unchanged. In addition it received an 5 AD boost.
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Runic Bulwark: Combine cost reduced by 250, health reduced by 100, aura MR reduced by 5, aura now gives 50% to minions.
8/19/2013
-
Runic Bulwark recently removed from the game.
-Changed build to fit current meta more accordingly from recent patches.
-Guide Created.
3/14/2013
-Added

-Added an alternate start of 2


-Added Results section
3/18/2013
-Patch 3.04 Changes that affect Skarner
-

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-

-

8/19/2013
-

-Changed build to fit current meta more accordingly from recent patches.
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