[TL;DR - GANK PRE-6 THEN WITH BRAMBLE. APPLY THORNMAIL IN TEAMFIGHTS ASAP. YOU FULLY BEAT HIM IN A 1v1 AT 3+ ITEMS WITH ANY OF THE 3 BUILDS.]
[Aatrox isn't that much of a deal pre-6, he has long cooldowns, one placement error and it's over for him if you come top and have a good aggressive laner (Sett, Darius, ...). He's gonna be a bigger problem at lvl 6 so for this champ I recommend you to rush Bramble's Vest if top is your win condition. In a teamfight, you can cancel his dashes or deviate his Q with your Q to make him unable to heal on your teammates, also if he's the biggest problem, keep your E for him until he's in ult so that you waste a couple of seconds of his ult.]
[CONTROLLABLE ABILIBRUISER CHAMPION]
Ahri
[TL;DR - GANK WHEN LACKS MANA OR PRE-6 / NO ULT, LANER HAS TO BAIT CHARM THEN YOU COME IN. DON'T LER HER KILL IN TEAMFIGHTS. CAN BEAT HER 1v1 WITH MATHE-TANKY-LY CORRECT AT 3+ ITEMS|MATHEMATICALLY CORRECT AT 5+ ITEMS.]
[With a proper setup, you can gank Ahri in midlane and make sure she burns a summoner spell or simply dies. But, in teamfights, Ahri is kind of a problem, with her new ult she can easily be juking all your mates and even yourself, if she's a problem, you and your team may try to focus her (you E then they burst), she's squishy over all. If she's going to charm you at whatever point (you might feel it), you should W to tank better her combo. Post-lanephase, she cannot kill you, you simply have too much evasion potential with your Q, just keep in mind that her charm cancels your Q so first tank her charm combo then Q and you should be fine.]
[CONTROLLABLE MAGE CHAMPION]
Akali
[TL;DR - GANK WHEN HER SHROUD IS ON CD AT ANY POINT. BUY ORACLE LENS FOR HER SHROUD. BEWARE IN TEAMFIGHTS/SKIRMISHES. YOU FULLY BEAT HER 1v1 EVER SINCE 2 ITEMS POWERSPIKE.]
[Akali has plenty of dashes, but your Q stops 'em all. It's one of the only champions where it could be better to max out second Q in order to cancel better her combos, since her powerspike is at lvl 11. She falls off endgame, play safe if she becomes a big problem, Rammus overscales a lot of champions. You could try to 1v1 her to shut her down. Oracle Lens comes in clutchy if she tries to escape, just Oracle Lens and Q near her, maybe will you be able to cancel one of her dashes.]
[VERY CONTROLLABLE ASSASSIN CHAMPION]
Akshan
[TL;DR - GANK AT ANY POINT WHEN HE'S NEAR THE SPOT YOU COME FROM. BEWARE OF THE REVIVE IN TEAMFIGHTS. YOU FULLY BEAT HIM 1v1 WHEN REACHED THORNMAIL + TABIS.]
[Akshan isn't easily reachable when he has E, but if you manage to (that's why you have to gank near where he is), it's hard for him to escape anyone. He's basically an simple ADC with a weirder AA and a shield, no true damage at all, a piece of chesse for you. However, you should be wary of his revive capacity, it could ruin an entire game, if you're fed, you can simply put him out with a quick Q+R+E+W and some AAs, he either dies or has some resistances and leaves, but you could easily chase him if it's not a big teamfight or whatever. Tank his ult, no matter who is the target, with your W, you'll probably take 10 damage per shot max after 2 items.]
[ADC CHAMPION]
Alistar
[TL;DR - GANK EARLY IF SOLO-LANE, DEPENDING OF THE ADC IF BOT. RANGED HAVE TO KILL HIM IN TEAMFIGHT WHILE YOU GO IN BACKLINE. YOU BEAT HIM 1v1 AFTER EARLY-POWERSPIKE BUT IT TAKES WAY TOO LONG, TAKES LESS TIME WHEN REACHED GUINSOO IN MATHE-TANKY-LY CORRECT.]
[Alistar is weak early as you are, but scales very very well into the endgame, he's worth a lot of ganks. He could be able to put down a carry with a Q+W insec combo, his R gives him an incredible survivability. In a teamfight, the ADC have to focus + kite him since he has too much CC. Not worth a single of your cooldowns, you have to neutralize the enemy backline when he tries to reach yours, it's like opposite-castle chess, the 2 sides send a kamikaze that will weaken a lot the enemy position, the most weakened position loses.]
[NO-KILL CHAMPION]
Amumu
[TL;DR - GANK EARLY IN ANY CASE, IF JUNGLER THEN ONLY 1v1 IF YOU'VE GOT AN ITEM ADVANTAGE EARLY. YOU BEAT HIM 1v1 AFTER REACHED GUINSOO IN MATHE-TANKY-LY CORRECT|DEMONIC EMBRACE IN MATHEMATICALLY CORRECT.]
[TANK : MAGES HAVE TO KILL HIM IN TEAMFIGHT.]
[MAGE : DON'T LET HIM REACH BACKLINE, TAKE ALL HIS DAMAGE WHILE ANOTHER PERSON KILLS HIM IN TEAMFIGHTS.]
[Amumu is a big threat when tank, similarly to Alistar, but when mage he falls a bit off compared to you (except if he lands a perfect ult on your backline, in this case it's almost over). His early though is better than yours, he has a way better clear on solo monsters, his ganking is pretty straightforward land Q once and immobilize someone then Q another time, though you can easily countergank him, he has no evasion whatsoever pre-6 and cannot survive low HP unlike Lee Sin or so.]
[NO-KILL CHAMPION - tank]
[INCONTROLLABLE ASSASSIN CHAMPION - mage]
Anivia
[TL;DR - GANK WHEN LACKS MANA OR Q IS ON COOLDOWN. DO NOT DEEPDIVE HER WHEN SHE HAS PASSIVE. HIGH STUN CAPABILITY IN TEAMFIGHTS. YOU CAN 1v1 HER AT 3+ ITEMS WITH ANY BUILD.]
[Anivia is a very good champion, her Q stuns, then slows, she has a wall to stop ganks, however your Q doesn't care you may be too fast even if she put her W. If she Q'd you, you may W as fast as possible to tank her E empowered damage. Try to teamfight with her passive on cooldown, she can become quite a problem.]
[CONTROLLABLE MAGE CHAMPION]
Annie
[TL;DR - DO NOT TRY TO GANK HER EARLY, SHE WILL JUST PERMA-HIDE IN HER TURRET, IF SHE DOESN'T AND HAS 2 OR LESS STACKS OF HER PASSIVE, YOU'RE FREE TO TRY A GANK. DO NOT LET HER ULT-STUN THEN COMBO YOUR BACKLINE IN TEAMFIGHTS, KILL HER THE SOONEST POSSIBLE IF SHE HASN'T HER TEDDY DEPLOYED IN TEAMFIGHTS. YOU CAN 1v1 HER AT 3+ ITEMS WITH ANY BUILD.]
[Annie is that kind of beginner champion that just requires you to safely cs in lane then get level 6 to burst the opponent with your ult. However, she hasn't a lot of evasion (just be aware of her stun), but her speed can come in handy if your Q is on cooldown or to approach quickly your backline in teamfights in order to destroy it.]
[INCONTROLLABLE MAGE CHAMPION]
Aphelios
[TL;DR - GANK WHENEVER, CAN DIVE 2v1 PRETTY EASILY. YOU SURPASS HIM IN EVERY POINT ALL ALONG THE GAME, JUST MAKE SURE TO BUILD CORRECTLY AS THE GUIDE SAYS. BE AWARE OF HIS INFERNUM ULT IN TEAMFIGHTS, IT CAN DEAL A LOT OF DAMAGE.]
[Aphelios is a very heavy scaler however he's weak early, plus he's not dealing true damage, just a bunch of physical damage and AA, and you're Rammus, you counter that. Watch only out of some things : Early-mid, if he manages to stack a lot of chakrams, you may lose the fight even though you're Rammus, he deals monstrous damage with it. | He can place Chakram turrets in bushes to be aware of ganks. | His gravitum can cut your Q and slow you enough for him to escape without dying. | His late severum R heals him a lot, but like it doesn't care of your antiheal. | His infernum R can turn an entire teamfight if placed good, don't stack.]
[ADC CHAMPION]
Ashe
[TL;DR - GANK WHENEVER. BE AWARE OF HER ULT ALL ALONG THE GAME. CAN 1v1 EVER SINCE EARLY POWERSPIKE.]
[Ashe is one of the ADCs that truly rely on AAing, since she has no true damage, it makes her one of the easiest champions to just kill, except for her slow which is a bit annoying...]
[ADC CHAMPION]
Aurelion Sol
[TL;DR - GANK WHEN HE HAS Q ON COOLDOWN OR ULT OVER IT. PING WHENEVER MISSING MID, EVEN SPAM PING. VERY LOW DAMAGE BUT HIGH UTILITY. CAN 1v1 AT 2+ ITEMS]
[Aurelion Sol is a pretty useless champion that only a little amount of players can make work (in this case it becomes like a kill distributor. He's not worth a focus in teamfights, let your team if they want to kill him, but just don't care about him, kill the enemy team then him. Be aware lanephase about his E, he can roam like some water could flow in your throat and gank top/bot to get goodies for his team.]
[VERY CONTROLLABLE MAGE CHAMPION]
Azir
[TL;DR - GANK AT ANY POINT WHEN HE USED E TO ENGAGE -> YOUR LANER NEEDS TO BAIT. BEWARE OF HIS ULT POTENTIAL IN LANE TO MAKE YOU GO IN HIS TOWER. IF HE'S GOOD, HE CAN INSEC YOUR TEAM, BUT YOU'LL ALREADY BE IN THE ENEMY BACKLINE.]
[Azir isn't that much of a threat, he's hard to control, and you Q'ing will make him evade with E but you have your R to catch him. Make sure however to stop his roams and waste his time, he might be a problem if he traps your botlane for a 2 kills vs 0.]
[CONTROLLABLE MAGE CHAMPION]
Bard
[TL;DR - BE AWARE OF HIS POSITION, TELL YOUR MATES ABOUT IT. DO NOT CHASE, HE WASTES TIME. GANK ANYWHERE WHEN HE'S NOT HERE. 1v1 WINNABLE BEGINNING AT THE EARLY POWERSPIKE BUT HE JUST HAS TOO MUCH EVADE, HE'LL NEVER DIE IN 1v1. WAIT UNTIL HE ULTS TO INFILTRATE ENEMY BACKLINE IN TEAMFIGHTS.]
[Bard is a very slippery champion that could easily go anywhere, it's one of the only champions that you can't catch even though you Q+Ghost, you're just wasting your summoners for a potential future gank giving a kill just to waste your and his time, and also giving your position to the enemy jungler. His ult can turn a teamfight because he could either ult your carries and make the enemies 1v4 you (including magic damage where you suck) or ult you and make the enemy team get 1 kill which is enough to win the fight.]
[NO-KILL CHAMPION]
Bel'Veth
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER ULT IN TEAMFIGHTS. YOU 1v1 HER AT ALL POINTS IN THE GAME I BELIEVE.]
[Bel'veth is a Vayne-lite with way more attack speed and less way to kite you. She's more of a Kraken Slayer Jinx than of a Vayne. Her attackspeed becomes fabulous at one point that your taunt makes her take so many damage. Lategame, your W drills her HP bar when she uses E. Make sure to R her knockup if you're in a bad situation, but she can still manage to catch you with her dashes.]
[TRUEDMGish ADC CHAMPION]
Blitzcrank
[TL;DR - GANK WHEN HE ENGAGES PREFERABLY POST-6. HE HAS NO BIG EVADE, IF CAUGHT OFF HE'S DEAD. DON'T BE GRABBED IN TEAMFIGHTS. YOU WIN 1v1 EVER AFTER REACHING EARLY-POWERSPIKE, BUT HE'S TOO TANKY.]
[Blitzcrank is an engage champion in lane, so he has no disengage, once he engages you can easily get into the fight in a gank and get some resources. Late, he'll be just very tanky in teamfights, of course can he grab someone and make him die with his team, but for you, he's just temporalizing your W, he can just Q+E you when you W and your W becomes on cooldown and you're vulnerable and that's it.]
[NO-KILL CHAMPION]
Brand
[TL;DR - GANK WHEN LACKS MANA OR USED ONE OF HIS SPELLS PRE-6, WHEN HE USED HIS R POST-6. HIS TEAMFIGHTING IS DEADLY, FOCUS HIM OR MAKE SURE YOU TANK HIS ULT AND ARE FARAWAY FROM YOUR TEAM. YOU BEAT 1v1 HIM AFTER TAKING THE 2nd MR ITEM IN ANY BUILD.]
[Brand is very annoying, his stun is overriding your Q, his ult and passive combo can annihilate your team if you aren't spaced enough, his scaling is high. In order to gank him, make him unable to stun you or ult him. Try to take the most of his spells while ulting when engaging or just tanking his kit with W on fights so that he becomes a caster minion for a couple of seconds that you need to kill him.]
[INCONTROLLABLE MAGE CHAMPION]
Braum
[TL;DR - GANK WHEN OVEREXTENDED AT ANY POINT. BEWARE OF HIS CC IN TEAMFIGHTS. YOU BEAT HIM 1v1 ALL THE GAME AFTER REACHING EARLY-POWERSPIKE BUT IS VERY TANKY, HOWEVER MORE KILLABLE THAN NO-KILL CHAMPIONS.]
[Braum is a pretty good support to counter ranged champions, his passive makes every person who get AA'd by his teammates being stunned when the mark is full, it only requires him to land Q or 1 AA. His Q slows, his W gives resists, his E is a mobile anti-projectile and his R is another CC. However, you only care about the slow, the R cc can be dodged with your R and the passive requires you to be AA'd which means you only have to put W on and there you go, just try to dodge Q. He'll stick into his teammates so you can dive the enemy team and your team can follow you pretty easily.]
[SEMI NO-KILL CHAMPION]
Caitlyn
[TL;DR - GANK WHEN REALLY OVEREXTENDED. TANK HER ULT WITH W. MAKE HER DIE IN TEAMFIGHTS LIKE ANY OTHER ADC. YOU'RE ABLE TO 1v1 HER WHEN REACHED THORNMAIL THROUGH THE ENTIRE GAME.]
[Caitlyn is an ADC with a slow, an immobilization and less attack speed, but she's still an ADC. She gets easily countered with your ult where she can't do a lot of things but try to place a trap where you'll be landing and E out (which requires a lot of skill), and even at this point her only choice is to run.]
[ADC CHAMPION]
Camille
[TL;DR - GANK AT WHATEVER POINT WHEN SHE USED HER E TO ENGAGE OR BE CONFIDENT ENOUGH ABOUT CANCELLING HER E. WATCH OUT FOR HER 3 ITEMS POWERSPIKE WHICH GIVES A LOT OF TRUE DAMAGE. CAN 1v1 AT 1 ITEM THEN AT 4 ITEMS WITH ANY BUILD.]
[Camille has only one evade which is her E so you can easily play on it to gank her. Watch out for her true damage, it shouldn't be that high at 1 item or less but when she reaches her 3 items powerspike, it becomes quite big (1k), you'll have to time your E with her Q true damage coming to make it unusable. I don't know what her shield will make her protected from but you'll mainly deal magic damage except with Healing Rammus which is AD. Healing Rammus is also a build of choice if you plan on just duelling her since you heal enough to cover the true damage she deals, enough so that she dies first since she still mainly AAs.]
[TRUEDMG ATTACKYBRUISER CHAMPION]
Cassiopeia
[TL;DR - GANK WHEN LACKS MANA OR USED W AND R AT ANY POINT. WATCH OUT FOR HER ULT IN TEAMFIGHT, YOU CAN TRY TO R OVER IT TO CANCEL HER STUN. YOU CAN BEAT HER 1v1 WHEN HAVING REACHED THE 2nd MR ITEM WITH ANY BUILD]
[Cassiopeia is very disturbing, she has a lot of movespeed, can slow a lot with her W, slow or even stun you with her R, all of those while dealing damage. After reaching her, she'll still find a way get out of range. The only good point about this champion is that she's pretty squishy, a single taunt with an ally on your side is enough to kill her in my opinion.]
[INCONTROLLABLE MAGE CHAMPION]
Cho'Gath
[TL;DR - GANK WHEN LACKS MANA (HE'S MORE MANAVORE THAN CASSIO). BEWARE OF HIS MASSIVE TRUE DAMAGE EARLY. MAYBE BEATABLE AFTER REACHING 4+ ITEMS ON RAMMUS BUT STILL HE'S A BIG TANK.]
[Cho'Gath is vulnerable when he has no mana since he's very immobile, his only way of evading is to slow the enemies more than he's slowed (which is something he does well), but without those slows, he's just a wooden box moving by air. Tank his R with your Gargoyle Stoneplate or Q to cancel it and try to run. In teamfights, he's gonna be quite a problem so I recommend you not to group unless he's dead.]
[INCONTROLLABLE TRUEDMG NO-KILL CHAMPION]
Corki
[TL;DR - DON'T GANK, YOU JUST CANNOT EXCEPT IF HE'S INCREDIBLY DUMB AND HAS USED W AND IS OVEREXTENDED. BEWARE OF PACKAGE IN TEAMFIGHT, MAKE SURE IT LANDS ON YOU. YOU WIN 1v1s AT THIRD ITEM.]
[Corki is a very tricky champion, he's definitely not going to play unsafe mid so don't search for ganks but maybe counterganks are possible. His teamfight capability is over 9000 with his passive, you can survive it better though, try to be the one tanking it and the enemy team will have lost a major teamfight win condition. If you're able to catch him and to kill him before a teamfight occurs, it's the best way to secure an objeective (just make sure it doesn't get stolen with him trying an all-in).]
[INCONTROLLABLE MAGE CHAMPION CHAMPION]
Darius
[TL;DR - GANK WHEN OVEREXTENDED PREFERABLY WHEN HE HAS NO GHOST. WATCH OUT IN TEAMFIGHTS DON'T LET HIM 5 STACKS ULT EVERYONE. YOU BEAT HIM 1v1 EVER SINCE 3 ITEMS ON ANY BUILD.]
[Darius is a messy champion, he can be kited very easily but when he reaches someone, he can't be avoided. Early, try to gank him when Darius is in a weak position, try to tempo the bleed, by getting out of combat at 3 or 4 stacks, it should give your laner enough advantage on Darius to kill him. In a teamfight, he can easily 5 stacks on you but then he's gonna go on your team, so never be alone, try to be with some ranged champ and make him stack like he wants but then taunt him when he tries to go away. GARGOYLE TO TANK HIS TRUE DAMAGE R.]
[TRUEDMG CONTROLLABLE ATTACKYBRUISER CHAMPION]
Diana
[TL;DR - GANK WHEN OVEREXTENDED AND HASN'T ULT AT ANY POINT OF THE GAME, IF JUNGLER THEN ONLY BATTLE HER IN THE TOLD CONDITIONS SOON AFTER. BEWARE OF HER INFILTRATING INTO YOUR BACKLINE, KILL HER BEFORE THAT HAPPENS. YOU CAN 1v1 HER EARLY AT YOUR POWERSPIKE PRE-6 AND THEN AT 2+ ITEMS.]
[Diana is an AP assassin that has no disengage, so she's easily punishable if she over extends even only a little bit. In jungle, you won't be able to beat her early like 99% of the champions but somehow you beat her with your early powerspike despite her dealing big AP damage since she AA quite a lot. Try to kill her early in teamfight or tank her damage so that you don't lose the fight.]
[MAGE ASSASSIN CHAMPION]
Dr. Mundo
[TL;DR - GANK WHEN OVEREXTENDED, Q FOR HIS PASSIVE. BEWARE OF HIS Q WHEN FULL HEALTH. DO NOT CHASE WHEN HAS R. CAN 1v1 AT 2+ ITEMS BUT HE CAN EASILY GET AWAY.]
[Mundo is a strange champion, you must burn his passive with your Q for your mates to be able to CC him. His Q's damage scales on the enemy's current health so he can deal quite a lot of damage especially early, plus it slows quite a lot which is annoying, when you see that his ult gives him movespeed. All of his abilities except Q scale on HP and on nothing else, which makes him kind of the guy to take HP on, I recommend building Mathematically Correct if you really want to damage him.]
[INCONTROLLABLE NO-KILL CHAMPION]
Draven
[TL;DR - GANK WHEN USED E. APPLY ANTIHEAL ON HIM LATEGAME. YOU WIN 1v1 AT 1+ ITEM.]
[Draven is an ADC that goes a bit into the assassin abyss, he's dealing way too much damage but you're still Rammus, and he's still an ADC. Your Q can be cancelled by his E, so try to R him. His axe juggling is counter by you knocking him up and taunting him.]
[ADC CHAMPION]
Ekko
[TL;DR - GANK WHEN USED E, IF JUNGLER THEN FIGHT IF YOU'VE GOT AN ITEM ADVANTAGE EARLY. CARE OF HIS ULT, TANK HIS 3rd PASSIVE PROC WITH W. CARE OF HIS ULT IN TEAMFIGHTS. 1v1 AFTER YOUR FIRST MR ITEM, 125+ MR NEEDED WITHOUT W IF HE HAS VOID STAFF.]
[Ekko is a good champion, he has a ranged skill, a shield + stun, a gap closer that can act as an evade, but most importantly his ult is an AoE that deals quite a lot of damage, it also regenerates a high amount of his health if goodly used. I recommend you not to fight him before something important, he can just get a lot of your HP and regenerate instantly. Counterganks are very easy, an Ekko will almost always use his W and E to start a gank, but those have kind of high cooldown so if you're able to quickly reply, you could get a good turn into the fight. You can't do a lot versus him in a teamfight, just mind about the ADC(s) and the AA champions and everything will be OK.]
[INCONTROLLABLE MAGE-ASSASSIN CHAMPION]
Elise
[TL;DR - EARLY = EXTREME THREAT, DO NOT EXPOSE YOURSELF IN A FIGHT AT LEVEL 3, THEN FALLS OFF TO TINY OR MINOR INTO THE MID-ENDGAME, SHE CANNOT DAMAGE YOU. 1v1 HER AFTER HAVING 100+ MR W EXCLUDED AND SHE IS NO DEAL FOR YOU.]
[Elise is a very early champion, you beat her lvl 1 in melee range with E (aftershock proc) but she can be ranged, so you won't beat her. At level 2 and 3 all the way to level 6, you still can not dare to challenge her, IF YOU THINK YOUR EARLY WILL BE DISASTROUS, TAKE MR SHARDS IN RUNE AND MAYBE EVEN MERCURY BOOTS TO SELL THEM LATER FOR PLATED STEELCAPS OR 6th ITEM. After a passed level which is very likely to be 9, your resistances will be very high and with a bit of MR, the maxed W will ensure you to tank quite a big lot of her burst damage. Late I won't talk about her since I never saw an Elise that had impact lategame, so I can't tell you how to play.]
[VERY CONTROLLABLE MAGE-ASSASSIN CHAMPION]
Evelynn
[TL;DR - WORSE EARLY THAN YOU BUT SHE CAN 1v1 YOU BY KITING, YOU CAN TRY A CHEESE ON HER GROMP SINCE SHE MIGHT HAVE LESS HP. I RECOMMEND TAKING HER RAPTORS. YOU CAN 1v1 HER, I'LL DETAIL IT AFTER, WHEN YOU HAVE 1 MR ITEM, AND WHEN YOU HAVE 2 MR ITEMS WHEN SHE TAKES VOID STAFF. HER TEAMFIGHTING IS WORSE THAN YOURS BUT HER ULT CAN BE QUITE PROBLEMATIC.]
[Evelynn is a strange champion to play versus, you need to mind all of your actions because a W on cooldown can make her deal atrocious damage when you're low HP. Her early is sh*ttier than yours, you can snowball it, why is it so? Because you can gank efficiently, whereas she cannot :). I don't recommend on fighting her but she's invisible so sometimes will you not be able to avoid fighting. In some terms (especially pre-2 items), you will just Q away or continue your way if you've already Q'd if she W you, BUT if you have 1 MR item (Gargoyle or Sunfire Aegis) and she has no Void Staff, you can try to engage the battle, just W and even maybe Gargoyle when the charm comes since she will essentially attack here because she's able to deny a lot of your MR. Then just stick to her and maybe AA until you get your W back and E+W her (it depends on the build, you can R if you have Demonic Embrace or Goredrinker if you're playing heal) and repeat until someone eventually dies. If she has Void Staff, don't fight her until you reach your 2nd MR item, when you can fight her, just reproduce the method I told. Mind her ability to steal objectives, focus her before finishing objectives since she can easily pop out a 2k health dragon lategame.]
[INCONTROLLABLE "TRUEDMG" ASSASSIN CHAMPION]
Ezreal
[TL;DR - GANK WHEN OVEREXTENDED (DREAM IS WHEN HE E IN). HE HASN'T A LOT OF ATKSPD AND DEALS KIND OF HYBRID DAMAGE, BUT YOU OVERTANK HIS MAIN SOURCE OF DAMAGE. CARE HIS R WHEN DOING OBJECTIVES OR TIDIOUS FIGHTS. YOU CAN 1v1 HIM WHEN YOU HAVE REACHED THORNMAIL.]
[Ezreal is that ADC that doesn't deal a lot of damage, but that hasn't a lot of attack speed either, you have to let him attack you while you attack him, and then when he sees that he's low, you just run at him and taunt him and finish him, but it's trickier than with other ADCs since he can tp and other annoying stuff.]
[SEMI-CONTROLLABLE ADCish CHAMPION]
Fiddlesticks
[TL;DR - CONTEST EVERYTHING, HE CANNOT CONTROL YOU. 1v1 WHENEVER BUT MIND HIS FEARS. DO NOT STACK IN TEAMFIGHTS.]
[I am very serious when I'm putting Fiddlesticks into the "Tiny" threat, early he's useless, you're letting him scale but he's also letting you scale AND EVEN gank freely to set advantages in lane. When it comes into duel, I just recommend you not to use Q when approaching him, approach him then let him fear you, then Q to catch him/cancel her W (which is what he might've done), then just E+W to get damage onto him then he wants to W or even R you and at this point you may still AA him to keep your W on the most possible until you get your cooldowns back on, if you had Q possible before the cast ends (his W or his R), just Q onto him. The thing with Fiddlesticks is that either you take a big sh*t of damage by like unguarded R(and fear) + W combo, either you just cannot take damage because he cannot just cast abilities. Be only aware of his capability to end your backline in a teamfight if he manages to ult into them when they're stacked.]
[VERY CONTROLLABLE MAGE CHAMPION]
Fiora
[TL;DR - GANK WHEN OVEREXTENDED AND WHEN LOW MANA (me, a 250k+ mastery points fiora affirm to you that she's really manavore especially when you want to set a wave state). CARE OF HER %MAX HP TRUE DAMAGE LATEGAME, DON'T GET STUNNED. FOCUS HER IN TEAMFIGHTS, SHE IS SQUISHY, SHE JUST HAS A LOT OF REGEN WITH HER ULT AND ITEMS BUT ULT ALSO REGENERATES HER ALLIES A LOT. MIND HER POWERFUL SPLITPUSHING POTENTIAL. YOU CAN 1v1 HER AT EARLY POWERSPIKE AND AT THORNMAIL, THEN IT JUST RELIES ON YOU BEING ABLE TO WASTE HER ULT TIME, STILL DON'T TRY 1v1 LATE.]
[Fiora is a messy champion, you put maxhp% true damage, she's just a tank killer without being ADC, fortunately you don't rely on having a lot of HP, in fact the healing build is the best to face her, you tank a lot but also regenerate the low amount of HP you have, that you can't lose quickly due to her passive respawn rate, the only big problem is her ult. Early, Fiora is a respectable champion, but she cannot handle REAL 1v2 ganks with you and a juggernaut. Why? You can easily burn her parry with your Q, you're like running at her but then pressing S in front of her, boosted Fiora players will just always parry you on this 0.2 sec CC, but real Fiora players will learn the kits and try to just go away and feel when you're going to be taunting or maybe if they feel confident they'll try to Q+W combo into you, it works but it's very hard if you're really near her, and Fiora ignores collisions during Q+W so you even might be able to dodge her parry. Fiora in the mid-endgame mustn't dive into your team since you can just taunt her and even though you may be stunned, you'll have time to run W and even Gargoyle to tank a bit of her ult, basically you'll be left with 10% HP but it's quite a lot if Fiora doesn't land another vital into you, just flee away, Fiora will die. In your turret, even though it's Fiora, punish her somehow, just bait her parry and taunt her and let her die... If you're crazy enough to 1v1 her, your E neglects her a lot of her ult time, and so does your slow with a lil' Q, also don't forget that your Q cancels her Q, so it can put it at a bigger cooldown.]
[CONTROLLABLE TRUEDMG ATTACKYBRUISER CHAMPION]
Fizz
[TL;DR - GANK WHEN USED E. TANK HIS R WITH YOUR W. CARE HIS ASSASSINATION POTENTIAL, TAUNT HIM DOWN FIRST IN TEAMFIGHT IF HE BECOMES A PROBLEM. YOU CAN *TRY* TO 1v1 HIM AT 1 ITEM, YOU WIN 1V1 AT 2 ITEMS BUT HE HAS A LOT OF EVADES.]
[Fizz is a mage that has no-to-be-underestimated damage, but when you stack some MR, he's not worse than Evelynn doing a charm combo on you, and also he loves AA'ing so that's a plus for you. There's not a lot to say, he hasn't a lot of mechanics, maybe Q when he Q into you is possible if a mate is behind you or to make him unable to flee out of a gank, but I mean that's it.]
[SEMI-CONTROLLABLE MAGE-ASSASSIN CHAMPION]
Galio
[TL;DR - GANK WHEN OVEREXTENDED. HE CANNOT KILL YOU WHEN YOU STACK LEVELS AND YOU BEAT HIM FROM YOUR FIRST MR ITEM BUT CARE A LOT HIS R IN TEAMFIGHTS.]
[Galio is an utility champion, like ASol and Azir, he cannot kill you except if you really push too deep, BUT mind his EXTREMELY powerful ults when goodly placed, that could make his team be able to win easily an ENTIRE fight!! You cancel his E with your Q but his W cancels you Q. He can easily waste your time, so don't chase him a lot.]
[NO-KILL CHAMPION]
Gangplank
[TL;DR - GANK WHEN OVEREXTENDED AND USED W PREFERABLY. MIND HIS R IN TEAMFIGHTS. YOU BEAT HIM STRAIGHT UP FROM THORNMAIL BUT HIS W IS A PROBLEM, IF YOU REALLY WANT TO CLAIM A KILL ON HIM, GET YOUR Q TO SUB 9 SECS COOLDOWN.]
[Gangplank is a problematic champion for squishies, even though he beats you early, you're already stacking too much armor at Plated Steelcaps + Thornmail, his damage won't be noticeable compared to magic damage or Kraken true damage. His W can cancel your taunt so mind about it, to kill him fast, Q+R+Blue Smite or Q+Red Smite + R then AA him with W until Q comes back on at 3 seconds, then taunt him and when he'll use him W then just Q into him to close the gap and E+W, if he used his fruit on your Q or R then just do a normal combo.]
[ADCish Assassin/Attackybruiser CHAMPION]
Garen
[TL;DR - GANK WHEN POSSIBLE. CARE HIS ULT TRUE DAMAGE. CARE HIS STRIDEBREAKER SLOW. YOU WIN A STRAIGHT 1v1 AT 1+ ITEM.]
[Garen is a good champion, he can stack a lot of movespeed to get in or out of sticky situations, but he doesn't deal a lot of damage to you, his Q is an AA, he loves AA'ing, his favorite attack is his E spin which, as far as I know, is reflected on your W but I'm unsure whether taunt cancels it or not. Just mind about his instantaneous movespeed gain sometimes and his true damage if you're low, you could try tanking it with Gargoyle's active.]
[TRUEDMG ATTACKYBRUISER CHAMPION]
Gnar
[TL;DR - GANK WHEN USED E/OVEREXTEND BUT SAVE Q FOR WHEN HE E. CARE HIS R IN TEAMFIGHTS DO NOT STACK. CARE HIS W WHEN NOT HAVING STACKED MR. YOU CAN FIGHT HIM 1v1 AFTER THORNMAIL BUT YOU BEAT HIM 1v1 AT 2+ ITEMS.]
[Gnar is a champion that has a pretty good evade, he is able to make his way out of a gank with only his E. However, your Q cancels dash meaning his E too even though he's in air. If you want to fight him without any MR item, you can try but care his magic damage when AA'ingn you should still be fine, but his Mega Gnar form will CC you over and over, you cannot fight him. In teamfights, his Mega Gnar R sends enemies in a way then stuns them if they got sent in a wall, you might not approach walls nor stack, or it's over.]
[NO-KILL ATTACKYBRUISER CHAMPION]
Gragas
[TL;DR - GANK WHEN OVEREXTENDED OR IF JUNGLE DO NOT DIRECTLY FACE HIM, HE WINS EARLY. CARE HIS R+SMITE OBJECTIVE STEAL, IT'S LIKE EVELYNN, HE CAN ONESHOT A 2k HP DRAGON LATEGAME. 1v1 HIM AFTER YOU'VE GOTTEN YOUR MAIN SOURCE OF DAMAGE IN ANY BUILD.]
[Gragas is a very tricky champion to face, you won't be able to really win a duel, he'll either kill you or be able to escape, but you could try to cancel his E with your Q and still duel him. He's not that dangerous in teamfights, you have more impact on the backline, especially on the AA champions than him, but he can steal pretty easily any objective so be careful.]
[SEMI-CONTROLLABLE MAGE-ABILIBRUISER CHAMPION]
Graves
[TL;DR - GANK WHEN OVEREXTENDED OR E'd IN, IF JUNGLE THEN DO NOT FIGHT HIM EARLY. CARE HIS BLIND, IT SLOWS A LOT, HIS ULT CAN HOP ON YOU TO KILL A LOW HP MATE BEHIND YOU. YOU ALWAYS WIN AFTER EARLY POWERSPIKE.]
[Graves is basically an ADC that wants to stand the closest possible to you, but you're Rammus, you counter ADCs even though this one is a bit tankier and likes being in a near-melee range, which is something you could like since your E has a bit more range that your AA which makes it ideal to cast. He has a two dashes but except if he has W and R, he cannot really get away from you.]
[ADC ATTACKYBRUISER-ISH CHAMPION]
Gwen
[TL;DR - GANK WHEN OVEREXTENDED AND PREFERABLY WHEN USED W. DO NOT STACK IN TEAMFIGHTS, HER HEALING IS BROKEN. I HONESTLY THINK YOU CAN NEVER FACE HER EXCEPT IF YOU'RE AHEAD ATLEAST 2k GOLD WORTH OF ITEM COMPARED TO HER, AND MAYBE DOES SHE STILL WIN.]
[Gwen is a normal champion to gank in the earlygame, she will die if you gank properly and when she's overextended. However, when you're leaving lanephase, this suddenly becomes a nightmare... EXCEPT IF SHE TAKES LETHAL TEMPO YOU STILL HAVE A MINI CHANCE TO 1v1 HER OUT OF LANEPHASE. The reason is she can dodge your R and deny it if she uses her kit properly, she can also just choose to tank it by pressing W and the given amount of resists is enough for her to stay at >50% HP and kill you. The reasons why this champion wins is that she firstly deals true damage on her Q which you can not dodge properly, with any build. Unlike Fiora, you cannot cancel her Q with your Q, true damage is obligatory. Secondly, she deals so much magic damage on-hit with passive, E and Nashor which is what she builds 1st/2nd that you reflecting to her damage isn't enough to make it worth the damage she deals to you. Then she builds Riftmaker which gives her even more magic damage which converts into true damage when fighting for 3 seconds and even more vamp to completely obliterate your antiheal. At the end, her R slows, deals monstrous magic damage (more than Brand R) and cannot be dodged since she has 3 waves of it, R'ing to dodge one wave won't protect you from the 2 other waves and you in W or without W hasn't enough movespeed to just dodge it except if the Gwen has no mouse.]
[TRUEDMG MAGE-ish BRUISER CHAMPION]
Hecarim
[TL;DR - CARE HIS INVADE. CARE HIS GANKS, COUNTERGANKS ARE GOOD. YOU CANCEL HIS E WITH Q. YOU 1v1 HIM AFTER EARLY POWERSPIKE ALL ALONG THE GAME.]
[Hecarim is a champion that relies on Q'ing and AA'ing, so you kinda counter him. Early, he has like a VERY good clear and could try to skip a camp to gank or even to invade you. His W will be less effective with antiheal (which is the first thing you're going to build), his Q deals damage but it's physical so you do not care. His E could be problematic but you cancel it with your Q. You only have to mind his R, if he ults for you, W fast and let him engage.]
[SEMI-CONTROLLABLE ATTACKYBRUISER CHAMPION]
Heimerdinger
[TL;DR - GANK WHEN USED E. CARE HIS BURST DAMAGE AND HIS ABILITY TO KILL YOU AFTER DYING. YOU MIGHT BEAT HIM AFTER 2 ITEMS.]
[Heimerdinger isn't a champion that's been played a lot, however it's still a champion, he deals a lot of damage and his turrets are pretty annoying. He's especially annoying early but you eventually outtank his damage when scaling. The wiki says Rammus' W doesn't reflect when turrets hit, but as far as I searched, he can reflect the turret's attacks on the turret itself, making it kill itself. Gargoyle + W if you think you're getting stunned by his E to tank his combo.]
[INCONTROLLABLE MAGE CHAMPION CHAMPION]
Illaoi
[TL;DR - GANK WHEN FAILED E. CARE HER HEALING BEING TOO OP EVEN WITH THORNMAIL. YOU SHOULD BE THE ONE TANKING HER E + R STUFF LATE. YOU 1v1 HER EASY AT 2+ ITEMS.]
[Illaoi is not a champion pre-6 + no tentacles, you could easily abuse of her if your toplaner knows how to play versus her. Once she misses E, your toplaner can solokill her but you can also try to come to claim the kill or an assist and help with the wave. She doesn't like AA'ing but her W is counted as an AA and that's it, but her damage is not that high if you're in W and not in the same place than your celestial spirit taken by her E, so she cannot kill you easily at all, but you can, she has no evade except for your celestial spirit, if it's killed or if you walk out of the zone, you're slowed as f*ck.]
[ABILIBRUISER CHAMPION]
Irelia
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER HEALING ON MINIONS AND HER TEAMFIGHT STRENGTH. YOU BEAT HER AT 1+ ITEMS.]
[Irelia is a relatively easy to face champion as Rammus, she has damage of course but she AA's a lot and she has way more physical damage than magic damage. If you just mind about stats and passive, she's like a Fiora but instead of MAX HP% true damage, she has magic on-hit damage and attack speed, which is a lot better for you. You can cancel her Q with your Q even if it would've reset her Q cooldown, which makes it on cooldown anyway. Taunt her at 3+ stacks of her passive.]
[CONTROLLABLE ATTACKYBRUISER CHAMPION]
Ivern
[TL;DR - CARE HIS CHEESY INVADES, HE CAN OS ANY CAMP IF HE HAS SMITE. HIS CC POTENTIAL IS FAR ABOVE YOURS. DO NOT BATTLE HIM, HE JUST WASTES YOUR TIME.]
[Ivern is a Bard-like champion, you won't be able to kill him because he has too much things to stop you from chasing him. His Q can cancel your Q, his W requires creativity but still mind about it, his E endgame can tank your entire combo endgame and his R CCs a lot, but it's the only thing that you could try to kill. Do not waste any cooldown on him except E on teamfights if he's discovered.]
[NO-KILL CHAMPION]
Janna
[TL;DR - GANK DEPENDING ON ADC. CARE HER Q/R, IT CANCELS YOUR Q. SHE CAN SHIELD TURRET TO DENY A LOT OF DAMAGE FROM DEMOLISH/HERALD. YOU BEAT HER FROM EARLY POWERSPIKE IF HER ULT IS ON CD, OTHERWISE YOU'RE WASTING TIME.]
[Janna is a good support champion, she's able to CC, heal, slow and even insec! She can cancel your ganks with one ability but you can easily dodge it. Her teamfighting can be deadly if she's played nicely, if you aim for the backline, and almost kill everyone, she can R to push you and heal the backline in like 3 seconds. She's a Bard-like champion if she has her R on, able to waste a lot of your time while still not dying.]
[NO-KILL CHAMPION]
Jarvan IV
[TL;DR - DO NOT CONTEST SCUTTLE EARLY. COUNTERGANK WHEN POSSIBLE. CARE HIS ULT, IF YOU'RE SCARED, SAVE YOUR ULT TO FLEE AWAY FROM IT. YOU COULD 1v1 HIM AFTER EARLY POWERSPIKE.]
[Jarvan IV is a champion that likes AA'ing, the only thing is that he can remove a part of your armor, while it isn't a big problem in 1v1, it makes you way more killable in the endgame. The best thing to do is to proc Aftershock and W after his Q or E+Q if you think this isn't going to only be a duel. Without R, he cannot chase you, and he has no evade, but care the potential that his R has on you.]
[ATTACKYBRUISER CHAMPION]
Jax
[TL;DR - GANK WHEN OVEREXTENDED / USED Q. E BEFORE HE E's OR WHEN HE E's TO GO AWAY, DO NOT E IF HE WANTS TO DUEL YOU IN A WINNABLE SITUATION. YOU BEAT HIM 1v1 AT 1+ ITEMS.]
[Jax would normally be a TINY threat, but his E which denies a big part of your damage and his R which gives him multiple resists and high magic damage make him ramp up. Don't worry too much, you'll gain MR items in any build when his magic damage will rank up, but still mind about it in a teamfight, he deals more damage and tanks more than an ADC or an Irelia. Q him if you think he's going to jump, Q+R can make you take the advantage when he casts back E.]
[ATTACKYBRUISER CHAMPION]
Jayce
[TL;DR - GANK WHEN USED MELEE-E OR VERY OVEREXTENDED. CARE HIS ASSASSINATION, HE CAN TURN A 2v2 INTO A 1v2 FAST. CARE HIS OBJECTIVE STEALING. YOU 1v1 HIM AT 1+ ITEMS.]
[Jayce isn't a very threatening champion except for the fact that he's building armor pen, he's still dealing not enough damage and it's not like if he removes your armor. He AA's a LOT and is squishy, he's an ADC but he can assassinate a squishy quickly if the player is good, just tank him and everything will be fine.]
[ADCish ASSASSIN CHAMPION]
Jhin
[TL;DR - GANK WHEN NO TRAPS AROUND. CARE HIS EARLY DAMAGE AND HIS OBJECTIVE STEALING. YOU 1v1 HIM AT 1+ ITEMS.]
[Jhin is a pretty simple ADC, he's not as fast as Jinx when he makes a kill however he AA's quite slowly, but he's still an ADC, AA's are the source of his damage. Just R if there are too much trap or if he W you. Tank his R with your W from the SHOT of the 2nd bullet, otherwise your W won't be long enough and you'll suffer with his 4th shot.]
[ADC CHAMPION]
Jinx
[TL;DR - GANK WHENEVER, CARE HER E -> DO NOT HESITATE TO GANK. CARE HER OBJECTIVE STEALING AND HER PUSH. YOU BEAT HER AT 1+ ITEMS.]
[Jinx is a big SMG ADC, having 105 attack speed but very squishy. She's one of the champions that die the most easily to your kit. Just Q+R+E+W her and then that's it. Just mind her playing Kraken, she dies quickly but still deals true damage to you, it could make you die a lot faster in teamfights.]
[ADC CHAMPION]
Kai'Sa
[TL;DR - GANK WHEN OVEREXTENDED. SHE BECOMES EVEN MATCHUP IF AP AND YOU CAN TRY TO FACE HER AT 1+ MR ITEM. AD, SHE'S A NORMAL ADC ; YOU BEAT HER AT 1+ ITEMS.]
[Kai'Sa is a good to play with AD and AP items. In any case, she can be killable since she'll AA after using her kit. Just make sure to, if she's AP, tank her W+R+Q+HoB combo with W and maybe even Gargoyle.]
[ CHAMPION]
Kalista
[TL;DR - GANK WHENEVER WHEN SHE HAS NO BOOT, OTHERWISE WHEN OVEREXTENDED. MIND HER E WHICH CAN DEAL A LOT OF DAMAGE IF YOU'RE OFF W. YOU 1v1 HER AT 1+ ITEMS.]
[Kalista is an adc that deals less damage on AA than like Jinx or Jhin, but her attack speed can stack quite fast her spear for her E and she has mobility, it can be hard to taunt her.]
[ADC CHAMPION]
Karma
[TL;DR - GANK DEPENDING ON THE ADC BUT PREFERABLY AFTER HER R IS USED. YOU THEORETICALLY BEAT HER AFTER 1 ITEM BUT SHE CAN JUST LEAVE AND WASTE YOUR TIME.]
[Karma is an early support champion, she's only made to win lane. Endgame, she hasn't a lot of impact into the game. Her only way to snowball is to roam (so be aware) and her R+E in teamfights, which gives a big shield and speed but she has no cc at all. You can just concentrate on the AA'ers.]
[NO-KILL CHAMPION]
Karthus
[TL;DR - GANK WHEN OVEREXTENDED / USED W ; IF JGL THEN DO THE SCUTTLE AS INTENDED AND GANK ANYWHERE, HE'S AFK-FARMING. TANK HIS R WITH YOUR W. YOU CAN 1v1 HIM AT 2+ ITEMS.]
[Karthus is a mage that is supposed to deal a lot of damage but he's really like squishy, you can easily oneshot him after reaching the damage output in the build (Goredrinker ; Demonic Embrace ; Guinsoo depending on the build). Otherwise, he just deals a lot of damage you know, his E is kinda not letting you be near him a lot of time, his passive is kinda annoying, try to Q out when he's dead, his R can be countered by pressing W.]
[MAGE CHAMPION]
Kassadin
[TL;DR - GANK WHEN USED E or USED R or OVEREXTENDED. CARE HIS DAMAGE AND HIS FLANKS IN LATE. MAKE SURE TO TAUNT HIM IN FIGHTS AND HAVE A DAMAGE DEALER FOCUSING HIM DURING THE TAUNT. YOU 1v1 HIM AT 2+ ITEMS BUT HE WINS WHEN HE GETS BLUE BUFF OR MANA ITEM.]
[Kassadin is a champion that's fully scaling into late. His early is mediocre, but you cannot beat him without support since he very mainly deals AP damage. His R is better than yours, but it consumes a big amount of mana, you could try very long fights vs him since he'll eventually lose his mana before the end of it, unless he gets blue buff or a mana item. In teamfights, Kassadin is very vulnerable to CC, and your CC is 2 seconds long, even more with the ult knockup (but it's hard to aim it on him since he teleports).]
[MAGE-BRUISER CHAMPION]
Katarina
[TL;DR - GANK WHEN USED E OR IF SHE HASN'T AN ALLY WAVE COMING. YOUR W REACTS TO HER PASSIVE AND R DAMAGE. IF YOU CARE ABOUT YOUR TEAMMATES SAVE YOUR Q OR E TO CANCEL HER ULT, OTHERWISE W IT AND AA HER THEN AT THE ~END E HER. YOU CAN TRY TO 1v1 HER AT 1 ITEM. YOU BEAT HER 1v1 AT 2+ ITEMS.]
[Katarina is a really snowbally champion. Her endgames or her games when she's fed are just too easy for her. If she stacks 25 Mejai + Nashor, it's a big problem. When she hasn't her 1st item and not a lot of stacks, she cannot even deal a lot of damage to an ADC, imagine on you with W on. When she will get Nashor's Tooth, it'll be a harder battle but you can win with Thornmail. You essentially beat her after reaching Gargoyle Stoneplate, the MR is too huge for her to handle it ; she could try to assassinate you, but you'll take way less damage than her with only W. If she builds Sunderer, she'll deal WAY less damage in AAs and in her R, but she'll be a bit tankier. However, you win the 1v1s when reaching Thornmail if she builds Sunderer.]
[ADCish ASSASSIN or ATTACKYBRUISER CHAMPION]
Kayle
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER 1vX POTENTIAL LATE. YOU BEAT HER AT 1+ ITEMS.]
[Kayle is a very scaly champion. However, Rammus' builds won't let her outdamage Rammus. She's essentially an AAer, but she deals a lot of on-hit magic damage. When reaching Thornmail, she hasn't scaled enough to beat you only as an AAer. Then, you reach Gargoyle to tank her all the way through the endgame. I hope you get full build before her since if she manages to buy a 5th item Rabadon before you build your 2nd MR item, it might be a lil' problematic. You can play with her : When she AAs just W, then if her health bar is low enough, she'll R, but not if you E and continue to damage her. If she still manages to R, just Gargoyle it.]
[MAGE-ADC CHAMPION]
Kayn
[TL;DR - IF HE PLAYS ASSASSIN, YOU CAN GENUINELY TRY TO 1v1 PRE-EARLY POWERSPIKE. OTHERWISE WITH CONQ, NO. MIND HIS RED FORM, IT CAN DEAL A LOT OF DAMAGE. IF HE PLAYS ASSASSIN, HE'S JUST A ZED THAT HAS MORE MS BUT THAT SCALES LESS. YOU 1v1 HIM AFTER EARLY POWERSPIKE THEN WHEN HE'S GOT FORM AT 1+ ITEMS.]
[Kayn is an interesting champion, he can have 2 different gameplays. He can either play for you, if he chooses red form, and you'll need to be aware, but he can choose blue form if there are many squishies in your team and in this case, he doesn't deal damage. You can Q his Q to cancel it, your E messes up with his E, your W can tank his combo. You can also use W and even Gargoyle to tank his R.]
[ABILIBRUISER or ASSASSIN CHAMPION]
Kennen
[TL;DR - GANK WHEN USED E / OVEREXTENDED. CARE A LOT HIS R IN TEAMFIGHTS. YOU CAN 1v1 HIM AT 2+ ITEMS BUT HE HAS A LOT OF EVADE, DO NOT WASTE TIME.]
[Kennen is everything you do not like (except AA and true damage is missing). Early, he has long cooldowns, you can easily gank him. But, his teamfighting is monstrous, his R can deal serious damage on your backline, make sure to ward everywhere near and not to stack. You'll either be in the enemy backline and in this case, your team will tank, or you can try to go near him and quickly predict where he's going to and try to E him before he stuns everyone. To tank his ult, you can W but you can even maybe Gargoyle.]
[NO-KILL MAGE CHAMPION]
Kha'Zix
[TL;DR - BEFORE EARLY POWERSPIKE, IF HE RUNS CONQ, DO NOT CONTEST ; IF HE RUNS ASSASSIN RUNES, YOU CAN BEAT HIM. TAKE ORACLE LENS FOR HIS ULT. MIND HIS OBJECTIVE STEAL. YOU BEAT HIM AFTER ACHIEVING EARLY POWERSPIKE.]
[Kha'zix is an assassin champions that relates on AA'ing, so he cannot fundamentally deal damage to you after getting Thornmail. However, his W slow can piss you off pretty quickly, especially if he upgrades it. If you manage to E a little bit before he R's, you can waste a lot of R time and even break his invisibility if he AA's you.]
[ADCish ASSASSIN CHAMPION]
Kindred
[TL;DR - BEWARE OF HER EARLY, DO NOT UNDERESTIMATE HER, ASK FOR HELP FOR MARKED CAMPS BEFORE EARLY POWERSPIKE. MIND HER R FOR DIVES OR TEAMFIGHTS, WASTE IT BY NEAR-KILLING HER BEFORE FIGHTING. YOU BEAT HER 1v1 AFTER 1 ITEM.]
[Kindred is an ADC champion that's got mini dashes and slow and invincibility zone. But she's still an ADC, you counter her gameplay. You have to waste her ult before fights since it's hard for you to play around it in fights.]
[ADC CHAMPION]
Kled
[TL;DR - GANK WHEN OVEREXTENDED / USED E MIND HIS R WHILE DOING OBJECTIVE / IN FIGHTS. YOU BEAT HIM 1v1 AFTER 1 ITEM.]
[Kled is a champion that relates almost entirely on AA'ing. He cannot find another way to damage you, so it's like an ADC. He deals less damage overall to you since he doesn't build Kraken or whatever, but he has more health, and he can evade with E or R. If he R out, try to R on the way. Do not fear him at all, he can be quite scary but not for you.]
[ADCish BRUISER CHAMPION]
Kog'Maw
[TL;DR - GANK WHENEVER. BE AWARE OF HIS R DAMAGE WHEN HE BUILDS AP. YOU BEAT HIM 1v1 AFTER 1 ITEM IF AD / AFTER 2 ITEMS IF AP.]
[Kog'Maw is mainly an AAer, if he builds AD, he's a Jinx-like champion but instead of the speed, he has more range, but you don't care since you just jump on his face. If he builds AP, he's a sort of Kassadin, but with less damage, and squishier, and still relates on AAs, so he's maybe more problematic, but not a big problem.]
[ADC or ADCish MAGE CHAMPION]
LeBlanc
[TL;DR - GANK WHEN REALLY OVEREXTENDED OR USED W WITHOUT W'ing BACK. CARE HER ASSASSINATION POTENTIAL. YOU DON'T BEAT HER 1v1, SHE HAS TOO MUCH EVADE + CONTROL ON YOU, BUT YOU CANNOT DIE EITHER AT 2+ ITEMS EXCEPT IF YOU INT.]
[Leblanc is a very annoying champion. She can have 2 dashes and 2 leaps in several seconds. If someone is near you and you manage to catch her without Q'ing, you taunt her then your ally tries to kill her then at the end of the taunt, you Q to cancel potential dashes or to chase her. In lane, she only dies if she gets too much CC'd or cannot manage her cooldowns. In the end, she can oneshot your squishies so make them be careful.]
[CONTROLLABLE MAGE-ASSASSIN CHAMPION]
Lee Sin
[TL;DR - DO NOT CONTEST SCUTTLE. CARE HIS POWERFUL GANKS AND COUNTERGANKS. HIS R CAN TURN A TEAMFIGHT. YOU BEAT HIM 1v1 AFTER 1 ITEM.]
[Lee Sin is more an early champion than anything else, his point is to give his lanes a big advantage for them to carry his endgame when he's becoming more of an utility champion (except if he plays Eclipse and letha, where he'll be WAY squishier but will deal more damage, you duel him better if he goes lethality). Your Q cancels his Q dash so also the damage (if you want to duel him early).]
[SEMI-CONTROLLABLE ATTACKYBRUISER CHAMPION]
Leona
[TL;DR - GANK WHEN E'd. SHE CAN SET DOWN ONE OF YOUR ALLIES FOR AN ENTIRE TEAMFIGHT + SLOW AND EVEN STUN IN RANGE. YOU TECHNICALLY BEAT HER 1v1 AFTER EARLY POWERSPIKE BUT SHE'S TOO TANKY IN MID-LATEGAME.]
[Leona is essentially an Alistar, but that concentrates on one person. Her E permits her to dash onto her target, your Q cancels it but not the root. Her W makes her near-invincible into the endgame and her Q stuns one person but counts as an AA (can be helpful in some cases). Her R is basically an ability you would like to R, when you see her doing her weapon into the sky animation, you simply R into her or whatever, it slows a LOT and even stuns if you're in the center of it. If you can, you must neutralize her and set her behind in the earlygame if you want to lead the future teamfights.]
[NO-KILL CHAMPION]
Lillia
[TL;DR - YOU COULD TRY TO CHEESE HER EARLY, SHE HAS LOW HP DURING THE CLEAR BEFORE RED. YOU CAN CONTEST SCUTTLE, SHE CANNOT STOP YOU FROM EVADING EARLY. R TO CANCEL HER R. YOU BEAT HER 1v1 AT 2+ ITEMS, BUT SHE MAYBE HAVE MORE MOVESPEED.]
[Lillia is a champion that's very squishy especially in the earlygame. However, her abilities let her be able to deal enough damage, gain enough movespeed and CC/slow enough to win fights. The only thing is that you outspeed her with your Q. Talking about it, your Q cancels her W dash, avoiding big magic damage, which can be essential before 2 MR items. Her R makes you fall asleep, if you simply R, it cancels the asleep CC, which can produce a surprising effect on Lillia. I still don't recommend on fighting her if she's good, since she'll be able to poke you enough to just win the duel, but you can still try.]
[CONTROLLABLE MAGE CHAMPION]
Lissandra
[TL;DR - GANK WHEN USED E OR OVEREXTENDED (IF OVEREXTENDED THEN TAUNT HER A BIT LATER SHE USES E TO MAKE HER UNABLE TO TP). CARE HER PASSIVE IN TEAMFIGHTS. CARE HER ULT, ALWAYS TRY TO W BEFORE IT. SHE CAN ROOTLOCK YOU FOR QUITE A LONG TIME. YOU BEAT HER 1v1 AT 2+ ITEMS BUT SHE HAS TOO MANY WAYS TO EVADE.]
[Lissandra is not a champion you can easily kill alone. She doesn't AA very fast, she can make you rooted enough for her to just get away in any condition, and her ult either stuns you for 1.5 sec or makes her ~Zhonya for 2.5 seconds while granting her heal. In teamfights, her R can be deadly, she can either R into her to let her team enter after making you misposition, or she can ult you while you're off-W to make you take a lot of damage. Her passive also makes her a hard champion to teamfight against, she slows a lot and deals a lot of AoE magic damage.]
[NO-KILL MAGE CHAMPION]
Lucian
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS DIVE POTENTIAL ; HIS OBJECTIVE CLEARING EFFICIENCY AND HIS OBJECTIVE STEALING POTENTIAL. YOU BEAT HIM 1v1 AT 1+ ITEMS.]
[Lucian is an ADC that mainly replaces healing with mobility. His attacks can be quite hurtful, but it's nothing for you, he's still an ADC. Wait until he Q's before ulting to combo him.]
[ADC CHAMPION]
Lulu
[TL;DR - GANK DEPENDING ON THE ADC, PREFERABLY WHEN USED W. CARE HER CARRY POTENTIAL, ESPECIALLY WITH A CARRY SUCH AS VIEGO OR KOG'MAW. YOU MAY BEAT HER 1v1 AFTER 1 ITEM, SHE'S A CHAMPION THAT HAS A LOT OF CC AND EVADE BUT NOT ENOUGH FOR YOU, AND YOU'RE SQUISHY.]
[Lulu is a champion that's basically unfair. If there's a supercarry in her team and it's the endgame, she can make the supercarry carry even more. However, you counter many of the supercarries, so that in this part is fine. Her W cancels your W and your Q, her R cancels your Q and her Q slows you depending on her Q level. Make sure to tank the person she's buffing to make her unable to carry in the shadows.]
[MAGE CHAMPION]
Lux
[TL;DR - GANK WHEN OVEREXTENDED, DODGE HER Q LATERALLY DURING YOUR Q. MIND HER OBJECTIVE STEALING AND HER VERY LOW ULT CD. YOU BEAT HER 1v1 AT 2+ ITEMS.]
[Lux is a beginner champion, which means it's easy to learn, for the person playing her but also for you. First, her full combo starts when she lands her Q, where she'll AA you then E then R then AA again, but you can simply W it if you see her casting an AA on you or even E'ing if she's not caring about her passive. CCs don't cancel her R after it got cast (neither Q, E or Q+R). At first, she can be a champion you cannot kill but with a Q+R combo after sidestepping her Q shreds her health bar. Don't forget she has a shield, which could seem small but I saw it save lives several times.]
[MAGE CHAMPION]
Malphite
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R, TRY TO W DURING IT. YOU 1v1 HIM AFTER 2 ITEMS BUT HE'S TOO TANKY.]
[Malphite is essentially a lane-waster champion, his point is to make the opponent's laning the hardest possible. If you manage to get that off from him, your toplaner will thank you and he'll probably carry the endgame. If Malphite is playing AP, he can deal quite a lot of damage with his R. there's not a lot of things besides that, maybe be aware his Q makes him steal a part of your movespeed (this can be quite tilting if you're at the max acceleration phase of your Q), and his E slows your attack speed, which can also be tilting if you plan on oneshotting an ADC.]
[NO-KILL CHAMPION]
Malzahar
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R CANCELS YOUR W (as long as I remember). YOU 1v1 HIM AFTER 2 MR ITEMS.]
[Malzahar is a champion that plays a lot with %Max HP magic damage, you cannot deny that he's got enough damage to kill you even with one MR item, it's kinda like true damage but without being true damage. He's still very squishy so if you're able to catch him in 1v1, you should be able to win, but I recommend on carrying your mates to him before battleing. if you R his R, it's 80% won for you. He can set off a carry for multiple seconds in a teamfight, so be aware.]
["""TrueDMG""" MAGE CHAMPION]
Maokai
[TL;DR - GANK DEPENDING ON ADC OR WHEN OVEREXTENDED. CARE HIS EARLY E POKE. YOU 1v1 HIM AT 1+ ITEMS, BUT HE CAN BAIT AND TRAP PRETTY WELL.]
[Maokai is a not-to-be-understimated champion. Even though he's not played, like, at all, he's still an annoying champion to face. In lane, he can poke and near-insec your allies, which can be very good for him if the enemy ADC likes fighting. He has CC, but you can R to just cancel it, both of his CCs are very predictable. His passive healing is pretty scary endgame, but he's easily killable if a carry is attacking him.]
[SEMI NO-KILL CHAMPION]
Master Yi
[TL;DR - CONTEST EVERYTHING AFTER LVL 3. HE'S A MELEE ADC. CARE HIS OBJECTIVE STEALING. YOU 1v1 HIM AFTER BUYING CLOTH ARMOR.]
[Yi is for me the easiest champion to kill, normal ADCs are ranged, but this boy is running into you, you just W and he Q and AA you, then you taunt him if he tries to flee or W's and he dies like nothing. Him Q'ing you isn't a problem since your W still reacts to his Q (I already killed a Yi that was still in me). He just has a little bit of speed but that's it, just care his Q+Smite objective steal, it can be pretty problematic. After getting Wit's End, this matchup can get a bit more tough, just make sure to reach Gargoyle when he reaches Wit's End (or even before), otherwise don't fight in a 1v1.]
[ADC CHAMPION]
Miss Fortune
[TL;DR - GANK WHEN OVEREXTENDED OR WHEN SHE USED W. CARE HER OBJECTIVE STEALING. YOU BEAT HER 1v1 AFTER EARLY POWERSPIKE.]
[Miss Fortune is like any ADC, she relies mainly on AAing, but she's more playing lethality, which means she dies a bit slower. If she' a big problem, save a CC for when she ults, but I believe she's already dead if you're teamfighting.]
[ADC CHAMPION]
Mordekaiser
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS ULT EARLY. YOU 1v1 HIM AT 1 ITEM AND ATLEAST 30 MR WITH ITEMS.]
[Mordekaiser is a champion that highly relies on AA. He'll have more HP but less damage than a Diana, but that's better for you. If you're alone in his Q, try to W fast to tank it, since it deals more damage. His attack speed is high enough for you to taunt him in a fight just to kill him like an ADC. Be aware, when he ults, he steals resists ; if you have less than 160AR / 140MR without W or Aftershock, it's better to W before he casts ult, otherwise it's better not to be in W when he steals your resists.]
[MAGEish-ATTACKYBRUISER CHAMPION]
Morgana
[TL;DR - GANK WHEN OVEREXTENDED, PREFERABLY WHEN USED Q. DO NOT CC SOMEONE THAT'S BLACKSHIELDED BY HER, IT DOESN'T WORK. YOU 1v1 HER AFTER 1 ITEM AND 30 MR WITH ITEMS.]
[Morgana is an annoying support, her Q can root for 3 seconds! (then she can R then Q again). I recommend you to W if you get caught and spam R if she casts her R. She's pretty squishy as every other mage support, so you can easily shred her health bar. Her E ability puts a black shield on someone, making him deny any CC, but can be destroyed with magic damage ; You may be able to destroy it with a simple Q on the blackshielded person and an AA or a W-AA if you still don't have your 2nd item.]
[MAGE CHAMPION]
Nami
[TL;DR - GANK DEPENDING ON ADC. CARE HER BIG KNOCKUPS. YOU 1v1 HER AT 1+ ITEMS - I BELIEVE.]
[Nami is a very strange to fight champion. She has 2 slow but punishing knockups, Her early is pretty normal, just a normal enchanter support, but her endgame can be annoying, especially a good ult, make sure to kill fast the enemy carry before she enters.]
[MAGE CHAMPION]
Nasus
[TL;DR - GANK WHEN OUT OF TURRET IF RED SIDE, WHEN OVEREXTENDED IF BLUE SIDE. CARE HIS LATEGAME. YOU 1v1 HIM AT 1+ ITEMS, BUT HE CAN KILL YOU EASILY WITHOUT YOUR W.]
[Nasus is a special champion. The fact that he stacks the damage he's going to deal is very strange to deal with. His Q is not a problem until he reaches 200 or more stacks. However, his W slow and cripple just f*cks you up and his E f*cks your armor and so your damage. So please don't stand in his E and try to save time when you're in W by Q'ing away or on Nasus so that's he's also a bit slowed. Watch out, his Q damage can go quite high especially when your W is on cooldown, try to Gargoyle his Q if W is on CD and if Nasus has stacked a lot.]
[ATTACKYBRUISER CHAMPION]
Nautilus
[TL;DR - GANK WHEN USED Q. CARE HIS CC CHAIN. YOU TECHNICALLY BEAT HIM AT 1+ ITEMS BUT HE'S TOO TANKY AND DOESN'T AA FAST ENOUGH.]
[Nautilus is a very scaly engage support, his survivability is huge, aand it can be quite a problem if he builds Sunfire Aegis for example. In general terms, don't tank his abilities, but destroy the enemy carries before they're able to kill your CC'd teammates. You can easily R to cancel his R on you. Even though your Q cancels dashes, if he grabs you, your Q gets cancelled so it acts normally.]
[NO-KILL CHAMPION]
Neeko
[TL;DR - GANK WHEN OVEREXTENDED. BUY ORACLE LENS FOR W. YOU 1v1 HER AFTER 2 ITEMS.]
[Neeko is a typical mage assassin champion, she's ranged, squishy, deals magic damage and mainly bursts. The fact that she bursts makes it easy to just tank everything, you can pretty easily just press W when she ults to tank it more. If she R+W, her clone also ults, it doesn't double the damage if someone is in the 2 ults, but it still acts as if 2 neekos.]
[MAGE-ASSASSIN CHAMPION]
Nidalee
[TL;DR - DO NOT CONTEST EARLY, SHE MIGHT INVADE JGL, EITHER ASK FOR HELP OR GANK. CARE HER SPEARS. YOU BEAT HER AT 2+ ITEMS.]
[Nidalee is a skillful champion, which means bad Nidalees will mess up a lot more than a Diamond+ Nidalee. However, her abilities still deal a lot of damage especially in the earlygame, do not underestimate her, do not contest, survive the early and you should be good. Watch out, she has a good gank/countergank potential. She becomes an EVEN - MINOR threat when acquiring Gargoyle except if she's fed.]
[MAGE-ASSASSIN CHAMPION]
Nocturne
[TL;DR - YOU CAN CONTEST EVERYTHING EARLY THROUGH THE ENDGAME. YOU 1v1 HIM AFTER EARLY POWERSPIKE.]
[Nocturne is a big AAer that doesn't even build crit, so that's easier for you. He's like an ADC with less damage, and still has a lot of attack speed. There are still some things to be aware of : His clear is better than yours ; He has the possibility to gank from far away in a matter of seconds with his ult ; his fear is long ; his spellshield counters your taunt. If you manage to adapt to all of those, he becomes a normal ADC.]
[ADC/ASSASSIN CHAMPION]
Nunu & Willump
[TL;DR - HE'LL ESSENTIALLY GANK, SO YOU CAN TAKE SCUTTLES AND MAYBE EVEN INVADE. CARE HIS HEALING AND HIS DAMAGE TO MONSTERS. YOU 1v1 HIM AT 2+ ITEMS.]
[Nunu can be played AP or tank, in any case, he's going to be a minimum annoying. Try to W his Q since he'll mainly damage you after landing it. Your E, Q and Q+R cancel his R, just try to be in W while like taunting since his ult still explodes when interrupted. He's easy to countergank, he hasn't a lot of evasion potential, however be fast when counterganking since he has very good ganking tools.]
[Abilibruiser CHAMPION]
Olaf
[TL;DR - EARLY CONTEST IF YOU HAVE A MATE NEAR / GANK WHEN OVEREXTENDED. YOU COUNTERGANK EASILY. CARE HIS R CANCEL YOUR CCs. YOU CAN 1v1 HIM AFTER 1 ITEM.]
[Olaf is ultimately an AAer, but he has so much things that make him resist. His Q shreds your armor, watch out, his W gives him a shield and atkspeed, which helps you more but he can just win if he uses it while your W is on cooldown, his E deals true damage and his R gives him resists, and when activated, gives him more AD and makes him immune to CC. He's like an ADC but with the needed tools to beat you, however you can still try, who knows, maybe you can win. He has no evade since his R requires him to AA.]
[TRUEDMG ATTACKYBRUISER CHAMPION]
Orianna
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER ULT ESPECIALLY WHEN SHE HAS A YASUO WITH HER. YOU 1v1 HER WHEN REACHING YOUR DMG ITEM.]
[Orianna is a very hard to control champion, but can really be annoying. She's squishy so a taunt with an ally near and she's dead, but she can speed herself, slow you, CC you and your near allies. I don't recommend on taking her alone. You could still try to R her R.]
[MAGE CHAMPION]
Ornn
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS DAMAGE LATEGAME. YOU 1v1 HIM AFTER 2 ITEMS BUT HE'S TOO TANKY.]
[Ornn is a hard champion to kill during lane, and he's a champion that scales very well into the lategame. His early is basically stay safe, if he doesn't, he's easily punishable. Your Q cancels his E, even the following knockup. Your E can distract his champion from using his R dash when his lava elemental is coming, I'm unsure if your Q cancels his R dash, or atleast the fact that the lava elemental is slammed by Ornn. Your R makes you unable to take any CC, which basically is the entirety of Ornn's kit.]
[CONTROLLABLE NO-KILL CHAMPION]
Pantheon
[TL;DR - GANK WHEN OVEREXTENDED. CARE & CALL HIS POSSIBLE ULTS. YOU 1v1 HIM AFTER 1 ITEM.]
[Pantheon is a good assassin, however he relates on AAs and on dash so you basically cancel his kit. Your Q cancels his W and his R while casting, your E and Q+R also cancels his R while casting. He maybe has a shield with his E, but you can Q to go behind him, or even taunt him without caring about his activated E. His empowered W little hits all react with your W, so that's 3 free fast AAs.]
[CONTROLLABLE ADCish ASSASSIN CHAMPION]
Poppy
[TL;DR - GANK WHEN OVEREXTENDED / CONTEST WHAT YOU CAN, ASSUMING IT'S NO LONG TRADE. CARE HER R. YOU 1v1 HER AFTER 1 ITEM.]
[Poppy is a powerful juggernaut/tank champion, but relies too much on AAs and physical damage, so she cannot kill you after 1 or 2 items. Your Q doesn't react with her W antidash zone, and your R makes you unstoppable so it completely ignores it. Your Q also cancels her E dash, it can make you deny her combo in the early since if her dash puts you on a wall, it stuns you. Your R overwrites her R, so if you time it well, you cannot be knocked away. Your Q, your E and your Q+R cancel her R when she's casting it.]
[SEMI-NO-KILL ATTACKYBRUISER CHAMPION]
Pyke
[TL;DR - GANK WHEN ENGAGED / DEPENDING ON ADC. CARE HIS R. YOU 1v1 HIM AFTER 1 ITEM.]
[Pyke is a very impressing champion, his R can execute even you when low on health, completely not caring about your resists. Your Q cancels his E and dealing damage to him cancels his W, but your E also cancels it even if he's took no damage. The wiki says his R cannot be interrupted, but I once managed to interrupt his R while I was on powerball state, this needs more deepening. He usually runs HoB so if he puts his 3 AAs to you, he'll run away, so do not use your taunt at first, wait until he AA's your 3 times then taunt him.]
[ADCish ASSASSIN CHAMPION]
Qiyana
[TL;DR - GANK WHEN OVEREXTENDED, PREFERABLY WHEN SHE HASN'T BLUE ELEMENTAL. TAKE ORACLE LENS FOR HER BUSH Q. YOU 1v1 HER AFTER 1 ITEM.]
[Qiyana is an assassin champion, so you just need to W her burst combo and you receive almost no damage after stacking like 1 item since she deals physical damage. Her lategame is weaker than the other assassins, but her R cc still has a big impact in teamfights. She's also squishy so a taunt with an ally near you and she's dead. Her walldashing tho is a bit annoying.]
[ASSASSIN CHAMPION]
Quinn
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER ROAMING. YOU 1v1 HER AFTER EARLY POWERSPIKE.]
[Quinn is an ADC that builds like an assassin (better for you since no true damage), and that has less survivability for the cost of more movement speed. But your Rammus, your Q cancels her E and you can taunt her while she's on R to make it go away. Also, your CCs cancel her R when she's casting it.]
[ADC CHAMPION]
Rakan
[TL;DR - GANK WHEN ENGAGED. CARE HIS TEAMFIGHT WITH DIANA OR OTHER BIG ASSASSINS. YOU 1v1 HIM AFTER 1 ITEM BUT HE RUNS AWAY FAST.]
[Rakan is a good support, he's volatile, he can be very good in teamfights. Your Q cancels his W and E. Your E wastes his R phase. You can make him use his abilities just to R and cancel his CCs. His shield is very annoying and can make an ADC tank your combo. Overall, you can easily make him helpless if you manage to control him in fights.]
[CONTROLLABLE NO-KILL CHAMPION]
Rammus
bruh, build mathematically correct phase rush and you win vs a normal rammus. OMNIVAMP AND MATHETANKYLY BEAT MATHEMATICALLY CORRECT, MATHEMATICALLY CORRECT BEATS NORMAL
Rek'Sai
[TL;DR - DO NOT CONTEST EARLY UNLESS YOU RUN CONQUEROR. CARE HIS DAMAGE AND MOBILITY. YOU 1v1 HIM AFTER 1 ITEM.]
[Rek'Sai is a bruiser that AA's more than Lee Sin and that's less tanky, but he has true damage and his ult can make him flee you while killing an ally. I don't recommend on powerballing into him if he's under the ground since if he has a ward, or vision, he can cancel your Q and knock you up and combo you for way more damage than if you just W. I recommend you to rather taunt him or Q+R'ing. You can try to Gargoyle his true damage, it's his bite animation, otherwise he relates on AAs so just W and E and that's it.]
[SEMI-CONTROLLABLE ATTACKYBRUISER CHAMPION]
Rell
[TL;DR - GANK WHEN UNMOUNTED. CARE HER R IN FIGHTS. YOU 1v1 HER AFTER EARLY POWERSPIKE BUT SHE TANKS TOO MUCH AND CAN JUST GO AWAY.]
[Rell is a Leona-like champion, she's the just more supposed to be in the center of the fight and she's supposed to CC your allies with a lot of tools. Make sure to eliminate the damage dealers or make sure not to let them have a good placement since her + carries is deadly.]
[NO-KILL CHAMPION]
Renata Glasc
[TL;DR - GANK WHEN OVEREXTENDED, JUST BAIT HER Q AND SIDESTEP IT WHILE ON Q. CARE HER R, YOU CAN EASILY KILL YOUR ALLY ADC. YOU CAN 1v1 HER AFTER EARLY POWERSPIKE BUT IT'S KINDA HARD TO KILL HER IF SHE JUST FLEES AWAY.]
[Renata is a bit of an overloaded champion. Her W is a bit annoying, but I believe your cooldowns will come back when someone will die and eventually try to revive, you'll just need to slow him with Q or E him. She has basic spells, kinda support-classic, but it's still annoying. You can still easily dodge them while on Q or just R into it, same thing with her R.]
[NO-KILL CHAMPION]
Renekton
[TL;DR - GANK WHEN USED E OR WHEN OVEREXTENDED. CARE HIS EARLY 1v2 WHEN HE REACHED LVL 6. YOU 1v1 HIM AFTER 1 ITEM.]
[Renekton is a special champion, he can relate on AA only but also on abilities only and just space you. However, your E makes sure that he won't space you too much, and you can time your Q cooldown to go back into a fight. Try to W when he E's into you since it's pretty sure that's he's gonna try to combo you. Overall, easy champion since you're good late while he's not, but you already become a problem for him at 1 item.]
[ATTACKY-ABILIBRUISER CHAMPION]
Rengar
[TL;DR - CONTEST AT ANYTIME BUT DON'T TAKE A BIG EMPOWERED Q WITHOUT W ON EARLY. TAKE ORACLE LENS FOR HIS R AND TO FACECHECK. YOU 1v1 HIM AFTER EARLY POWERSPIKE, AFTER 1 ITEM IF HE HAS FULL PASSIVE.]
[Rengar is a very powerful assassin, he can literally oneshot your squishies in a fraction of second. However, he's orientated into AAs and so he's not good versus you. Just be aware, his empowered W cancels your E taunt and heals him a lot, he can magically survive if you manage to catch him and set him low.]
[ASSASSIN CHAMPION]
Riven
[TL;DR - GANK WHEN OVEREXTENDED. SHE IS TANKY MID-LATE. YOU WIN PURE 1v1s AFTER 2 ITEMS.]
[Riven is very annoying, she has quite a lot of mobility, however you can catch her and she becomes vulnerable, for example in teamfights, when she goes in, you just ratio her. Care her damage, she builds Black Cleaver in 2nd or 3rd item, and that's pretty annoying not gonna lie. Make sure to W her R since it deals a lot of physical damage.]
[ABILIBRUISER CHAMPION]
Rumble
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R IN TEAMFIGHTS. YOU 1v1 HIM AFTER 2 ITEMS AND MAYBE MORE (couldn't play a lot vs him so idk).]
[Rumble is a rough champion, he deals a lot of AP damage, and it's quite annoying, if you W, he can set all of his flame damage into you and even slow you more with his R, so it's bad. When he becomes overenergized, he runs quite fast, that can permit him to recover his cooldowns if you try to chase him. Overall, I don't recommend on duelling him until you reach your damage output in any of the 3 builds.]
[MAGEish ABILIBRUISER CHAMPION]
Ryze
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R IN FIGHTS. YOU 1v1 HIM AFTER 2 ITEMS BUT HE CAN JUST GET AWAY WITH PHASE RUSH.]
[Ryze is a disastrous champ, either he's too op, or he's too bad. Overall, you're not a good champion versus him but his damage isn't enough to kill you, if you just want to go away, you can. Try to Q or E him out of his R, that can tilt him quite well and make you win, he also runs TP, punish him if he uses it in lane (even under his turret). Good Ryze players will carry, but if you have a damage dealer near you and you taunt him, he dies quite easily..]
[MAGEish BRUISER CHAMPION]
Samira
[TL;DR - GANK WHEN USED E OR WHEN OVEREXTENDED. CARE HER R IN TEAMFIGHTS. YOU 1v1 HER AFTER EARLY POWERSPIKE.]
[Samira is a bad champion at first, but she snowballs very very well, even if she gets a couple of kills after dying a lot of times, she's able to carry in a teamfight like nothing. However, you're here, she dies quite easily versus you at one point since she's an ADC. If she becomes a problem, save your E or Q for when she ults, and you can maybe put a Randuin's Omen in your build, even though it's not recommended.]
[ADC CHAMPION]
Sejuani
[TL;DR - CONTEST BUT CARE IF AN ENEMY LANER HAS THE PRIO. YOU 1v1 HER AFTER EARLY POWERSPIKE, BUT SHE'S QUITE TANKY.]
[Sejuani is mainly a tank that relates on her allies, not that she cannot play alone, but she's way more powerful if an ally is near. Early, don't skirmish except if it's atleast an ADCish with her or if your laner/you have an advantage. Make sure to R her R or Q engage in teamfights, since you can easily die vs an entire team if you don't have W on.]
[NO-KILL CHAMPION]
Senna
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER R, IT CAN BE ANNOYING WHEREVER YOU ARE. YOU 1v1 HER AFTER EARLY POWERSPIKE.]
[Senna is like an impostor, she's an ADC that just has a little bit of utility in her kit. But she's still an ADC, so you still take no damage from her. Just sidestep her W when you're in your Q while engaging a gank.]
[ADC CHAMPION]
Seraphine
[TL;DR - GANK WHEN OVEREXTENDED. YOU 1v1 HER AFTER 1 ITEM.]
[Seraphine is a pretty annoying champion, she has all the tools of a healer, while still being waaaayyy too much annoying during lanephase. In teamfights, she's not like a Leona, she's not a big problem, just make sure to R her R or to atleast W before you get CC'd by it.]
[MAGEish CHAMPION]
Sett
[TL;DR - GANK WHEN OVEREXTENDED. YOU 1v1 HIM AFTER 1 ITEM.]
[Sett is a good toplaner, he has tankiness, and way too much damage. Fortunately, you cancel 2/3 of his pre-mitigation damage when stacking armor, the other 1/3 is his W true damage that's annoying. You can do multiple things in order to counter a bit his W damage. First, taunt him before he casts it, you'll have to feel it, if you manage to, just flee a bit for him to AA you less, his grit bar will go down. You can also Gargoyle his W damage, or Q into him and pray for his W middle zone to be moved enough to avoid taking true damage. Be aware, his R cancels and puts on cooldown your W if it's active.]
[TRUEDMG ATTACKYBRUISER CHAMPION]
Shaco
[TL;DR - CONTEST SCUTTLE EARLY AND COUNTERGANK. TAKE ORACLE LENS FOR HIS R AND Ws. YOU 1v1 HIM AFTER EARLY POWERSPIKE IF HE BUILDS AD, AFTER 2 ITEMS IF HE BUILDS AP.]
[Shaco is a very annoying champion, his boxes waste a lot of your time and he can just play with you then Q away. Make sure to locate his boxes and either destroy them, R over them, let your Syndra use it as an ammunition or let your Fiora use it as a free stun. Fears don't cancel your W and the boxes receive damage from your W so you instantly destroy the boxes if you have W on and they appear. His gameplay as AD Shaco is kinda like an AA assassin , so it's no problem for you, but he has lots of %HP magic damage burns with his AP build, and he even builds Void Staff so AP Shaco is way more annoying. If you manage to E him when he's like midlife and you have Thornmail, he's dead meat. He's very vulnerable when caught and CC'd.]
[ADCish OR MAGE CHAMPION]
Shen
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS MAP ACTIVITY AFTER LEVEL 6. YOU 1v1 HIM AFTER 2 ITEMS.]
[Shen is a pretty annoying champion to face, but once you get it, it's fine. Your Q cancels his E but I don't know if it still taunts you or not, I think not but it needs investigation. W when he attacks you especially with his Q to mitigate a lot of damage. In a duel, I recommend on W'ing when he tries to reach you, since this means he wants to combo you, and that once he's finished combo'ing you, you just taunt him for more battle. Any CC will cancel his R, that means your Q, your E and your Q+R cancels it.]
[CONTROLLABLE NO-KILLish ATTACKYBRUISER CHAMPION]
Shyvana
[TL;DR - CONTEST IF SHE WASTES HER E. CARE HER MAGIC DAMAGE ON R FORM. YOU 1v1 HER AFTER 2 ITEMS.]
[Shyvana is a very scaly champion, she deals a lot of AP damage, she can kill squishies but also tanks, her AAs on marked people deals %MAXHP magic damage. Early, you can just time her E if she touches you by disengaging then re-engaging with your Q. Keep in mind that her clear is better than yours, her solo monster damage is very high, so she can still your gromp or your buffs pretty easily. She also deals more damage to the drake and as she deals %MAXHP magic damage, it also works on dragons, so her objective making (especially dragons) is very high. In fights, she's vulnerable when CC'd, even more without her dragon form, and she relates on a lot of AA's so you can E+W her while your ADC for example kills her. You can R if she R's onto you to cancel her push (can be handy if she wants to take you into her turret).]
[MAGEish ATTACKYBRUISER CHAMPION]
Singed
[TL;DR - GANK WHEN OVEREXTENDED I BELIEVE. YOU CAN DENY HIS PROXY AS JUNGLER WITH YOUR LANER'S HELP, OR TAKE CULL AND CLEAR WAVES IN THE MIDDLE OF THE LANE IF YOU'RE THE LANER. CARE HIS SLOWS. YOU MAY 1v1 HIM AFTER 2 ITEMS BUT HE'S SPEEDY, I DON'T LIKE FIGHTING HIM.]
[Singed is a pretty hard champion to play, but he's quite annoying. I recommend on leaving him do what he wants after lanephase, but to stop him during lanephase. When he gets Rylai, he's just a pain in the ass, just R when he tries to reach you so that you cancel his E but like just concentrate on the AAers. His Q during R applies a lot of antiheal so it can be annoying if you play healing Rammus.]
[NO-KILL MAGEish CHAMPION]
Sion
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS PUSH. YOU 1v1 HIM AFTER 1 ITEM IF HE PLAYS LETHA OTHERWISE AFTER 2 ITEMS.]
[Sion is a hard champion to play against. Even though he can die a lot, he will still manage to get good CS and push enough to be as much or even more fed than you. If he plays tank, you won't be able to kill him before you reach your damage output items, but you win the fights after reaching Gargoyle. If he builds lethality, it becomes all of a sudden way easier, just make sure to W just before he lands a big Q, it can deal damage. I don't recommend on following him when he ults, except if he's ulting into a wall or a tower. Your Q, Q+R and E cancel his Q but he can just cast it just before you're in range.]
[ADCish ASSASSIN OR NO-KILLish CHAMPION]
Sivir
[TL;DR - GANK WHEN OVEREXTENDED, BUT SHE WON'T BE IF SHE'S NOT BAD. YOU 1v1 HER AFTER 1 ITEM.
[Sivir is a simple ADC, she just has a boomerang ability that can deal a lot of damage, but it won't deal more damage than an Ahri Q, and it will deal near 0 damage if you W even if she builds Draktharr or whatever. Just make sure not to waste your Q+R or E on her spellshield, but rather like for example use a blue smite first. Her R can be handy, she can MAYBE evade, but she's still an ADC, she can be oneshot in a taunt.]
[ADC CHAMPION]
Skarner
[TL;DR - CONTEST IF HE DIDN'T LAND E ON YOU. TAKE THE CRYSTAL IN THE RIVER EARLY. CARE HIS R. YOU 1v1 HIM MAINLY AFTER THORNMAIL, BUT HIS R IS ANNOYING.]
[Skarner is a very fun champion, you deal monstrous amounts of damage, you shield yourself and also gain speed, you slow then stun an enemy and even suppress him to kidnap him. Basically, you can win the 1v1s after Thornmail, but his stun can tempo your W, his R can put you into bad situations, also note that it disables and puts on cooldown your W if it was activated. He has a better clear and can manage pretty well the counterganks.]
[NO-KILLish CHAMPION]
Sona
[TL;DR - GANK WHEN OVEREXTENDED OR WHEN LOW MANA. CARE HER R IN TEAMFIGHTS. YOU 1v1 HER AFTER 1 ITEM.]
[Sona is a very good support. Her Q is annoying in lane, and it gives several buffs to her allies, and debuffs to the enemies. Overall, she's squishy but her endgame healing is literally godlike, she's vulnerable during CC but can R if all of your team is on her and turn a fight.]
[MAGE CHAMPION]
Soraka
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER R WHILE FIGHTING. YOU 1v1 HER AFTER EARLY POWERSPIKE BUT SHE CAN EVADE AND LAND HER HEAL PRETTY EASILY.]
[Soraka is a very overpowered healer, she's basically a healing machine. In the early, she will try to poke your laners to heal herself and her ADC, try to make your laners retreat a bit so that she misplaces and then gank. Care her E, it cancels your Q. In teamfights and skirmishes, it's better for you and your team to kill her first since she heals wayyyy too much.]
[NO-KILLish CHAMPION]
Swain
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS W DURING YOUR CLEAR. YOU 1v1 HIM AFTER 2 ITEMS.]
[Swain is an annoying champion, it doesn't matter if he's in a solo or a duolane. Just make sure to dodge his E when it's coming back since it cancels your Q. In long fights, you should try to taunt then powerball away him so that you deplete his ult bar. You can Gargoyle his R2 if you manage to, it'll mitigate a lot of damage.]
[MAGE BRUISER CHAMPION]
Sylas
[TL;DR - GANK WHEN USED E1. CARE HIS R, AN ULT LIKE TRUNDLE IS DEADLY FOR YOU. YOU BEAT HIM IN A 1v1 AFTER 2 ITEMS.]
[Sylas is counted as a mage champion, but he relates more on AA'ing with his passive than on landing skillshots. So, Riot's giving him more damage and tankiness for that. He hasn't a lot of evades but he can pretty easily get out of combat if he takes your ult, and his E2 cancels your Q, make sure to W then spam E if he tries to engage you. Even though he deals a lot of damage, some of it are from AAs and his passive's effect on them, so you also deal damage to him, and you have antiheal to counter his W, so you're not that bad with Thornmail only.]
[MAGEish ATTACKYBRUISER CHAMPION]
Syndra
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER Q+E DISENGAGE/ENGAGE MECHANIC. YOU BEAT HER AT 2+ ITEMS, BUT STILL BE AWARE OF HER BURST.]
[Syndra is a straightforward champion, she's poking a lot in the early stages, then she becomes an assassin able to oneshot the squishies like any assassin, but from far away. Like any other assassin, you have to W her combo, and maybe even Gargoyle her ult or her Q Luden proc since it deals quite a lot of damage. If you want to get near her, don't hesitate to ult since she likes doing Q+E without thinking if you go near her. I still recommend having a bruiser near you to damage her while you CC her.]
[MAGE-ASSASSIN CHAMPION]
Tahm Kench
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS KIDNAP. YOU 1v1 HIM AFTER 2 ITEMS.]
[Tahm Kench is a very annoying tank. I don't like playing top vs him whatever champion I'm taking. However, he eventually falls off after your 2nd item, he can't deal enough damage to you, you can't either with only Gargoyle but with the damage items, he's probably killable. Definitely W before he stuns you with Q and 3 stacks. You can stun him to cancel his W dive,, especially in a gank. Tahm players usually want to stack 3 passive on you then either Q or R you, but you can taunt them just after they've put the 3rd AA on you to waste their time.]
[SEMI-CONTROLLABLE SEMI NO-KILL CHAMPION]
Taliyah
[TL;DR - CONTEST BUT DON'T ENGAGE BIG FIGHTS. CARE HER MAP PRESENCE. YOU BEAT HER 1v1 AFTER 2 ITEMS.]
[Taliyah is a hard champion to play, but if you know how to play her, you're basically able to carry your team easily. As Rammus, she'll deal a lot of damage especially in the earlygame, so don't try to fight her if she isn't disadvantaged. Her weaknesses are that your Q and R make you able to dodge her W and her Q, your R can also go above her R. Your Q doesn't proc her E but your R does, so be aware.]
[MAGE CHAMPION]
Talon
[TL;DR - GANK WHEN OVEREXTENDED. PING LANES WHEN HE'S NOT MID. CONTEST IF HE'S JUNGLE. YOU 1v1 HIM AFTER EARLY POWERSPIKE.]
[Talon is a very AA based assassin, he cannot burst without going melee. His early is huge, but you're Rammus, you can survive his full combo while on W early and it's worth if you take a full camp for it. The earlier you stack some AR, the earlier he cannot do anything. You can W when he casts R since it lasts longer, you'll be able to tank a lot. Your Q or Q+R cancel his E, but your E doesn't, you can still MAYBE use it if you want to chase him, but only in a 1v1 situation, it's better to taunt the one attacking you.]
[ASSASSIN CHAMPION]
Taric
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS ULT ENDGAME. YOU 1v1 HIM AFTER EARLY POWERSPIKE, JUST DON'T TAKE TOO MUCH DAMAGE OUT OF YOUR W.]
[Taric is a very good champion, however he needs to be in a melee range since he's immobile due to his spell casts making him stop for a bit (except his E). The only thing is that he relies a LOT on AAs so you counter that, just remind yourself he has a lot of survivability, so that he won't die just like Udyr for example, he's also able to disengage quite easily.]
[ATTACKYBRUISER CHAMPION]
Teemo
[TL;DR - GANK WHEN OVEREXTENDED. TAKE ORACLE LENS FOR PASSIVE AND R. YOU BEAT HIM 1v1 AFTER 1 ITEM, 2 ITEMS IF HE PLACED MUSHROOMS.]
[Teemo is basically an ADC that deals a lot of AP damage. He AA's a lot and is quite squishy, you can take him out pretty easily. However, he deals a lot of AP damage, I don't recommend on fighting him without having verified the area before, since his mushrooms deal quite a lot of AP damage, and you only start to build AP as a 2nd item. Taunt him only after he blinded you.]
[ADC MAGEish CHAMPION]
Thresh
[TL;DR - GANK WHEN USED Q OR WHEN OVEREXTENDED BUT LIKE ALOT. YOU 1v1 HIM AFTER 1 ITEM BUT HE IS TANKY.]
[Thresh is a very tanky support, he's also very useful for his ADC in lanephase, but also for his team at every moment. You can beat him, but his E and his Q cancel your Q, his R makes you unable to chase him, so don't waste time battling him. Don't care about him in teamfights, just go in the enemy backline and oneshot the enemy ADC, just keep in mind his lantern, it can save an ally or bring another one that's able to eliminate you.]
[NO-KILL CHAMPION]
Tristana
[TL;DR - GANK WHEN USED W OR WHEN OVEREXTENDED. CARE HER TURRET PUSH. YOU 1v1 HER AFTER THORNMAIL.]
[Tristana is a simple ADC, she has lots of attack speed so it's good for you. Make sure to tank her bomb, it will deal way less damage to you, also of course W it. You can try to deny her R with your R. Your Q cancels her W.]
[ADC CHAMPION]
Trundle
[TL;DR - DON'T CONTEST WITHOUT ADVANTAGE BEFORE EARLY POWERSPIKE. CARE HIS R. YOU 1v1 HIM AFTER 1 ITEM PROBABLY.]
[Trundle is a very hard to place champion, he steals your AR and MR while dealing %MAXHP magic damage. Basically, you can E+W him until he ults you. Here, you just space him with R then Q out then in, even though he regenerated, it's been reduced with antiheal, and you regain your resists. He's still an AAer so you kinda counter him, he deals less damage overall than a Vayne but is tankier, however you can reach him.]
["TRUEDMG" ATTACKYBRUISER CHAMPION]
Tryndamere
[TL;DR - GANK WHEN OVEREXTENDED OR WHEN USED E. CARE HIS R, ESPECIALLY IN SKIRMISHES OR WHEN LOW HP UNDER TURRET WHILE PLAYING TOP. YOU 1v1 HIM AFTER EARLY POWERSPIKE, BUT CARE HIS KRAKEN WHILE ON R.]
[Tryndamere is a very annoying champion to face, whoever you are, even as Rammus and even though he's an ADC. He can be able to DPS you enough with true damage to kill you, fortunately you can space him a little bit or Gargoyle or build a bit more HP in order to survive. Besides his ult, he's like a melee ADC, dealing huge crit AA damage and also quickly. Your Q cancels his E, but it's hard to cancel it if he tries to evade. I recommend on waiting like 4 seconds then taunt him so that he dies after his ult.]
[SEMI-CONTROLLABLE ADCish CHAMPION]
Twisted Fate
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R. YOU 1v1 HIM AFTER 1 ITEM.]
[Twisted Fate is a pretty good champion, the only thing is that he AA's way too much, that's a plus for you. His magic damage isn't as relevant as Teemo's so better for you. The only thing is his stun cancels your powerball, tho you can just R through it and that's it. His R can be problematic so ping your laners.]
[MAGEish ADC CHAMPION]
Twitch
[TL;DR - GANK WHEN OVEREXTENDED. TAKE ORACLE LENS FOR WHEN HE'S IN Q. YOU WIN 1v1s AFTER 1 ITEM IF HE BUILDS AD, AFTER 2 ITEMS IF HE BUILDS AP.]
[Twitch is a "normal" ADC champion, does a lot of AAs with AD damage, so you can kill him easily. However, if he's playing AP, his damage will be way bigger, I recommend on either going melee and fast-killing him as he'll still have lots of attack speed and is squishy, or just going away, and avoid fighting. If he's able to stack all his poison on you and disengaging until he recovers his E, you're probably dying without MR, and even though you have MR, he's probably gonna build Riftmaker for true damage.]
[ADC / ADCish MAGE CHAMPION]
Udyr
[TL;DR - CONTEST EARLY, BUT DON'T EXTEND THE FIGHT. CARE HIS EARLY DAMAGE AND INVADE ABILITY. YOU 1v1 HIM AFTER EARLY POWERSPIKE, BUT HE DISENGAGES EASILY, EARLY YOU CANNOT ONESHOT HIM.]
[Udyr is an old champion, as he's soon going to be revamped, this review won't last long. However, all I can say is that you win fights as if he was any other AAer, he's just more tanky and more speedy, so you can't always really kill him, but you still can't die if you 1v1 him full health and in normal conditions.]
[ATTACKYBRUISER CHAMPION]
Urgot
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS R EXECUTE, IT DOESN'T CARE ABOUT YOUR ARMOR. YOU 1v1 HIM AFTER EARLY POWERSPIKE.]
[Urgot is an annoying ranged toplaner to face, however you're Rammus, your W reacts with his W, so you deal quite a lot of damage while his W doesn't deal as much damage as a normal AA, so it's all worth for you since it's also very fast. Your Q cancels his E and also the oncoming knockup, so he basically cannot have a good engage advantage on you if you manage your cooldowns and have some reflexes. Overall, he's becoming butter when you reach Thornmail, he's just receiving too much damage while you don't. Still care about his ult since, as told, it doesn't care about your AR. However, you can R to cancel his R2, since his R2 is a sort of CC and you're unstoppable during your R, so you can avoid being executed.]
[ADCish ATTACKYBRUISER CHAMPION]
Varus
[TL;DR - GANK WHEN OVEREXTENDED. CARE HIS ONESHOT POTENTIAL. YOU 1v1 HIM AFTER 1 ITEM IF AD ; AFTER 2 ITEMS IF AP.]
[Varus is an underestimated champion overall, if the player's good, then this champ is allowed to do so unfair things. Basically, if he builds AD, he's an ADC, you're Rammus ; If he builds AP, watch out, he can deal quite huge damage, be sure to dodge or W and even Gargoyle (if he builds AP) his Q after getting marked by him. R his R to reach him and he will normally be dead.]
[ADC / ADCish MAGE CHAMPION]
Vayne
[TL;DR - GANK WHEN OVEREXTENDED. CARE HER TRUE DAMAGE, SHE LIKES GOING ONTO YOU IN FIGHTS. YOU MAY 1v1 HER WITH HEALING BUILD WHEN REACHED GOREDRINKER, OTHERWISE IF YOU WANNA 1v1 HER, BUILD RANDUIN AT SOME POINT.]
[Vayne is an interesting champion to play versus as Rammus, it isn't that she doesn't counter you, but like even though she deals a LOT of true damage, you may be able to still win a fight with enough healing and shielding. For example, if you're at 200HP (that's an extreme case but it can happen) out of 3300HP (roughly how much HP you have after Spirit Visage), you'll heal for 385HP per champion, let's say you're in a 1v1, she'll have to AA you 5 more times, 3 if she's extremely lucky, assuming she has Guinsoo. And in 3 AAs, a lot of things can happen, you can be the one killing her (don't forget Goredrinker damaged her), you can try to go out, you can smite a camp if there's one near, a mate can come, anything can happen. Before Guinsoo, you can try to trust your Thornmail and 1v1 her, that could be possible but eh. Your R cancels her E, try to see the animation when she takes her crossbow from her back, that's her E.]
[TRUEDMG ADC CHAMPION]
Veigar
[TL;DR - GANK WHEN OVEREXTENDED OR USED E. CARE HIS LATE, DO NOT LET THE GAME GO OVER 40 MINUTES. YOU 1v1 HIM AFTER 2 ITEMS.]
[Veigar is a big mage champion, he deals a lot of AP damage in the endgame, and that's quite annoying. You have kind of the tools to survive his kit but if he lands some of his spells, you're dead hedgehog meat. R to go out of his cage and reach him, if you don't have it then Q in it to dodge the spells as fast as possible, try to W (or even Gargoyle) his ult, it's possible if you're aware of it. You deal a lot of damage with your AAs after 2 items and mitigate a lot of magic damage with your MR and even Gargoyle, so I believe you can duel him. In teamfights, he can die pretty quickly if you just taunt him and your allies damage him. In duels, I recommend you to taunt him whenever he Everfrosts you.]
[MAGE CHAMPION]
Vel'Koz
[TL;DR - GANK WHEN OVEREXTENDED. WORTH A FOCUS IN FIGHTS. YOU 1v1 HIM AFTER THE DAMAGE OUTPUT ITEM.]
[Vel'Koz is a very annoying mage, not that I say that for every mage, but this one's able not to die even though you have enough MR and HP to survive his full combo, yes HP because at one point he basically deals true damage with his passive, and the best part is his ult deals true damage to those who are fully marked by his passive. Overall, when you've acquired your damage output (Sunfire Aegis / Riftmaker / Goredrinker), you will be able to win way more, since this champ doesn't rely on AAs, but he's still squishy. R or W his E, Q/E/Q+R him during his R. With Q and maybe even Phase Rush on, you can sidestep his spells, if he's not Azzapp.]
[TRUEDMG MAGE CHAMPION]
Vex
[TL;DR - GANK WHEN USED PASSIVE AND NOT NEAR TURRET or WHEN SHE'S OVEREXTENDED. CARE HER FEAR WHEN YOU'RE IN YOUR Q. YOU 1v1 HER AFTER 2 ITEMS.]
[Vex is a very good champion, which is pretty satisfying to play, however she basically deals almost no damage when you've reached Gargoyle and you're in your W, she's still an AP champion so she'll deal more damage than like a Jayce, but she'll deal less damage than Annie. Her abilities are easy to sidestep with your Q but if she lands it with her passive, then you've lost your ability to chase her, except if you have ghost or R if she's near melee (but then why didn't your R to counter her CC). When you Q+R a Vex then follow with a E+W combo, I don't know why but every Vex player wants to W themselves while you're jumping on Vex, but that literally wastes her passive (atleast if it's full), since you're unstoppable, her best bet would be to keep her passive for after your taunt, in which case you'll need more speed so blue smite, ghost or an upped Q (for less cooldown) to catch her back.]
[MAGEish ASSASSIN CHAMPION]
Vi
[TL;DR - DO NOT CONTEST EARLY. SHE GANKS EASILY BUT YOU COUNTERGANK EASILY. YOU 1v1 HER AFTER 1 ITEM I BELIEVE BUT WATCH OUT, I RECOMMEND ON DUELLING HER AFTER 2 ITEMS.]
[Vi is a pretty good champion, people usually underestimate her but she has a pretty good burst and kit overall. Your Q cancels her Q, if she R's onto you, then R onto her, not as an evasion since she can still CC you after your R. I recommend on letting her combo you then taunt her when she tries to get away (similarly to Master Yi).]
[ATTACKYBRUISER CHAMPION]
Viego
[TL;DR - CONTEST EARLY IF RUNNING CONQ OR IF YOU HAVE A HP ADVANTAGE. YOU 1v1 HIM AFTER EARLY POWERSPIKE.]
[Viego is a very snowbally champion, basically you have to not let him gank everywhere, or countergank/punish him so that he's not ahead enough to oneshot your team then make you 1v5. If you're behind, you can still begin to duel him at like 1 or 2 items, even though he has 3 of them, if he's overconfident and extend the duel (which will determinate if you comeback or not), you'll eventually win it. I recommend on W'ing when you see his E or atleast when he's approaching you since his W + AA + Q + AA deal basically 4 autos, that's quite a lot. Keep your R when your W is on cooldown and duelling him after early powerspike shouldn't be a problem.]
[ADCish ATTACKYBRUISER CHAMPION]
Viktor
[TL;DR - GANK WHEN OVEREXTENDED (means don't gank xD). CARE HIS R, IT STILL WORKS WHEN HE'S DEAD. YOU 1v1 HIM AFTER 2 ITEMS or 3 ITEMS IF HE'S CAUTIOUS.]
[Viktor is an annoying champion to face in lane, his poke is sooo tilting and he has all the tools to survive the laning phase. As a Rammus, you'll have to punish even the slightest error he makes as soon as possible, if he tries to all-in, then gank with ghost, if he rotates, then go in the river (why would he rotate, he's so slow). R when entered his W for 1 second, so that you cancel his stun (it's at 1.5 sec but your R will still cancel it since you're doing the slam animation). If you don't have R and still are in the middle of the W, then W and try to survive. Not an optimal champion to duel, I recommend on just killing the ADC rather than him and the game will still be OK.]
[MAGE CHAMPION]
Vladimir
[TL;DR - GANK WHEN USED W. CARE HIS HEALING, DON'T TAKE HIS EMPOWERED Q EARLY ON. YOU DO NOT 1v1 HIM EXCEPT IF HE'S BEHIND, IN WHICH CASE YOU'LL NEED A COMPLETED ITEM THAT HE DOESN'T HAVE AFTER 2 ITEMS.]
[Vladimir is a champion that counters you. The fact that you're a late champion doesn't change anything since he scales like as much if not more than you, and deals monstrous damage late, is almost unkillable due to his passive and his healing. I'd recommend you to 1v5 him late and maybe you still lose. Early, he's a lane holder, you can punish him if he makes a placement mistake, but he's not a champion that will die a lot. Midgame, he's starting to be op, nothing else to say, endgame, just all focus on him and hope you can oneshot him in a taunt. Keep in mind that you won't be able to beat him in an even duel, this champion simply counters you, yes, it counters you more than Fiora, Vayne and maybe even Gwen, since he does 0 AA, deals HUGE magic damage (for you all along the game since he'll outwrite your defense at every point) and has a big lot of sustain with his tankiness.]
[NO-KILLish MAGE CHAMPION]
Volibear
[TL;DR - CONTEST EARLY IF YOU WANT BUT MAKE SURE YOU W HIS Q+AA+W OTHERWISE YOU LOSE. YOU 1v1 HIM AFTER EARLY POWERSPIKE, IF HE BUILDS TANK HE BECOMES TOUGH TO KILL.]
[Volibear is a very AA-sided champion. Even though players usually play him Sunderer then full tank, you still win the fights, but he just can evade. Early, he has some big healing so be aware of it, his invade is also quite a problem. His ganks aren't that good but he can harass a lane quite easily, try to push him into a 1v2 or just shadow the lane.]
["""NO-KILL""" ATTACKYBRUISER CHAMPION]
Warwick
focus on building thornmail then taunt him then make him unable to heal back and kill him
Wukong
same as vi, deals damage and shreds armor, unless she builds full antiarmor, you should be good to go, at least enough to be able to fight
+ watch out knockup is bad for ur backline, take oracle lens
Xayah
rakan pls help me
Xerath
very squishy but AS is nothing so u can't os in one combo (except if ovefed) and deals a lot of magic damage
Xin Zhao
good duelist but relies a lot on AA, big and good ganks, try to be reactive to countergank
Yasuo
funny champ to 1v1 from 4 items, very flashy champion
Yone
funny champ to 1v1 from 4 items, very flashy champion
Yorick
tank vs tank with damage, don't 1v1 him at all prices, his job is to splitpush make sure to have an eye on top
Yuumi
you can't flee from the rammus
Zac
tank vs tank basically you can try to battle him post-4 items but he has high presence in map
Zed
post 4 items rip zed
Zeri
Your taunt makes her basic AA and her basic AA doesn't reflect on your W since it's considered as a spell but Zeri is an adc overall, make her Q u alot since it reflects and then taunt her to finish, R to walldash only if you're sure to kill her
Ziggs
his whole champion is made to kite, powerball in and taunt as soon as possible
Zilean
if he lands bombs, zilean can be quite annoying and his ult makes someone dead revive
Zoe
wait for post 4 items spirit visage last item then 1v1, her teamfight isn't that good
Zyra
broken champ don't stand in her ult and destroy every plant before fighting
Ornn
probably the best champion to go with this build as his passive can upgrade goredrinker and gives +5% omnivamp, you 2 are making a strong frontline overall in teamfights
Akshan
you can come back very quickly in a fight if he revives you, you can taunt someone off protecting an ally from his ult or taunt an enemy that's getting ulted
Aphelios
hyperscale-based adc that can ult on someone being taunted by you and shred the whole enemy team if he has infernum ult
Ashe
hyperscale-based adc that can minigun someone being taunted by you and clean kill him
Darius
STACKS... STACKS AND MORE STACKS, your taunt allows him to focus on someone and absolutely dominate a teamfight with his ult reset and noxian might
Diana
very clean entry in fights and is able to place all of her burst with your utility, you can 2v8 if she's fed
Jinx
hyperscale-based adc that can minigun someone being taunted by you and clean kill him
Kassadin
1 taunt = 1 free kill for kassadin post-16
Katarina
if you taunt someone right, she can dagger onto the taunted person and tp-ult in the perfect spot to finish a fight in under 3 seconds
Kayle
if a synergy that would be more than ideal, well it would be for her, her ult on you works 200% better than on every single champion
Qiyana
did you see an adc that's just been taunted? well i don't
qiyana is a fatass assassin that can oneshot every champion if it isn't for supertanks / tanks if she didn't take armor pen
Rammus
if you play rammus on one for all, then watch the matchup threats section because if it's brand it will be a bit harder (a bit is like 10000% harder) than if it's jinx
Renata Glasc
SHE ULTS SHE GO BRRRR THEN IN THE FIGHT YOU GO WHEN ENEMY TRISTANA ONESHOT HER SUPPORT
Soraka
can you even die with her? i mean did you even manage to die even when you're an adc with a soraka supp?
Tryndamere
1 taunt = 1 kill basically, tell him not to engage because the cringe people playing this cringe champ think they're op since they have invincibility
Varus
AP Varus : Can put all his preparation on someone before Q and oneshot even a tank
AD Varus : Can still burst but not that good with you
Yuumi
if that cat isn't afk and builds full heal and goes onto you, you could imagine that's you're 5x more tanky than the baron but i think it's better she goes onto the carry of the team so that he has more survivability if he dives in after you engage
Zeri
let her stack her ult on the ADCs attacking you then when they stop kill 'em with taunt just switch target then race with her
Zilean
same than for kayle, his ult allows you to really die while having tanked for approximately 1 min 30
Synergies
IdealStrongOkLowNone
Ornn
probably the best champion to go with this build as his passive can upgrade goredrinker and gives +5% omnivamp, you 2 are making a strong frontline overall in teamfights
Akshan
you can come back very quickly in a fight if he revives you, you can taunt someone off protecting an ally from his ult or taunt an enemy that's getting ulted
Aphelios
hyperscale-based adc that can ult on someone being taunted by you and shred the whole enemy team if he has infernum ult
Ashe
hyperscale-based adc that can minigun someone being taunted by you and clean kill him
Darius
STACKS... STACKS AND MORE STACKS, your taunt allows him to focus on someone and absolutely dominate a teamfight with his ult reset and noxian might
Diana
very clean entry in fights and is able to place all of her burst with your utility, you can 2v8 if she's fed
Jinx
hyperscale-based adc that can minigun someone being taunted by you and clean kill him
Kassadin
1 taunt = 1 free kill for kassadin post-16
Katarina
if you taunt someone right, she can dagger onto the taunted person and tp-ult in the perfect spot to finish a fight in under 3 seconds
Kayle
if a synergy that would be more than ideal, well it would be for her, her ult on you works 200% better than on every single champion
Qiyana
did you see an adc that's just been taunted? well i don't
qiyana is a fatass assassin that can oneshot every champion if it isn't for supertanks / tanks if she didn't take armor pen
Rammus
if you play rammus on one for all, then watch the matchup threats section because if it's brand it will be a bit harder (a bit is like 10000% harder) than if it's jinx
Renata Glasc
SHE ULTS SHE GO BRRRR THEN IN THE FIGHT YOU GO WHEN ENEMY TRISTANA ONESHOT HER SUPPORT
Soraka
can you even die with her? i mean did you even manage to die even when you're an adc with a soraka supp?
Tryndamere
1 taunt = 1 kill basically, tell him not to engage because the cringe people playing this cringe champ think they're op since they have invincibility
Varus
AP Varus : Can put all his preparation on someone before Q and oneshot even a tank
AD Varus : Can still burst but not that good with you
Yuumi
if that cat isn't afk and builds full heal and goes onto you, you could imagine that's you're 5x more tanky than the baron but i think it's better she goes onto the carry of the team so that he has more survivability if he dives in after you engage
Zeri
let her stack her ult on the ADCs attacking you then when they stop kill 'em with taunt just switch target then race with her
Zilean
same than for kayle, his ult allows you to really die while having tanked for approximately 1 min 30
Note that these builds are for fun only, they work really well but they're only situational...
They're only good to snowball because you sacrify your mobility (what makes your Rammus an utility champion, a minimum good at whatever point) to get some other cool characteristics.
TODAY's PATCH 12.12 BEST BUILD IS HEALING RAMMUS WITH CONQUEROR, IT'S AN ABSOLUTE BANGER, GO CHECK IT OUT
INFORMATIONS
Informations
Match-ups classifications :
Controllability : Determines how much you can alter how a champion can play, the most controllable the champion is, the more you can impact the skills' usability from this champion.
TrueDMG : A champion where his true damage is a big factor on the fights who occur ( Ahri won't be a TrueDMG whereas Camille will be).
Mage : Not really only mages but the champions that generally are the most based on spells and that deal magic damage, most of the time they're squishy but the taunt will be less effective on them.
Assassin : The champions who rely on a burst you just need to tank to win a trade, you'll need to tank their burst with Defensive Ball Curl and maybe even Gargoyle Stoneplate's active if needed.
AbiliBruiser : A bruiser champion, which means for this guide a champion that's not that's more tanky or that has more survivability than for example mages, that rely more on abilities than on AAs, generally, Mathe-tanky-ly correct is the best build to face them in a 1v1 situation.
AttackyBruiser : A bruiser champion, which means for this guide a champion that's not that's more tanky or that has more survivability than for example mages, that rely more on AAs than on abilities, which means you can taunt them and they'll AA more than for example AbiliBruisers, which then means that you will deal and reduce more damage to/from them.
No-Kill : A champion that's so tanky that none of you can die, or that if someone dies, it'll just be taking too long, so you should better clear some camps than kill him, since allies and enemies can also come.
ADC : The sort of champions that Rammus counters the most since this kind of champion highly relies on AAs, which is what Rammus prefers, ADCs usually have high attack speed, are very squishy and may deal a lot of damage to tanks, but not to Rammus since he stacks too much armor.
Abilities
Early-game :
If you're in lane. | If you want to have a faster clear speed, but less HP. [RECOMMENDED]
ABILITY
SEQUENCE
1
W
2
Q
3
E
If you want to have more HP at the end of the clear, but a slower one.
ABILITY
SEQUENCE
1
W
2
E
3
Q
Mid-game :
Jungle.
ABILITY
SEQUENCE
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
E
9
W
It's definitely better to max your Defensive Ball Curl since you gain a lot of resistances, that can mkae you tank unexpected damage especially in the early. For those who think that Powerball is the one who's worth to be maxed, you're wrong. You can simply think about what would give a better Powerball : less cooldown, more damage and a better slow. Besides the slow, nothing is very good in a gank, taking Defensive Ball Curl is better since you'll deal more damage over all while tanking more, and it would also be better to max Frenzying Taunt since it's a CC, a CC with a duration scaling on the level of the ability. For a gank, you don't need to chase for very long a champion, you just search to lower the HP bar a lot, but also make the enemy use a summoner or even die. Since a lane isn't that long, upgrading Powerball won't be good enough since you already force a choice when ganking, and don't need to go deeper than that.
Lane.
ABILITY
SEQUENCE
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
W
8
W
9
W
Having a Q that deals more damage, that slows more and that has less cooldown is something good in lane, it can make you evade from trades taking too long, or chase someone after a short trade, or even just poke someone with your Q or CS better since your W doesn't work good if you don't have minion aggro.
After that, you basically want to max → , since a better taunt means a bigger damage output, and more damage means easier kills and bigger impact on teamfights which also means that you don't need another Q to chase after.
+ Would first be in stats only 79.01% gold efficient HOWEVER :
° Defensive Ball Curl + Conditioning makes the gold efficiency rise to 127%.
+ It offers a thorn that makes the bread & butter damage source of Rammus a WHAPPING 125%-130% (scaling on lvls) more efficient!!
+ It applies 25% antiheal to any AA champ attacking you and 40% antiheal to those who you cc with Powerball or Soaring Slam but mainly with Frenzying Taunt.
+ Would first be in stats only 83.75% gold efficient HOWEVER :
° Defensive Ball Curl + Conditioning raises the gold efficiency to 182%.
° At 2 items & fully stacked with Conditioning on, Gargoyle Stoneplate's stats will raise the gold efficiency to 308.14%, without even counting Aftershock and runes shards!!!
+ The shield makes you a bit less killable and can proc Shield Bash with a surprising amount of damage and +(1-10)AR/MR scaling with everything.
To end, the assembled price is cheaper (5900G) than the the normal mythic + legendary item the other champions have to take (6200G+) and then these two items (and Plated Steelcaps) make your resists go approximately 600AR and 200MR when Defensive Ball Curl is activated, assuming you aren't fed enough to have 2 items + boots before Conditioning is enabled (12 minutes).
TIPS & TRICKS
Tips & Tricks
You can go in lane with Ghost + Powerball when you have reached Boots, it's almost a Teleport with less cooldown and you can use it to go anywhere -- Rammus TECHNOLOGY.
Having +5% movement speed given by some items is faster than having any tier Boots (except out of combat Mobility Boots) when for example you Powerball and then Ghost.
You can Ghost during Powerball to be faster and have a better engage with Soaring Slam(the range is scaling on your movespeed) during it.
If you're in the Powerball state, you can cancel dashes that champions do. For example, Akali's first Perfect Execution will be cancelled when she will hit you, it's useful when you want to avoid someone from dashing on you or anywhere you can reach and then flee. Note that this doesn't work on dashes that makes the dashing champion unstoppable and that Powerball overrides (and makes impossible ALL of the CCs from these dashes) Urgot's Disdain, Poppy's Heroic Charge and even Quinn's Vault.
If you manage to activate Defensive Ball Curl before utilizing Aftershock or getting Gargoyle Stoneplate passive stacks, it will maximize the amount of resists given since it is scaling on your own actual resists, it's better not to land your Soaring Slam properly in a teamfight to get more resists.
If someone CCs you and that your Defensive Ball Curl is activated, it won't leave, so you can be immobilized, stunned, or even knocked up while being able to tank naughty bursts or whatever.
If you face a CC you do not want to take, Soaring Slam makes you unstoppable for approximately 1 second, which means that you have an approximately 1 second CC immunity frame.
Turrets are dealing physical damage, make sure to be the one tanking them no matter what when you have reached your 2 items spike.
HEAL
PLAYING FOR SNOWBALLING
PRECISION
Conqueror is the best rune if you want to make long fights especially in the mid-endgame, whether it is duel, skirmish or teamfight. You can very easily stack it with Frenzying Taunt and Defensive Ball Curl coupled with AAs, giving you a lot more healing and AD for your items such as Death's Dance to scale with.
Triumph is definitely the way to go, you don't need mana regen, maybe in lane but not a lot. Be careful though of Soaring Slam, it costs a lot of mana. Even if you heal a lot, Overheal is not that worth because it'll make Rammus be able to receive less damage (even 1 proc of Triumph along with Revitalize will make Rammus have more hp than Overheal's shield).
Having Last Stand at 30% HP on this build with Revitalize will make hilarious situations where for example in a 1v3, you somehow heal health than you receive damage.
AS shard since it's better than the 2 other shards for Rammus, AR shard since you're Rammus and you don't need HP at all since Death's Dance's healing changed from scaling to HP to scaling to AD and you're focusing on AR since you're Rammus.
SECURE
RESOLVE
Aftershock is the best rune for Rammus, because his point (atleast with the heal build) is to heal from the damage he deals with his Spiked Shell passive scaling with the armor he has, and Aftershock simply gives a lot of armor in bonus. However, it doesn't stay for long, and it has a pretty long cooldown (you cannot proc it twice in one fight, except if it's very long).
These 3 are interchangeable, just keep in mind that Demolish relates on you pushing turrets (if no splitpusher), Font of Life is purely teamplay which isn't the best for this build and Shield Bash is awesome for solo carrying but relates ENTIRELY on Gargoyle Stoneplate's shield.
Conditioning is the go-to since it matters a lot in terms of given resists, scales on yours so it's fabulous with Defensive Ball Curl, whereas Second Wind only gives sustain and Bone Plating gives damage reduction that you don't need.
Revitalize is the best for teamfights when you Goredrinker at 100 hp in 1v5, can basically heal you full health when you're full build, and it helps healing with basically everything on this build.
PRECISION
Last Stand works very well with this build in solo diving situations, even more where there are AAers such as Jinx, at 30% hp, in a 1v1 situation versus her, you'll basically heal more than the damage you receive. Triumph is the thing you need to survive all along a fight or after a dive if Defensive Ball Curl is on cooldown, couples very well with Revitalize.
Anything else than these 2 runestones is not worth mentioning.
The less hp you have, the less hp you have to vamp + the more armor you have, and the AS shard is here to deal a lot of dmg with your Frenzying Taunt onto someone with your AAs.
→ Goredrinker gives way more ability haste where Riftmaker gives a bit of omnivamp and AP, we saw that AP is useless in this build but why not omnivamp? Because with this ability haste given by Goredrinker, your abilities, Defensive Ball Curl (= op ability) included, have less cooldown.
→ Riftmaker will give a total of 17% (= 7% + 5*2%) omnivamp at 6 items whereas Goredrinker will only give 8% omnivamp, but first remember that Goredrinker has more than base omnivamp. Goredrinker heals for 20% AD and 8% of your missing health. In a fight, Goredrinker will heal way more than Riftmaker if you're able to use it's active.
Pros
→ When Defensive Ball Curl is activated, you reach 800+ armor and 300+ magic resist, 1100+ armor and 500+ magic resist with Aftershock. → Can literally 1v5 due to the vamp and the high amount of resists coupled with the damage he deals. → Can go out then in fights with his healing on Raptors for example.
Transcendence could be good but more speed (to go along with all the factors there already are) is more worth in my humble opinion. There isn't a lot of Ability Haste and the cooldown reduction doesn't act on an activated Defensive Ball Curl. Lastly, Absolute Focus isn't the way to go since you're not an assassin, Rammus will be likely to stay in a fight for a long time even at 40% HP, and also you do not need this AP to oneshot an ADC after reaching Thornmail.
Scorch sucks, it's only a lane poke spell. Waterwalking could be good not gonna lie, but you already have enough speed to choose Gathering Storm's scaling, that can make you deal way more damage to mages or other non-AA champions.
RESOLVE
Conditioning is a must have on Rammus, that the buff of both resists is worth a lot with this champion that can double it. Unflinching is the missing piece, what you've ever wanted. It forcefully gives 10% slow resist and tenacity for your Defensive Ball Curl and the enemies' CC/slows, all the way to 30%! At 50% HP, Unflinching will give you 25% slow resist, which, when coupled with Phase Rush, COMPLETELY cancels any slows, including the one from your Defensive Ball Curl !
You wanna take AS shard since it's better than the 2 other shards for Rammus, AR shard since you're Rammus, your Spiked Shell passive scales with AR and then HP shard for your Abyssal Mask to be maxed.
These 3 are interchangeable, just keep in mind that Demolish relates on you pushing turrets (if no splitpusher), Font of Life is purely teamplay which isn't the best for this build and Shield Bash is awesome for solo carrying but relates ENTIRELY on Gargoyle Stoneplate's shield.
Conditioning is the go-to since it matters a lot in terms of given resists, scales on yours so it's fabulous with Defensive Ball Curl, whereas Second Wind only gives sustain and Bone Plating gives damage reduction that you don't need.
You wanna take AS shard since it's better than the 2 other shards for Rammus, AR shard since you're Rammus, your Spiked Shell passive scales with AR and then HP shard for your Abyssal Mask to be maxed.
First of all, a full build Riftmaker Rammus deals as much damage as Evenshroud Rammus in every category with the quick combo : Q-R; E; W; 3 AA. But there are many things to look at :
Passive damage output : Riftmaker Deals +3% magic damage then +6% then switches to true damage at it's cap, which is +9% bonus damage, it works on the output damage your and only your champion would do initially, so versus high resist tanks, this build will work a lot with the bonus true damage. Evenshroud instantly make enemies receive +9% more damage for 4 seconds when cc'd by Rammus or Rammus is cc'd, however, it will work for every damage source he receives, works for your teammates, turrets and even monsters or minions. But, even though it's true damage, it's scaling on the damage received, a person receiving 10 damage per AA of Rammus will only receive 1 more dmg whereas Riftmaker will scale on the damage that Rammus would do if the enemy has 0 resists.
Passive duration : Riftmaker's duration resets each time Rammus deals damage to an enemy champion, that's where Demonic Embrace does a part of it's job, because it acts like a Riftmaker passive's refresher, making your true damage a lot longer even though you stopped attacking. Evenshroud resets on every immobilizing cc that Rammus does or gets, so, it should work in a fight but it'll surely stop before the Demonic Embrace burn stops.
To conclude, I think having more armor means nothing when reached 1k+ armor (and 500+ mr) because, except if you're vs a full armor pen Darius or Yasuo (unsure if Yasuo dies or not) or vs a 20/0 Veigar, Mordekaiser and stuff, you don't need more in my opinion, better take more hp and the vamp of Riftmaker for the endgame.
These 3 are interchangeable, just keep in mind that Demolish relates on you pushing turrets (if no splitpusher), Font of Life is purely teamplay which isn't the best for this build and Shield Bash is awesome for solo carrying but relates ENTIRELY on Gargoyle Stoneplate's shield.
Conditioning is the go-to since it matters a lot in terms of given resists, scales on yours so it's fabulous with Defensive Ball Curl, whereas Second Wind only gives sustain and Bone Plating gives damage reduction that you don't need.
Legend: Alacrity is definitely the best for you to get a near-infinite amount of on-hit damage in one Frenzying Taunt, but Legend: Tenacity is worth mentioning, you're gonna get a lot of tenacity to endure the CCs and is viable since your damage is still very good Triumph is the thing you need to survive all along a fight or after a dive if Defensive Ball Curl is on cooldown.
Anything else than these 3 runestones is not worth mentioning.
You wanna take AS shard since it's better than the 2 other shards for Rammus, AR or MR shard depending on the enemy team composition and then AR shard since you're still Rammus.
Pros
→ Excellent duellist, can easily kill an AA champion in one Frenzying Taunt. → Is tanky not only in resists but also in HP. → This build allows you to also out-trade melee bruisers such as Riven, due to your additionnal damage without needing the enemy to AA you given by the items with your build.
Cons
→ Bad Early. → Less mobile. → Less better in 1 versus multiple enemies situations when champions aren't in melee than the 2 other builds.
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