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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Introduction
**the guide is not 100% complete yet**![]() ![]() Though mostly played in the mid or top lane with similar success, ADC ![]() ![]() The build is more "meta" than fun or innovative. This is why it is focused on the early/mid game rather than the late game. This style is generally seen in higher elo where games do not last as long. |
Pros
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+ High damage, speed, and range poke + Powerful single-target disengage + Ranged + Deals a lot of damage |
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Pros
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- Unforgiving if played incorrectly - Long initial cooldowns - Weak this patch/meta - Takes a lot of damage |
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I currently run this setup for most match-ups. It's meh early game, but it makes

Greater Mark of Critical Chance: 1 AD usually won't change the course of a fight, but a crit can instantly win you trades. Just one rune so that you aren't at 0%.
Greater Mark of Attack Damage: Scales with
Jayce's high ratios, helps with farming, and is the best rune for harassing early.
- greater mark of armor penetration: An alternative to AD marks. Farming becomes harder and harass is slightly weaker, but by your first AD item buy, it crushes low armor targets (especially if you buy an early
Serrated Dirk). I don't run a
Greater Mark of Critical Chance (or any other flat damage rune) with these because armor penetration scales exponentially.
Greater Seal of Armor: Main defense against AD champions. It reduces minion damage too, making AA harass not as taxing on
Jayce's health.
Greater Seal of Scaling Armor: I haven't tried these, but losing early armor seems quite detrimental since all champions deal mostly AA damage in the early game. Still might be good though because
Jayce doesn't have an efficient way to get armor in his build.
Greater Seal of Scaling Health: Another defensive option instead of, or in combination with, armor. This is mainly used versus AP champions because armor is way too good to pass up against AD. I prefer scaling over flat because small amounts of health go obsolete extremely quickly.
Greater Glyph of Magic Resist: The main form of damage reduction against AP champions. I use these versus high early kill potential AP laners.
Greater Glyph of Scaling Magic Resist: Not as good early game compared to its flat version, but gives you a lot of free MR later. I use these versus magic damage tanks that I don't build MR against.
Greater Glyph of Cooldown Reduction: You can run 9 glyphs and 1 quint of this to get 10% CDR. I don't have a build that uses this effectively yet.
Greater Glyph of Scaling Cooldown Reduction: To skip a 20% CDR item/combo, run 9 glyphs and 1 quint of this to get 20% CDR at lv 18. This is the setup I run versus standard teams. Or, you can run 6 glyphs to get 10% CDR, similar to the
Greater Glyph of Cooldown Reduction setup (you don't get the full benefit of the runes in the early game though).
Greater Glyph of Attack Speed: See
Greater Quintessence of Attack Speed. I like running these versus a melee, AD laner to pressure the early levels hard.
Greater Quintessence of Attack Damage: See
Greater Mark of Attack Damage.
- greater quintessence of armor penetration: See greater mark of armor penetration.
Greater Quintessence of Cooldown Reduction: See
Greater Glyph of Cooldown Reduction. *only 1 should be used*
Greater Quintessence of Scaling Cooldown Reduction: See
Greater Glyph of Scaling Cooldown Reduction. *only 1 should be used*
Greater Quintessence of Attack Speed: This is actually better than the
Greater Quintessence of Attack Damage when it comes to AA harass because it can get
Jayce an extra AA in trades which is obviously better than a few points of extra AD. It also improves his rubbish early game attack speed to be possibly better than AD runes for last hitting, AA animation cancelling, and orbwalking/kiting. There is the obvious downside of being useless when it comes to scaling his abilities and is actually counter productive in scaling his
Hyper Charge, but runes are meant to be only useful in the early stages of the game before they become obsolete.
Greater Quintessence of Life Steal: These are used to sustain through minion aggro and miscellaneous sources of damage. Don't run 3 of these, you'll probably lose too much early game damage, run 0~2 depending on how much sustain you need. These are only used with a
Doran's Blade start because with almost any other start you get more than just one potion for passive sustain.
Doesn't matter. I get




All three are viable.





















"What? attack speed is BAD on






Depends on your start.



















Global presence, less downtime in lane/stacking ![]() ![]() ![]() |
Yes. Always. |
Kill pressure. More damage. Deeps. Whatever you like to think of it as, ![]() |
The basic set of defensive summoner spells





Instead of being able to level up his ult,

Max





Start



At level 2, get


At level 3, get























Starting Items
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Basic start. ![]() ![]() ![]() |
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The strongest start, in my opinion, now that the mastery tree gives nice sustain with
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Haven't tried it out much, but seems like a viable start. The mana regen from the flask might be able to replace ![]() |
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It's a free item that gives you free wards. |
First/Second Back
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Solves ![]() ![]() ![]() ![]() ![]() |
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Don't be afraid to "waste" gold on early game items. If an extra ![]() |
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Buy. Wards. This costs the same amount of gold as the old ![]() |
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I really don't like getting an early ![]() |
Core
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Has synergy with ![]() |
There may be a time period in which you have all these items but

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Finishing Items
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This item is core versus tanky teams. It fills out your CDR and applies an armor shred. ![]() ![]() |
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This combo is great versus teams that don't require you to build defensively. This gives you 20% CDR/40% crit. As to which should be built first, ![]() ![]() |
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Great for split pushing and all-ins but not much else. Only get this item when both the ![]() ![]() |
These 20% CDR items can be skipped if you take CDR in runes. You lose out on the efficient stats these items provide, but the build will be faster and more flexible.
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Both give damage, and only damage. It's probably better to build CDR/defense/anti-tank, but if those aren't a necessity then these items are fine. |
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The trio of life steal items. ![]() ![]() ![]() ![]() |
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Hard counters burst. Though there are arguably better options against AP damage, this is the best defensive option against AD assassins. |
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Tank stats, AD, and easier kiting. |
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Assorted tank items for when sh*t hits the fan. At this point you've probably lost the game, but sometimes these are necessary for victory. You be the judge for that. |
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Buy one of these when at full build or preparing for a final fight/push. Basically a bootleg ![]() ![]() |
Title colors will represent:
Power Spike
Neutral (this is only included for notable levels/items)
Power Dip
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Tear of the Goddess
- Level 11
- Youmuu's Ghostblade
- 40% CDR (by level 18)
- Level 13
- Muramana
- Level 14
- Infinity Edge
- Level 16
"Didn't you just go over that champions don't have a level 1 power spike?" Well, I did say most.



Basically the same reasoning as the Level 1 spike;


At this level, most champions will have all three skills unlocked, meaning that



All of


The last time


Rather than







When


I know that this isn't an item or a level, but the CDR is gotten from an item. Your poke at this stage is crazy good, allowing you to send enemies back to base one by one in the span of a couple seconds.




If you ever doubted that you could 100 to 0 a squishy, not anymore. Just the



Points are finally placed into

A power spike exclusive to the crit build (in exchange for a less flexible build and a weaker mid game). When this is completed,

When major teamfights start happening, not having a ultimate really does hurt. However, that means that there is no ultimate to "waste" on someone;


Place your mouse perpendicular to your direction of movement to make the




The most iconic














While in




Cast


- Advanced use of skills
- general mechanics
- general gameplay advice
- early/mid/late game
- specific matchups
- pictures/videos
- better BBC/formatting
- FAQ
PM me if you know how to embed .MP4 or .webm files from Gfycat.com if you want better quality videos (currently using .gif which looks terrible).
If there is anything you disagree with/want to add, please post in the comment section
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