Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Annie
Do not trade with her without your ADC at early levels 1-5. After 6, avoid fighting her in a 2v2 at all cost.
Ideal
Strong
Ok
Low
None
Introduction

I recently hit Master tier on NA and decided to make a guide on one of the champion that helped me get there.
Ummm.. first time writing a guide so go easy on me.



Passive - Salvation
Soraka gains 70% movement speed when moving towards allied champions below 40% of their maximum health.
Nice little passive to catch up to low allies running away from enemy champions or to escape with your low ally out of a fight

Q - Starcall
Soraka calls down a star which lands after a 0.25 - 1 second delay depending upon the target's distance from Soraka, dealing magic damage to all enemies it hits. Each enemy champion hit by Starcall heals Soraka, increased by 1% for every 1% of her missing health.
This skill is your bread and butter. Use this to sustain yourself in lane and poke your opponent. Starcall also grants vision of the area before it lands.

W - Astral Infusion
Soraka blesses a friendly unit, restoring its health. Astral Infusion cannot be self-cast, nor can it be cast if Soraka is below 5% of her maximum health.
Astral Infusion has a very low cooldown (4-2sec) allowing you get off multiple heals in a prolonged fight. However it costs 10% of maximum health to cast, so use it sparingly.

E - Equinox
Soraka creates a zone at a target location for 1.5 seconds, dealing magic damage to all enemy champions standing inside as it is cast. All enemy champions inside the zone are silenced as long as they remain on it.
A great zoning tool for teamfights. Use this ability to cut enemies off making them think twice on engaging. Hitting the snare is not easy, so I recommend using Equinox to make sure certain assassins can not wreck havoc in your backline.

R - Wish
Soraka calls upon the stars, first removing Grievous Wounds and then restoring health to all allied champions on the field, including untargetable allies.
Wish is a very useful tool to help other lanes in the early game, and transitions into team fights as a very crucial spell too.

This is your best friend. In clustered fights, when it becomes hard to click on your target. A good way to aim heal is by clicking on your teammates portraits. Now you won't heal that minion...

At level 6, take time to look at your friendly's health bar to turn unfavorable trades around or just grab some free assists with Wish




Start of Lane Phase
Remember to always use your


First Back
At this point you should have 1-2




General Warding Spots

Starting Items
or
give better combat stats compared to
, however
can't always trade with enemy support in certain match ups. With the recent buffs to
unless you are very certain you can trade with enemy support.
is a better for Soraka as it scales much better as the game progresses.
I recommend not upgrading. Keep it until you need more inventory space.
Early Cores
At around 600 Gold, try to find a time to fit in a back. Gives good gold generation.
Always a good pick up, it builds into a lot of your Core items
Support needs to ward this is CORE
Denying enemy vision with a permanent ward is very valuable
Remember to switch to Lens after obtaining
denying enemy vision is a must
Cheap Mana Regen that builds into a lot of your items
Movement Speed saves lives literally
Great pick when you aren't having a great time surviving the ADC's Autos
Great pick up against a fed AP champion
Boot Upgrades
Mobility boots + Passive will help you get into the fight match sooner
Cheap boots that provides you with the CDR to spam more heals
If you have trouble surviving against the enemy ADs
Very situational I would only recommend when playing against very high AOE CC comp
Late Game Itemization
This is usually your best bet as a defensive item. It gives a mix of resistances and can revive you if you die. This makes it extremely hard for assassins to jump on you in teamfights.
Extremely under rated item.
is almost 100% gold efficient and one of the highest MR item. You can also build up to 30% movement speed over 2 seconds, whenever you are near turrets, destroyed turrets, or Void Gates.
My favorite item to get on Soraka.
helps you avoid assassination attempts and also stalls time for your team to come help you. Not to mention there is a special interaction with
and
.
A nice burst of speed for you and your team, also builds from Catalyst the Protector giving you decent sustain as you level up.
Very good item for
and AP Supports in general. Builds out of
and
, gives LEGION Aura, 10% CDR, and a Active Passive that increases the power of a lane minion and immunity to magic damage. With
+
+
it becomes very hard to kill this annoying minion
Item to replace Banner of Command if you don't like
's Unique Passive.
grants LEGION Aura, 10% CDR, and a Active that shields nearby allied champions for 5 seconds.
Everything you can ask for on
+100 Armor, +400 Mana, +20% CDR, and a Aura passive that reduces the attack speed of nearby enemies by 15%. A great item after obtaining some HP Items.
I would only build this item against certain champions where you need grievous wounds
,
,
. In almost all cases,
is a better buy as you don't need the extra AP from
.
Core item on
, Removing all stuns, roots, taunts, fears, silences and slows and healing for 150 (+10% Max health). You can also use
on yourself to get extra heals for your team. Removing CC, Healing, Mana Regen, and 10% CDR this should be one of the items you want to rush on
Gives you a huge amount of HP(+800) and some nice health regeneration. Works very well with
A mixture of
and
. Gives +500 Health, +70 Armor, and COLD STEEL passive. When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second. Build
when you don't want to build
and
or against a full AD team comp where you can stack
and
for a combined 27.75% attack speed slow.
Talisman of Ascension If you started
upgrade it to Talisman of Ascension to grant nearby allies +40% movement speed for 3 seconds. Works well with
and








Early Cores










Boot Upgrades




Late Game Itemization










































Talisman of Ascension If you started



Early Game
With your jungles permission, you may try to start a Level 1 Gromp or Krugs with your ADC. Soraka doesn't always have a easy time in the first 3 levels, so getting some EXP off the camps may benefit you a lot in the early levels.
Level 1-3
Make sure to position yourself behind the ADC. Depending on the lane match up judge how healthy you want your ADC to be. (The more burst the healthier you want your ADC)
DO NOT STAND IN FRONT OF ADC

The only exception to this is if the ADC is very low and requires you to zone. Stay behind the red line.
Level 4-5

If played correctly your ADC should be able out duel the enemy ADC
Level 6
This is when you should unlock your ulty and your screen. Use:

To find opportunity to ulty

Rinse and Repeat

Mid/Late Game
At this point, 1-2 towers should be down and you are looking to group with your team. Remember to ward constantly (refer to Warding). Remember to stay behind allies and make sure to heal them up when you are out of combat.

Using E on Soraka can be tricky especially in teamfights. It can be used to cancel channels prevent AP from maximizing their damage, but most of the time the use of Soraka E is to zone. Making the enemy team either give up damage or risk getting CC'd
Notice how the silence did not hit anyone at the very start of the fight. It becomes much easier to be effective with your E, when it is used to zone.
With your jungles permission, you may try to start a Level 1 Gromp or Krugs with your ADC. Soraka doesn't always have a easy time in the first 3 levels, so getting some EXP off the camps may benefit you a lot in the early levels.
-
1.Let the ADC Tank
2.Attack Small Monster with ADC
3.Start Healing the ADC
4.Let ADC Take the Monster, but stay in EXP range of the Camp
5.Heal ADC to full Health
6.Pop a potion and head off to lane
Level 1-3
Make sure to position yourself behind the ADC. Depending on the lane match up judge how healthy you want your ADC to be. (The more burst the healthier you want your ADC)

DO NOT STAND IN FRONT OF ADC

The only exception to this is if the ADC is very low and requires you to zone. Stay behind the red line.
Level 4-5

If played correctly your ADC should be able out duel the enemy ADC
Level 6
This is when you should unlock your ulty and your screen. Use:

To find opportunity to ulty

Rinse and Repeat

Mid/Late Game
At this point, 1-2 towers should be down and you are looking to group with your team. Remember to ward constantly (refer to Warding). Remember to stay behind allies and make sure to heal them up when you are out of combat.

Using E on Soraka can be tricky especially in teamfights. It can be used to cancel channels prevent AP from maximizing their damage, but most of the time the use of Soraka E is to zone. Making the enemy team either give up damage or risk getting CC'd
Notice how the silence did not hit anyone at the very start of the fight. It becomes much easier to be effective with your E, when it is used to zone.

You must be logged in to comment. Please login or register.