Tahm Kench
Build Guide by Spection
Spection's Guide to Phase Rush Tahm Kench [UPDATED FOR S12] [S11 GM]
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Recommended Items
Runes: Runes
Sorcery
Inspiration
+10% Attack Speed
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
Exhaust
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lulu
Kalista
Kalista R with tahm W is a deadly combo. Constant CC helps her get off max rend procs.
Ideal
Strong
Ok
Low
None
Kalista
Kalista R with tahm W is a deadly combo. Constant CC helps her get off max rend procs.
READ ME FIRST - What Changed?
This guide is fully updated to reflect the


Linked here for your convenience
To address primary concerns, I want to clarify that while this strategy is still viable, it is nowhere near as strong as it used to be.











Kidnapping opponents in lane will require a CC setup from your lane or a










In sum,

Hey there! Thank you for stopping by my Tahm Kench guide.
This is my fourth guide on MobaFIRE and I have put a lot of work into making it as good as I can with the knowledge I have. Thanks for taking the time to read my guide, please leave feedback so I can make it better for everyone.
I hope to see you all ingame!
- Spection
I only pretty recently started to play ![]() ![]() As I did with every champion I played, I wanted to find a strategy that was unique and made some aspect of his kit strong in a way that players would not expect, which led me to come up with the idea of a champ who could literally kidnap enemies and bring them to their death. Because of the unique interaction of ![]() ![]() ![]() |
This is my fourth guide on MobaFIRE and I have put a lot of work into making it as good as I can with the knowledge I have. Thanks for taking the time to read my guide, please leave feedback so I can make it better for everyone.
I hope to see you all ingame!
- Spection
Pros
|
+ Good poke for such a tanky target + Tanky, ![]() + Ability to hold his own in duels with most champions + Strong early kill pressure + Very good at diving turrets with innate durability and ![]() ![]() + Out of meta pick - your enemies will have no idea how to deal with you and will not expect your insane speed when devouring an opponent, making tower spits a more likely reality + ![]() + Never really falls off in usefulness + Mana management is pretty easy + Waveclears well with ![]() + ![]() |
Cons
|
- Susceptible in very early game to poke, needs his level 3 to get aggressive safely - Very reliant on hitting ![]() - ![]() ![]() - Very large hitbox (Blessing and a curse) - Rune setup built for lane dominance, failure to do so means you can fall off - Hard to master fully - Can annoy teammates when they see your rrunes as it is not the standard TK rune setup |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Exhaust is a pretty standard summoner. It helps with catching out extended opponents and mitigating burst. You should usually always take this unless you are in a lane where ![]() ![]() ![]() |
Sorcery
Phase Rush is the foundation of this playstyle. It lets you catch up to enemies in order to
Devour them, and it will allow you to bring unlucky foes to your team so they can be quickly and painlessly dealt with. It can let you escape, too! All-around extremely useful keystone.
Manaflow Band Allows for borderline abusive use of
Tongue Lash to poke without worrying about mana issues. A very useful rune indeed.
Celerity None of the other options are great for
Tahm Kench. Since the build is built around getting the most MS possible, why not get a little more?
Scorch Augments
Tongue Lash's poking power to an almost unfair level.
InspirationBiscuit Delivery gives you a nice little bit of health and mana sustain. As a melee champ very often versus two ranged ones, this is welcome. In lanes where you are comfortable with playing aggressively, you should build
Hextech Flashtraption to make picks more easily.
Approach Velocity is built for
Tahm Kench. It allows him to gapclose to a target after landing
Tongue Lash. Very helpful.
Tahm Kench's basic attacks and damaging abilities deal 1.25 / 1.5 / 1.75% of his maximum health bonus magic damage. Against enemy champions, they also apply



Tips and Tricks
- Pretty basic passive. The extra damage is helpful but not noticeable until later in the game after you get some health.
- Stacking the passive quickly is really important to your success. Try not to cancel auto attacks.
- Remember that
Tongue Lash at 3 stacks will stun for a fair duration, but removes stacks. The cooldown of this ability becomes short enough that you can sometimes stun with
Tongue Lash and then restack and
Devour to secure a kill. Don't waste
Devour when a
Tongue Lash would have worked fine.

ACTIVE: After a brief delay, Tahm Kench lashes his tongue in the target direction, dealing magic damage to the first enemy hit and slowing them for 2 seconds, as well as healing himself if an enemy champion is hit.
MAGIC DAMAGE:
80 / 130 / 180 / 230 / 280 (+ 70% AP)
HEAL:
6 / 7 / 8 / 9 / 10 % of missing health
During


Enemy champions with three stacks of

Tips and Tricks
- Primary ability for poking and catching out. Practice landing it as much as possible,
since it is essential to playingTahm Kench.
- You can press W after Q to kidnap champions that
Flash or dash away from you. This only works if they have 3 stacks and you press
Devour while
Tongue Lash is in the air.
- Can be used as a disengage mechanism if you're running away from somebody.
- The heal is really strong for dueling, and many enemies will not expect it. Between the heal and
Thick Skin, you are an insanely strong duelist and can 1v1 some fighters and tanks in the early and mid-game.

ACTIVE: Tahm Kench dives into the waters, channeling for 1.35 seconds and upon completion blinking to the target location, emerging after a 0.15-second delay and remaining unable to act for 0.65 seconds after the channel completes.
Upon emerging from the depths, Tahm Kench deals magic damage to nearby enemies and knocks them up and stuns them for 1 second. If at least one enemy champion is hit,

MAGIC DAMAGE:
100 / 135 / 170 / 205 / 240 (+ 100% AP)
Enemies can see the indicator for Tahm Kench's destination after he has channeled for 0.75 seconds. Tahm Kench grants sight of the area during the channel.
Tips and Tricks
- Good for starting fights when enemies are in minions.
- Great for roaming and opens up some unique gank angles to surprise opponents during a roam.
- Unlike
Tongue Lash, does not add a stack of
An Acquired Taste, but does contribute to
Phase Rush, meaning it will proc before you can
Devour an opponent. Take this into account when judging how to use
Devour and
Phase Rush in conjunction.
- Very good for wave clear.
- Incredibly good for escaping ganks on your own or with an ally with
Devour.
- The opposite is also true, allowing you to gank with an extra body from unexpected angles, such as into bushes without people noticing.


ACTIVE:

If the target is an ally, they are granted a shield for 2.5 seconds, refreshing after they are Regurgitated. Tahm Kench is slowed and unable to cast movement spells while an ally is swallowed, but may still cast

SHIELD STRENGTH:
300 / 450 / 600 (+ 100% AP)
SLOW:
40 / 25 / 10%
If the target is an enemy, they are suppressed for the duration.


After 1 second, Devour can be recast into Regurgitate while Tahm Kench's belly is full, and automatically does so at the end of the duration. Allied champions can exit at will by inputting a movement command after the same delay, unless they're immobilized.
Tips and Tricks
- This ability has so many uses, both defensive and offensive.
- It can be used to eat allies over a wall, providing an unexpected method of escape.
- It is usually best to hold a devoured target for the full duration and do damage to the support during this time, running to turrets or team mates, giving you more time to kill before they reach safety.
Devour's shield can be very clutch in fights, and its value should be considered carefully against using it on an enemy.
Devour can "break" certain abilities, preventing them from working properly. Some examples are
Requiem,
Rocket Grab, stacked
Blaze and others.
Tips for Ranked Play
- The most important thing I can tell you is to have fun. You're playing a game and you should treat it as such! If you fixate on how poorly your team is doing and how hard you're going to lose, you definitely will lose. If you just play to have fun, you will do really well and you might turn around that game that you thought you would have lost!
- If you're nervous about your ranking (everyone gets nervous when they're in a precarious position), you should be stop playing after your second consecutive loss. It may seem like a weird thing to do, but your state of mind and mentality after losing declines, even if you convince yourself you're not. This is the most dangerous thing as you can lose many games in a row with your damaged state of mind, damaging it and your elo further. If you win a couple of games in a row, stop at a point where you feel satisfied and happy. Don't let your winning streak get to your head, or find yourself losing a game when you least want to, such as a series. Be graceful in victory or defeat, whether you carried or got carried. Take each game and ask yourself how you could improve your performance.
- Think! If you want to be smart about how you approach a team fight or initiate a gank, things will go better for you. Before you jump on that
Lux with 100 health left, think about where her teammates are, and if she has enough mana to combo you down. If you analyze the situation with enough care you might realize it's not worth the risk and back off, avoiding giving the enemy team a free kill. The ability to think about how to approach a situation is what separates great players from good players and will almost certainly decide your ranking.
- Always be doing something. You should always be with your carry or warding. Take advantage of your low mana costs and spam
Tongue Lash whenever possible. There is a lot you can do in and out of teamfights. As
Jhin would say, every moment matters!
- Be nice. If you are nasty to your teammates after they mess up, you will damage their state of mind and their precision, making them worse players. If you congratulate them on a good double kill, dragon steal, gank, etc, they will play better and respond to you when you ask for help. There's nothing worse than pissing off your team and having them not be there when you need them most.
- Ping. The second you see an enemy disappear from your field of vision, you should ping to let the team know in the case that they're too busy to notice it. Ping if you're roaming and intend to gank so your teammate can respond. Ping when you're coming into lane so your jungler can react if he doesn't check his minimap. Instead of pinging where the enemy is missing, ping directly in your ally's field of vision so they won't miss it. It's an extremely good habit that may save your teammate's lives and score you your team kills.
- Watch the minimap. It gives you valuable information. You will have better response time with your ultimate, saving lives and winning your teammate's lanes for them. You should immediately ping if you see someone roaming or just appear on the minimap, as knowing where the jungler can be is valuable information if you want to play aggressive.
- You get what you get and you don't get upset. If you are playing draft and you don't get the role you want, improvise. Any good player should have skill in at least three roles, although more is always better. It is highly uncommon that you'd have to take your last choice, people in ranked are usually flexible and will let you have a role if you are kind and convincing.
- Ask nicely. If you want help with a dragon or for someone else to give you their role, it doesn't hurt to say please and thank you. It may make them more responsive to you that game and later when playing with others!
Early Game Strategy
Playing out the early game with






If you hit a good








If you are ganked or getting dove, try to judge your opponent's ability to cancel your


If you are winning and your lane is tending to be pushed, look for roams and fights in the jungle.

Warding
Warding during the laning phase is relatively simple. If you are on blue side, ward tri bush and near dragon pit. If you are on the red side, ward near dragon pit. Keep vision in bushes, especially if the support is a bush cheeser.

During the mid and late game, you should aim to always keep objectives warded with a


Credit to Gamer Sensei for the picture
Teamfighting
When the mid game begins to roll around, you should look for opportunities to spread the love. It takes a lot of experience, but good






If you are on the red side, look to do



When five man teamfights start to begin, you should look for picks. If you have a chance to get behind someone, do it! Quickly proc



If you have to play defensively during teamfights, keep your finger on the





Don't be afraid to frontline if you have to, as you are absurdly tanky with



Look for flanking opportunities with champions that can make this strategy succeed such as

I would like to thank you for making it to the end of my
Tahm Kench guide. I hope you have a good idea of how to play
Tahm Kench in this unique manner. If you don't, feel free to send a friend request in League of Legends, or comment on this guide. I check both frequently. I worked pretty hard on this guide and I'm relatively proud of what I've put together, but it can always be improved. Please give me comments and thoughts you might have. I'm still expanding!
If you'd like do normal games with me, feel free to ask. I like playing with others!
- Spection


If you'd like do normal games with me, feel free to ask. I like playing with others!
- Spection
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