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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Pantheon
Playing vs. a pantheon is very hard.Play as passive as you can early game get any farm you can without overcommitting until you get your 2nd item.After rylais you should be able to kill him 1v1 without too much difficulty as long as panth didnt get fed by then.
Hey guys,welcome to my tank teemo guide.I playtested this build in over a hundred games,and after a lot of success with it i'v decided to make a guide on it.Its my first guide so any feedback is appreciated.With this build ![]() FYI to pull this build off you need to be able to kite efficiently. |
Pros
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+ Easy escape with proper setup + Good trading early game + Immense slows late game + Hard to kill + Can kite +You aren't useless when behind |
With this build ![]() ![]() ![]() ![]() ![]() |
cons
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+ Easy to get ganked pre-LVL6 + First power spike after 2 items + Low damage if not ahead + Not the best at team fights |
The enemy team will be able to gank you fairly easily before you get your ![]() ![]() |
Mastery choice |
M A S T E R Y |
sp |
E X P L E N A T I O N |
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//You use this mastery setup in order to increase your sustain and survivability because
![]() Q: Why don't you go 12-0-18 or 0-12-18? //I don't think that 0-12-18 is worth getting. ![]() ![]() ![]() ![]() ![]() |
Explenation |
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In the Ferocity tree you take tier 1 mastery ![]() tier 2 mastery ![]() |
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In the cunning tree you take tier 1 mastery ![]() tier 2 mastery ![]() ![]() ![]() |
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In the resolve tree you take tier 1 mastery ![]() tier 2 mastery ![]() tier 3 mastery ![]() tier 4 mastery ![]() tier 5 mastery ![]() tier 6 mastery ![]() |
*The explanation above applies here as well.
*The point of these runes is to make the most of the AP that you do have since you wont have much.
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You take teleport for top lane so you can keep pressure on the enemy top laner and keep zoning them from their farm,and the second use for teleport is global presence eg. teleporting to the ![]() |
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Flash is one of the best escape tools available in league of legends,it can help you survive a tough gank or it can secure you a kill that you otherwise wouldn't be able to get. |
Ability order |







Ability explanation |
camouflage |
![]() //You can use your passive to ambush your opponent on your lane,or stealth in your teammates bush to turn the tides on a battle your enemies might think favourable for them. |
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![]() ![]() //It can be used to stop on-hit effects other champions have,like Renekton's or Leona's stun. |
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![]() ![]() //Its very useful versus Illaoi as it lowers the duration of your soul if she manages to take it constantly. ]// it can stop Malphite's passive from forming if you time your attacks well. |
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![]() ![]() //Its a great tool for getting vision as it reveals an area around it and lasts for 5 minutes. //It can save you from otherwise deadly ganks by slowing incoming enemies and alerting you to their presence. |
Starter items |
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Why do you take

Cull is a pretty underrated item in my opinion.Its very useful for builds/play styles that focus on farming/pushing more than fighting. Admittedly the stats aren't too good (7 damage and 3 health on hit)but in the long term you will have more gold than the enemy laner since every minion kill gets you +1 gold and after 100 minions you get +350 so at that point it payed itself off then you can sell it and everything you get from selling it is a profit. Alternatively you could start with ether a



Core items |
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The



First the



The



The

Situational items |
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This is an item that you get when you are ahead,it lets you take down an enemies armor for your carry and gives you move speed for kiting,its not an item you should get early game with this build. |
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Buy this item if the enemy team is heavy AD or one of their AD champions is fed in order to shut him down.It gives you a lot of armor, is fairly cheap and returns damage from enemies.(be sure to buy more for health for ![]() |
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Take this item if the enemy team has a fed AP champion or a team with many AP champions(Example:Top ![]() ![]() ![]() |
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This item gives a good bit of health and armor and is useful when chasing down opponents because of its AOE slow and it lowers enemy attack speed. |
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It gives you a lot of Hp but you shouldn't get it unless the enemy is always on top of you since the point of the build is not to let the come that close,but it can be good for when you are behind. |
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They are a viable alternative if the enemy team has a lot of hard CC. |
Laning phase |
During the laning phase your job is to be as annoying as possible try to zone your enemy by punishing him every time he tries to farm and make sure not to miss your farmthey way you get fed with this build/play style is to have a BIG CS lead over your enemy 20-30 + at least .If you are in a favorable matchup aftery level 6 you should shroom the river and secure an escape route and then push his tower (for 2 reasons first,obviously you will get a turret at some point but most importantly the denying him farm and gaining a bigger and bigger lead).On the flip side if you are in an unfavorable matchup you should freeze the lane if you can,try not to fall behind in farm and wait for a gank. If the enemy goes to roam you should do one of two things 1: start hard shoving his lane and make him come back or lose a tower 2: if you think you can get there in time and you are ether as strong OR stronger you can follow him. |
Pushing |
In the part below i'm going to explain where to shroom in order to be safe while pushing. |
Outer turret |
When pushing the outer turret you should consider where to place your zz based on if you are ahead or behind. You should place shrooms in case an enemy tries to gank.If you are pushed right to the enemy tower its a good idea to put shrooms behind you on the lane so you can escape if something happens. (the red are the usual shroom locations and the blue are for when you pushed up a lot) |

Inner turret |
When trying to push the inner turret you have to be even more careful and create an escape route for yourself,and when placing a ZZ'rot decide if you want an aggressive one or a safe one based on if you can defend the aggressive one since it does have a 90 sec cooldown. |
For Blue side
(the red are the shroom locations)

For Red side
(the red are the shroom locations)

inhibitor turret |
Finaly the inhibitor turret when trying to push this one play safer than ever since its the most important one and has the highest chance of enemies contesting/ganking it ,especially since its in their territory . |
For Blue side
There is no real "safe" place to put the zz this time so put it where you are more comfortable with.
(the red are the shroom locations)

For Red side
There is a safe zz on this side but it isn't gonna push a lot on its own because by the time the voidspawn will be very low by the time they get to the inhibitor turret.
(the red are the shroom locations)

Mid/late game |
Generaly during the mid/late game your focus will be on split pushing your or your teammates lanes.By doing that you will divert the attention of the enemies so your team can take other objectives effectively making them choose between the too so for you its a win/win scenario.When it comes to team fighting ![]() |
I'd also like to thank jhoijhoi and her "Making a Guide"it helped a lot.
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