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Recommended Items
Runes: Most Common
1
2
3
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Syndra
Gnar
Ideal
Strong
Ok
Low
None
Gnar
Champion Build Guide
Introduction







Pros And Cons

+ Good Farm in Early Game + Early Game Bully + Enough Focus on Farm VS Burst Enemies + Good Focus in Teamfights + Outplay Potential Thanks to his high mobility and his bleeding Passive, Talon can win a 1v1 if he makes a good outplay. |
- Not enough focus on farm in Early Game - Aggressive at Heavy Burst enemies - Bad Focus in Teamfights including Stopwatchers - Wrong R- ![]() An Assasin's wrong position can easily make him suicide. If they build shielding Items like ![]() ![]() |
Ability Order
Runes And Items

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![]() SORCERY
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This is the item you start with as soon as a classic game starts. As ![]() ![]() |
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Thanks to his Q-![]() ![]() ![]() ![]() |
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As ![]() ![]() ![]() ![]() |
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You got it. Don't forget to buy ![]() ![]() |
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If you haven't farmed enough or you haven't killed your enemy laner at least 2 times you should start building boots. |
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If you have a difficult Laning Phase with a Heavy Burst AP enemy this can be an ideal buy for MR and shield. A mistake Cons make with ![]() ![]() ![]() ![]() |
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If your Laning Phase is that difficult that may drain your Mana quickly this can be optional for also a 3rd use of a Healing Potion. |
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This is ![]() ![]() |
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This is your next Core Item for increased MS in every way. |
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This is an ideal continue after your Core Items but it requires Good Early Game. Its CDR buffs reach the limit thanks to your Core Items synergy. |
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This is an alternative choice for Good Early games. Its Veil Passive ability can help you against Heavy CC enemies. |
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This is the best choice against Heavy AP Burst enemies and an optional 5th purchase for Bad Early Games. |
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This can be optional because of its Life Steal Option and Bleeding Passive. It can be bought in a not so Bad Early Game and it's alternative of ![]() |
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This is your Attack Speed and another Offensive Life Steal Option. It can be useful on taking out squishy enemies quickly and can restore your HP by using your auto attacks. |
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After ![]() |
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If the enemy team has a lot of carries that can easily die like ADCs without mobility, this is an optional purchase since it gives you +35% total Armor Penetration. ![]() |
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This acts very similarly to its counterpart, ![]() ![]() ![]() ![]() ![]() |
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This is an item that is often bought as 6th. ![]() |
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Another MR Option and the best choice against CC enemies. If you get to a wrong position and get CC-ed it can help you a lot thanks to its Active ability. |
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You can upgrade ![]() |
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After you full build you can build this for more Life Steal and Spell Vamp. |
Laning Phase








*NEVER be aggressive when it's on CD
*After you reach level 6 you will need just 1 of its hits because R-


When you reach level 3 you'll usually spend a skill point on E-





What is roaming? Roaming is leaving your lane for one moment to gank another one just like a jungler. Top Laners rarely do that using their

When and how to roam?
-Top Lane: hide from your opponent and

-Mid Lane: hide from your opponent and use mobility spells (there are also some Mid Lane

-Before you leave your lane, make sure your minions were pushing it and then start roaming.





Something difficult with

Late Game











Mechanics

-(Nightstalker) means you can apply

-(Crescent) means you can cast


W, Q (Ranged),

(After 1



R (Must Hit), (Nightstalker), Q (Melee),

W, R, (Nightstalker), Q (Melee),

W, R, Q (Ranged),

W, Q (Ranged), R,

Q (Ranged), R, (Auto Attack),

Q (Ranged), R, (Auto Attack), W,

In Conclusion


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