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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
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I love playing Leona and in solo ranked I currently have a 64% win ratio so I thought I would put this guide together, hope you enjoy it :).
Leona is very strong against low HP champions which lack any good escapes (
Ashe,
Varus,
Vayne). She is also strong against low HP supports which have to land skill shots (
Nidalee,
Lux,
Zyra). Leona is weak against champions with escapes (
Ezreal,
Tristana,
Corki) and high poke supports (
Sona,
Lulu). Most other lanes are a skill match up.
Pros
Cons
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Pros
- Huge amounts of CC
- Very tanky with her
Eclipse
- Decent early/mid game damage which surprises many players
- A carry support which can win bot lane
Cons
- A melee champ so vulnerable to poke
- Doesn't have any sustain
- Pretty useless when enemy pushed under tower (e.g. in a Caitlyn lane)
Before we get into skills etc. it's important that you go into Leona games with the right mindset. Leona is an extremely aggressive support and must be played aggressively if you are to have success. If you play a passive farm lane with Leona then you are wasting your time and will fall behind later in the game.
Leona can straight up duel many ADC at level 3 and she has so much CC at level 6 that you can lock a champion down for about 3 or 4 seconds before they can even flash, let alone retaliate. Early game before the big items arrive, Leona should be the first one into a fight and the last one to leave.
Leona can straight up duel many ADC at level 3 and she has so much CC at level 6 that you can lock a champion down for about 3 or 4 seconds before they can even flash, let alone retaliate. Early game before the big items arrive, Leona should be the first one into a fight and the last one to leave.
Runes
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I take standard flat armour seals on every single champion because they are OP and help win early game trades
I take scaling MR glyphs because it's unlikely I will ever get to build any MR items so this stops me getting one-hit nuked by their solo laner
I take Magic Pen marks because I want to give my abilities a little bit of extra bite when we go for a fight. This combines well with the Kage's Lucky Pick to give some decent early/mid game damage potential.
I take 2 gold quints and 1 movement quint. Gold quints are important on support to help your income but I like to take 1 movement quint too which when combined with my speedy boots help me escape bad situations when warding.
I always take
Exhaust to win the lane fights. If you want to go mega aggressive you could take
Ignite but it's a risk and you're pretty much screwed if you lose the first engagement
Flash is just OP because it is so strong offensively and defensively. I wouldn't recommend
Ghost on Leona because she has no use for it and none of the other summoners are that strong right now.
I would say
Exhaust/
Flash is pretty much mandatory.
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I would say
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One important part of this skill is that the bonus magic damage applies to enemy base structures so remember to use it as often as possible when pushing down towers or inhibitors.
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Once the shield detonates it provides a pretty powerful AOE nuke which also applies the Sunlight debuff to any enemy champion or minion caught in the blast.
You should max this skill second (after
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Also remember that the shield lasts for an additional 3 seconds if you catch an enemy in the blast radius so you don't need to run away as soon as it pops.
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- Primarily you will use it to initiate a fight by landing it on an enemy champion and then chaining your other abilities
- When chasing a weakened enemy you can use it to gap close and stun them for the kill
- Provides decent wave clear / farming potential, especially when used in combination with
Eclipse
- If you are stuck behind enemy lines then you can escape with Zenith Blade by targeting a distant enemy champion.
- You can also help your ADC escape ganks when pushed up lane by jumping back to the enemy jungler and stunning them while your ADC runs for the tower
It is important to remember that Zenith Blade locks onto the LAST enemy champion it reaches. This means that it can be fired through the minion line to reach an enemy champion without the skill shot being blocked. It also means that you need to be very aware of the range of the animation and be careful not to "overshoot" by hitting a target standing behind your desired target.
I usually max Zenith Blade third because it improves my ability to wave clear and also lowers the cooldown so I can spam this a bit more (it's not about the kills, it's about sending a message)
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Although solar flare has a large radius it is actually a surprisingly difficult ultimate to land correctly because only a small area in the centre of the target area will stun the target. usually you will have to lead moving targets and be wary that there is a brief charge up animation before the effect detonates so you need to factor that in.
Mastering Leona is all about mastering her ultimate because it can literally be game changing if you catch a number of enemy champions. Solar Flare can be used offensively to secure a kill or defensively to provide disengage or escape. Usually I will hold onto Solar Flare until my target/s have blown their main escape tools and then use it for the re-engage.
However if a number of enemies line up then just loose it off first and then run in to follow up with
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Finally, Solar Flare completes the tri-force of Leona's farming abilities since it provides pretty decent wave clear. If you need to kill a lot of minions in a hurry then
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I take a point in
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After that I put a point in each ability before focussing on
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At level 6 I stick a point in
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Finally I stick my remaining points in
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pre-level 6 Bread and Butter Combo
The standard Leona combo is to charge your
Eclipse shield and then gap close onto the enemy with your
Zenith Blade then immediately stun them with your
Shield of Daybreak. If timed correctly then your
Eclipse should pop shortly after the stun wears off.
This combo usually works better if you begin from the fog of war (either hiding in a bush or over ledge) otherwise
Eclipse will provide a clue to your intentions.
pre-level 6 Re-engage Combo
An alternative combo when the enemy has an escape (
Ezreal,
Tristana) is to engage with
Shield of Daybreak and then charge
Eclipse. Once your enemy escapes use
Zenith Blade to re-engage and if timed correctly your shield should pop shortly after it lands.
If you are against a really slippery champion (
Corki) then sometimes it is worth
Flash engaging with
Shield of Daybreak so you can already cover some distance before they use their escape, ensuring your are in range for the
Zenith Blade follow up
post level 6 combo
Post level 6 your combo is the same but now you have the option of using
Solar Flare either to initiate or to re-initiate.
For initiation, pop
Solar Flare and then go straight in for
Shield of Daybreak, using
Zenith Blade to re-engage as before once they use their escape.
Alternatively, engage with
Zenith Blade then use
Solar Flare to stun them again once they use their escape, giving you time to close the distance before using
Shield of Daybreak to lock them down for the kill.
In both cases, you need to time
Eclipse correctly so that it detonates during either the engage or re-engage. This just takes practise so keep playing until you can nail it.
when to use exhaust
Similar to
Eclipse this just takes practise. I usually use
Exhaust during the re-engage if I expect the target to escape however if they have no escapes I will use it as soon as the initial burst of CC has ended.
Try not to use
Exhaust at the start of the combo because this is a huge waste (your target cannot attack anyway). Similarly, remember to time your abilities and not spam them out all in one go. ideally you are looking to extend the duration that the target is stunned, giving your ADC/team plenty of time to burst them down.
Don't forget to auto-attack
At early levels Leona's mighty sword deals pretty significant damage so remember to auto attack as often as possible in between your abilities. Usually the enemy ADC will ignore you but after you start chunking their health bar they will soon realize their mistake. At this point your cooldowns will be back up and you can make them pay for their ignorance.
The standard Leona combo is to charge your
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This combo usually works better if you begin from the fog of war (either hiding in a bush or over ledge) otherwise
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pre-level 6 Re-engage Combo
An alternative combo when the enemy has an escape (
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If you are against a really slippery champion (
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post level 6 combo
Post level 6 your combo is the same but now you have the option of using
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For initiation, pop
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Alternatively, engage with
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In both cases, you need to time
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when to use exhaust
Similar to
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Try not to use
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Don't forget to auto-attack
At early levels Leona's mighty sword deals pretty significant damage so remember to auto attack as often as possible in between your abilities. Usually the enemy ADC will ignore you but after you start chunking their health bar they will soon realize their mistake. At this point your cooldowns will be back up and you can make them pay for their ignorance.
Item Sequence
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Health Potion
50
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Stealth Ward
0
This is a solo queue build so we're focussing here on income rather than vision control. You won't have any mana problems with Leona so take the
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The
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The wards are self explanatory.
Item Sequence
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Frostfang
400
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Boots
300
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Stealth Ward
0
One of the reason Leona is so good for solo queue is that she synergises so well with the early game support items:
philosopher's stone gives you plenty of regen so you can keep damage trading with the enemy laners. It also provides decent gold income when combined with...
kage's lucky pick gives you a nice little burst of AP so your attacks really start to hurt the enemy ADC. With both these GP items your gold will start flowing in, giving you a strong transition into the mid game
Because your
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With Leona you are hoping to achieve such dominance in lane that even if the enemy support starts with pink wards they will never actually get the opportunity to leave lane and sweep your wards without risking a 2v1 fight.
Item Sequence
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Frostfang
400
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Mobility Boots
1000
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Ruby Sightstone
1600
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Stealth Ward
0
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Vision Ward
75
Now your money is flowing in you will be able to pick up your
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At this stage in the game you may also need an
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Item Sequence
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Sunfire Aegis
2700
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Mikael's Blessing
2300
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Timeworn Talisman of Ascension
2200
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Mercury's Treads
1300
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Ninja Tabi
1100
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Enchantment: Homeguard
450
If the game goes really late then generally I like to build Leona as a disruption tank whilst not neglecting my support responsibilities.
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It is often worth selling your
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I will always sell kage's lucky pick before the end game so I have more space in my inventory for wards. If you want some damage then
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