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Choose Champion Build:
Recommended Items
Runes:
Resolve
Inspiration
+8 Ability Haste
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
Exhaust
Flash
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Braum
Ideal
Strong
Ok
Low
None


Hello guys. My name is Zeck10 and I am new in the Guide making. I telling you from now - I am not the best player and of course my guides can sometimes don't be very good, so I'll be waiting for support and your opinion about everything you think I must correct.
Actually I play LoL from Season 7 and now I am Silver IV.Although I am low rank I think I can be helpful to at least the beginners of playing some champs. My playstyles are Jungle and MID. I play in EUNE and I am Bulgarian, so if I have some mistakes in the article feel free to comment.
I hope you enjoy my champion guides. :)
Actually I play LoL from Season 7 and now I am Silver IV.Although I am low rank I think I can be helpful to at least the beginners of playing some champs. My playstyles are Jungle and MID. I play in EUNE and I am Bulgarian, so if I have some mistakes in the article feel free to comment.
I hope you enjoy my champion guides. :)




For playing Support I chose Resolve, just because if we build
Shen Tank, extra healing and health is always welcome.
Grasp of the Undying helps when you force fights, and keeps your health high. It permanently gives you health, so for a good tank build that is a good opportunity.
Grasp of the Undying's cooldown is 4 seconds and you deal bonus damage on very 1st attack after the cooldown.
Guardian is a good rune too when you want to protect you and your teammate on bot lane. In
Shen's case you can only activate this rune by standing near your AD Carry. After all a I think that this is the best rune for a support.
For a more aggressive gamestyle you can also pick
Aftershock. It activates only when you cast
Shadow Dash. However, I think that the other two choices are better options.
If you want to push the enemy turret faster, then take
Demolish. This rune deals pretty decent damage to turrets at later ranks, so don't even think about getting other rune. This is the rune that I never change, when I play with
Shen.
Sadly
Font of Life is completely useless on
Shen, because it is said "impaired movement", but "Taunt" isn't an ability that slows the enemy champions, they just don't have control on their movements. So from me this rune is simply forbidden. ;)
My opinion for the second rune is
Second Wind. It heals back some health over time when you've taken damage from enemy champions. Everyone know, that when you play
Shen as a support, the matchup isn't fair at all, because the enemy ADC can poke you unstoppably. Then, you must just stay behind and do nothing. That's why I think that this rune will help you stay with good % of Health in laning.
Here comes another option -
Bone Plating. As for this rune, it isn't bad at all for
Shen, but as long as you have
Second Wind as an opportunity, you don't have to use this one. After all, you can choose it, if you like it.
For the third and last rune for
Resolve
Revitalize is the best one. It is like made exactly for
Shen. The effect that all shields are stronger completely synergyses with
Ki Barrier - the passive of this champion. His ultimate is also stronger with this rune - bigger shield on an ally means bigger chances for him to stay alive. The shield is even increased by an additional 10% on low health targets.
If you want more fights, then choose
Unflinching. It really helps when you have enemy supports like
Morgana or
Lulu. Tenacity is a type of Crowd control so this means that will slow the duration of stun, airbow etc. However,
Revitalize is the better option.
As a 1st rune of
Inspiration I choose
Magical Footwear. During the first 10 minutes there isn't a big need of boots and that's why I decided to use this rune, because the mid-late game is more important to me.
And finally there's
Cosmic Insight. Talking about the late game, Shen relies on his Q very much. The more cooldown he has, the easier it would be.
Talking about the three new runes from patch 8.23, it depends on the enemy team. If there are more champions with AD, then take Armor Runes. On the other hand, if the enemy champions are with more AP than AD, it would be the best to choose Magic Resist Runes.





For a more aggressive gamestyle you can also pick


If you want to push the enemy turret faster, then take


Sadly


My opinion for the second rune is


Here comes another option -



For the third and last rune for




If you want more fights, then choose




As a 1st rune of


And finally there's

Talking about the three new runes from patch 8.23, it depends on the enemy team. If there are more champions with AD, then take Armor Runes. On the other hand, if the enemy champions are with more AP than AD, it would be the best to choose Magic Resist Runes.

The Spells are the traditional Support Spells.
Exhaust is always useful when hard attacking. I think that it is way more good than
Ignite, because it helps you and your AD Carry to close the gap between you and the enemy. It also helps when trying to escape, if you are on low HP or to save the AD Carry.





If there was no
Flash in htis game, it would be impossible to make the fancy stylish tircks and dodges. So you just need it ;) .

The 1st combo is
Shadow Dash(E) >
Twilight Assault(Q) >
Spirit's Refuge(W). After dashing trough the enemy and taunting him, take the sword near you and then activate the shield. It proects you and allied champions form basic Attacks and while safed you deal bonus damage with Q. Except this, you get a shield, that blocks +47 Damage for 2,5 seconds. That's because of
Shen's passive -
Ki Barrier.
One of the easier combos is a shorter vision of the "Mega Combo". It is Q >W - easy, under shield while damaging the enemy.
If you want to decrease the gap space between you and an enemy champ,
then charge E, hang it, flash and then release the E button. After that the usual and AA too.





One of the easier combos is a shorter vision of the "Mega Combo". It is Q >W - easy, under shield while damaging the enemy.
If you want to decrease the gap space between you and an enemy champ,
then charge E, hang it, flash and then release the E button. After that the usual and AA too.
For Starting Items get
Relic Shield and ×2
Health Potion.
Relic Shield is the most suitable Support Item for Shen. It gives gold and health to both you and your AD Carry.
Secondary get some boots(the basic) and
Ruby Crystal. You will need health and MS, so in my opinion for this stage of the game you will need exactly these Items.
When you want to upgrade them later, buy
Mercury's Treads,
Bami's Cinder etc. With other words you are one step near to the final build.
As an early build try to get more Health Items and Armor. Don't forget to frequently buy
Health Potion.
I always buy
Dead Man's Plate because of its tankiness and the movement speed boost.
Completing your final item build depends on who your enemy on bot and also the whole enemy team will it be. This is my logic - if there are three people with AD, then I buy Armor items. But if the enemy has more AP than AD, then I build more Magic Resist items. Unfortunately there is always a little from everything and that's why it would be the best if you have both Armor and Magic Resist. Such a double sided item is
Locket of the Iron Solari.



Secondary get some boots(the basic) and

When you want to upgrade them later, buy


As an early build try to get more Health Items and Armor. Don't forget to frequently buy

I always buy

Completing your final item build depends on who your enemy on bot and also the whole enemy team will it be. This is my logic - if there are three people with AD, then I buy Armor items. But if the enemy has more AP than AD, then I build more Magic Resist items. Unfortunately there is always a little from everything and that's why it would be the best if you have both Armor and Magic Resist. Such a double sided item is

As for the gameplay, Shen i much more a late-game champion than an early one. Anyways, to begin with the abilities and their sequence. On level 1 you upgrade E first. Then on level 2 it is the Q and W is the last one. The ability maxing is in the same order. So, until the tenth minute it won't happen anything interesting and the laning will be stuck in the middle of the lane. But don't worry. This depends on how well you contribute with your ADC. It is important to remember that you have got a very strong passive. Every 10 seconds, when you use an ability, you gain a shield. The cooldown of your Q is smaller the Passive's, so you can repeatedly shield yourself that way. Also don't forget to kill the minions when your
Relic Shield has charges. You must not forget about
Guardian. You can make such wild savings of your ADC and prevent him/her from death.
Once you get to level 6, everything in your gameplay changes. This is also a big help for the whole team. If the communication between you and your teammates is good, then you won't have problems with using your Ultimate. The cool thing is that you can roam the whole map and no one knows where you will appear. Imagine that your top laner loses a 1v1 fight or is being handled. In this moment you use your ultimate.ate on him and his only job is to remain alive until you teleport to him. Then you and the top laner turn the tables to your side.
I must also say that in the late game Shen is a big pain in the *** for the enemy team because of his tankiness, low cooldown and his abilities. That's why it is important to stay in front of everyone else in the team (except there is another tank to stay in front of the attack/defence with you).


Once you get to level 6, everything in your gameplay changes. This is also a big help for the whole team. If the communication between you and your teammates is good, then you won't have problems with using your Ultimate. The cool thing is that you can roam the whole map and no one knows where you will appear. Imagine that your top laner loses a 1v1 fight or is being handled. In this moment you use your ultimate.ate on him and his only job is to remain alive until you teleport to him. Then you and the top laner turn the tables to your side.
I must also say that in the late game Shen is a big pain in the *** for the enemy team because of his tankiness, low cooldown and his abilities. That's why it is important to stay in front of everyone else in the team (except there is another tank to stay in front of the attack/defence with you).
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