This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
The Immovable Burster
-
Squishy Veigar
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Azir
A great example of a champ that's just not fun to play against. He will bully you out of lane with ease, and his engage will decimate you as well. Don't try to gank him either unless he already used his escape, since it makes it really easy for him to escape.
Just play as safely as you can and build Banshee's right after GLP-800.
Introduction


He is one of the four champions that get stronger not only with items and levels, but also with farm (The others being



In









Ferocity Tree:












Resolve Tree:








Choosing to spend 12 points in the Resolve Tree instead of the Cunning Tree means that you get more health and survivability, but also that you get less mana reg. It's not that much of a difference, but it's something to keep in mind.

Marks:

![]() |
Recommended:Greater Marks of Magic Penetration: Magic pen reds are the best for most AP characters. They help getting through all that MR that our enemies are going to buy against us and they help us do more damage. They are almost always the best alternative on ![]() |
![]() |
Alternative: Greater Mark of Armor: If you don't have Magic Pen reds then these are the second best alternative. They only lose 0.09 armor per rune compared to than ![]() |
Seals:

![]() |
Alternative: Greater Seal of Armor: If you feel like you need more armor pre lvl 6 then go with flat armor seals. |
![]() |
Alternative: Greater Seal of Mana Regeneration: These Seals wont give you any defense but they will give you more mana to farm with ![]() |

![]() |
Recommended: Greater Glyph of Scaling Magic Resist: These are probably my favourite runes overall. These glyphs give you a whopping 3 Magic Resist at level 18 per rune, and whith the cost of Magic Resist being pretty high these are very cost efficient. I take magic resist over AP because in midlane we are most likely facing an AP Mage (Such as ![]() ![]() |
Quinessences:

![]() |
Alternative: Greater Quintessence of Magic Resist: These might be a good choice when against strong AP lane bullies such as ![]() ![]() |
Midlane![]() |



Flash is a very important spell for most champs no matter what lane they are on. There are very few champs who play without it, and Veigar is not one of those champs. It helps you reposition and can be used both offensively (for examples to land a stun on someone far away so you can nuke them) or defensively (For examples to dodge stuns and snares so you dont get nuked).

Heal is ideal on midlane Veigar as it gives some much needed safety to your lane phase. But, while it is mostly used as a defensive spell, it can be used offensively because of the movespeed buff it gives.

Ignite deals True Damage and helps you kill the ones that get away from your burst. It also cuts Health Regeneration in half (useful VS




Toplane

When playing toplane I usually take



The way to toplane is longer than the way to midlane so if you die it's nice to be able to just teleport back and not miss as many minions. It is also a good way to gank from anywhere, just make sure there is a ward on a lane and you can gank them really easily with a high chance of a kill.

Taking


You are generally going to face Bruisers on Toplane and



![]() |
Phenomenal Evil Power: This is ![]() ![]() ![]() ![]() |

![]() |
Baleful Strike: This is the ability that defines ![]() ![]() ![]() |

![]() |
Dark Matter: Exept for our ult, ![]() ![]() |

![]() |
Event Horizon: This is our only form of CC (exept for fear of coming near us), and it is also amazing. This ability can turn the tide of a teamfight if used correctly and will be close to as useful as an ![]() ![]() This ability makes sure that you are useful to your team even if you are far behind on farm and kills because this is purely utility and it doesn't need kills or farm to be good. Two things to remember about this ability is that it takes 0.5 seconds for the wall to appear and start stunning, so make sure to account for that, and that a Champion can't be stunned twice by the same ![]() |

![]() |
Primordial Burst: This is our Ultimate Ability. This is an incredibly unfair ability (for the enemy of course >:D ). It has a very high Base Damage, great AP Scaling and it also scales with your enemy's missing HP. This ability is what makes you able to kill pretty much any squishy champion at any part of the game. It will make your enemies flip tables. For maximal Damage use it on a damaged enemy. But just because it does more damage to damaged champs doesn't mean you should always wait with using it until the enemy is already low. In many cases you can one-shot an enemy who's at 70% hp with ![]() |


Starting Items
![]() |
![]() ![]() |
![]() |
![]() ![]() |

Choices
![]() |
![]() ![]() These items are very similar, both giving HP, Mana, the Eternity passive, and AP. The difference lies in the fact that ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() Now it's time for our primary mana item. Whether you picked ![]() ![]() ![]() ![]() The differences between the two are that while ![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() ![]() ![]() It's time for our first major Defensive item. This is mostly based on our enemy laner. If we are up against a magic-damage dealer, then getting ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]() ![]() Choosing boots is pretty easy. Generally you are going to want ![]() ![]() ![]() ![]() |
![]() |

Other Good Items
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Earlygame
Earlygame all that you care about is getting stacks. I cannot stress this enough. Farm your


A tip for stacking up your AP stacks quickly is to try to line up two damaged minions in a row to kill them both with one


If you are having an easy lane and you get a lot of farm, you don't want ganks from your jungler. Ganks will result in either
A. You use a lot of Mana and get a kill. This is kind of worth it but you might have to go B after because you won't have enough Mana to keep farming.
B. You use a lot of Mana and DON'T get a kill . This isn't even close to worth it. Your lane was going well and you were getting farm, but then you waste all your Mana to get your enemy out of lane, even though he didn't bother you? Not worth at all.
However, if the lane is going poorly and you are getting poked every time you last-hit, then you do want a gank from the jungler. If you have a particularly strong jungler, you can ask him to run in and just do as much damage as he can to your enemy and make him go B. Then you'll have free farm for a while.
Blue Buff is a big help for

If you are doing bad, Stay Calm! Veigar is amazing at coming back into games with his


TL;DR
*Don't call for ganks unless you are doing poorly. You don't need kills right now anyway.
*Ask for Blue Buff, but respect your Jungler if he says no.
*Stay calm no matter what. Just keep farming.

Midgame
Now you will have around 2 items and full Boots. This is the time when you should start looking to kill your enemy laner. If you have gotten a decent amount of farm and you haven't fed the enemy, CONGRATULATIONS! You have pretty much won lane. If you haven't got a lot of farm, then just keep farming. You will probably be stronger than your opponent by now as long as you got decent farm, and with your



If you see any of your teams other lanes struggling, you could go gank them. With your incredible burst and CC, there's a good chance to get a kill. Otherwise just keep on farming. You should keep asking for Blue Buff since you still need more Mana Reg than you have.
TL;DR
*Go for kills
*You still need Blue Buff

Lategame
In lategame, if you have farmed your

Your role in Teamfights is to:
1. Assassinate the enemy ADC or AP Mage.
2. CC as many people as possible
3. Protect your own ADC
4. Deal as much damage as you can
Remember that your main role is not tank, but AP Mage. This means you should not be in the front line of the battles, but try to stay back a bit, somewhere in the middle of your team.
Before teamfights, try to catch someone out of position with your



Sometimes you won't be very strong lategame, because of varius reasons. Maybe you couldn't farm in lane, or maybe you disconnected for a few mins only to come back to a fed lane opponent who killed you. In these cases the best thing you can do in teamfights is to protect your ADC and let him do the damage.
When your team isn't teamfighting, keep on farming. You can never get too much AP and your abilities will just keep on getting stronger, but the team comes first in Lategame.
TL;DR
*Teamfight and get kills
*Try to catch people out of position
*Help your team take objectives
*If you are weak lategame, focus on protecting your own ADC instead
*Don't waste your ult on a Tank
*If you have nothing else to do, farm some more
20/8 2014: Guide released! hoping for the best
24/8 2014: Removed all the unneccecary colors that were distracting people from the message and apparently were hurting peoples eyes. I also changed all item and champion names from text and image to a direct link to the database. (From


27/8 2014: Realized i had to press "Publish" again to actually update the guide. Whoops!
16/6 2016: Dusted off the old guide and brought it out of the archive. It's fully updated to the new Veigar, the new items, the new everything! (I also fixed some of the old typos. How embarrassing!)
7/7 2016: Fixed a few faulty uses of apostrophes, and also edited the name of the guide to highlight the type of guide this is (From "[S6] Veigar, the immovable burster." to "[Tank Veigar] Veigar, the immovable burster.".
This was as I said, my first guide on MobaFire and i would therefore really appreciate any advice i can get and if this guide helped you in any way, an upvote would really make my day. This was really fun and I will probably make more guides in the future (hopefully better looking ones :p). There are several people i need to thank for helping me make this guide.
Extra special thanks to Foxy Riven! He did everything he could to help me improve my coding. He deserves all the praise he can possibly get.
I need to thank JhoiJhoi for her guides at making guides and her amazing Line Dividers

I also need to thank xDanielWang for his beautiful Ahri guide from which i drew much of my inspiration regarding design of the guide.

Finally, I definitely need to thank my friends GranpaDrilldo & Lithiumfluorine for helping me with ideas and improvements for this guide (and also pointing out my gr8 spelling).
You must be logged in to comment. Please login or register.