This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Classic Yi
-
Assassin Yi
-
Yinspiration (You can hide - but you can't really run)
-
Transcended Yi
-
TankYi
-
Wuju Aid - Support Yi
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Udyr
Braum
Braum
Champion Build Guide
I like the customisability of this new system. So in this guide, I have tried essentially all the rune combinations on

IT's TIME TO WUJU

Guide colour and abbreviations
- Physical damage and attack damage (AD)
- Magic damage and ability power (AP)
- Healing (health regen) and health (HP)
- Mana regen and mana
- True damage and other special stats - Movement speed (MS), Cooldown reduction (CDR)
- Attack speed (AS)
- Armour (Ar) and Magic resist (MR)
- Critical chance and damage
- Crowd control (CC)
Master Yi - the ignored jungler =)). With the constant changes to the jungle and items, Master Yi finds it incredibly hard to find his way into picks and successful games. This guy has everything, everything that every other champion has, except crowd control, but you don't need that. Not much to say here other than that since he isn't much suited for top lane anymore, he gets to jungle more. Yi is finding it harder and harder to find his place on the rift, due to other assassin and fighter junglers, having crowd control and stealth, becoming more viable.
Let's look at some numbers here, (taken from league of legends fandom page - Master Yi and League of legends champion info - Master Yi.)

![]() |
| Double strike |
|
![]() |
| Alpha strike |
|
![]() |
| Meditate |
|
![]() |
| Wuju Style |
|
![]() |
| Highlander |
|

Yi certainly has a unique set of tools at his disposal, being harmful to both him and his opponents (more emphasis on the latter). Let's talk about his abilities.
Alpha Strike

This is Yi's prized possession. This can be used to finish off kills that are out of range for basic attacks, can be used to escape a chase or close a gap, can be used to access enemies over walls, without using

Alpha Strike can also be used to dodge skill shots, area of effect (AoE), Ultimates (R) and cancel abilities.

Meditate

This is a really fun trick on Yi that most people forget about its existence. Time and time again you get tower dived on for that last hit to finish you off, but little did they know that



Wuju Style
Not much to say for this as it simply increases your damage output and allows you to do some true damage. One thing to remember is to activate this after using (or towards the end of the last blink) Alpha Strike. An important point to take note of is that this ability's Passive and Active are sort of in an either or relationship. If

Highlander

This basically let's you do everything faster, grants you target access and gap closing speeds. Usually activated once the team fight has started while trying to flank to the backline to get to the carries of the enemy team.
As mentioned in Unique Skills, Yi's



Most of the time you would prefer






A pretty standard pick for any jungler in any format of the game on summoner's rift (possible exceptions to AURF). Smite is a very important tool which can allow you to secure objectives such as ![]() ![]() ![]() |
Another standard pick for most champions in league of legends in any role. It indeed makes a difference in that little distance you can cover at the right amount of time, which can make or break the game. You can use flash to avoid getting focused in a team fight, escape skill shots from crowd controlling abilities, as a gap closer to get your kill safely, steal an objective such as ![]() |
If you want to learn your timings and successfully secure the kills during ganks or by tower diving into a low-health enemy champion, then ![]() ![]() ![]() ![]() |
|
|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() While, ![]() ![]() |
![]() ![]() ![]() |
Works well with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
|
|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() While ![]() ![]() ![]() |
![]() ![]() ![]() |
While ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
|
|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
These three items are the basic items for most ![]() ![]() |
![]() ![]() ![]() |
These items are viable damage options when you are ahead, but ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
|
|
![]() |
![]() ![]() ![]() ![]() ![]() |
In addition to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Item purchases focused on maximising cooldown reduction stats for ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Item purchases focused on maximising cooldown reduction stats for ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Item purchases focused on increasing true damage to enemy champions, since ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() If you are playing support, and against enemy laners that can harrass through constant poke, then ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
A defensive focused build with elements of damage to survive and deal damage to targets. While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
A defensive focused build with elements of damage to survive and deal damage to targets. While ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
There is a slight change in the pathing since the experiences have changed.
- Level 1 > Start on the side your bottom lane duo is, for a faster clear at level 1.
- Level 2 > Go Straight to the buff on the other side, for some reason people think it is easy to steal buffs from Yi =)). P.s It actually is, if the enemy jungler knows how to deal with an Yi.
- Level 2 > Raptors on red buff side or Gromp on the blue buff side, if the rift scuttler has already been taken, else take the scuttler first at level 2... once you heal up from the scuttler crab, see if you can gank top or mid if they are pushed in, else go to gromp or raptors.
- If you are on the blue buff side then get the wolves and rift scuttler if available.
- If you are on the red buff side, then get the rift scuttler, if available, and if a lane closest to you is getting pushed in, pay it a visit and release some pressure.
At this point, you should have enough health to gank bot if you are closer to them or mid if you are on the baron side. Top laners usually want to farm, unless they are pinging for help or are being pushed in. Remember to press "Tab" frequently to see who you need to help to even out the creep counts for your team.
Try to force a gank even if there is no real chance of getting a kill. Try to push the pressure of the lane. But remember if you gank first, the enemy jungler might try to follow up. So always ward in enemy jungler exit points and stick around in the bushes after your gank in case the enemy jungler decides to follow up with a counter gank after you leave.
Anyone with a similar damage output and with crowd control is a threat to Yi. But there are several ways around them. Let's look at a few obvious rivals of Yi, on the Rift.
The damage dealers
Yi has a higher damage output than Jax on account for his damage scaling on Total AD instead of bonus AD. Jax's ![]() ![]() |
Xin is similar to Yi, where his damage output scales on AS, to get to the sweet third strike. At three strikes Xin deals bonus AD, heals himself and dishes out a knock-up using ![]() ![]() ![]() |
Yasuo's passive allows him to reach 100% critical chance with 2 items, whereas Yi needs 4 items. ![]() ![]() ![]() |
The Predators
A natural born predator of the rift, with one drawback... his gank is most effective at level 6 due to his ![]() ![]() |
The alien version of a predator, a fed ![]() ![]() |
As dangerous as an Kha'zix, this nightmarish fiend also has his own cc ![]() ![]() ![]() |
Dominated by AD, ![]() ![]() ![]() ![]() |
The Hunter becomes the hunted![]() ![]() ![]() To 1v1 these champs, you might have to switch up your build path and start with ![]() ![]() ![]() For ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() To deal with this clown it is recommended that you run ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Before going to your first buff (blue/red) place the control ward at the other buff, which you should go to straight after the getting the first buff. Once you have the blue and red buff, it will be difficult for Shaco to counter you in the jungle and this gives you an advantage as you can clear the ![]() |
The Brutal Offtanks
You will, more often than not, come across an off-tank ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The dragon lady of league brings a lot of tankyness and burst damage to the table, all at the same time! It's very difficult to 1 v 1 her after she's got the lead, which is easy to achieve while you are using a squishy jungler yourself. Her ganks are also more effective and can easily counter jungle to clear your camps before you do. The usual builds are with items such as ![]() ![]() ![]() |
Dealing with the bish with the iron fist is very tricky due to her ability to sustain due to her passive ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
One jungler that you do not want to see or deal with is ![]() ![]() ![]() ![]() ![]() ![]() |
Items, together with the new runes, enhance your build path due to the adaptability of the runes. So depending on the runes you can mix and match the item guidelines given in this guide for the specific build style.
Each game is and will be different from every other game you have played and will play, even if it is with the same group of people. What this means is sticking to just one build every game will not be an efficient way to optimize the current situation of the game. For instance, if you are behind for any reason (compared to the enemy jungler) and the enemy jungler is stacking lethality, you need to buy


On a happier note, if you are playing Yi and the game happens to run for a long period in which you can go full damage, then it would be an ideal build for Yi to do all the damage he needs to at that point. So let's look at the items by category and which best fits Yi in which specific scenario.
Itemization Menu
- 100% CritYIcal
- Core Items
- Jungle Items
- The mind is a weapon and so are these
- Resisting the Magic
- Tanks are like butter
- Healing on the job
- Rift running
- Suiting up with Armour
- Time to chill
![]() |
![]() |
Why so Critical?
YI deals a ton of damage and it is measured in damage per second (dps), the higher that is the more auto attacks you can force into a second. With that being said, The critical chance increases the chances of you dealing critical damage (doubling the damage from your auto attacks). With a 100% critical chance, you can deal double the damage at all times. |
What makes it so special with YI?
Critical chance synergies with YI, firstly because of dealing a ton of damage quickly and secondly because of the bonus damage that is provided with ![]() |
With the new



![]() |
![]() |
|
![]() ![]() |
|
![]() ![]() ![]() ![]() |
|
![]() ![]() |
![]() |
![]() |
|
| |||
|
|
![]() |
![]() |
|
![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
|
Not a common item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
The passive of transferring instant burst damage as damage over time allows you to stay alive against most one-shots while in fights. The 15% heal provides sustain against champions that can burst you down and also is not limited to just basic attacks which means that ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
|
In my opinion is a good item to get after jungling item ![]() ![]() ![]() ![]() ![]() |
|
Good item if you are in the mood to try the support or tanky Yi build. Other than that it isn't really as necessary on ![]() |
|
Good item if you are in the mood to try the support or tanky Yi build. Other than that it isn't really as necessary on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can also try use this item so your on-hit magic damage from items such as ![]() ![]() |
![]() |
![]() |
|
This item is usually preferred over it's counter part - ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
|
![]() ![]() |
|
![]() ![]() ![]() ![]() |
![]() |
![]() |
|
Usually used on ![]() |
|
Great item if the enemy team has at least two AP damage dealers (usually a mid-lane mage and the support). provides tenacity which is crucially important for a squishy champion such as Yi to escape the crowd controls quicker. Can be sold in late game after full-build (with boots), once you have life steal and enough damage. |
|
A suitable item if the enemy ADC is ahead and also if the jungler is an assassin or fighter who deals damage through basic attacks. This is very useful for Yi because you take a ton of poke damage while trying to close in on the enemy ADC for a kill and want to survive long enough to actually get to the ADC. It also helps increase your armour slightly protecting you from being one-shotted by assassins (mid-lane and/or jungler) in the early game. Goes well with ![]() ![]() ![]() |
It is mostly a safer option to buy the






![]() |
![]() |
|
In very rare cases it's a good item if the enemy jungler, ADC, and mid lane are champions that deal physical damage. Works best against ADCs to lower their attack speed and reduce the critical strike damage. Not a normal pick for Yi as a jungler, but a good item if you are trying the tanky Yi build or support Yi build shown. Not necessary if you are going against ADCs who are not stacking critical strike chance items (and are instead going for a lethality build), including ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() |
![]() |
![]() |
|
Not your usual master yi item, but it has its days of being picked, especially when you are far ahead of the enemy team or when you are planning to go on a tanky build, which means you have no damage or attack speed to instantly delete the enemy but the slow from the frozen mallet and ![]() ![]() |
|
Definitely not a recommended item but I thought I should mention it as being part of the "frozen" group. However if you are going the tanky build and stacking armor against an AD carry who relies on auto attacks for damage, then this item is great after ![]() |
|
If you are looking for some armor, you might want to consider buying ![]() ![]() |
N.B: The items and the purchase orders in this guide are merely a recommendation and a preferred item of my choice, which does not have to be followed right down to the dot. But you should rather use the information of when to pick what type of item so you to make your own decisions.
This is where we are going to be discussing all of the options that riot has laid out for us in terms of the runes. What can be selected for

Runes Menu
- Becoming a Legend
- Dominating the Jungle
- Unleash Destruction onto the Rift
- Tanking up for the Challenge
- Bringing out the Creativeness
|
|
Becoming a Legend
| ||||
| ||||
| ||||
|
|
|
Dominating the Jungle
| ||||
| ||||
| ||||
|
|
|
Unleashing Destruction onto the Rift
| |||
| |||
| |||
|
|
|
Tanking up for the Challenge
| |||
| |||
| |||
|
|
|
Bringing out the Creativeness
| |||
| |||
| |||
|
(reverse chronological order - latest changes first)
Changes |
Reason | |
|
| |
|
| |
| ||
|
| |
|
| |
| ||
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
- Braum the jungler - Braum - Lost in the Jungle?
- Rakan as a jungler - Dancing with the wolves - Rakan Style
- Bard jungler (work in progress) - Bard - Meeping the Jungle
- Filling the void in the jungle: Kai'sa - The terror from the void

You must be logged in to comment. Please login or register.