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Recommended Items
Runes: Conqueror Tankiness
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Cursed Touch (PASSIVE)
Amumu Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Excellent, lots of CC Speciality: Crowd Control Why Jungle Amumu? Amumu is a very fast clearer and a traditional jungler, excellent in all elos but especially lower ranks. He excels so much from his three forms of CC and high damage. A low-ish cooldown stun with two charges and an AOE stun as an ultimate makes for a great combo on a tanky champion. Plus, high AP scaling allows him to build AP items and find success as a damage dealer as well. |
Pros and Cons
Builds
Tank Amumu really can't go wrong build-wise. He's a strong character who it takes a lot of effort to do poorly with - or a lot of misplays. His tankiness is inherent from his passives and allows him to go all-in on squishies, spam CC, and get out alive. | Ability Power Amumu is INCREDIBLY fun. He is fully capable of one-shotting multiple people in a team fight by dashing in with his Q and stunning anyone around him. And if he doesn't instantly kill them, Stormsurge will do the rest of the work. And if that STILL doesn't work, the burn from Liandry's will. | AP x Tank sounds good in theory, and it can definitely work sometimes, but it takes the best parts of Amumu's build and makes them not nearly as useful. He doesn't get the one shot scaling from AP and the full resistances from Tank. But it can still be used if you're lacking in both a frontliner and ap damage. |
Skill Order
Q
Bandage Toss 3 / 8 / 10 / 12 / 13 W Despair 1 / 14 / 15 / 17 / 18 E Tantrum 2 / 4 / 5 / 7 / 9 R Curse of the Sad Mummy 6 / 11 / 16 |
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Ability Usage in Jungle
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Objectives
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DRAGON![]() ![]() ![]() |
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VOIDGRUBS![]() |
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RIFT HERALD![]() |
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VORACIOUS ATAKAHN![]() ![]() |
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RUINOUS ATAKHAN![]() |
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BARON NASHOR![]() |
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ELDER DRAKE![]() |
Clearing
OR
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The side you want to start on depends on if you want to solo clear or not. When starting red side, it is proper etiquette to start E and begin on ![]() ![]() |
If ![]() ![]() ![]() ![]() |
Feats of Strength
PLATED STEELCAPS Most of the time Amumu will be taking Plated Steelcaps for the passive, which reduces all incoming attacks by a small amount. It's a versatile ability to have, but there are some cases where ![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first blood, and first tower. For ![]() ![]() |
ARMORED ADVANCE Upgrading PS grants you ![]() ![]() ![]() ![]() |
Boots
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Plated Steelcaps > ARMOR Most of the time Amumu will be taking Plated Steelcaps for the passive, which reduces all incoming attacks by a small amount. It's a versatile ability to have, but there are some cases where ![]() Mercury's Treads > MAGIC RESISTANCE When going against an especially AP heavy enemy team, the passive for Plated Steelcaps doesn't mean as much as the magic resistance for Mercury's Treads. Take these boots instead when going against a shitton of magic damage. |
Summary
Patch Notes
10/17/2024: Guide Created.
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