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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Fizz
you only have two abilities that do damage in your kit and fiss can dodge one of them with his E, look to autoattack him when he goes to last hit but get ready to use your W to keep your distance, and your heal to keep you healthy
Xayah
Obvious Reasons
but seriously, Rakan synergizes well with every single ally in the game, as long as they are in range, you can use them to get in, get out, or get kills
Xayah
Obvious Reasons but seriously, Rakan synergizes well with every single ally in the game, as long as they are in range, you can use them to get in, get out, or get kills
Introduction
Rakan is multi use teamfight oriented AP carry. He thrives off of his strong early trades, and his ability to snowball pretty hard, as well as his talents in diving the back line and locking down picks. He is an extremely mobile, with high cc and above average scalings.
+ very strong early trades
+ strong self sustain
+ self peel
+ High scaling's
+ extremely mobile with multiple gap closers
+ versatile abilities
+ Strong team fight presence
+ Amazing objective control with

+ Game changing ultimate
+ can play from behind with high utility
+ impossible to gank
+ amazing roams and ganks, even with Pre 6 spells
Cons
- only two damaging abilities pre 6
- low damage scalings
- low early game wave clear
- nobody every wants to let you jump to them to escape danger T_T
- team mates will flame you (at first)


But wait there's more, unlike most passive shields that have require you to stay out of combat or keep on the move, Rakan's shield comes back on full effect the second it comes off cooldown, nothing like being in the middle of a Yasuo ult, with ignite ticking on you, only to get a 400 health shield in the middle of it, and at level 18 this passive comes in clutch much more often than you'd think. 2-3 times per teamfight.

Rakan's Q is

*update* This ability no scales to 60%% of your AP the base damage bringing it in line with other single target skill shots, while the heal stays the same 70% you get a lot more bang for your buck.
what's really amazing is that when it hits a champion, the heal you get is now 70% of your ability power, which is better then even soraka's heal, except Rakan's only costs mana, and it's on the same cooldown
at max rank with 40% cdr you can have this ability up 100% of the time, as soon as the heal goes off, the spell is off cooldown again, making it incredibly easy to spam with a very low mana cost, with 60 at all ranks. this is an incredibly cost efficient ability
in some situations it's ok to max

remember that if you touch an ally while with the heal around you, they are also healed too, but better yet, it consumes the heal instantly, which can be the difference between life and death.

Rakan's W is

this ability scales to a *update* wonderful and whopping 70% AP and can hit multiple enemies. thats, a lot of damage.

with this ability you become a missle, the dash speed is incredible for it's range, you will be able to close a gap faster than your enemy can even react, and the knockup area is large enough to ensure most enemies can't walk out of it, guaranteeing a hit.
Max it first, with the 20% extra scaling your lvl 2 all in becomes spectacular.

Rakan's E is

This ability is amazing, you get two medium range dashes, while applying shields to your ally's, you can even shield the same ally twice making 2v2's unfair
you can use this ability to jump over walls, dodge skill shots or even to jump out of unfavorable situations
all while scaling to 80% of your ability power.. that's right, if you thought a 500 health shield passive was great. wait until you give your ally two 500 health shields, or one 1000, health shield.
keep in mind though it only reapplies the shield so if you're shielding the same ally twice wait until the first shield runs out or you basically wasted it.
This ability though is useless if no ally champions are around, so Rakan naturally will have a much better chance of survival if his team mates are around, if you're alone, in a 1v1 you cut yourself down to 2-3 abilities, depending on if your ult is up, that being said, being able to 1v1 someone with only two abilities says a lot about how strong Rakan can be.
Max this last, Ap Rakan basically only uses this for it's incredible mobility



remember this ability is a also a charm so you can use that to pull enemies into your allies traps, stuns or skill shots, or even peel them away from your allies if need be.
Like all ultimates put a point in this whenever available

After many games and much trial and tribulation testing different builds, I finally settled on the










While the vision options are pretty good, I prefer




While most mages run the secondary


The


I started running

After thougths, While the sorecery tree can provide decent poke, your only skill shot stops on the first minion so you wont be able to proc, comet




you gain, tons of free gold worth of lane pressure, lethality, damage and survivability that not only pushes your early game snowball but scales very well into the late game teamfights as well.

This is the normal starting item you should get , as it provides decent well rounded stats for starting the game, including a little health for survivability and some good mana regen to stay in lane a bit longer




you're going to want to start with a few of these to heal back any undesirable damage you take, while you still have


Starting boots is another viable option if you're against skill shot opponents




The

This item is incredibly important, to close gaps, it allows you to not have to rely on your


These boots ad free damage in the form of magic penetration which against tanks or non tanks alike is a pretty big spike to your damage, and a great way to keep your damage consistent into the late game.

The


Liandries is an amzing item on you vs tanks. when the enemies start health stacking or MR stacking this item allows you to plow right through their defenses while whittling down their health bar, your cooldowns by now will be up so often you can constantly proc the passive, while additionally the base stats this item gives provides you more AP and even more health.

Your final big ticket AP item is going to be the deathcap, because your AP is on the lower side, the 120 AP from this item and the 35% passive AP boost is going to get you to a level where you can deal consistent damage in fights, if you don't grab this your damage is going to fall off. the only reason you shouldn't grab this is if you're really behind and you had to transition into a tankier build
Final Item needs to be a defensive item
Building Rakan as a glass cannon doesn't work, trust me I've tried..and tried..and tried...you jump in to deal damage and while you deal damage, you die, way too fast.
after a lot of testing I figured out the best thing to do, is to build your final item as a defensive item

Congrats you've gotten fed and made it to your full build and are deciding your final item
if you've noticed yourself taking a bunch of physical damage when you've died, up until now, then you're going to want to run the



On the other hand if you've noticed yourself taking more magic damage then



I don't prefer this item as much as the other two, in most situations, I will try not to get this item, but if you find yourself constantly getting deleted by the rouge

Less Viable options

Many other Rakan builds suggest buying


The



While an autoattack is part of your basic combo lich bane only makes sense, but your base AD is too low to make great use of the passive, the bonus Mana doesn't go very far on you since you don't use a lot to begin with, and you have so many dashes you wont even noticed the 7% movement speed, while this will give your combo a little more punch, you wont use most of the stats, instead you can buy the early sheen and turn it into


Laning Phase

in the early game the first thing you do is focus on hitting level 2 first, this requires killing 7 minions, and your main goal is to do this before your enemy, meaning you want to chase them away from their own. In this crucial time don't underestimate your Auto attack range, while you are technically melee, your AA's actually have decent range, allowing you to out range all true melee mid laners



Now the reason we took



Level two, level two is really good on Rakan, you now have




level 4 is when you put your first point into


As Rakan with your poor early game wave clear though, you should be looking to stay in lane Pre 6 to avoid missing too much farm as you will probably be getting pushed in
level 6 you can now start looking to roam, and playing with your team which is where your advantage lies. push your lane and roam for to make a play, with your incredible utility, if you are in the fight, you're going to get something out of it
mid game, is generally the same, you're a very teamfight oriented champion with the ability to wombo with yourself, push your lane with your protobelt then look for a fight
Teamfighting and late game
As AP Rakan you should be looking to start fights, you can literally start the fight off of any champion because of your mobility, whether you jump into the front line or immediately penetrate the back line, but either way as a mid laners focus should always be, is to lock down and kill the strongest carry on their team, usually the ADC, seek them out during fights, and delete them with your combo. in unfavorable teamfights hang close to your carry, and peel for them, your kit has a lot of peel, you can shield them twice and keep enemies off of them.

* your shield comes off cooldown faster if you use your abilities, or attacks, try to force trades, to keep your passive up more often, as the shield becomes ridiculous late game
*try to all in combo when your passive is up otherwise your opponent will probably whither it down before you get to take advantage of it
* you can bait with your shield, if you're low health but your shield is coming back in 4 seconds (EX)...this is the perfect time to let yasuo land


*remember you can use Gleaming Quill on epic monsters as well, while roaming be sure to tag the dragon or baron over the wall to gain some free health for your roam, or even if you've pushed your wave it, walk to the dragon pit, and get some free health from the friendly fellow
*

*if you need to be healed instantly make sure you're next to a team mate not only will it heal you and your ally, but it will also be up faster as at 40% CDR the delay it takes to heal is longer than the cooldown


*because of the low cooldown, with 20% CDR you can solo any dragon at 30-40% you can two man a baron even at 20 minutes, get your jungle to help you two man baron if the opportunity arises, you can and will be able to do it, assuming your jungler or even top laner can pump out even a reasonable amount of damage

*you can jump over walls with this ability allowing for an easy escape or sneaky initiation or even to chase a slippery enemy
*you can issue an attack command directly after the dash causing Rakan to move before the knockup animation has finished, use this to sneak in an extra Autoattack

*This is a great counter ability to avoid CC when you know you're about get cc'd, dash out of range of the enemy so if you are cc'd they cant follow up, or to even counter cc
EX..when


*you can scout into unfriendly territory such as an unwarded dragon pit have an ally stand behind the pit, jump into the pit with




*you can solo Ryft Herald with your two abilities, whenever the eye on it's back appears use

*if running away from an enemy cast


* Try to use



* when shielding an ally twice, remember to wait until the first shield pops before shielding them again, other wise you waste the first shield, use this during dives to shield your ally from the damage of up to 3 tower shots
*because casting it twice is free always try to cast it twice, even if it accomplishes nothing, it makes you hard to track by your enemies,
* remember to bait out abilities using


* your ultimate provides amazing self peel, you can avoid the burst of almost all big ticket assasins by pressing R, they will jump at you and immediately become charmed, allowing you to counter play, or escape
EX.. When


* you can use the MS boost this ability provides to catch that enemy who's just out of reach
*

*you can also use the MS boost to run away at incredible speeds if you know you're about to be attacked, you can run away while they are still sitting still charmed
if melee

if ranged


Basic Combo (Level two)



With protobelt ( in range)



It's important to kite back before using protbelt to avoid clipping through your enemy and missing all of the protobelt rockets
if an ally is near start your combo with

by comboing



Combo with ultimate
counter striking



(start with

normal initiation



(end with

Farming combo


remember to use ignite and protobelt during your combos to increase your max combo damage
will surprise enemies every time with how much burst you can actually do, and in 4 seconds when your abilities are off cooldown.. when you do it all again.
-Prenora
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