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Recommended Items
Runes: BEST OVERALL
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Threats & Synergies
Olaf
Just ban him until Riot decides to nerf him
Yuumi
Gives you everything you need
Heals, speed, shield...
Yuumi
Gives you everything you need Heals, speed, shield...
Champion Build Guide
Also I make educational videos and guides on the New Volibear on my YouTube channel also called Valhir. It's a small channel so any support is welcome https://www.youtube.com/channel/UC6OjXOnY7t-fz0DayVRU_-g?view_as=subscriber.
Now lets get on with the guide:

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Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
Volibear gains 5% bonus attack speed per stack, up to 25% bonus attack speed.
Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11−60 (+40% of ability power) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets (depending on level).

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Volibear drops on all fours, becoming ghosted and gaining 15 / 20 / 25 / 30 / 35% bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions.
While active, Volibear's next basic attack within the duration pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+1.2 per bonus attack damage) bonus physical damage, and stuns the target for 1 second.
If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset.
Thundering Smash resets Volibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers.

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Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+1.0 per attack damage) (+6% of his bonus health) physical damage, applying on-hit effects, and Wounding them for 8 seconds.
If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 / 35 / 50 / 65 / 80 (+8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against minions.
Frenzied Maul also benefits from life steal.
Target Range: 325 (Standard range) / 350 (Enhanced Range)

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Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for 15% of his maximum health (+80% of ability power) for 3 seconds.
The lightning bolt deals 80 / 110 / 140 / 170 / 200 (+80% of ability power) (+0.11 / 0.12 / 0.13 / 0.14 / 0.15% of target's maximum health) magic damage to all enemies struck, capped against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area.
Effect Radius: 325 (Damage Radius) / 425 (Shield granting radius)

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Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If Thundering Smash is active when Stormbringer is cast, its duration is refreshed.
Volibear becomes ghosted and gains 200 / 400 / 600 bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 25% increased size.
Volibear impacts after a 1 second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 300 / 500 / 700 (+2.5 per bonus attack damage) (+125% of ability power) physical damage.
Volibear also disables enemy turrets in an area for 3 / 4 / 5 seconds, dealing them the same physical damage.
Stormbringer will cast at max range if cast beyond that.
Effect Radius: 300 (Damage Radius) / 500 (Slow Radius) / 700 (Turret damage and disable radius)
For example if you have a laner that has easy to land cc like Pantheon.
In this video I go over every viable path and how to do it optimally:

After hitting lvl 6 the fun starts. Now you are able to get to the enemy laners that are pushed under the tower and dive them. Volibears R

Here are some angles you can ult from:
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1.The enemy jungler isnt a better duelits than you.
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2.The enemy jungler is on the other side of the map.
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3.The enemy jungler is overextending with low HP.
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4.You have mid + bot/top priority.

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Towers
Dragons
Rift Herald
Here is an example of a good early game:

In this part of the game you are looking to pick fight and put the enemy team further behind.
Taking Dragons at this part of the game and working up to the Dragon Soul is your number one priority.
Also taking Baron is extremely important because it helps you close out the game.
If ahead you should group with your team and try to take objectives and if possible tower dive with your R

If behind you should try to make picks on overextended enemies and farm up. Don't force risky plays and be willing to give up 1-2 Dragons.
One thing to get when playing from behind is the Rift Herald because most players overlook it and don't even bother with it. Getting the Rift Herald and using it on tower plates can get you lots of gold that will be good step in getting you back in to the game.
Doing so means you are gonna have to take objective such as:

Final Dragon for the Soul

This objective will help you close out the game fast and deny the risk of the enemy ADC scaling and being able to kill you without you even being able to reach them.
If you are playing from behind you should usually try your best to peel for your damage dealer such as an ADC or a Mage. Soak up as much damage and CC as possible for them and let them do the rest.
Here is an example of a game going late (past the 30min mark):



















































Here are some item synergies you maybe didn't know:









This rune also pears good with
















The video was made on the PBE server so the updated version will come soon.
Update:
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