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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
I have covered a build for one of the best carries in the game (please visit my


It is, by default, a support star that will enable your team's carry to play even better. She has amazing abilities, a great potential and is really fun to play, which should be most important for you!
You have to be aware that playing as a support means that you will not be the vanguard of your team and you will not be in the center of attention. What is more, you will possibly be the most underappreciated player in your team. But, at the same time, you are the sole core of your team and without you their chances of wining are really slim. You have to react quickly, make wise decisions, set up kills for your teammates and protect your allies at all costs.
You, my dear Summoner, are the support of your team.






spacePros / Cons
Pros
+ decent healing potential + very good at early game harrassment + stunning bubble able to keep even all enemy team + very good initiator + extremely fun to play + very mobile even without ![]() |
sp |
sp |
Cons
- late game more utility than threat - really slow ultimate - kinda squishy <br> <br> <br> |
Masteries
I have decided that the best option for Nami would be 1-8-21. I intend to explain this decision in a nutshell below:
From the Offense tree I take one point in


The Defense tree offers some masteries that could be useful. My main goal was to take points in armor. It is mostly necessary because you are not much of a use to your ally dead. And you need survivability. But to take points in this, you need to spend some earlier - from the first available masteries I believe that health regeneration from





You should be, certainly, most interested in the Utility tree. Grab three points for mobility in











Utility tree masteries that we don't need
I don't take points in







Alternative set of masteries
My fellow League of Legends Summoner, Arivald, suggested a slightly modified version of masteries choice.
He suggests 5 - 0 -25. Why?
Offense tree: one point in













I have to admit, that although we disagree on some topics, there are some strong points behind this set up. Therefore I decided to put it here, should you question my masteries' choice and look for an alternative. After all, you always have to sacrifice something to get something else; we can't have them all, can we now?
Runes
Greater Quintessence of Gold: As I mentioned in the chapter above, you shall not kill. You will assist, but since the most profitable ways of income are out of your reach, you need to replace kills with other sources of money.
Greater Mark of Armor: As a support, you will most probably fight on a bottom lane along an AD carry. And so will the opposing team. In order not to be smashed into ground by an enemy carry, you need more armor to withstand his harrassment.
Greater Glyph of Mana Regeneration: To cast spells you need mana. And if you will encounter a tough lane against yourself, you will need some healthy bunch of mana regeneration.
Greater Seal of Armor: The most valid danger to you during early game will be the enemy AD carry. Stacking armor will diminish his DPS greatly.
Any alternatives?
I started playing

EDIT: I have taken morrkevi's comment into consideration and needless to say, he was right about thing for sure. My previous build granted





Other viable options:




Personally, I wouldn't advise any other Summoner Spells.





In short, you need to level your skills in such order:
1st priority – R
Tidal Wave
2nd priority – W
Ebb and Flow
3rd priority – E
Tidecaller's Blessing
4th priority – Q
Aqua Prison
It is only natural to max your ultimate as soon as it is possible. It is, as always, your most powerful skill.
Ebb and Flow is the most useful of your skills, allowing you to heal and harrass - without this ability your usefulness would be severely limited.
Since you are laning with an AD carry, you need to do all it takes to heal him and help him deal enormous damage. Maxing
Tidecaller's Blessing is important in the latter. Not only will your buff increase his damage (adding some magic damage that will completely ignore enemy armor), autoattacks will also slow the enemy - do I really need to tell you how important is that?
Aqua Prison is extremely useful, but since the stun lasts exactly the same amount of time on all levels there is no real point in maxing it earlier.
1st priority – R

2nd priority – W

3rd priority – E

4th priority – Q

Explanation
It is only natural to max your ultimate as soon as it is possible. It is, as always, your most powerful skill.

Since you are laning with an AD carry, you need to do all it takes to heal him and help him deal enormous damage. Maxing


Items
Item Sequence

Ionian Boots of Lucidity
900

Runic Bulwark
2950

Timeworn Talisman of Ascension
2200

Zeke's Harbinger
2250

Timeworn Frost Queen's Claim
2200
Core items
- Philosopher's stone: This item grants you some decent mana regeneration, health regeneration and a regular gold income. Basic item that, if need be, can be upgraded into
Shurelya's Battlesong.
- Sight ward: As a support, along with protecting your teammates, your main goal is to ward. Ward a lot and ward hard. More on this subject later.
- kage's lucky pick: This item is another one granting you even more gold. In addition, it presents you with a small boost to your Ability Power, hence your skills work a bit better. It can be upgraded into
Shard of True Ice.
-
: In my oppinion these boots are supposedly best for a support. Basic Tier 2 movement bonus and some Cooldown Reduction seem pretty good on a support character.
Additional items
-
: This item can be build up from the Philosopher's Stone. Some additional hit points, 10% Cooldown Reduction and an active that will allow you and your teammates chase the enemy.
- Zeke's herald: This item is a very good supporting item for your AD carry, so you might consider switching the purchase order a bit.
-
: This item is another one granting you gold. What is great about it is that you build your Kage's Lucky Pick into it and you do not lose your gold income from this item! The boost to your AP is also slightly increased, but more importantly, you get aura that quickens your allies mana regeneration. And it's active, casted on a melee dps, can effectively slow down fleeing enemies.
-
: Four times out of five you will not even complete this item. Although if you have all those gold generating items, runes and masteries, and also grabbed a couple of assists, you may be able to buy it between spamming Sight Wards. Some armor, hit points and magic resistance (also availible in area of effect form, to affect your teammates) is always nice. Plus, it can be upgraded into
Runic Bulwark, a bit more powerful version.
EDIT: Meiyjhe has pointed out to me that I forgot to include the new items. He (or she, as a matter of fact) had a valid point. I have absolutely forgotten about the new upgrade to


EDIT 2: Following morrkevi's suggestions I have renamed sections of this chapter. Now it is divided into "Core" and "Additional" parts. I sincerely hope this will work better.
As I have stated a bit earlier, your secondary, yet not less important, role is to ward the map. Certainly, in an responsible team every single member should carry at least one ward. But you cannot always count on this, so you need to double your efforts. With every recall to base pick at least a couple of wards. Recall possibly soon after your wards go dark.
Obviously, in the early game phase you do not need to roam around the map spamming wards. For one thing, you won't be able to afford it, for the other, you will lack the required experience. So in the beginning you need to worry mostly about your own vicinity.
However, as soon as you enter the mid-game phase, your area of warding grows. A map below, presented by JhoiJhoi, shows the most valid warding spots.
<br>
The blue markers show areas vital in protecting your own lane.
The red markers are one of the most important spots that help you protect the
Dragon and
Baron Nashor.
Yellow markers show spots that allows keeping your jungler safe, while orange ones are useful when attempting to counter-jungle.
Remember that you can always use
Vision Wards if you want to detect an opponent's wards. Then you can destroy their wards and limit their vision. But there is another option - you can always buy an
Oracle's Elixir that will last until you die. It allows you to detect stealth units just like
Vision Wards (so e.g.
Twitch,
Evelynn and
Akali beware) and your opponent's wards. It's worth remembering that destroying a ward is worth ca. a killed minion.
Of course, the amount of places to ward is much, much greater. For more details, I recommend Panglot's Warding helper - More than your eyes can see. It covers virtually all aspects of warding and it's a mandatory read for you if you consider playing as a support.
EDIT: Meiyjhe has pointed out that I didn't mention about using the new warding item
Sightstone.
Correction: My assumptions have been proved wrong. Somehow I failed to recognize there is also
Ruby Sightstone availible in the shop now. By the calculations provided by Meiyjhe it proves to be a really good investment of your gold. So when while recalling to base you happen to have 1300 gold, I sincerely advise to buy
Ruby Sightstone. But that doesn't mean it's not a good idea to buy additional wards (especially
Vision Wards).
Obviously, in the early game phase you do not need to roam around the map spamming wards. For one thing, you won't be able to afford it, for the other, you will lack the required experience. So in the beginning you need to worry mostly about your own vicinity.
However, as soon as you enter the mid-game phase, your area of warding grows. A map below, presented by JhoiJhoi, shows the most valid warding spots.
<br>

The blue markers show areas vital in protecting your own lane.
The red markers are one of the most important spots that help you protect the


Yellow markers show spots that allows keeping your jungler safe, while orange ones are useful when attempting to counter-jungle.
Remember that you can always use






Even more places to ward!
Of course, the amount of places to ward is much, much greater. For more details, I recommend Panglot's Warding helper - More than your eyes can see. It covers virtually all aspects of warding and it's a mandatory read for you if you consider playing as a support.
EDIT: Meiyjhe has pointed out that I didn't mention about using the new warding item

Correction: My assumptions have been proved wrong. Somehow I failed to recognize there is also



Early-game
Start with



In the similar fashion, if you attack the enemy, the spell will bounce off of him towards your or your ally - it is vital to stay in range if you want their support to be hurt, too.
Remember to make good use of


Bear in mind to ward the

Oh, if you happen to recall and have enough gold for an item, but you are out of wards, always put the Sight Wards as your priority. Always.
Mid-game
If everything went well, you will now have two gold generating items ( Philosopher's Stone and Kage's Lucky Pick), and perhaps

Your role has switched now, making your playthrough a bit harder. Still, protecting your AD carry is of a grave importance, but now you also have to watch out for your AP carry and others. Now you should try to use

Do not be affraid to use











Ward strategic places, like jungle entrances,



Late-game
This part is not much different from the mid-game phase, with the difference that now you will rarely keep to your original lane. You will be required wherever your teammates will be. You will take part in teamfights, while doing

Keep warding all the key locations (map awareness is a power that is too often belittled). Keep protecting your teammates and keep trying to disable most dangerous enemies (again, this will most often mean their AD and AP carries and, on occasion, junglers). Make good use of all your arsenal - heal, stun, slow down, buff...
As your role suggests - you have to support your team in their efforts to kill and not be killed.
I am enclosing a screenshot of my recent ranked games with Nami to prove that I have some background behind what I preach in this guide.

All this because I decided to spend 6300 IP on a new champion just to "test her out". This testing ended in my love for this character. She is easy to play, really fun to play and really useful. :) I have no problems to play with her, because on ranked games people often are relieved that someone wants to play as a support. :) And her versatility is really astonishing - you would be surprised how easy it is to steal a kill from an ally (although do your best not to do this and kill ONLY when you are sure nobody else can).
I hereby encourage her to test her out during oncoming free champions rotation and buy her. You will not regret it!
Oh, I almost forgot - I would like to express my gratitude towards Jhoijhoi, who created the Making a Guide, which was really helpful in creating my both guides here on Mobafire.
And another "thank you" goes to Panglot for his Warding helper - More than your eyes can see. It really taught me the meaning of warding and now I have the required know-how.
Please rate this guide and comment - all constructive criticism is welcome, I will try to update this guide as often as possible and reply to all comments!
Thank you, and till we meet on the battlefield, Summoner!

All this because I decided to spend 6300 IP on a new champion just to "test her out". This testing ended in my love for this character. She is easy to play, really fun to play and really useful. :) I have no problems to play with her, because on ranked games people often are relieved that someone wants to play as a support. :) And her versatility is really astonishing - you would be surprised how easy it is to steal a kill from an ally (although do your best not to do this and kill ONLY when you are sure nobody else can).
I hereby encourage her to test her out during oncoming free champions rotation and buy her. You will not regret it!
Oh, I almost forgot - I would like to express my gratitude towards Jhoijhoi, who created the Making a Guide, which was really helpful in creating my both guides here on Mobafire.
And another "thank you" goes to Panglot for his Warding helper - More than your eyes can see. It really taught me the meaning of warding and now I have the required know-how.
Please rate this guide and comment - all constructive criticism is welcome, I will try to update this guide as often as possible and reply to all comments!
Thank you, and till we meet on the battlefield, Summoner!
17.12.2012
- Added a note in the Warding section about the new item
Sightstone;
- Added a note about new items (namely
Runic Bulwark) in the Items section;
- Added a few items that might, evetually, be bought during a longer game with more income in the Items section;
- Corrected a bug in the masteries section;
- Added an alternative set of masteries;
- Added a few words about
Oracle's Elixir in the Warding section;
- Changed my rune settings in accordance with morrkevi's suggestions;
- Renamed sections in the Items chapter, no longer dividing them into more and less important or vital;
- Reconsidered the new warding items in the warding section;
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