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Runes:
Resolve
Domination
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

This is a new

Also thanks so much for viewing this guide as we are almost at 45 views!
Hey, my name is MrLazyDude, I am a thresh main on the OCE server (feel free to add). I have played this beast for a long time, and from the time Riot released mastery points I have reached about rank 150-ish on the mastery points leader boards for OCE - https://www.masterypoints.com/highscores/champion/thresh/8/oce
Thresh was one of the first champions I felt that had a lot of control at bot lane and in the whole game it self, and is a fun champion to play and master!
Thresh was one of the first champions I felt that had a lot of control at bot lane and in the whole game it self, and is a fun champion to play and master!







Pros:
Continuously scaling armor and AP through passive.
Good chase potential
Lots of cc and very good cc with slows, displacements, knock ups.
Good escape ability -
Dark Passage
Low ban rate
Long ranged hook
Death Sentence cd reduced if landed
Easily to pick out targets
Lots of cd from cd scaling runes
Quite tanky
lots of peel
New runes reforged gives him good stats!
Also he is THE THRESH PRINCE OF BEL-AIR!!!
Cons:
Not much burst or damage.
No dashes.
Death Sentence can be hard to land against champs with lots of mobility.
If you miss
Death Sentence that leaves you to not having a cd reduction on
Death Sentence, which can be hard to then make a play, also the CD on
Death Sentence will be long, thereofore if the opponents have burst it will be trouble.
Continuously scaling armor and AP through passive.
Good chase potential
Lots of cc and very good cc with slows, displacements, knock ups.
Good escape ability -

Low ban rate
Long ranged hook

Easily to pick out targets
Lots of cd from cd scaling runes
Quite tanky
lots of peel
New runes reforged gives him good stats!
Also he is THE THRESH PRINCE OF BEL-AIR!!!
Cons:
Not much burst or damage.
No dashes.

If you miss



Oh gosh, new runes reforged thing, but here are the runes they are probs the best you can get for
Thresh

Resolve:
Aftershock vs
Grasp of the Undying vs
Guardian
Aftershock is better as it is most similar to the old
Courage of the Colossus
, but as it gives you a
Leona W effect that makes you more tanky and do dmg when you immobilize them it is better than the heal of
Grasp of the Undying or one of the
Guardian effect that
Thresh can't proc as he cant cast a spell on someone.
Font of Life vs
Demolish vs
Unflinching
The heal from
Font of Life is better than a charged AA for tower dmg or for slow resistance and tendency from
Unflinching, as you can only proc
Unflinching when you use a summoner spell like
Flash. And there is a less chance you would need to have slow resistance or tendency as you are
Flashing to make a play or to
Flashing over a wall, so
Flashing to escape in lane straight wards wouldn't happen as much. And when you do flash in lane you probably don't need the stats as you usually just flash to under tower then your safe.
Conditioning vs mirror shiell vs
Iron Skin
Conditioning gives you a permanent stat after 10 mins which is better than, having increased armor when you heal even if its a consumable, as
Thresh's kit does not have much heals, and the armor is temporarily unlike armor and mr from
Conditioning which also gives mr resists and armor resist. Also mirror shiell doesn't give permanent stats too so go
Conditioning over them all.
second wind size=60]
Second Wind vs
Revitalize vs
Overgrowth
Second Wind's sustain is better than the heal and shield buff from
Revitalize as
Thresh doesn't have any heals but has a shield that is more of a escape ability. Also
Overgrowth isn't as good as the sustain as the permanent health you get isn't really needed as
Thresh is more of engage and won't need the bonus hp to go to their front line and do dmg as he is just more of a engager, however the bonus permanent hp might help him survive if he does get caught which could be swapped for
Second Wind but I think that
Second Wind is better.

















The heal from














second wind size=60]











I wont go over all the runes vs the selected runes, as you can only pick 2 out of 9 of the options in this area.
Go





These runes might be changed in the future, as it is only pre season and who knows if riot is going to change, remove , nerf, or buff any runes.














Don't start anything until you know what you are going to do,
Death Sentence for invade, if someone is already caught go
Dark Passage or passive laning go
Flay. However, you can still go
Death Sentence for laning and
Flay for invading, but usually the typical start is
Flay.














Things to know -
Cool down - 20, 18, 16, 14, 12 and reduced by 3 seconds if landed.

Mana cost - 80
Magic Damage - 80, 120, 160, 200, 240 and scales 50% AP (very op AP if you ever try)
Stun and pull time from hook - 1.5 seconds and less than that if he decided to use {[death leap]] before the timer of the stun and pull ends.


The only catch is that





Things to know:
Minion will not aggro you if you place a lantern on you and walk next to them without hitting them.
Shield straight - 60, 100, 140, 180, 220 and goes up due to amount of souls collected, 1 more stats for every 1 soul collected.
Cooldown - 22, 20.5, 19, 17.5, 16
If you throw your lantern to souls it will collect it.
Range - 1500 units.
Rick click to use the lantern (allies).
If the enemy places a control ward, ward (that can be seen due to under tower), oracle lens etc.) on the lantern your ally cannot rick-click the lantern.
Also a champion can block the lantern so your allies cant rick-click it.







Passive - When


Things to know :
Bonus Magic damage - 80, 110, 140, 170 and scales a whopping 200% ad. Bonus magic damage is gotten from collected souls
Magic Damage - 65, 95, 125, 155, 185 and scales 40% AP
Slow - 20, 25, 30, 35, 40
Cooldown - 9 seconds


Things to know:
Magic damage - 250, 400, 550
Cost - 100 Mana
Effect radius - 450
Cooldown - 140, 120, 100 seconds.



Innate: Enemies that die near






Champions and large enemies like barons, dragons, rift heralds and big monsters will drop 1 soul


Things to know:
When killing

However when killing


relid shield Best gold starting item for
Thresh, as it works towards the bonus out of combat shield when reached 650 gold earned from relic shield. Also the sustain in lane and gold every 10 seconds you get along with the health stat is very good.
Ancient Coin is the second best option as starting gold item for
Thresh, it drops gold as a RNG when a minion dies, it usually gives more gold than relic. This item fills
Thresh massive mana usage with the mana it gives back. It can also be used to used to catch enemies and look for a play with the finishing item.
Health Potion - No explanation really needed, you can't really get anything to start off with after you buy ur gold items, it gives good sustain and 3 of this at the start helps with trading with the enemy adc.





targon's brace is the upgraded item of
Relic Shield, no explanation really needed, you should get this as you are working towards face of the mountain, but you don't want to rush face of the mountain till later.
Working towards your upgraded boots, and faster to go places. No explanation really needed, it's just a good item to get early too.
Sightstone is a very important item to get as it gives you 4 wards put down (max 3 active wards). Thus, it gives you vision. So it helps you avoid ganks, know where enemies are, also allows you to get
Sweeping Lens, to clear vision too as you won't need the 4th slot to be a ward. You reset with 4 wards when you go back to base.
This item helps with roaming, going places too with increased MS, warding safer so you can run away if spotted, also MS works well with
Thresh.
Sweeping lens helps you clear vision as you should already have your
Sightstone, or if you don't, you can get this as it has a cd for it to be ready to use. So when the cd is done you can get your
Sightstone. Get this at level 6ish.









face of the mountain This item is the upgraded item of
Relic Shield or/and targon's brace. It gives
Thresh a nice shield for his team and the stats are good. This is a must item if you are going for
Relic Shield build.
Locket is also a must, it gives your team a massive shield as well as giving you some really good defensive stats for a good price. So you should have 2 good cheap items that give shields and lots of stats already.
Ruby sightstone is the upgraded version of sightstone, you don't have to get it in this order, but remember to upgrade it when you are full build or before as it gives you bonus hp.
Redemption is a really broken item, especially for its price and healing.As
Thresh lacks healing, also
Redemption is a great item to heal your teammates. It can be used during a teamfight, before one, before the enemies burst you or your team, use it while they do they are bursting you, timing it to counter a burst, healing your team in general etc. You can aslo use this while you are dead, but if you purchase while you are dead you can't use it until the cd is of, first cd is your death timer if you have bought it when you are dead. However if you had it while you are alive then died, you can use it while your dead if its not on cd.
Knight's Vow can be bought before any of the core items, it is a ardent censer of non based healing or shielding champs. Except for the fact it doesn't boost shielding. It is a very good peeling item., it can be used on any carry, preferably on your adc unless someone else already put on on your adc, however you the sup should be the one using knights vow on the adc and the jg should pout it on another role. as you should be with your adc.

























eye of the equinox This is very situational, I rarely or probably have never gone this on thresh. The only good thing is the gold passive, and how it contains





























On level 2,
Thresh is unbeatable, you should go for
Death Sentence and
Flay. When you got these 2 abilites, you should look for a invade, easy invade enemy champions include,
Miss Fortune,
Bard, [[soraka] and squishes that can't dmg you back and really less mobility champs. So just go all in level 2!!!
Even if its for a trade its worth. To prep for the all in, poke down your target, then look for a opening, you can go for a
Death Sentence --> death leap or walk up
Flay -->
Death Sentence --> death leap if needed to death leap. Use flash to engage if necessary.





Even if its for a trade its worth. To prep for the all in, poke down your target, then look for a opening, you can go for a



Play safe when abilities r on cd and enemy jg is bot side. Always look for opening to engage, as your hook is the best engage ever. Play aggro if you are confident and have bot side warded and adc wants to do, dont play aggro while your adc is playing passive. When you are playing aggro poke, trade and the fight if you know you can win.
Playing passive or safe, you just need to farm up using relic and keep warding.
When you have mobility boots look for roams, and keep wards, you can deeps ward if you dont know ehere enemiy jg is with moblitity boots coz of the speed boost, however it is still risky, as it wont just be a chase, their bot lane could flank you, or their jg can jump to you or dash etc. However if you know their jungle is top, deep wards in their jg is safer, but leaves the enemy botlane to flank, so if you wanna be really safe, ward when bot is recalled and jg is top side.
Also sometimes, using
Death Sentence first isn't the best option,
Flay can be equally good.
Playing passive or safe, you just need to farm up using relic and keep warding.
When you have mobility boots look for roams, and keep wards, you can deeps ward if you dont know ehere enemiy jg is with moblitity boots coz of the speed boost, however it is still risky, as it wont just be a chase, their bot lane could flank you, or their jg can jump to you or dash etc. However if you know their jungle is top, deep wards in their jg is safer, but leaves the enemy botlane to flank, so if you wanna be really safe, ward when bot is recalled and jg is top side.
Also sometimes, using


Going
Thresh allows you to invade with the nightmare of invading,
Death Sentence. To invade this is the paths you should take then hook a enemy within range for a free kill! However if they are bundled up you can go for
Flay if they r close to your team. Like play by Biofrost, it wasn't a invade it was a counter invade. However the concept of what he did is similar however on a really good level.

This is a picture where I put the route of where you should invade from, on either blue side or red side. The dots indicate where you should wait for your team to group.




This is a picture where I put the route of where you should invade from, on either blue side or red side. The dots indicate where you should wait for your team to group.
Always look for roams on
Thresh, as soon as you get a mobility boots or even before, as your
Death Sentence +
Flay combo is broken or
Flay +
Death Sentence combo, and use
Dark Passage if needed to help mid laner follow up.






Zone your enemy adc to prevent from farming with your
Death Sentence.
Dark Passage can be used to tp as it counts as a terrain.
Death Sentence can pull a target over a terrain, like the walls surrounding mid, just don't death leap to early or it might stop the pull effect over the wall.
Flay can be used while your journey on
Death Sentence
Thresh doesn't need to be standing in the direction of the way he is hooking to hook.
Dark Passage can take a ally to where you are, but there is more to it, it you flash over a wall your ally will continue to follow you.


















Also some cool things to do





I have made this guide due to my liking of
Thresh, also I want to help people learn how to use him.

Slowly growing channel where I post some montages etc. also I am going to post more quality -
https://www.youtube.com/channel/UCQ9MrHrcnInFfpM4Ck5mOLw
Thanks
https://www.youtube.com/channel/UCQ9MrHrcnInFfpM4Ck5mOLw
Thanks
Thanks so much for looking at this
Thresh guide, I will update this when I do, ahaha. But thanks so much again, also I have to make sure to credit the sites that have me makes this also the players.
Sites - The wikia of
Thresh, where I got lots of into from, also has other great info on other champs in league -
http://leagueoflegends.wikia.com/wiki/Thresh

Sites - The wikia of

http://leagueoflegends.wikia.com/wiki/Thresh
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