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Choose Champion Build:
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Conquerer!
Runes:
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Threats & Synergies
Graves
Hard to get close to, so try to bait him into a bush for a closer ranged attack.
Blitzcrank
Blitzcrank's q can combo with your own q in teamfights to get a nice kill.
Blitzcrank
Blitzcrank's q can combo with your own q in teamfights to get a nice kill.
Introduction



Defensively, it can be used to survive just long enough to get away from kiting enemies or if you get cc'ed in teamfights.
Offensively, you can use it to bait enemies into a trade where you actually win, or tower dives.
Passively, you can use it while clearing camps when you get too low.
Your passive is a heal that you get when you are below 30% health. However, this has a 2 minute cd so watch out.

Offensively, you can fling enemies behind you into your allie(s) so that they can burst them. This is used offensively in ganking and teamfights.
On cast, your Q will give you boosted movement speed and also the ability to auto attack an opponent to fling them behind you.

It is used to execute enemies when they are low health. It is your main source of damage besides your ultimate, so use it wisely!
Your W is a point and click ability that upon cast on an enemy champion, will deal damage based on your health and the selected enemy's missing health.

Defensively, you can e if champions are dashing to you, or if a melee champion is kiting you and you don't want to get caught out. Sometimes it won't be enough to get you out, though, so your q

Offensively, your e


Your E is an AOE slow in teamfights that fears minions and monsters. This ability also slightly knocks up enemy champions and nuetral monsters.

Your main use for your R

Your R is a ticking time bomb that when used, makes your auto attacks go out in a chain and gives you better ability damage.

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Can q entities over slim walls.
E fears camps/minions
Ultimate gives +30% spell damage, so it combos with your w.
Don't engage ganks with q. Save it for when they try to get away!
Save your w for when they are very low health.
E and Q interrupt dashes.
W has a channel, so if they flash away and you used your w, it will still kill them.
Try to use Q and E to stop a monster's auto attack.
During leashes when you're tanking, let the buff hit you twice, then E.
Always start E.
Your ultimate has low cooldown, so you can use it to clear raptors.
I have the best luck on blue side going Red buff > Scuttle (top side) > Gank > Blue Buff
This clear can set up you carrying your teammates for the rest of the game. I change my pathing depending on predictions of the game. If I have a thresh, then I invade. If I think that I might run across the enemy jungler that I can't trade with when taking scuttle, then I will take a buff and then take wolves or gromp. If I think I'll run a across the enemy jungler that I can trade with while taking scuttle, such as kha'zix, then I will path towards the scuttle to get first blood.
No matter the runes in patch 8.24, I would focus on getting 60 to 70 farm and then ganking as much as you can. This will give you a small lead on the bot side of the map. Small plays are also great if you are running flash, so if you want to gank around level 5-6 you can if you want by pulling off a flash + q for a guaranteed kill if you are smart about it.
For mid game ganking mid lane, I like engaging through the river or through the smaller strip next to the river. I usually q right after they flash away, because they normally do, and if they don't have flash, then I'll probably flash + q + e combo.
For mid game ganking bot lane, I always go to river, as the tri-brush is normally wsarded. The river is a better option. I normally always pull off some sort of Flash + q + r + e combo when ganking bot. This lane I normally only gank when I see a perfect oportunity.
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[9.14] Removed swiftness boots from items and changes main rune page slightly.
[9.6] Fixed issues and added to the about me page
[9.4] introductions changes, removed dark harvest rune page and added conquerer rune.
[9.2] A lot of new info on counters for season 9.
[9.2] Added new info on abilities. Carry items in Situational in the main build are now nonexistant, because tank build is better in 9.2.
[9.1] Dark harvest less reliable but still good. Sorcery no longer better than inspiration. Loads of updates to items, including randuin's finally being moved along with trinity force and sterak's to the situational and away from super situational.
[8.24] Dark harvest changes caused it to be my favourite rune on volibear, tiamat changes messed up his top lane build to the point where he is no longer viable, and tiamat changes made his jungle pathing and item pathing stranger.
[8.19] Vi becomes a huge counter of volibear for whatever reason. Dark Harvest is now worse with the meta this patch created.
[8.18] Dark harvest now very good secondary build. Rune page and extra guide added.
[8.17] Fixed spelling errors and added more details.
[8.17] Small change mid-patch in ability leveling. Maxing E is still better than Q.
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