my go-to ban when I plan on playing mundo. There are worse matchups but everything worse than aatrox is so rarely played that its not worth banning. Aatrox is very meta AND fucks you over big time. If he lands any q's your passive gives out, which doesnt help as denying aatrox q cc doesnt do anything except make you lose health from passive. You have to dodge every q, and q back to trade whenever he e's forward. when he has passive up, dont walk up, just farm with q, wait for him to use passive on a minion. If he gets it off on you he heals for a fourth of his health bar and deals insane damage. I wouldn't recommend rushing bramble even though it sounds intuitive, as even with it you still lose so I would just rush rejuv components of heartsteel and then finish heartsteel on next back, to start scaling, as you DO outscale him pretty hard. Dodge every q or its doomed. On q1, try to walk to the side or forwards instead of backwards, almost every aatrox into mundo will e forward every time. Movement speed stat shard is REQUIRED. Wait til 11, if arent too far behind you can easily 1v1. At 16 its hopeless for him although he can still pull some bullshit in teamfights so I'd recommend splitting when possible.
Akali
rush a null-magic mantle into heartsteel. Dorans shield + second wind shrugs off any poke she throws early game, and any poke you do to her is permanent as she has no sustain. You hard outscale her. Her 6 spike is scary and the burst counters your ult but honestly it doesnt matter. Keep in mind into burst champs like this, you want to start your w as they use their burst ability and then immediately reactivate it, it essentially gives you 90% damage reduction if they dont have grevious
Darius
ALWAYS Q MAX
with 1.3 mil mastery points on Darius I can confidently say this is Darius's worst melee matchup. You can farm with q, any poke you do to him is basically permanent as his only sustain is off an ability he should never be able to land on mundo, and his only cc is on a long enough cooldown your passive will reliably cancel it every time assuming you arent allowing him to be in pull range off his own cooldown. You hard outscale him, and can honestly look for all-ins as early as level 3 if you poke him down quick enough. If he uses q and misses, look for a q w auto e w walk away combo, should chunk him out while he does nothing to you as he cant q. Only issue is if he DOES set up a freeze, you are doomed without jungle help, but the combination of your q poke + naturally mirroring his ghost means its very hard for him to run you down even if he does set up a freeze, and setting it up in the first place is very hard for him. Keep in mind darius's only tank-killing potential is his armor pen, which mundo doesnt really care about anyway as he is a health stacker. Darius has no max health damage, and as such mundo can really easily shrug off his damage. Mundo is my go-to when darius is blind picked.
Illaoi
ALWAYS Q MAX
champs utter garbage right now so it isnt that bad, but when she is strong it is completely unplayable. Hypothetically if you dodge every e you can win with cleaver poke but if she lands a single e you get completely fucked, and unlike most champs that can build prio by standing behind their wave (i.e. sett) to dodge e 10x more reliably by just blocking it with a minion, mundo doesnt win the extended 1v1 early even if she doesnt land e so you never have that pressure. She is also one of the only champions that actually still wins the 1v1 if you run at them level 16 with 3+ items. Unless they are majority AD I would just go swifties and try to stay away from her the entire game until teamfights, as you do a lot more in 5v5s assuming you have a traditional adc and not a melee adc like nilah
Ashe
not a top laner but this is the worst adc you can go against, including vayne or kogmaw. The slow renders you useless. If you have absolute last pick in top and have a backup pick incase aatrox is blind picked, I would ban ashe.
Cho'Gath
ALWAYS Q MAX
he can cheese you at 6 and he wins early trades but late game your q does so much damage to him and in and outside of lane q is extremely easy to land.
Mordekaiser
q max preferred but if he sucks ass you can e max
Dodge his stuff and you hard outscale. He will look for a kill window from 6-10. At 11 you can tank him for 7 seconds in his r. If you never get hit by his e, he can never ult you anyway since your passive blocks it. Try to bait q's by walking just into range and then walking out
Riven
its impossible to farm, and once she has a vampiric sceptor your poke is meaningless. If you get out of lane, however, you hard outscale.
Garen
Easy farm lane, if you play aggro in melee range you win trades so you can shove waves from level 2 onward and just poke him under tower. You hard outscale him as well. The one thing he has going for him is in teamfights he'll probably save ult for you, which is more of a problem now that gargoyles isnt an item anymore. But if you wait to ult for his ult and do it as he's ulting it'll never kill.
Gwen
Really annoying and unfun matchup but in a similar situation to fiora, even though on paper its an unplayable matchup, you outpoke and outrange with cleaver. Just never go into melee range unless they waste their abilities on a minion or they walk up to e range (which is slightly higher than your normal auto range.) Keep in mind her only sustain is based off damage to champions so if you never go into range its really easy to poke her out. She has no cc and you mirror her ghost so its very hard for her to run you down. Late game due to her 0 cc you can run her backline down really easily although she still shreds you.
She is a level 6 threat if she is jungle as you are just coinflipping the game, if she gets ahead (which you cant control against gwen jungle) the games completely over for you.
Gragas
you fundamentally counter him but the champion is beyond overpowered right now. Once he's nerfed properly its probably your easiest matchup in the game honestly
Akshan
ALWAYS E MAX
if you hit a cleaver he e's away before you can auto him, and he hard outpokes you. If he rushes bork build a bramble. If he builds crit build a randuins. As a general rule for most ranged tops, they get hard outscaled by normal top laners as they ruin comps by removing a teams frontline so if you get to late game force teamfights and the enemy team will fall apart. Lanes a nightmare though
Vayne
ALWAYS E MAX
not too bad of a ranged matchup as her range isnt that high and your passive ruins her only peel. Still a ranged matchup, though, so not easy. Turtle in lane and try to land cleavers if she plays too aggro, and at 6 onward you can run her down when you land a cleaver if she's too far up in the lane and you have ult + passive
Maokai
you outscale him and he has no kill pressure on you. Just dont waste your time exclusively trying to kill him, perfect farm is more important
Poppy
She does an unreasonable amount of damage in lane but you hard outscale her
Irelia
If she gets any form of a lead the games unplayable. If you back and buy a bramble without falling behind though she cant play the game. Stay away from her when she has 4 stacks, try to dodge her e by walking forward or to the side
Fiora
Same as gwen, on paper its terrible (and it is) but you can poke her out of lane if you land most of your cleavers. Generally wait til she tries to q in for a vital and cleaver auto e walk away. If she's low and you arent, start playing aggro by shoving waves and trying to poke under turret. If she is low enough, bait out her parry and tower dive. If you get a lead on her you can 1v1 her until she hits 2-3 items and then you have to play ring-around-the-rosie. Fiora will never be able to tower dive you after laning phase so her splits not uncontested, and you will always do 10x more in teamfights, so you hard outscale. If you make a single mistake prepare to be her bitch though
Tryndamere
really easy if you dont get poked out of lane/killed before level 4, but thats not a far stretch considering the sheer amount of cheese tryndamere early has. Keep in mind even trades are usually bad for you since tryndameres sustain in lane is unrivaled. You hard outscale, rush tabi + wardens after heartsteel
Nasus
it used to be mundo's worst melee matchup, but with divine removed it become substantially more playable. Still a nightmare though, mundo has almost no way to zone him off farm and he extremely quickly outscales you in the 1v1. Swifties and tenacity stat shard are a must unless they are full ad, and an eventual deadmans 4/5th item is very helpful. You do way more than him in teamfights assuming he isn't giga fed so try to force teamfights as the side lane is actually hopeless
Ornn
its easy to hit cleavers against ornn, and you outscale in a side lane. His all-ins are really strong and denying cc against him doesnt matter as he chain cc's so easily, and in teamfights his item thing will make him more useful.
Jax
look to outscale and farm in lane, if he ever q's onto you cleaver and walk away
Kled
absolute menace early, you just have to give up a lot of farm early, its honestly a win if you just manage to stay in xp range. You outscale him so ridiculously hard that its fine. If he gets a kill on you, gg
Tahm Kench
stand behind minion wave to deny his q's. Stay away from his half of the lane from 6-10. At 11 you can honestly tank 2-3 turret shots and not die from his ult kidnap thing, but with rank 1 r its impossible and you will die. You hard outscale.
K'Sante
you have to dodge every q3, and if he ults run away you have no chance of winning the 1v1. If he doesnt have ult you can run him down. You hard outpoke and he has no sustain. He does more in teamfights but if you perma sidelane he cant do much
Sett
play slowly, if you poke him out his w will never be full grit. Once he's ~1/3 of his health and you are near full you can all in him very easily. You hard outscale
Kennen
little rat, but considering he's more of a mage than a dps marksman you can actually just eat his poke and farm, and late game you can run him down incredibly easily
Malphite
durr durr AA oriented tank fight but you win it. Poke with cleavers. Dont get cocky and take conditioning, you need second wind his poke is actually very high if he has comet
Urgot
If you dont get hit by e his ult doesnt reel you in, but if he lands e and q slow in an all-in you just get obliterated. Rush a wardens after heartsteel
Singed
free farm lane that you outscale, not a level 1 threat though because he'll usually have more farm than you if he proxies and singed late game is also an abomination
Gangplank
a good gp will zone you off xp range with barrels, but we are talking GM/Chall GP otps. If its a normal gangplank who mainly pokes with telegraphed barrel combos and q, you can eat his poke and outscale. GP's are easy to land cleavers on as unless its a dedicated main they are using most of their brain power on barrel shenanigans. Break barrels with auto e before he blows you up
Pantheon
you outscale pretty hard but the champ is so broken in lane and you have no trading tools against his trade pattern (you kind of need hard cc to extend it past his e which you dont have)
Warwick
let him do his thing, farm with cleaver. Warwick top is one of the worst scaling things in the entirety of league of legends if he doesnt have a kill lead
Cassiopeia
broken, atleast her AA cost mana tho
Gnar
eat his poke and farm. In mega gnar look for cleaver poke. you outscale
Renekton
He has some cheese but if he ever dashes into you just cleaver auto e and run away. If he activates w, walk into him right after activating w, so that the main grey health portion is during his burst combo. Reactivate and you basically had 90% damage reduction against him as renekton uses his entire kit in 0.1 seconds. You outscale incredibly hard in all areas of the game besides peel
Sion
farm and dont engage with his cancer. Poke with cleaver but beyond that just focus on your own farm and denying him plates
Trundle
you can try to poke with cleaver but his sustain is high. He has trouble all-inning you, I would wait for him to ult before you do. Late game you need to do your own split pushes, and force him to match you. If you have to match him its a lot worse. If the enemy mid can match you, but yours cant match trundle, games over.
Shen
farm and outscale. He has no sustain so poke with cleavers is permanent. He'll do some ult stuff but you do so much tower damage that he cant ult out of lane without being severely punished
Udyr
outrange, farm and outscale. If there are free cleaver hits, take them, but dont even waste your time with it unless they are completely free hits, as the champ has so much sustain and shielding.
Olaf
Lane is tough, he can run you down pretty easily, but as soon as you have 6, your ult honestly offsets the cleaver slow enough to just walk away. If you are struggling in lane I would go swifties to make it harder for him to run you down, slow resist stat shard is also really nice. If you get a lead or want to easily 1v1 him late game even in his ult go tabis bramble
Rengar
rengar top without divine sunderer lol. He has a strong early cheese but if you give a bit of farm early it's completely free after 6
Rumble
rush a null-magic mantle into heartsteel. Champs broken but you outscale in the sidelane and as long as he doesnt land every harpoon you can eat his poke decently as long as you give up some farm. He can run you down and tower dive really easily with ult, keep that in mind
Heimerdinger
farm up. His turrets auto push the lane so you can safely farm under tower. You can also cleaver his turrets. Generally just a very easy lane as long as you dont try to run him down and play under his turrets
Kayle
16 onward you can actually 1v1 her as you do a lot of damage to her and can tank her alone with rank 3 r, but from 6-15 the matchups a nightmare and she does wayyy more in teamfights. Level 1 be careful she will win a 1v1 to the death, lvl 2-5 look for a bit of zoning off farm but its very hard to zone on mundo in general.
Teemo
his range is low enough that he can really only auto you once or twice when you go up to auto. You can outsustain his poke if you dont carelessly eat it with second wind + dorans shield countering his DOT. One of the easier ranged matchups, although ranged matchups in general arent great for mundo and teemo is very hard to land cleavers on/run down. Late game if you went one or two mr items, purposefully try to step on shrooms so someone else on your team doesnt have to deal with them.
Quinn
broken bullshit champ but you outscale pretty hard and her lethality build is very poor into you. Be ready to instantly shove and take plates if she shows somewhere else on the map.
Volibear
farm with cleaver, his early pressure is nullified by you having any ranged form to farm with. At 6 he might try to towerdive you with ult, if he does dont fight him just ring around the rosie until his ult wears off on your tower. You outscale ad, ap and tank voli extremely hard
Jayce
if he goes conqueror be careful his all-in is actually very strong. You can relatively easily eat poke and scale into late game assuming you dodge maybe half his q's. Really big lane bully but A) is really susceptible to ganks against mundo as you eat the knock away and B) late game gets completely outscaled by you as his one thing late game of spamming q is nullified if you purposefully tank them for your team. Just look to scale, past level 11 if you land a cleaver you can just run at him and he dies
Kog'Maw
not a top laner but he's by far the worst adc in terms of raw combat for you. I like to ban him sometimes when I feel like a swifties game (where ashe isnt as bad). Intuitively you'd think it'd be vayne but her low range and worse synergies with enchanters + you're passive ruining her condemn which is like half her power budget makes it really not that bad of an adc assuming you run her down quickly. Kogmaw on the other hand just stands there and kills you in 3 seconds even at lvl 16 while you dont do nearly enough damage to him if he has an enchanter
Yorick
I don't go against enough yorick's to really know honestly. His cage thing definitely counters your kit and he can probably win 1v1s through bullshit spacing but your teamfights are definitely way better, I don't see a world where he ever actually tower dives you past level 11, and you can force him out of a sidelane by just cleavering his maiden. Probably a skill matchup but again I dont know no one plays this shit
Yone
as of now, not nearly as bad as it used to be after the massive melee lethal tempo nerf. You can much more reliably just scale in lane now. But you still have to dodge every q3 or he chunks you out really quickly in his e. Also try to stay out of his w range when he has it up the poke is big. Once he has bork if you arent ahead he wins, but hyper late you always win as long as you went bramble. Randuins recommended. In lane, now that lethal is way worse early you can actually look for an all-in if he fucks something up like missing ult.
Yasuo
basically yone but with a harder time all-inning you. Rush a randuins. I would put him on the same level as yone except yasuo is completely trolling if he goes bork so its much easier for you in that regard after first item spikes.
Vladimir
he has absolutely zero kill pressure if you arent brain damaged in lane, after lane if you split push you can straight up ignore him and destroy towers while he does meaningless damage, and in teamfights you can run him down really easily. Generally if a champion can both tank his initial spell rotation and has any form of chase potential, vladimir completely crumbles (i.e. nasus). IMO one of mundos easiest matchups, just keep in mind the champ is probably gonna be complete cancer for your teammates so be ready to carry
Wukong
His q range is really long and his poke is pretty good. His passive with the new buff lets him sustain in lane really well. His level 6 all-in is really REALLY strong. With that being said you can completely ignore him and scale. With divine sunderer removal, past like 2 items he just completely falls apart against you in 1v1s and in teamfights you do way more than him as long as he doesnt literally get a 5 man knock up. With divine removal I don't think bramble is necessary anymore
Varus
complete cancer but you, unlike most melee champs can actually dodge his q because you dont get rooted by his ult. If he lands it he literally wins a 1v1 in melee range though until level 16. Of course we are talking about full ap varus top, ad/lethality varus adc is a very easy matchup for you
Skarner
still not totally sure about new skarner but it doesnt seem that bad. Stand behind your wave his q is basically the same as yours but aoe. Any poke he takes is permanent since he has no sustain. IMO its slightly easier ornn both in and out of lane to deal with. Just keep in mind he has INCREDIBLE cheese potential late for a random engage, I have lost multiple games where we were ahead because a skarner walked through a wall and ulted our adc. If he does that dont try to kill him he is way too tanky for you just run at their adc
Master Yi
second worse jungler you can go against (behind gwen). Unless you are incredibly ahead and he is incredibly behind or for whatever reason skipped bork you will never be able to 1v1 him, and cleaver doesnt slow him in ult so it's extremely hard to sidelane if the enemy has a yi. Furthermore in teamfights yi's hardest counter by far is cc, which you provide none of. So you are pretty much at the yi's mercy to fuck up and kill himself, if he is good and positions well you just kind of watch as he kills your team
Yuumi
you become more unkillable and she gives you the movement speed you need. Problem is your support will have actually no help or peel if your support goes yuumi since you also have no cc, so carry or lose
Ezreal
an adc that doesnt get fucked over by your lack of cc/peel
Jhin
an adc that doesnt get fucked over by your lack of cc/peel
Malphite
malphite mid is surprisingly good with mundo since you both want to run the backline down. Only issue is your team will have no poke
Draven
I honestly don't really know how to explain it but it feels really good to play with draven's as mundo. Draven players general playstyle just pairs well with late game mundo
Jinx
Oddly enough she is incredibly strong with mundo as she more or less forces front-to-back fights assuming she has a competent enchanter support. And front-to-back is mundo's best situation as it implies the enemy adc is gonna focus you until you die which doesnt happen til your ult expires past 16. This is unique to Jinx though, other front-to-back hyper carry adcs like kogmaw are just too vulnerable to assassins
Samira
samira doesn't need any peel. Second best adc you could have probably
Nilah
the best adc you could have, A) because she's just broken as fuck but also B) because is imo the most dependant adc in the game outside of lane, its basically a glorified mid laner
Galio
for whatever reason whenever I have a galio on my team they ult me because it knocks the most people up, the problem being our adc just gets obliterated because no one is helping them. Also his whole thing is chain cc'ing with his team but you provide no cc to chain from
Bard
he has enough cancer in his kit to keep your adc alive while you do your thing
Taric
the ult is fucking useless on mundo and mundo/taric on the same team will ruin your comp due to lack of engage/poke
Blitzcrank
personally don't really like it as you cant chain his cc but it's still solid. You have the opportunity to walk up for a lot of dumb cleavers because of how tanky you are + passive late game, and if you land one it basically gives him a free hook
Olaf
you both have the playstyle of turn off your brains and run in to 5 people. You help distribute damage taken so he can carry better
Nasus
I don't think its possible to pull off in soloque the coordination needed is just too much, but if you are on comms with a friend nasus mid mundo top is incredibly strong. 1-3-1 strats when executed well are really broken
Jarvan IV
the cage has massive anti-synergy with you. If you are outside the caged adc you cant hit them and if you are inside with the caged adc you cant move. Furthermore his engages are way too fast-paced so your lack of mobility starts to show
Veigar
veigar cage is really solid cc for you (and every other immobile juggernaut)
Kassadin
once you are both 16 i dont think its possible to lose teamfights as long as he waits for you to go in first and blow all of the enemies abilities. Problem is your team becomes way too scale-focused, so your jungler wont be able to play the game unless they literally vertical jungle bot in high elo
Kayle
a hypercarry with her own incredibly strong peel. Same issue as kassadin though, your team becomes way too scale-focused. IMO unless you are in 5-man comms your team can really only afford to have one hyper-scaler outside of adc
Master Yi
he's kind of a combination of kassadin and olaf in terms of how it plays with you. He is a really good janitor so just go in and make the enemy use all of their shit on you, and then watch him 1v5. Problem is you are both melee beatsticks with no utility so your adc is gonna have a bad time
Fiddlesticks
baiting fights in a side lane by taking a dumb 1v3 and then hard winning them with an ally fiddle ult is really strong and easy to do in solo que. This is unique to mundo as if a different top laner tried to do this they would probably die before fiddle ult goes off
Graves
graves hates ganking outside of tower dives, and you hate ganks outside of tower diving. I think this is the only champion pairing with mundo where you can have two hyper-scaling champs outside of adc and its still good
Yasuo
you don't have any knockups and you cant keep up with his mobility/fast all-ins. So he'll probably die before you can even help him
Karthus
you can't peel him, but karthus is kind of designed to not be peeled properly anyway. Not a 5/5 because cc is still really valuable for karthus which you have none of
Zilean
zilean is very strong with immobile juggernauts
Nocturne
way too fast-paced of an engager for you to meaningfully help, although you can bait a fight by walking into 5 people and tanking with rank 3 ult and THEN he engages with ult.
Hecarim
you are both basically hero champs, and you both dont even do it together, unlike something like olaf/mundo. He is just way too fast for you to meaningfully follow
Twisted Fate
gold card is a really solid tool for you. Twisted Fate players, atleast in high elo, will never believe that though and completely ignore you
Rammus
you both pretty much want to be hit, and unlike someone like ornn, both of you have time-gated periods where you want to be hit. Anti-synergy imo
Kayn
similar to hecarim except I think kayns a way better champion, and rhaast is basically a peel drain tank for your adc anyway
Katarina
your team will probably lack cc
Ivern
contrary to most immobile-juggernauts, I dont think this pairing is good. The shield is barely noticeable on late game mundo and your team is going to seriously lack dps if your adc/mid arent both hyper carries
Sivir
her ult is really strong on immobile-juggernauts and the spellshield/really long range helps her with the lack of peel. IMO the best adc you could have besides samira/nilah who arent real marksmen
Janna
incredible peel for your adc so you can go nuts
Smolder
IMO its just too much scaling in one team, and hyper late you arent even particularly compatible anyway so if he gets picked by an assassin the scaling didnt even do anything
Aurelion Sol
I usually don't like two hyper-scaling champs outside of adc, but it works well with a sol cos his wave clear is really safe and strong
Shaco
there are a lot of situations where you will just straight up lose the 1v2 or get 1f1d if he ganks you early, and shaco is extremely hard to play around if you dont have a shit ton of mobility. You also cant really follow him into the jungle to help an invade even if he gave you lane priority beforehand due to how absolutely dogshit mundo is in early-skirmishes
Ekko
completely incompatible playstyles, he wants to get in and get out very quickly while you want to hard-engage an actual fight
Yone
completely incompatible playstyles, he wants to get in and get out very quickly while you want to hard-engage an actual fight
Shyvana
shyvana literally never ganks, and usually gives grubs for dragons anyway, both of which are good for you who usually has to give first grubs anyway due to weak early game and loses a lot of 1v2s early
Morgana
cc shield does nothing on you and you have no cc for her to chain her root off of
Caitlyn
on one-hand, she can self-peel very well, on the other hand she is much better as a zone champion who wants people to walk into her little area, which is the opposite of what mundo wants (which is to run in when the enemy isnt expecting it, you arent that good in prepared 5v5s due to the lack of cc)
Diana
your lack of meaningful aoe damage means you cant get that much value out of her ult, which is most of her power budget
Kindred
kindred ult and mundo ult are good together, although you now have two adcs that you cant properly peel
Hwei
(in adc) has self-peel and a shit ton of range, and usually dominates lane so the enemy jungler is gonna be focused on making sure their bot lane doesnt get shit on, rather than trying to tower dive you. Basically a draven that scales better
Singed
when singed mid is viable (which is generally tied to the viability of predator rune) singed mundo is usually good. You have no poke but your engage is really strong so it doesnt really matter unless the enemy is a complete disengage comp
Anivia
usually her wall hurts you more than it helps
Qiyana
a hero champ with cc, although, like akali, a lot of power budget is in the grass camo thing where she wants to wait out abilities, which is the opposite of you
Akali
she generally wants to wait shit out, and what ends up happening is your ult is wasted tanking people while akali sits there in shroud. Also your team will have a fundamental lack of cc so if the enemy has a yi or something you are fucked
Renata Glasc
the ambrosia thing is really strong on you and compliments your playstyle really really well, although due to it being a single-target thing, its 9/10 times just used on your adc, and everything else in her kit is meh with you (especially her ult you dgaf about being attacked)
Ashe
its a lot easier to run people down in 5v5s with an ashe adc. It's hard to get meaningful use out of her ult though and ashe support is bad with you (two adc-like champs now that you cant peel)
Illaoi
similar to nasus, illaoi mid mundo top is really strong as 1-3-1 strats are imo overpowered, although this is probably not achievable in solo que (you need to be qued with the illaoi)
Lissandra
a mage with self-peel/protection that strong is nice, but her engages are too fast-paced for you to meaningfully follow up on
Braum
you already purposefully face-tank every skillshot for your adc, you dont need two people doing that
Kled
its extremely niche but kled mid is really strong with mundo. Kleds playstyle and ult is perfect for you
Ornn
(ornn jungle) is kind of anti-synergy with mundo, he's a hard-cc peel tank which is utterly useless for you, and he will almost always upgrade heartsteel, which is probably the worst ornn item in the game
Vladimir
you both are somewhat unique in being champions that want to engage but whose engages are very slow. So engaging together feels naturally and strong. WIth that being said you are both hyper-scaling champs which is a major composition flaw and your team will have no poke/cc outside of your cleavers assuming you dont have a mage support
Kha'Zix
kha'zix more or less wants to flank and create his own little 1v1 in teamfights which is antithetical to mundo's gameplan. It takes a lot of control out of your lategame plan as now you just kind of have to hope your khazix wins the 1v1 on top of you winning the 4v4 (which you can actually influence)
Synergies
IdealStrongOkLowNone
Yuumi
you become more unkillable and she gives you the movement speed you need. Problem is your support will have actually no help or peel if your support goes yuumi since you also have no cc, so carry or lose
Ezreal
an adc that doesnt get fucked over by your lack of cc/peel
Jhin
an adc that doesnt get fucked over by your lack of cc/peel
Malphite
malphite mid is surprisingly good with mundo since you both want to run the backline down. Only issue is your team will have no poke
Draven
I honestly don't really know how to explain it but it feels really good to play with draven's as mundo. Draven players general playstyle just pairs well with late game mundo
Jinx
Oddly enough she is incredibly strong with mundo as she more or less forces front-to-back fights assuming she has a competent enchanter support. And front-to-back is mundo's best situation as it implies the enemy adc is gonna focus you until you die which doesnt happen til your ult expires past 16. This is unique to Jinx though, other front-to-back hyper carry adcs like kogmaw are just too vulnerable to assassins
Samira
samira doesn't need any peel. Second best adc you could have probably
Nilah
the best adc you could have, A) because she's just broken as fuck but also B) because is imo the most dependant adc in the game outside of lane, its basically a glorified mid laner
Galio
for whatever reason whenever I have a galio on my team they ult me because it knocks the most people up, the problem being our adc just gets obliterated because no one is helping them. Also his whole thing is chain cc'ing with his team but you provide no cc to chain from
Bard
he has enough cancer in his kit to keep your adc alive while you do your thing
Taric
the ult is fucking useless on mundo and mundo/taric on the same team will ruin your comp due to lack of engage/poke
Blitzcrank
personally don't really like it as you cant chain his cc but it's still solid. You have the opportunity to walk up for a lot of dumb cleavers because of how tanky you are + passive late game, and if you land one it basically gives him a free hook
Olaf
you both have the playstyle of turn off your brains and run in to 5 people. You help distribute damage taken so he can carry better
Nasus
I don't think its possible to pull off in soloque the coordination needed is just too much, but if you are on comms with a friend nasus mid mundo top is incredibly strong. 1-3-1 strats when executed well are really broken
Jarvan IV
the cage has massive anti-synergy with you. If you are outside the caged adc you cant hit them and if you are inside with the caged adc you cant move. Furthermore his engages are way too fast-paced so your lack of mobility starts to show
Veigar
veigar cage is really solid cc for you (and every other immobile juggernaut)
Kassadin
once you are both 16 i dont think its possible to lose teamfights as long as he waits for you to go in first and blow all of the enemies abilities. Problem is your team becomes way too scale-focused, so your jungler wont be able to play the game unless they literally vertical jungle bot in high elo
Kayle
a hypercarry with her own incredibly strong peel. Same issue as kassadin though, your team becomes way too scale-focused. IMO unless you are in 5-man comms your team can really only afford to have one hyper-scaler outside of adc
Master Yi
he's kind of a combination of kassadin and olaf in terms of how it plays with you. He is a really good janitor so just go in and make the enemy use all of their shit on you, and then watch him 1v5. Problem is you are both melee beatsticks with no utility so your adc is gonna have a bad time
Fiddlesticks
baiting fights in a side lane by taking a dumb 1v3 and then hard winning them with an ally fiddle ult is really strong and easy to do in solo que. This is unique to mundo as if a different top laner tried to do this they would probably die before fiddle ult goes off
Graves
graves hates ganking outside of tower dives, and you hate ganks outside of tower diving. I think this is the only champion pairing with mundo where you can have two hyper-scaling champs outside of adc and its still good
Yasuo
you don't have any knockups and you cant keep up with his mobility/fast all-ins. So he'll probably die before you can even help him
Karthus
you can't peel him, but karthus is kind of designed to not be peeled properly anyway. Not a 5/5 because cc is still really valuable for karthus which you have none of
Zilean
zilean is very strong with immobile juggernauts
Nocturne
way too fast-paced of an engager for you to meaningfully help, although you can bait a fight by walking into 5 people and tanking with rank 3 ult and THEN he engages with ult.
Hecarim
you are both basically hero champs, and you both dont even do it together, unlike something like olaf/mundo. He is just way too fast for you to meaningfully follow
Twisted Fate
gold card is a really solid tool for you. Twisted Fate players, atleast in high elo, will never believe that though and completely ignore you
Rammus
you both pretty much want to be hit, and unlike someone like ornn, both of you have time-gated periods where you want to be hit. Anti-synergy imo
Kayn
similar to hecarim except I think kayns a way better champion, and rhaast is basically a peel drain tank for your adc anyway
Katarina
your team will probably lack cc
Ivern
contrary to most immobile-juggernauts, I dont think this pairing is good. The shield is barely noticeable on late game mundo and your team is going to seriously lack dps if your adc/mid arent both hyper carries
Sivir
her ult is really strong on immobile-juggernauts and the spellshield/really long range helps her with the lack of peel. IMO the best adc you could have besides samira/nilah who arent real marksmen
Janna
incredible peel for your adc so you can go nuts
Smolder
IMO its just too much scaling in one team, and hyper late you arent even particularly compatible anyway so if he gets picked by an assassin the scaling didnt even do anything
Aurelion Sol
I usually don't like two hyper-scaling champs outside of adc, but it works well with a sol cos his wave clear is really safe and strong
Shaco
there are a lot of situations where you will just straight up lose the 1v2 or get 1f1d if he ganks you early, and shaco is extremely hard to play around if you dont have a shit ton of mobility. You also cant really follow him into the jungle to help an invade even if he gave you lane priority beforehand due to how absolutely dogshit mundo is in early-skirmishes
Ekko
completely incompatible playstyles, he wants to get in and get out very quickly while you want to hard-engage an actual fight
Yone
completely incompatible playstyles, he wants to get in and get out very quickly while you want to hard-engage an actual fight
Shyvana
shyvana literally never ganks, and usually gives grubs for dragons anyway, both of which are good for you who usually has to give first grubs anyway due to weak early game and loses a lot of 1v2s early
Morgana
cc shield does nothing on you and you have no cc for her to chain her root off of
Caitlyn
on one-hand, she can self-peel very well, on the other hand she is much better as a zone champion who wants people to walk into her little area, which is the opposite of what mundo wants (which is to run in when the enemy isnt expecting it, you arent that good in prepared 5v5s due to the lack of cc)
Diana
your lack of meaningful aoe damage means you cant get that much value out of her ult, which is most of her power budget
Kindred
kindred ult and mundo ult are good together, although you now have two adcs that you cant properly peel
Hwei
(in adc) has self-peel and a shit ton of range, and usually dominates lane so the enemy jungler is gonna be focused on making sure their bot lane doesnt get shit on, rather than trying to tower dive you. Basically a draven that scales better
Singed
when singed mid is viable (which is generally tied to the viability of predator rune) singed mundo is usually good. You have no poke but your engage is really strong so it doesnt really matter unless the enemy is a complete disengage comp
Anivia
usually her wall hurts you more than it helps
Qiyana
a hero champ with cc, although, like akali, a lot of power budget is in the grass camo thing where she wants to wait out abilities, which is the opposite of you
Akali
she generally wants to wait shit out, and what ends up happening is your ult is wasted tanking people while akali sits there in shroud. Also your team will have a fundamental lack of cc so if the enemy has a yi or something you are fucked
Renata Glasc
the ambrosia thing is really strong on you and compliments your playstyle really really well, although due to it being a single-target thing, its 9/10 times just used on your adc, and everything else in her kit is meh with you (especially her ult you dgaf about being attacked)
Ashe
its a lot easier to run people down in 5v5s with an ashe adc. It's hard to get meaningful use out of her ult though and ashe support is bad with you (two adc-like champs now that you cant peel)
Illaoi
similar to nasus, illaoi mid mundo top is really strong as 1-3-1 strats are imo overpowered, although this is probably not achievable in solo que (you need to be qued with the illaoi)
Lissandra
a mage with self-peel/protection that strong is nice, but her engages are too fast-paced for you to meaningfully follow up on
Braum
you already purposefully face-tank every skillshot for your adc, you dont need two people doing that
Kled
its extremely niche but kled mid is really strong with mundo. Kleds playstyle and ult is perfect for you
Ornn
(ornn jungle) is kind of anti-synergy with mundo, he's a hard-cc peel tank which is utterly useless for you, and he will almost always upgrade heartsteel, which is probably the worst ornn item in the game
Vladimir
you both are somewhat unique in being champions that want to engage but whose engages are very slow. So engaging together feels naturally and strong. WIth that being said you are both hyper-scaling champs which is a major composition flaw and your team will have no poke/cc outside of your cleavers assuming you dont have a mage support
Kha'Zix
kha'zix more or less wants to flank and create his own little 1v1 in teamfights which is antithetical to mundo's gameplan. It takes a lot of control out of your lategame plan as now you just kind of have to hope your khazix wins the 1v1 on top of you winning the 4v4 (which you can actually influence)
Thank you for taking the time to check out my guide! I am a masters/GM NA 1.3mil Darius main who also plays a lot of nasus, mundo, sett and mordekaiser: https://www.op.gg/summoners/na/BiliBiliBD-Alpha
I initially fell in love with mundo because A) his business skin voice lines hype me up so much, something about him screaming TOO BIG TO FAIL and then tanking an entire team for 20 seconds is so cool to me, and B) similarly to darius, the games really never over as you have such insane comeback potential. If you like a silly guy with really strong stats and the potential to completely carry a game if played well, Mundo's a great choice. I'm starting to stream again, so if you could check that out and give me a follow if this all sounds interesting to you, I'd really appreciate it <3: https://www.twitch.tv/bilibilibd
I've also made a Darius guide on here and will probably make more in the future as they are a lot of fun so check that out if that sounds interesting.
Lastly, if anything seems wrong or you disagree or theres something I should improve upon, I'd love to hear about it! I'm still learning, and want to put out the best guide possible. If you could quickly rate it as well so I know just in general how the guides looking, it'd mean a lot to me.
DISCLAIMER: as of right now, i permaban gwen. I personally think the lane is somewhat playable but gwen jungle is possibly the worst thing you can go against. If she gets ahead (which you have no control over cos she's playing jungle) the game is completely ****ed for you. Atleast master yi gets obliterated if he mispositions, kogmaw dies to anything melee, etc. Furthermore most aatrox's are going the lethality build right now which scales a lot worse into mundo (he can easily pop the EoN spell shield for his team and he is way easier to 1v1/threaten if he's lethality). And before I started permabanning gwen I banned yi when I was last pick, and was still just locking mundo into blind aatrox's. So while the matchup section shows aatrox as what you should permaban (which I still think is the case if you aren't extremely comfortable on mundo) I personally don't ban him. If they introduce a broken hp tank killer item he can use he'll probably go back to ban status for me but as of right now theres worse. Also I personally do not think fiora is that good right now but when she's turbo broken I could see her potentially being a better ban than aatrox in high elo, but in low elo where fioras suck and dont do the 0.2 second ult proc ******** I think it's better to ban aatrox.
Early Game
by far Mundo's weakest part of the game is his laning phase. Mundo has one of, if not the weakest laning phase in top lane. You can win a lot of lanes if you play them perfectly and land every cleaver, but rarely is that possible. Just keep in mind you outscale almost every matchup, and dont be afraid to give up some farm as long as you are in xp range. When the enemy is slow pushing a wave, try to thin it a bit with cleavers and possible e'ing a minion into the wave, if a big wave crashes into your tower you are vulnerable to a tower dive with the enemy jungle. If you get 1f1'd in a tower dive but multiple waves are lost to your turret, its still very bad for you. Unlike most top champions with bad laning phases, at almost every opportunity you can, unless you want to set up your own freeze, shove the lane. It is nearly impossible to freeze into a Mundo, as to do so you won't have the cover of your minions to hide behind, so its free game for Mundo to poke you out with cleavers. If needed farm with q, but if possible try to just farm with autos as you still lose health (25 health at rank 1). There is no downside to throwing out cleavers if you hit an enemy champion as the full health is refunded, but if you even miss a rank 1 cleaver you lose 50 health. That's a third of a health potion! This is why, even though the cooldown is low, you want to be very smart about when to cleaver. Just look to scale, and if the enemy gets overconfident you can possible poke out of lane with cleavers. If the enemy has a poor back and you ever have access to enemy turret, go for demolish, autoing + e. You should be able to get 2 platings if this is past 5 minutes. Your 6 is worst than most champions, as rank 1 r is very weak, but its still a helpful power spike as it makes it significantly harder for the enemy to tower dive you. Keep in mind with your w, you want to activate it right before the enemy uses their main damage move. It stores more grey health in the first 0.25 seconds. You want to reactivate w on the enemy champ at almost any cost, as it restores double the health if you land it. Its like a healing version of garen w. NOTE: do not ult in lane purely for sustain! I see some people do it (and it was a viable thing to do pre-rework) but post-rework the ult cd is way too long to do that and a lot of the power budget is now in the max-health inrease rather than the heal, so it barely heals you anyway. If you are that low just back or try to bait a tower dive where you then ult, but dont just ult out of combat to heal at most like 30% of your hp
Mid Game
I would consider mid game to be when you reach heartsteel + full boots or level 11, whatever comes first. Heartsteel is a major powerspike as now you have enough health regeneration that you can start just spamming cleavers, and trade pattern of poking with cleavers at a range until heaertsteel is up to run in and proc it with e, rinse and repeat, is really strong especially considering your sustain. At level 11, your champion has officially scaled up, with your ult now being pretty much 2x as strong, and you can start playing aggressively and confidently into almost any matchup assuming you arent significantly behind. You can even 2v1 the enemy top and jungler most of the time assuming neither of them directly counter your kit. Look to split push to gather resources as quickly as possible such as turret gold and xp from waves and camps, as this is by far the most reliable way to get ahead on mundo. Your wave clear is disgusting, your tower damage is the highest out of any tank, and your e does so much bonus damage to monsters that you clear enemy camps pretty easily. This is to accelerate you to your god-like status of late game ASAP. Keep in mind you want to ult at as low as possible without being in kill range, as you gain bonus health for the duration based off missing health. A great way to capitalize on this without dieing to being so low is by activating w, waiting til near the end of w or if you are about to die, with abunch of grey health stored up, then ult while low and right after reactivate w to get the healing off. You are now immediately half health with the max amount of bonus health possible!
Late Game
You now have 3+ items and are level 16. Your rank 3 r is one of the strongest ultimates in the game, and you are now at your strongest with spirit visage finally being done in tandom with the strong ultimate. If you split pushed well and have 9-10 cs per minute, assuming you are lvl 16 while everyone else but the enemy top laner is level 13-14, you can actually stat check entire teams by yourself, tanking everyones damage with ult while killing the adc and leisurely walking away. Past level 15, you want to pick up your canister every time, as the cooldown will fully reset, which lets you get away with building no tenacity on a tank.
Hyper Late Game
Everyone but supports are now level 18 full build. Your scaling starts to slow down at this point unless you manage your heartsteel stacks really well, and you can no longer stat check entire teams by yourself, as the adc will now start to shred you if you arent careful. You are still incredibly strong, but you need to play with your team backing you up, or commit fully to split pushing, but not be as cocky as you could be at 3 items level 16 where you can ignore multiple enemies and just slaughter towers. Be patient and play smart even when very far ahead, this late in the game if your team gets wiped its likely gg regardless of how far behind the enemy team was.
NOTE: Dr. Mundo has ONE flaw late game. When your ult is up you can go absolutely god mode, but if it isn't up you aren't tanky enough to completely frontline and therefore can't really teamfight. This wouldn't be that big of an issue if mundo ult cd didn't remain at 120 seconds at every rank, which is worsened by the fact he barely builds ability haste. If you are going to ult late game, MAKE SURE ITS WORTH IT! At the very least, if you get caught in a split push or something and are going to die no matter what, don't copium ult just save it so that when you spawn you can make some impact.
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