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Choose Champion Build:
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Split push (no Boots)
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Main split push build
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Lee Sin
[General] Lee Sin is dangerous to Yorick. Avoid him if possible. If you must fight him you can usually kill him with your ultimate, but Lee Sin normally has teammates with him especially if he is going in against a Yorick.
Introduction
Hello, I am Jomppe, a low elo


Pros
+ Very strong early/mid game + Can 2v1 the jungler and laner with ![]() + Counters ![]() + Good farmer + Can be stronger vs multiple enemies with ![]() + Good CC with ![]() + Can 1v1 any monster including ![]() |
Cons
- Low mobility - Countered by range - Somewhat difficult to learn - Falls off hard late game - Can be easily outplayed - Useless without ghouls/ult mid/late game -Without his ultimate or ghouls he is weaker than many other fighter champions because that is about half his kit -Weak against high damage fighters if they somehow manage to stick on him |
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Death Defied: THE CURSED HORDE:
Yorick and the Maiden of the Mist can each have up to four Mist Walkers under their command.
FINAL SERVICE:Yorick raises a Grave for every enemy champion and 12th / 8th / 4th non-champion enemy that dies near him, as well as for every enemy he kills with
Last Rites.
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Lay Waste (Q): FIRST CAST - LAST RITES:
Yorick next basic attack within 6 seconds has 225 range, deals bonus physical damage, and heals him for 12 - 82 (based on level) health, doubled to 24 - 164 (based on level) health if he is below 50% maximum health.
BONUS PHYSICAL DAMAGE:
30 / 55 / 80 / 105 / 130 (+ 40% AD)
Last Rites resets
Yorick autoattack timer.
If there are at least 3 Graves nearby,Yorick can cast Awakening within Last Rite cooldown.
SECOND CAST – AWAKENING:Yorick raises a Mist Walker under his command from each nearby Grave, consuming the Graves he used.
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Wall of Pain (W): ACTIVE: After a 1-second delay,
Yorick summons a circular wall of spirits around the target area that lasts up to 4 seconds, which enemies cannot walk through.
Dark Procession can be targeted by enemy champion basic attacks and takes 1 damage per attack, dissolving after taking enough damage. Turret shots instantly dissolves the wall no matter how much health it has.
WALL HEALTH:
2 / 2 / 3 / 3 / 4
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Defile (E): ACTIVE:
Yorick hurls a globule of Black Mist that splashes across an off-centered area, dealing 15% of target's current health magic damage to all enemies hit, down to a minimum threshold.
MINIMUM MAGIC DAMAGE:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
Affected enemy champions and monsters are slowed by 30% for 2 seconds, and marked for 4 seconds, during which Yorick gains 20% bonus movement speed when moving towards them.
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Requiem (R): ACTIVE:
Yorick summons the Maiden of the Mist, along with 2 / 3 / 4 Mist Walkers.
The Maiden of the Mist moves and attacks on her own, dealing 10 / 20 / 40 (+ 0.5 per attack damage) magic damage every second to her target enemy and raising Mist Walkers from nearby enemy deaths.
Yorick's basic attacks against the Maiden of the Mist's target deal 5 / 7.5 / 10% of target's maximum health in bonus magic damage. This cannot happen more than once every 2 seconds, and triggers against structures.
If the Maiden of the Mist is summoned inside of a lane, she will start pushing that lane.
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How Maiden Works1) If ![]() ![]() 2) Maiden and all ghouls will target any enemy champion and large monsters you throw your E on. 3) Maiden summons ghouls every time an enemy minion dies, so killing minions quickly helps refill your ghouls in a battle or while taking a turret. 4) Maiden's target slowly takes damage and ![]() ![]() 5) Maiden's attacks apply life steal for ![]() ![]() ![]() 6) Maiden's health scales off of ![]() 7) Maiden's damage scales off of Yorick's AD |
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Control type: Autonomous Target type: Minion, does not count towards the minion kill tracking score Spell effects: The Mist Walker does not apply spell effects. Protection: The Mist Walker's attacks are mitigated by blinds, ![]() ![]() ![]() AbilitiesEndless March The Mist Walker remains near its master until they enter combat in a lane, whereupon it proceeds along the lane and attacks any enemy in its path. Decay The Mist Walker will only deal 40% damage if it moves too far away from ![]() Single targeted spells and attacks will instantly kill the Mist Walker. Ravenous While in a 1400-radius of ![]() ![]() While the Mist Walker is near ![]() ![]() Unholy Covenant Unlike other pets, the Mist Walker is not prioritized by turrets over Siege Minions, though they are prioritized over the Maiden of the Mist. Mist Walkers are considered to be a source of ![]() ![]() ![]() ![]() ![]() ![]() They will not trigger ![]() ![]() ![]() |
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All in all a fantastic early game rush item for ![]() ![]() ![]() ![]() |
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This item works very well with the build we are using. Since ![]() ![]() ![]() ![]() |
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The boots are versatile. Check the notes on my cheat sheet and have fun with your choice of those. I recommend ninja tabi in most cases. |
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This is like THE core item to 1v5 with ![]() ![]() |
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Another ungodly item for ![]() |
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gives ![]() |
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The split-pushing strategy is highly effective as a motto I play by is objectives win games. Your goal is to essentially take as many objectives as possible while constantly applying pressure in whatever lanes you can. With your ultimate cooldown recently decreased and it being up more often don't be so hesitant on when to use it anymore. I recommend you get













A very optimal way to utilize

Also a very strong tip when pushing or taking objectives that makes it go even faster is to alternate between using your abilities every 1.5 seconds (since they're on such short cooldowns anyways) while damaging the objective to get off your


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