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Recommended Items
Runes: The Boss's Secret Runes (Conqueror)
1
2
3
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Summoner Spells (Standard)
Flash
Teleport
Items
Ability Order Upgrade Your Abilities Like A Boss (Standard)
1
2
Pit Grit (PASSIVE)
Sett Passive Ability

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MetaSolaray here with another lesson about the champs who punch things really really hard. ![]() ![]() ![]() He provides insane potential in the middle of a team fight, requiring careful positioning and rewarding you with a potential AoE CC on a 10-second cooldown. Add in the fact that he can beat the enemy backline with their very own frontline, quickly suppressing the tankiest of targets into his own personal nuke. With his auto-attack resets, he’ll constantly be a threat even with smaller investments, LIKE A BOSS. (Alright, I promise no more "Like a Boss" puns until the end)
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PIT GRIT (Passive): Heavy Hands - ![]() ![]() Heart Of The Half Beast - ![]() |
Heavy Hands: Here is the common misconception, this ability does not make your auto attacks go any faster but makes the one-two punch be dealt more effectively. This is an incentive for you to do AA > AA into other abilities and getting out more auto attacks in a shorter time. Buying more attack speed does not enhance the bonus damage from
Knuckle Down as the 15% bonus AD only provides so much damage. (For every 10 AD you’ll only gain an extra 1.5 damage on every other auto-attack. For every
Ruby Crystal you buy you’ll gain an extra 37.5 damage from
Haymaker in grit potential, which is AOE.)
The best use of your heavy hands will be discussed more in-depth in the combo section.
Heart of the Half Beast: Provides you extra sustain, getting more health will put you at healthier amounts when the overall % is lower, allowing you to sustain in and out of a fight, effectively. In bad lanes, combined with
Second Wind and a
Doran's Shield, you have a lot of holding power to get you through.



The best use of your heavy hands will be discussed more in-depth in the combo section.
Heart of the Half Beast: Provides you extra sustain, getting more health will put you at healthier amounts when the overall % is lower, allowing you to sustain in and out of a fight, effectively. In bad lanes, combined with


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KNUCKLE DOWN (Q): ![]() ![]() ![]() ![]() |
This is your main combo, and a showing of your mastery.
Knuckle Down resets your auto-attack timer but also resets the punch you’re currently on, so always make sure to get out a right hook before using
Knuckle Down for maximum damage. When in trades try to use AA > AA > QAA > QAA as either a starter, or after your E to maximize the damage trade. With four auto attacks dealt, you’ll out damage plenty of champions. CDR will help you consistently throw this combo out and wear down singular targets, which is why
Black Cleaver's armor penetration and movement speed is so vital, to taking on tankier targets.



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HAYMAKER (W): ![]() ![]() Using the ability costs 100% of ![]() |




Set up your







Grit is your passive resource and something you’ll need to pay attention to. Every instance of damage is put on a 4-second timer, once this expires, it decays by 30% every second. So you need to find the sweet spot in your Grit resource and may sometimes need to

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FACEBREAKER (E): ![]() If ![]() |
This ability is not wave clear, please repeat after me. This ability is not wave clear.
With either
Haymaker or
Facebreaker having a long cooldown, you are given one of two choices, either more engage chances or having more survivability for the mid-game team fights. If you’ve used
Facebreaker properly, you won’t need a second - and possibly - laying down a second
Haymaker during a team fight can give you the large shield you’ll need to survive. This ability serves as your engage tool as none of the other basic abilities provide the CC to hold a target down. In laning phase, you’ll want to position yourself between the melee minions and the enemy champion when looking for an engage. The stun will allow you to look more optimally for an AA > AA > Q AA > Q AA combo before laying down the
Haymaker finisher. There are several potential combos that we’ll go over soon.
With either





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THE SHOW STOPPER (R): ![]() The dash will prematurely end upon reaching a wall that cannot be dashed through. |
Alright so
The Show Stopper, let’s talk about it as this one seems to give even players some difficulty to understand how it’s used. Often times people try to use this ability similar to a
Rocket Grab,
Death Sentence,
Bone Skewer and that nature. While that is a possible use of
The Show Stopper, the sheer immobility and range of this ability makes this highly impractical.
The Show Stopper has two functions, both as an engage and disengage.
Engaging with this ability requires using your
Knuckle Down to rush up the front line, and use said front line to whip the backline into submission with a large AoE burst. From there,
Sett will be placed behind his ulted target which you can then use E to grab a nearby target to bring them into the CC train. This is your base use and why you want to be durable to survive this. A second case is if you can find a flank you can
Flash behind the enemy lines to
The Show Stopper them towards your own team, do note that if the enemy frontline doesn’t move up you’ll find it much more difficult to land the hard stun.
Disengage is even simpler and if you have a fed backline this may be the best-case scenario.
The Show Stopper is a targeted suppression that also knockbacks, use this for disengage after enemy champions dash abilities are down such as Riven’s
Valor &
Broken Wings. This forces the enemy back and to have to push past you once more, and of course, you’ll bring them right back with their face into another champion like the boss you are.
Note that ulting a target near a wall that your ult cannot cross will instead shorten the animation (Think outer walls of the map) this is very useful for getting a very fast slam on a target.






Engaging with this ability requires using your




Disengage is even simpler and if you have a fed backline this may be the best-case scenario.



Note that ulting a target near a wall that your ult cannot cross will instead shorten the animation (Think outer walls of the map) this is very useful for getting a very fast slam on a target.

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★This rune gives your combo an extra amount of grit conversion and insane potential healing in a teamfight. This also enhances your basic auto attack combo, giving your passive and Q auto attacks as much as 12 AD from the very beginning of the game. While in the early game you’ll want to avoid extended trades as your specialty is in 4 second trade windows as your CDR increases you’ll be able to sit in a fight for longer to draw our this rune’s potential. The true potential of this rune is the full heal you can obtain from W in the late game. If you’re able to land a 500 true damage hit on 3 targets, that’s 225 healing not including any additional targets. Since you’re healing for more, you’ll have more gas in the tank to land a second true grit. |
★You’re a brawler in the middle of chaos and ![]() ![]() |
★If you’re against CC but you want ![]() |
★This is the best of the runes as ![]() ![]() ![]() ![]() |
★![]() ![]() ![]() ![]() |
★![]() ![]() |
GRASP or AFTERSHOCK
★![]() ![]() ![]() ![]() |
★If you’re unable to trade with a laner then you’re going to want to trade ![]() ![]() ![]() |
★![]() ![]() ![]() ![]() |
★![]() ![]() |
★This rune gives you 5% bonus healing from ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
★No CC? Punch that problem away or if you’re looking for a stronger early game trade potential. While ![]() ![]() |
★You’re a brawler in the middle of chaos and ![]() ![]() |
ALTERNATIVES
★ If you’re against enemies with large slows and CC you can consider this over ![]() ![]() |
★If you can’t get tower pressure then consider taking this rune for trades. Unlike ![]() ![]() |
★ ![]() ![]() ![]() ![]() |
★This is the rune you’ll want to go against poke champions like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
★If you’re against a champion who doesn’t have a good early game you can easily take ![]() |
★No CC? Punch that problem away or if you’re looking for a stronger early game trade potential. While ![]() ![]() |
★This will give you a strong engage off your ![]() ![]() |
★You’re taking this rune to help maximize your CDR as soon as possible. ![]() |

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Black Cleaver > CORE ITEM This is your bread and butter choice of item that you’ll want to take in most of your games. This item provides you high hp, cdr and a healthy amount of AD that you can use for your ratios to contain some additional bonuses. The ![]() ![]() |
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Sterak's Gage > SURVIVABILITY/BURST RESISTANCE A decent amount of AD, Free HP, even more scaling off your HP purchases? This is the goal that you’ll want to achieve in every game and a solid option to build up your offensive power. While ![]() ![]() ![]() |
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Dead Man’s Plate > ARMOR/BURST This is a standard item that you should take as your go to armor item, providing good hp and armor this item also provides you a method to position your engage with your ultimate and find the right angle. ![]() |
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Warmog's Armor > SURVIVABILITY/RAW HEALTH/REGENERATION You’ve heard how much I love HP, ![]() ![]() |
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Spirit Visage > MAGIC RESIST/HEALING While ![]() ![]() |
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Trinity Force > OFFENSIVE/BURST If you’re against more squishier targets and you want more fire power in your trading pattern then consider taking this rune to help you specialize in more burst trading and shooting down a singular target. THe reason this item isn’t core is the more expensive build path and the sheen doesn’t get more use with the rest of your kit stopping your AAing. The lower HP will make your W hit less hard then with ![]() ![]() ![]() |
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Randuin’s Omen > SURVIVABILITY/CRIT RESISTANCE If there are multiple forms of crit on the enemy team this may be a consideration that you can take as well. While it lacks ![]() ![]() ![]() ![]() ![]() |
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Thornmail > SURVIVABILITY/AUTO REFLECTION Against sustain and your team forgot what executioners looks like? Get this item’s component ![]() ![]() |
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Titanic Hydra > WAVE CLEAR/HEALTH Wave clear is something severely lacking from ![]() ![]() ![]() |
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Frozen Mallet > STICK TO TARGET Hear me out on this one, ![]() ![]() ![]() ![]() ![]() ![]() |
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Adaptive Helm > MAGIC RESIST Take this item when you’re against ![]() ![]() ![]() |

This is your basic trading pattern that you should aim for when possible, taking advantage of your heavy hand passive you use the auto attack reset of
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This combo is your standard combo from level 3 onwards that dishes out the most damage and leaves the enemies head spinning. Try to position behind enemy minions in early game to get off the stun to ensure you get off as many AA’s as possible. Remember that your key window to use
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For champions who tend to stay away from
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![]() Auto Attack Auto Attack ![]() Auto Attack ![]() Auto Attack ![]() Auto Attack Auto Attack ![]() ![]() Auto Attack ![]() Auto Attack |
This is your hardest hitting possible combo possible, using your
![]() ![]() ![]() ![]() |
Auto Attack Minion
Auto Attack Champion |
This is a short poke combo you can do to hit a melee champion slightly out of range due to your 2nd AA having increased range.
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Using your Q, you can try to reposition your R to try to control where it is set up. The last thing you want to do is accidentally ult yourself into the enemy tower. The movement speed only lasts 1.5 seconds out of the 5 second window you have to auto attack, so use your time wisely.
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This combo is best used for followup by your team as this quickly displaces a frontliner into their backline then allows you to pull them on top of each other. If you have an AoE jungler like
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This combo can catch enemies who have gotten a lead on you and
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Level 3 is where you set the tempo of your laning if you’ve been able to achieve good trades continue trying to achieve grasp procs to prepare for mid-game while looking for plays to get plates. As your champion simply cannot roam effectively you’ll want to wait till level six to truly look for

Your job as







Make sure to avoid not warding deeper into the river and enemy jungle, if your wards are on the edge of your





Once you’ve got your













Remember

One of the best things to consider while playing in the mid-game is the enemy team’s win condition, for champions like





Sometimes however the best need for






As your









Well, now that you’ve reached the end of the guide you’re now conducting business like a Boss and likely have your own little groupies who hang off your every word. As you settle into the refinement of being the best of the underworld make sure to remember the light in your life by supporting the Flowing Sun clan in our many ventures in bringing in education and positivity throughout the Rift. We promise an 80% return on your investment or your next groupie is on us. May the sun be with you. If there is something that you’d like more information feel free to leave a comment in the guide and I’ll be glad to work on it during my next update!
May the sun be with you!~
MetaSolaray
May the sun be with you!~
MetaSolaray
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