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Choose Champion Build:
-
Vayne for Starters
-
Vayne for Experienced
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction

Hello, everybody. My name is Kaze Senoue, and this is my first guide to Mobafire. I emphasized the word "guide" because this is not a build. This is a GUIDE. Most people think that AD Carriers have to build the same items on the same order, and these people usually get wrecked on late game. Since League of Legends is a strategic game, you have to try to counter every champion on the enemy team, making your Team Fights succesfull. And this is exactely what I'm going to teach you.

Like any other good AD Carrier, you should be able to farm easily, to give your team (and also your lane) that early gold advantage. Since your build is probably the most expensive of all (around 15k gold), farming is extremely important, so you don't rely on kills, or gold per second. A good farmer does not auto-attack the minions until he gets gold. He only last-hits them. This way, you don't push your lane (making it very safer against enemy ganks), and you get more gold.
When To Last Hit

This is when you should start paying attention to the minion. If you have around 75 AD (Assuming you follow the runes of this guide, you should have this), you should let the minion get attacked once more, and then attack him. This way you don't push your lane, and you still get the gold.
Last-hitting is as simple as it can get, but many ADCs don't do it. All you have to do is practice it, and you'll get the hang of it.
PS.: You don't have to freak out about farming, though. If you're laning against a strong support with a strong ADC (Alistar and Ezreal, for example), it's not worth jumping into the middle of the lane just to get 23 more gold while sacrificing giving the enemy 300 more gold. If you think they're on the bush, try to stay away from it. Try to always stay behind your minions and your support.

Pros
+ Insane Damage+ Good Escaping Mechanisms + Can Turn the Outcoming of a Team Fight + Fun to Play + You'll Feel Great When you 3-shot Someone + Great Skins By far, one of the most fun AD Carriers to play. You will get cocky when you 3-Shoot that Xin Zhao, or when you activate your ![]() ![]() ![]() |
Cons
- Very Squishy- Can Die with 4 Hits if Targeted - Horrible Laning Phase - Relies on Kills Early Game to Get a Decent Laning - Relies on Healining Habilities / Potions - People Will Hate You When You 3-Shoot them Vayne is a pretty hard champion to master. It might seem easy while reading a guide, but, trust me, it's not. Most people say she is bad because of her health, but she makes up for it with her damage. |

This is a pretty polemic topic. Depending on your "level" with















Tips and Tricks
- Use this to harass your opponent early game if they aren't positioned correctely.
- Since it consumes little mana and the cooldown is short, you can spam it if you need.
- Use it to max the damage of
Final Hour



Tips and Tricks
- This skill makes
Vayne a pretty good attack speed carrier. Making a
Statikk Shiv after your Infinity Edge (or even a second
Phantom Dancer) is pretty viable, so you will activate
Silver Bolts faster.
- I max it last because maxing
Condemn first will give you more laning phase damage.

Tips and Tricks
- You can use
Tumble to position yourself in an angle where you can stun your opponents with
Condemn. The only way to perfect this, is practice and fail.
- If a teammate is in danger, target the opponent (so you can move faster because of
Night Hunter) and use
Condemn to save your ally.
- Maxing
Condemn first will give you A LOT of damage on laning phase fights, because if you land your stun correctly, it will deal double the damage it normally would, and give you enough time to activate
Final Hour and destroy your opponent.
- Using this alongside with
Final Hour +
Tumble OR
Ghost to get behind your opponent and throw them under the turret or in the middle of your team is hilarious.











Tips and Tricks
- If
Final Hour is up, use it. The cooldown is short, and the mana waste is practically zero. If you have to use it to guarantee a kill, don't hesitate.
- As said before, if you use
Tumble with
Final Hour activated, you get 1.5 seconds of invisibility. Don't hesitate on popping your ultimate and
Tumble to run away from enemies. It will be up in 1 minute!

First Spawn


This is the usual spawn items you should get. Boots and 2 pots are not viable anymore, since they buffed the characters' base move speed, and nerfed Boots' movement speed increase. Long Sword will give you more AD early game, making it easier to farm and harass.
First Recall (Around 2100 Gold or 10 minuted)


This will help you farm easily and poke the enemy ADC harder. The attack speed will make pusing the lane faster, so be careful!
Mid Game (around 20 minutes)


These two items will get you a lot of Life Steal (for surviving team fights), a lot of AD (for inflicting more damage), and the passive of


Late Game (30 minutes)


This is the time where you will need some critical strikes, or your damage will get far behing from the enemy's AD Carry. Crits will give you more damage overrall, and


Defensive Item


This is simple.


Situational Items

If you think you already have too much damage and too much critical rate, you can build this item. It's passive will help you poke your enemies on team fights, while still focusing the main target (the enemy ADC).

If you're getting killed all the time by


Masteries Explanations
![]() |
OFFENSE TREE
Tier 1 - Here I put 2 points on ![]() ![]() ![]() ![]() ![]() Tier 2 - 4 points on ![]() ![]() Tier 3 - 3 points on ![]() ![]() Tier 4 - ![]() ![]() ![]() ![]() Tier 5 - ![]() ![]() ![]() Tier 6 - ![]() ![]() ![]() ![]() |
space |

Runes
ATTACK DAMAGE EVERYWHERE! Yes,

Greater Quintessence of Attack Damage (x3) - This will get you a lot of AD early game, and maybe some early feed.
Greater Mark of Attack Damage (x9) - Some more AD to help you get advantage on the enemy AD Carrier. Can also be swapped by greater mark of armor penetration if needed.
Greater Seal of Armor (x9) - This will help you die less. With more armor, you will be able to take more hits.
Greater Glyph of Attack Damage (x9) - A little more AD to get you in advantage of the enemy AD Carrier. I also like to use
Greater Glyph of Attack Speed depending on the enemy champion (when against Tristana and Caitlyn).
Ps.: Since you'll have a lot of attack speed following this build, you really don't need armor penetration, because by the time you would need it, your


Viable Spells
-
Flash - This is a great spell, and should probably be taken by every role of your team. It has so many uses, such as flashing through walls to escape, flashing ahead to guarantee a stun with
Condemn, flash so you get that list hit on the fleeing ADC, and etc.
-
Ignite - Also a great spell. Alongside with
Flash,
Tumble and
Night Hunter, it can guarantee that kill.
-
Cleanse - Cleanse is a great defensive spell. On a team fight, where you will always get focused with thousands of
Ignites, slows, stuns, snares, and etc, this can break the enemy team's team fight, since they will waste their CC on you, but you will still be there to anihilate them.
-
Barrier - Probably the best choice if playing against a
Caitlyn. If you use this while she is charging
Ace in the Hole, it will probably save you, and make her waste her ult. Definately a good spell if timed correctely.
-
Exhaust - This should be taken by your support on most cases, but is still viable for any AD Carrier. It can guarantee a kill on a fleeing enemy, or if you're on a 1v1 agains the enemy ADC, this will reduce their attack speed, making the fight turn into your favor.
-
Ghost - If used correctely, this can give you a free kill and a free team fight. If you
Final Hour +
Tumble +
Ghost in the middle of a team fight, dirrectely into their AD Carrier, it will probably mean a free kill, and a free team fight for you.
Not Viable Spells

Matchups
In this section I will list the best and the worst matchups for Vayne.Bad Matchups
-
- This is your nightmare.
Tristana has a huge range, thanks to her
Draw a Bead passive, and will probably poke you to death with
Explosive Shot. Try to play passively, farm as much as you can without risking dying, and only attack when your jungler ganks your lane.
-
- Not a bad matchup, actually. Playing against
Blitzcrank is only a matter of positioning. Since his
Rocket Grab only pulls one target, staying behind your minions and warding all the bushes will make him useless. It is listed on the bad matchups section because bad positioning can be fatal for you.
-
- Caitlyn also has a huge range, and can easily get away from you with
90 Caliber Net. Watch out for her
Yordle Snap Trap, and ask your support to disarm them for you. Play passively, and only attack if your jungler ganks your lane.
-
- ADC
Kayle can be a monster if played well. She does ridiculous high damage, and also heals herself. Try to poke her as hard as you can while she doesn't have
Righteous Fury activated. When she pops
Righteous Fury, use
Condemn to throw her away and
Tumble away if needed.
-
- Draven has a huge damage early game because of his
Spinning Axe skill. Try to poke him if he gets bad positioned, but don't take any risks. Only attack if you are sure you will get the kill, or else you'll probably die.
Good Matchups
-
- Ezreal has almost the same range as you, and his damage is not as much high as yours. Play agressively. If he tries to shoot you with
Mystic Shot or
Essence Flux, use
Tumble to dodge them.
-
- Don't get intimidated by his absurd damage.
Nautilus will not get you if you have
Condemn. You can play aggresively, but try to stay behind your minions and behind your support most of the time. Don't forget to ward the bushes.
-
- Be careful with her early game. Her passive
Focus will destroy you before level 6. Once you get your
Final Hour, the lane becomes easier, and you can play more aggresive. After that, you just have to remember not to dive on her, because if you get stunned by
Enchanted Crystal Arrow under an enemy turret, you're most likely dead.
-
- If you've read this guide so far, you probably know more then your enemy does. At this point, your lane will depend on who will be the most agressive and more careful with ganks. Put pressure on her, poking anytime you get the chance
-
- I'm not gonna lie. This matchup is all in your favor.
Kog'Maw can be easily taken down with 3-4 shots, thanks to your
Silver Bolts and his low base armor. Unless your opponent has some serious armor runes going on, this lane is practically yours.

Good Supports

-
- Probably the best support currently on the game.
Taric has a heal (
Imbue) and a great distance stun (
Dazzle).
-
- Another great support for
Vayne. She has a heal (
Aria of Perseverance), and can also change teamfight outcomes with her
Crescendo ultimate.
-
- Nunu is great if you're not so good at farming, because of his
Blood Boil. His slow,
Ice Blast, is great for poking, and guaranteeing kills. You can also tell him to ult in the bush, and you lure your opponents into it, when it's fully charged.
-
- Lulu is a great support, no matter if you're playing offensive or defensive. She can completely nullify a gank by using
Whimsy on the jungler, and using
Help, Pix! on you.
-
- Alistar is one of the best supports in the game, if used well. If you got an Alistar with you, playing aggresively is what you must do. Alistar has a great AoE heal, a great stun, and a great combo (
Headbutt +
Pulverize) that can be fatal if you're nearby.
-
-
Zyra's
Grasping Roots is great for saving you, poking the enemy, and guaranteeing a kill from a fleeing target. Her ultimate is also pretty good for don't let the enemy run away. Definately a good support for
Vayne.
-
- This migh seem weird, but
Teemo's
Blinding Dart will be a nightmare on your lane, and will save you a lot of times. It will probably be a poke-heavy lane.

Escaping Tips
- If you are getting chased by an enemy, try to lure them under a bush. You can then pop
Final Hour and then
Tumble the other way. Your opponent will be confused, and you will most likely get away.
- Use
Condemn to throw opponents away from you or from allies
- Try to stun people with
Condemn. If you know you can't win that fight,
Tumble away
Killing Tips
- If the enemy ADC is close to your turret, but not close enough to get attacked by it, pop
Final Hour,
Tumble behind him, and
Condemn him closer to the turret. If aimed correctely, he will get stunned by the turret, and you will get an easy kill.
- On a team fight,
Silver Bolts is useful against HP-heavy tanks like
Amumu and
Singed. After you kill the enemy ADC, focus their main tank so you get rid of the problem earlier.
- Building another
Phantom Dancer can be good for Vayne, because you activate
Silver Bolts faster.
- Try to play closer to walls. If the enemy is melee and tries to come to attack you,
Tumble behind him, stun him with
Condemn, and enjoy the easy kill
Laning Tips
- Do not play to win. Play not to lose.
Vayne is very squishy, and she can be taken down easily. Let your support do the facechecks, and try to stay behind him all the time. If you don't know where your enemy laners are, DO NOT PUSH THE MINIONS.
- Encourage your support to ward close to the
dragon, the tribush and the bushes of the lane. This will save your life so many times, and the enemy jungler won't even try to gank you.
- The
Vision Ward is a great item. The ability to take down enemy ward is fantastic, and will raise the chances of you winning your lane. Make sure your support has one of these, at least.
- If you get a double kill after you build your
Berserker's Greaves and a
Bloodthirster, ask your support to ward the bushes, and rush for the
dragon. 300 gold is a great advantage, and will make your opponents freak out.
Videos
Trivia
- Vayne's Silver Bolts, is a reference to the belief that supernatural creatures, particularly werewolves, are vulnerable to weapons made from silver.
- Like many other hunters of the supernatural, Vayne's character concept is inspired by Abraham van Helsing, the protagonist from Bram Stoker's 1897 novel, Dracula.
- Vayne's name and past are possible references to DC Comics character Bruce Wayne, the Batman.
- Vayne bears some resemblance to the main character from the game Bayonetta.
- Vayne may also be a reference to the DC Comics character Huntress, due to the the similarities between their weapons and pasts.
- In the background of Classic Vayne's splash art, there is a tombstone labeled "URF" in reference to Urf, the Manatee, and Yorick's shovel.
- Vindicator Vayne is likely a reference to the Death Dealers from the Underworld film series.
- Heartseeker Vayne is a tribute to Valentine's Day.
- In her Heartseeker skin, Dr. Mundo is shown shot down in the background, and Vayne herself is reading a macaroni card made by him.
- In its Chinese artwork, Jack of Hearts Twisted Fate can be seen in the background.
- There is speculation that Vayne is secretly investigating the activities of Leblanc and the Black Rose organization.

Special thanks to:
jhoijhoi - For the Making a Guide guide.
Laggermeister - For the Ten Commandments of Writing a Guide guide.
David 'Volty' Abecassis - For creating awesome champions, such as






LoL Wikia - For Trivia
Ps.: If you haven't noticed, English is not my native language. If you find any words mispelled or sentences poor-written, don't hesitate on correcting me on the comments. Your feedback is awesome. Almost as much as awesome as you :)
CHANGELOG
01/12/13 - Published guide
01/13/13 - Added "Summoner Spells" section
- Inserted



- Added "General Tips and Tricks"
- Added


- Corrected some typos
- Added



- Corrected some more typos
- Added



01/15/13 - Added "Funny Vayne Related Stuff"
- Added


28/03/13 - Added "

- Changed skill order
- Changed items
- Updated to Season 3
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