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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction


Pros:
Cons:
- Late game hyper-carry
- Autonomous (because of her mobility, you are less reliant on a potentially incompetent support)
- Strong snowball potential
- Highly Mobile
- High Skill cap
- Easy to reposition in team fights with stealth and
Tumble
- High duelling (1v1) potential allowing exceptional split-pushing
- True Damage (Tank shredder, prevents
Vayne from falling off if she gets behind)
Cons:
- Weak Laning phase
- Relatively short range (550)
- Hard to master





It is effective to max







I recommend maxing






Using






Using


Runes





Taking 9

Taking 9

Taking 9



Masteries
Ferocity














Cunning






Heal
Heal is the go-to summoner spell to compliment
Flash. The 30% movement speed bonus it provides is very helpful in both escaping and pursuing, and the fact that it lets you heal a team-mate makes it a very strong option.
Heal is an overall better option than
Barrier, which has seen some popularity in earlier metas in most situations.
Barrier
Barrier is another viable summoner spell on any ADC. It is easy to use and very effective. The shield provided will help you survive strong bursts or simply help you stay alive longer in a fight.
Barrier is also great for baiting, and can be used in situations such as setting up ganks. At level 1 it will shield 115, and at level 18 it will shield 455.
Exhaust
Exhaust can be a viable summoner spell against particularly bursty champions (such as a
Zed or a
Syndra). However, usually if
Exhaust is wanted on the team the support will take it.
Cleanse
Cleanse is a very situational summoner spell, but has potential to be viable. I would only recommend taking
Cleanse in the current meta if the enemy bot-lane is very
CC focused. However, having
Cleanse will almost always significantly reduce your all-in potential in the early game. This makes it harder to capitalise on things such as reaching level 2 before your lane opponents.
Flash
Flash should be taken 100% of the time on any ADC as it is currently an irreplaceable summoner spell. The mobility it offers for both offensive and defensive situations makes it an essential part of your kit.




Barrier


Exhaust




Cleanse




Flash

Core
The first item of your core is











Defensive Item
After your core items




ADCs generally limit themselves to one defensive item. The optimal defensive item to build will vary from game-to-game. The following is a list of the main ones taken by ADCs and the certain situation each of them are best for:
















Other Items



I recommend buying 2



















Vayne's early laning phase is particularly weak. This is undoubtedly her weakest stage of the game. During early laning phase avoid trading too often as unless you can either pull off a good
Condemn which stuns the enemy or manage to get off a quick proc of your
Silver Bolts you're unlikely to win the trade. Try to survive early laning phase by farming and waiting for your jungler to gank your lane.
Trade with the enemy team only when you have more minions than they do. It is an amateur mistake to ignore the damage from minions in early trades, as they make a huge difference.
After you are build a
B. F. Sword and have a few points in your
Tumble ability, you are able to trade fairly well. Look to play more aggressively while keeping in mind that you don't need to get ahead in laning phase because you scale so well, and that it is in your best interest not to take risks which can put you behind. Going even in terms of farm/xp against any adc in the game is completely fine. As I said, Vayne's laning phase is her weakest part of the game and she will only continue to get stronger over time.
After completing your
B. F. Sword,
Statikk Shiv and
Berserker's Greaves you will find that you easily duel the enemy ADC is played correctly. From this point onwards you can look to abuse your abilities as a strong duelist to build a lead over the enemy. Look to move around the map and assist your team in taking objectives while also always being on the lookout for an enemy who misjudges your capabilities to hunt them down. With
Final Hour activated Vayne can easily chase down her prey, and when you see a situation like the enemy ADC over-extending for CS or an enemy support warding by themselves, this is your time to strike.


Trade with the enemy team only when you have more minions than they do. It is an amateur mistake to ignore the damage from minions in early trades, as they make a huge difference.
After you are build a


After completing your




As the game progresses and you finish your core items, you will enter the holy-land of being able to carry games as an ADC. By implementing good positioning in teamfights and not getting caught out, you should be able to carry games based purely off the ridiculous damage you will be dealing to the enemy team. This doesnt mean you should act like a hero and try to 1 v 5 the enemy team. Maintain a consistent and safe play-style of dealing consistent DPS in teamfights while keeping an eye on the enemy carries. When you see them make a mistake such as going too far forward for a kill, this is when you pop your
Final Hour and
Tumble around the teamfight, dealing copious amounts of damage to the enemy team whilst being extremely hard to kill because of your stealth and constant movement.
So, because this is so important, I'll say it again: You do not want to be at the front of a teamfight when it initially breaks out (don't be that Vayne that uses
Tumble in and gets blown up). You want to sit up the back patiently auto attacking the enemy frontline until you see the perfect time to strike. At this point you use your
Final Hour and
Tumble to stealth and move towards the backline as you aim to kill the enemy carries.
Teamfighting on Vayne is a unique and fulfilling experience. You should think of your movements as "pushing" and "pulling". Pushing is when you move forward in order to attack enemy champions in an offensive position. When the enemy sees you pushing they use abilities on you such as skillshots and exhaust. This is when you pull back with your stealth. This is the technique that is being implemented when you see good Vayne players weaving in and out through the teamfight dealing incredible damage but also somehow staying alive. This is because they are attacking (pushing) when they see that abilities are on cooldown and know they are safe, and are stealthing and moving back (pulling) when they are at risk of being CCd or are currently exhausted. This is a technique that requires a great deal of practice, but is what separates the good Vayne players from the great ones.


So, because this is so important, I'll say it again: You do not want to be at the front of a teamfight when it initially breaks out (don't be that Vayne that uses



Teamfighting on Vayne is a unique and fulfilling experience. You should think of your movements as "pushing" and "pulling". Pushing is when you move forward in order to attack enemy champions in an offensive position. When the enemy sees you pushing they use abilities on you such as skillshots and exhaust. This is when you pull back with your stealth. This is the technique that is being implemented when you see good Vayne players weaving in and out through the teamfight dealing incredible damage but also somehow staying alive. This is because they are attacking (pushing) when they see that abilities are on cooldown and know they are safe, and are stealthing and moving back (pulling) when they are at risk of being CCd or are currently exhausted. This is a technique that requires a great deal of practice, but is what separates the good Vayne players from the great ones.
Your
Condemn adds another stack of your
Silver Bolts. This means that you can auto-attack, use
Tumble and then your
Condemn to pull off a fast combo which deals good damage as well as pushing your enemy away, reducing their chance to trade damage back. However, using this method a lot during laning phase will chew through your mana very quickly.
Tumble is an auto-attack reset. If used against a wall there is no cast time at all and therefore is an instant auto-attack reset. This is helpful in clearing jungle camps and increasing DPS against Baron and Dragon.
When using
Tumble, try to tumble diagonally when duelling and in team fights. Only tumble directly forward if you're sure there's no way the opponent can turn around and kill you. In team fights, tumbling diagonally as opposed to directly forward will help you maintain a safe position.
Vayne's stealth provided by combing her
Final Hour and
Tumble is an EXTREMELY useful tool. While learning Vayne it took me a long time to truly appreciate how helpful it is. After your stealth activates do not feel the need to auto-attack straight away again. Instead, use this time to position yourself well. The stealth also allows you move unpredictably, helping you to dodge skill-shots and position yourself to pull off a stunning
Condemn.
The bonus damage from
Tumble can be applied to towers and inhibitors. So when you're taking these objectives make sure you're using
Tumble on cooldown.
When trading auto-attacks with the enemy make sure to auto-attack, and then
Tumble. Try not to use
Tumble as your first attack as you're missing out on the auto-attack reset.
Condemn can stun enemies off player-made terrain such as
Cataclysm and
Crystallize.
Keep an eye on your own minions and auto-attack the enemy
Marksman whenever they go in to last-hit one. This will force them to either miss a CS or take free poke.





When using

Vayne's stealth provided by combing her



The bonus damage from


When trading auto-attacks with the enemy make sure to auto-attack, and then





Keep an eye on your own minions and auto-attack the enemy

Understanding your job as a ADC is important. Your job is to deal consistent DPS to the enemy team and your priorities should be as follows:
1) Keeping yourself safe.
2) Attacking carries and high priority targets, so long as it doesn't compromise your positioning.
A trap for new ADC players is to get too greedy and kill-hungry. Avoid getting out of position to chase down an enemy unless you have a significant advantage. In saying that, however, Vayne's kit is better than other Marksmen for assassinating high priority targets and her stealth allows her to repositioning herself in situations other Marksmen would not be able to survive.
1) Keeping yourself safe.
2) Attacking carries and high priority targets, so long as it doesn't compromise your positioning.
A trap for new ADC players is to get too greedy and kill-hungry. Avoid getting out of position to chase down an enemy unless you have a significant advantage. In saying that, however, Vayne's kit is better than other Marksmen for assassinating high priority targets and her stealth allows her to repositioning herself in situations other Marksmen would not be able to survive.
Kite: To move away from an enemy while auto attacking wherever possible. Instead of just running away from an enemy you are also dealing damage to them.
Trade: When you and your opponent both use your abilities on each other as a form of harassment. Not looking to fully invest (all-in), but rather, use your cooldowns to deal some damage.
Snowball: Think of it as a snowball rolling down a mountain (it gets bigger as it keeps rolling). In League of Legends it means you use your lead to build a continuously bigger lead.
DPS: Damage-Per-Second. The term used to describe damage dealt over a period of time.
Duel: A 1 v 1 with an enemy.
Skirmish: A fight with a group of people, but not the entire team (2 v 2, 3 v 3).
Teamfight: 5 v 5 fight.
Proc: Activates. If
Silver Bolts "procs" it means it activates.
Meta: The term used to describe the current way a game is being played at a competitive level. In LoL this refers to champions, items, and strategies.
Core: The foundation items of your champion. Also, most games don't go on for long enough for you to reach full build, so these items are the ones you will be working on/completing most of the time.
CC: Crowd Control (stun, snare, knockup, etc...)
Trade: When you and your opponent both use your abilities on each other as a form of harassment. Not looking to fully invest (all-in), but rather, use your cooldowns to deal some damage.
Snowball: Think of it as a snowball rolling down a mountain (it gets bigger as it keeps rolling). In League of Legends it means you use your lead to build a continuously bigger lead.
DPS: Damage-Per-Second. The term used to describe damage dealt over a period of time.
Duel: A 1 v 1 with an enemy.
Skirmish: A fight with a group of people, but not the entire team (2 v 2, 3 v 3).
Teamfight: 5 v 5 fight.
Proc: Activates. If

Meta: The term used to describe the current way a game is being played at a competitive level. In LoL this refers to champions, items, and strategies.
Core: The foundation items of your champion. Also, most games don't go on for long enough for you to reach full build, so these items are the ones you will be working on/completing most of the time.
CC: Crowd Control (stun, snare, knockup, etc...)


If you have a question about Vayne or any other ADC, hit me up:
@OCEDooly on Twitter
ImDooly on Twitch
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