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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction


However, once he gets his third/fourth item, he will start to snowball really hard. By the time he gets his fifth item, most champions cannot go 1v1 with him. He is best built as an on-hit/attack speed/CDR champion which synergies well with his skill sets.
Pros + One of the strongest lifesteal tank + Best 1v1 champion + AOE attack speed buffer + Enemy champions below 50% HP are mobile wards + High movement speed with ![]() + Low skill cap + Identity change with skin |
With both passive skill ![]() ![]() ![]() ![]() ![]() ![]() |
Cons - Extremely weak early game - ![]() - No dash beside ![]() - No AOE damage - No crowd control abilities - No fanciful skills |
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![]() This is the standard summoner spell to take for junglers. This spell also double up as junglers' version of ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() An alternative to ![]() ![]() ![]() ![]() ![]() |
Runes






MARKS


I take x8




SEAL

I take x9






GLYPH


The purpose of taking






QUINTESSENCE

I take x3





On
Warwick, a 18/12/0 mastery path will maximise his damage while improving his survivability. By putting 18 points into Ferocity, he can dishes out more damage and contribute more to the team and 12 points in Cunning will help in giving
Warwick more damage.


Ferocity 21 Points![]() |
Ferocity Tree - 18 points Tier 1 ![]() ![]() Higher attack speed is needed for slow jungler like ![]() ![]() ![]() Tier 2 ![]() ![]() ![]() Increase 3% damage for 1.5% more damage taken. Sounds like a good tradeoff. With your passive, this 1.5% is negligible. The 20 health gain from ![]() ![]() ![]() Tier 3 ![]() ![]() I choose ![]() ![]() Tier 4 ![]() ![]() I prefer ![]() ![]() ![]() ![]() Tier 5 ![]() ![]() This is a tough choice. ![]() ![]() Tier 6 ![]() ![]() ![]() There is really no contest here. Our ![]() ![]() |
Cunning - 12 Points![]() |
Tier 1![]() ![]() ![]() ![]() ![]() ![]() Tier 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tier 3 ![]() ![]() While ![]() ![]() ![]() ![]() ![]() ![]() Tier 4 ![]() ![]() ![]() ![]() ![]() |
Itemization Reasoning
The best way to build a
Warwick is to focus on his attack speed, on-hit effects, CDR and tankiness. This is to maximise the synergy between his skill sets and items. Building AD and AP on
Warwick is less than ideal due to his two damaging skills,
Hungering Strike is using AP ratio while
Infinite Duress is using AD ratio. If
Warwick is built as a hybrid, he will be jack of all trades but master of none.
Warwick depends a lot on his auto attack to do his damage. His skill
Hunters Call increase his attack speed by 80% at max level which makes him more effective at auto attack. Also at max CDR,
Warwick can keep
Hunters Call on infinitely given enough mana. Hence by focusing on attack speed and CDR his potential can be maximised.
Any auto attack champions will benefit immensely from on-hit utility.
Warwick is special as his ult
Infinite Duress will apply any on-hit stacks 5 times instantly. His ult will also trigger any on-hit effects such as
Blade of the Ruined King current %HP damage. So attack speed buff plus on-hit effects will make him very powerful.
As
Warwick is a melee champion, he will also needs some beef to withstand damage. So his itemization will also needs to include some armor, magic resist and HP. Together with his
Eternal Thirst,
Hungering Strike and
Infinite Duress, he is very hard to kill if he just have one or two defense items.
Starting Items
Jungle Items
Boots
Core Items
Optional Items
Build Order
1.
Skirmisher's Sabre - Devourer
2.
Ionian Boots of Lucidity
3.
Wit's End
4.
Dead Man's Plate
5.
Blade of the Ruined King
6.
Black Cleaver
Note1: Calculation of attack speed on
Warwick
Warwick max out attack speed at 218.56% (Source)
Hunters Call - 80%
Skirmisher's Sabre - Devourer - 40%
Wit's End - 40%
Blade of the Ruined King - 40%
Greater Mark of Attack Speed x9 - 13.6%
Fury
- 4%
Total: 80% + 40% + 40% + 40% + 13.6% + 4% = 217.6%
Difference between max attack speed = 218.56% - 217.6% = 0.96%
This is the reason why I only take x8
Greater Mark of Attack Speed as I do not want to go beyond the attack speed cap.
Note2: Calculation of CDR on
Warwick
Warwick max out his CDR using the below items.
Ionian Boots of Lucidity - 10%
Black Cleaver - 20%
Greater Glyph of Scaling Cooldown Reduction x6 - 10%
Total: 10% + 20% + 10% = 40%
At max CDR, you can use your
Infinite Duress very often for ganks and teamfights.
Hunters Call can be keep up infinitely given enough mana and
Hungering Strike can be used very often during teamfights.
The best way to build a









Any auto attack champions will benefit immensely from on-hit utility.



As




Starting Items
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() I also take a ![]() ![]() ![]() |
Jungle Items
![]() |
![]() This item fits ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() An alternative to ![]() ![]() ![]() ![]() |
Boots
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() Normally I will buy a ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() In matches where the enemy champions are predominantly AP users with lots of crowd control, I will build this instead. The tenacity buff is good in reducing the duration of crowd control and the magic resist will help to mitigate some damage. However, without the armor and damage reduction from ![]() ![]() |
Core Items
![]() |
![]() This is a very good midgame item for ![]() |
![]() |
![]() This is a new item in Season 6 and it suits ![]() ![]() |
![]() |
![]() This item is a beast. The on-hit damage will apply with ![]() ![]() |
Optional Items
![]() |
![]() I normally build it last. This item gives health which increase his durability. It also give AD and shreds armor which make it good against tanks. The on-hit also works with ![]() ![]() ![]() ![]() |
![]() |
![]() Another new item in Season 6. The health is nice for a tanky ![]() ![]() ![]() |
![]() |
![]() Another decent damage item for ![]() ![]() ![]() ![]() |
![]() |
![]() Another decent defence item for ![]() ![]() ![]() |
![]() |
![]() This item is one of the better armor item. It also gives HP which ![]() |
![]() |
![]() This item is the equivalent of ![]() ![]() ![]() ![]() |
![]() |
![]() Some players prefer to get this for ![]() ![]() ![]() ![]() |
![]() |
![]() This item has its own niche. ![]() ![]() ![]() |
![]() |
![]() Haha, ![]() ![]() ![]() ![]() ![]() |
Build Order
1.

2.

3.

4.

5.

6.

Note1: Calculation of attack speed on








Total: 80% + 40% + 40% + 40% + 13.6% + 4% = 217.6%
Difference between max attack speed = 218.56% - 217.6% = 0.96%
This is the reason why I only take x8

Note2: Calculation of CDR on





Total: 10% + 20% + 10% = 40%
At max CDR, you can use your



Normally, I will put one point in


The first skill that I will try to max is




![]() |
![]() ![]() |
![]() |
![]() The only damaging skill that ![]() ![]() ![]() ![]() |
![]() |
![]() One of the best buff in the game. While other champions can only buff one or two champions at a time, ![]() ![]() ![]() |
![]() |
![]() This skill is what makes ![]() ![]() ![]() Due to the huge range at max level, enemy champions will be wary of recalling without the protection of towers as they can be seen and hunted down even in bushes. This skill also prevent any juking as it ignores the effect of bushes. Turn this skill off during early game when the range is low so as not to alert enemy champions to your presence. Only turn it on when the chase starts. But when this skill gets level up, always keep it on as you never know when you will get a surprise alert and kill for your team. |
![]() |
![]() One of the most feared and yet the most easily countered ability in the game. If this skill is not interrupted, it is very scary as it will lock an enemy champion in place for 1.8 sec allowing your team ample time to burst him down. Use ![]() ![]() ![]() |
Early game
At level 4, if
Warwick have red buff and any lane is pushed with lane team members using champions that have crowd control abilities, I may attempt a gank.
Warwick is a very weak ganker before level 6 so I will need to make sure it is worthwhile to gank before doing it. A gank at this stage for
Warwick is considered successful if I can 1) get a kill, 2) get an assist or 3) force any flash from the enemy champions.
If I am not confident of the above conditions happening, I wouldn't bother to gank and instead rush to level 6. Sometimes you might get a lot of pings from my teammates to gank their lane. Do not be affected by them. Only gank when you are confident of a successful gank. I have encountered too many times when they ping a gank when they are losing lane and I end up feeding cause the enemy laner is too strong and the teammates losing lane is too low/weak. Always exercise your own judgement rather than follow pings for ganks blindly. Always keep in mind you need to get sated as soon as possible. If ganks are unsuccessful, you end up losing time as well as losing stacks which is not worth it at all.
Counter Jungling
NO, JUST NO. OK, maybe.
Warwick is a very weak jungler at level 1. Most of the time, he can't really counter jungle effectively. However, there will be situation where he will be forced to counter jungle. One situation is when the whole enemy team come for his blue buff at level 1. In this case, there is no way
Warwick can defend his blue buff. It is better to go straight for the enemy blue buff and steal it. This ensures that he will remain relevant in the first few minutes of the match without running out of mana.
If the enemy jungler is a strong early counter jungler like
Shaco, I will need to play smart. Most of the time, I cannot win any trade with them early game so I will avoid trading with them. If my buff is stolen, I will try to take their buff. I will then play safe and try to reach level 6 as soon as possible. Once I am level 6, I will start to trade with them.
Jungle timer
The above information can be obtained from the scoreboard by pressing O or holding down Tab button. The red and blue box on the left is the timer for the blue and red buff to respawn for blue team. The red and blue box on the right is the timer for the blue and red buff to respawn for purple team. The two center timers refer to
Baron and
Dragon respawn time. The timer will only appears if the team has vision of the last minion in the camp when it is killed. If the team has does not have vision of the last killed minion in the camp, the timer for that camp will not appear and the only way to know when the camp will respawn is to wait for it to appear on the minimap.
Mid game
I should be level 6 and beyond by now. A few towers may also be destroyed. Hopefully by now I have at least 2.5 to 3 full items. Small skirmish will take place everywhere. The top priority is to farm up the stacks for
Enchantment: Devourer. Keep a look out on all 3 lanes for ganking opportunities. Use F1-F5 to move to the different lane quickly as these shortcuts help to center the camera view on teammates. Try to force a gank every time when
Infinite Duress is up. Remember, kills and assists give 2 stacks for
Enchantment: Devourer while big jungle minions only give 1 stack. So ganking takes priority.
End game
Try to stick to together as much as possible. In teamfights,
Warwick should never be the one to initiate. He does not have the skills to do so. Let the real tank in the team initiate. Once the fighting starts,
Hunters Call the whole team. Only use
Infinite Duress if there is anyone out of position and most of the crowd control abilities have been used by the enemy team.
If my team is losing,
Warwick is actually a very good backdoor champion with his cap attack speed. He can even tank tower shots for a short while. So try to backdoor as much as possible.
At this stage, any ace will most likely results in a win by the winning team. So if things look bad, run. If there are a few survivors left, there will always be a next time. Don't over commit in team fights. And do not chase anyone all the way back to enemy base. It will only results in giving the enemy team a free kill.
Jungling After buying the starting items, I normally rush to the bush as shown in the picture on the left and put my ![]() ![]() My usual jungle path is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
At level 4, if



If I am not confident of the above conditions happening, I wouldn't bother to gank and instead rush to level 6. Sometimes you might get a lot of pings from my teammates to gank their lane. Do not be affected by them. Only gank when you are confident of a successful gank. I have encountered too many times when they ping a gank when they are losing lane and I end up feeding cause the enemy laner is too strong and the teammates losing lane is too low/weak. Always exercise your own judgement rather than follow pings for ganks blindly. Always keep in mind you need to get sated as soon as possible. If ganks are unsuccessful, you end up losing time as well as losing stacks which is not worth it at all.
Counter Jungling
NO, JUST NO. OK, maybe.


If the enemy jungler is a strong early counter jungler like

Jungle timer

The above information can be obtained from the scoreboard by pressing O or holding down Tab button. The red and blue box on the left is the timer for the blue and red buff to respawn for blue team. The red and blue box on the right is the timer for the blue and red buff to respawn for purple team. The two center timers refer to


Mid game
I should be level 6 and beyond by now. A few towers may also be destroyed. Hopefully by now I have at least 2.5 to 3 full items. Small skirmish will take place everywhere. The top priority is to farm up the stacks for



End game
Try to stick to together as much as possible. In teamfights,



If my team is losing,

At this stage, any ace will most likely results in a win by the winning team. So if things look bad, run. If there are a few survivors left, there will always be a next time. Don't over commit in team fights. And do not chase anyone all the way back to enemy base. It will only results in giving the enemy team a free kill.
Thank you for taking your time to read till the end of my
Warwick guide. If you have any suggestion to improve my guide, please feel free to comment. If there is any mistakes in the guide, please also kindly comment so that I can correct it. See you soon.

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