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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Introduction
I am inT0xicaTing and I play on EUW. I'm a passionate league player who likes to do a lot of analysis and theorycrafting. This guide is my second guide. My first guide was about Morgana, the Fallen Angel. Be sure to check it out as well :)
Although the guide looks finished, it's not and it will never be. There are several things I want to add or expand based on new gained experiences or patches (like matchups, general gameplay in laning phase, masteries, etc..).
If you don't agree with some things in the guide or have some other awesome ideas (like runes, masteries, items, ..), let me know this and leave a comment or send me a PM. Criticism helps improving the quality of the guide!
Some things might be wrong because of the lack of experience. The primary reason why I publish this guide is for me to try and find out the best way to play

If you don't understand some shortcuts like mres or aa, read this guide. It is a very good guide for understanding the basics of League of Legends.

Tip: If you don't have enough IP or don't want to spend that much IP, you can buy





Tip: If you are interested in detailed rune stuff, watch this video. It's from Phreak (Riot employee) and explains almost everthing. Here is his youtube channel.
Early Game Runes
Late Game Runes
Offensive Runes
greater mark of hybrid penetration
9 x Greater Mark of Hybrid Penetration |
Quintessences
Early: With armor Quintessences and HP seals you get the best deffensive choices.
Late: Flat HP or flat armor are the best choices for tanky quintessences. I recommend 1 x


Marks
Early: Flat armor are the most efficient defensive marks.
Late: Flat armor are the most efficient defensive marks. Flat armor marks are weaker than flat armor seals, that's why I recommend to take 1 x

Offensive: The hybrid penetration marks make your poking and auto-attacking in fights more effective. They are strong in early game (laning phase) but fall off in late game because you don't buy any offensive items.
Seals
Early: With armor Quintessences and HP seals you get the best deffensive choices.
Late: Because we already have flat armor marks and flat armor/HP quintessences, we don't need more early game (flat) runes. That's why I recommend taking scaling seals. Take


Glyphs
Early & Late: I recommend taking 9 x



9 x






You can also consider going for a mix like 4 x



I will show you two options (0/16/14 & 0/21/9) in masteries.
0/16/14 increases your overall gold income and gives you more sustain (HP) early (+1 potion at the start of the game).
0/21/9 gives you more sustain (armor/mres) per nearby enemy and 15% tenacity.

Defense:
These masteries mainly increase your early game sustain during the laning phase.
Juggernaut
increases your max HP by 3%, nothing to laugh at, since you buy a lot of HP.
Hardiness
and
Resistance
increase your armor and mres.
Go for
Reinforced Armor
against champions with crit (
Tryndamere,
Yasuo,
Twitch,
Caitlyn, ..)
Go for
Evasive
against champions with AOE magic damage (
Amumu,
Ziggs,
Karma, ..)
If in doubt, go for
Reinforced Armor
.
Utility:
Put 4 points into these masteries. I prefer 3 points in
Meditation
for more mana regeneration. If you prefer more movement speed, go for 3 points in
Fleet of Foot.
Summoner's Insight
reduces the summoner spells' cooldown by 10%. This would be 30s for
Flash and 21s for
Exhaust.
Alchemist
and
Culinary Master
for stronger
Health Potions (
Total Biscuit of Rejuvenation).
The gold masteries for more starting gold (+1 potion) and a better gold income.

I only list the differences to 0/16/14.
Defense:
Legendary Guardian
for even more armor and mres. It increases the more enemies are around you.
Tenacious
reduces CC duration by 15%.
0/16/14 increases your overall gold income and gives you more sustain (HP) early (+1 potion at the start of the game).
0/21/9 gives you more sustain (armor/mres) per nearby enemy and 15% tenacity.

Defense:




These masteries mainly increase your early game sustain during the laning phase.








Go for





Go for




If in doubt, go for

Utility:


Put 4 points into these masteries. I prefer 3 points in















The gold masteries for more starting gold (+1 potion) and a better gold income.

I only list the differences to 0/16/14.
Defense:




I recommend going for R -> Q -> E -> W in most lane matchup. Read the ability details or the spoiler below for more information. If the information below isn't enough, be sure to checkthis site (my source).
In my opinion Riot did a good job with the ability descriptions for

Passive -



Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 seconds and takes bonus magic damage. After being stunned, an enemy cannot be affected by Concussive Blows again for 8 seconds, during which time they instead take bonus magic damage from


Q -



You can use this skill to aplly a stack of

The magical damage dealt scales with 2.5%-HP. This means the more HP you have, the more damage it deals.
Maxing


Max



Note: The first items you buy are



Tip: If there is a minion wave between you and your target, use

W -


You will primary use this skill to position yourself between an ally and the enemy to defend him with

Maxing


E -




Maxing

Max



So far I recommend maxing

Blitzcrank: If someone gets caught use
Stand Behind Me and
Unbreakable to prevent as much damage as possilbe.
Karma: Strong low cooldown poke and zoning potential
Morgana: Zoning potential, can block the damage and slow from
Winter's Bite -> it's harder to proc the stun of
Concussive Blows.
R -



For the next 4 seconds a field of ice remains, slowing enemies that enter the area by 60% for 1.5 seconds.
This summoner spell is a MUST! It allows you to flash to safety, dodging an ability if you got caught, getting in a better position to use your skills or chasing. |
![]()
This is a defensive, anti-ADC and anti-burst spell and strong versus assassins (like ![]() You want to take this summoner spell always if noone else in your team has it. In fights, use it on the enemy ADC or on a champion with a lot of burst ( ![]() ![]() ![]() Note: Bot lane should almost always have one ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Note: Bot lane should almost always have one ![]() ![]() ![]() ![]() ![]() ![]() Note: Double heal (ADC and support take it heal) isn't strong because the second heal within 35 seconds only heals for 50%. |
![]()
Source: http://leagueoflegends.wikia.com/wiki/Ignite A small calculation: sona.xls The ![]() With this knowledge we can use ![]()
|
Starting Items
You have different options to start the game:
Option 1:




Option 2:




Go for Option 1 if you think that you will trade a lot in lane. The additional

Go for Option 2 if you fear the early presence of the enemy jungler. Don't go for this option if the enemy jungler is someone like


First Back | ASAP
The first items you want to buy are targon's brace and

But what do you buy first, targon's brace or


Short answer: Always buy targon's brace first because you get double the charges which results in more gold for you. You can save up to 150g.

Replace the



After you finished


I like to buy a

Mana problems? Buy one or two

Essentials
face of the mountain
Face of the Mountain 2200g |
After the first and second (or third) back you should have the following items:


The next step is to finish face of the mountain and buying


Boots
Read the Boots section in the Items chapter for information about when to buy which boots.
Past Core Build
From now on the further build depends on different factors. Press Tab and take a short moment to study how the enemy team is going, to et an idea, who in the enemy team is or can get a problem and what their main damage is. So you can build efficiently against it.


These two items are your go to choices if you fear the enemies' magical damage.

Reasons/Situations to buy

- The enemy team has a lot of CC
- Your carries lack mobility
- It's strong in 2v2 fights (happen often in extended laning phase)
- Against (single target) burst champions (e.g. you can heal a
LeBlanc's target)



The difference between



Reasons/Situations to buy

- Early grouping -> the whole team can profit from it.
- The enemies have a lot of AOE damage.
- The enemies AP champions do well.



These three items are your go to choices if you fear the enemies' physical damage.










5th Item
Buy one item of Past Core Build or Finish The Build. You should have one armor and one mres item after buying this one.
Finish The Build




zeke's herald offers HP and 20% CDR. Nearby allies gain additional AD and lifesteal. You can consider buying this item if you team has 3 or more champions that rely on AD and lifesteal (champions like



These boots offer much mobility when out of combat (not fighting). They help you to switch lanes fast and reduce the time you need for warding. They also offer good chase and escape ability (when not attacked before) and help you to get faster to an ally who is in danger. These boots are great during mid game to support other lanes and roam a lot. In late game you want to stay with your team or catch someone that is out of position. These boots aren't strong in teamfights because you are always in combat - so no passive. I recommend buying these boots if you destroy the bottom tower and got a lead so that you can roam and help the others lane with warding and ganks. |
These boots offer 15% CDR. This allows you to use your skills more often. I recommend buying them if you got a huge early lead and start grouping early to go for early fights. You profit more from CDR if you couldn't max everything yet. These boots are better for extended fights in which you can use your skills more often. |
These boots offer tenacity which lowers CC duration and mres. I recommend buying them if the enemy team got a decent amount of CC (mostly becaus of this) or a lot of AP. |
These boots offer armor. I only recommend buying these boots if you need more mobility and armor and don't have enough money for other armor items, so mainly when you are behind. |


This is a strong item against AP champions and CC. It offers mres and a spellshield that blocks the next enemy ability. If the enemy team has mixed damage, you can buy ![]() ![]() |
![]() Buy this against AD heavy / auto-attack reliant teams or against a fed ADC. ![]() |
This item offers HP, CDR and mres. The passive (aura) gives any nearby allies mres. The active shields yourself and allies around you. As ![]() Buy this item against a team that has a lot of AP/AOE damage. |
![]() |
![]() |
This item increases your HP, mres, CDR and health regenration. Buy it against heavy AP teams and you already bought ![]() ![]() |
![]() ![]() ![]() |
![]() |
zeke's herald
Zeke's Herald 2550g |
zeke's herald offers HP and 20% CDR. Nearby allies gain additional AD and lifesteal. You can consider buying this item if you team has 3 or more champions that rely on AD and lifesteal (champions like ![]() ![]() ![]() |
Builds, Tips & Tricks 1: Defend Your Carry
face of the mountain
Face of the Mountain 2200g CORE ITEM |
Assumed we are level 18 and have 3500 HP, you can heal and shield for a total amount of 1080 HP on a single member with these three items.



This was my guide about
Braum, the Heart of the Freljord. Thank you for reading this far and I hope you enjoyed it. Be sure to upvote the guide if you liked it and feel free to give me some feedback :D
If you are interested in
Morgana support, be sure to check out my
Morgana guide Let the Fallen Angel rise.
Bye and good luck on the Field of Justice! Bring some love on Summoner's Rift with the Heart of the Freljord!

If you are interested in


Bye and good luck on the Field of Justice! Bring some love on Summoner's Rift with the Heart of the Freljord!
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