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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

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The 9-21 setup gives shyvana a good mix of stats and a safer transition into late game along with early sustain.
The 21-9 setup focuses on turning Shyvana into a potent bully in lane and in skirmishes
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Passive - Dragonborn
Shyvana gains 5 / 10 / 15 / 20 armor and magic resist. These bonuses are doubled in Dragon Form.
Free stats, this is an element of what makes Shyvana so difficult to duel and such a brick wall, also gives you even more incentive to use your ult at the start of the fight. not much else to discuss here.


Q - Twin bite
Active: Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal 80 / 85 / 90 / 95 / 100%AD physical damage . Both attacks will trigger on-hit effects. Shyvana's autoattacks against non-structures reduce the cooldown of Twin Bite by 0.5 seconds.
Dragon Form: Twin Bite will damage all units in front of Shyvana when she uses her next autottack instead of just her target. Each unit hit will trigger on-hit effects and grant fury twice.

Auto attack reset that hits for more damage. Great for applying on hit effects like






W - Burnout
Shyvana surrounds herself in flame for 3 seconds, dealing 20 / 35 / 50 / 65 / 80 (+ 20% bonus AD), dealing a maximum of 140/245/350/455/560 (+ 140% bonus AD) magic damage to enemies within 162.5 range each second and gaining 30 / 35 / 40 / 45 / 50% bonus movement speed. The bonus movement speed decreases by 15% of its original value per second. Burnout deals 20% extra damage to monsters. While active, Shyvana's attacks will deal 25% of Burnout's damage per second as bonus magic damage. Shyvana's autoattacks extend the duration of Burnout by 1 second, to a maximum of 4 extra seconds.
Dragon Form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal the same magic damage per second to enemies that pass over it.





In dragon form,


This is the ability that wins Shyvana trades, lets her push and waveclear lighting fast, and makes her a monster in midgame fights. You should almost always be maxing this first because is scales so hard with rank.


E - Flame Breath
Active: Shyvana unleashes a fireball that travels in a line, dealing 60 / 100 / 140 / 180 / 220 (+ 60% AP) magic damage and marking enemies hit for 5 seconds. Basic attacks against marked enemies deal bonus magic damage equal to 2.5% of their maximum health (max. 100 vs. monsters).
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.

This ability used to be one of the absolute worst in the entire game but has now been reworked and is a decent harassing tool in lane as well as a great opening ability to Shyvana's combo. When trading, always use this ability first as the on-hit debuff adds a great deal of damage to Shyvana's trading, especially against the health stacking tanks she tends to lane against. In dragon form, use this before you use




Ultimate - Dragon's Descent
Passive: Shyvana's basic attacks generate 2 fury, even in Dragon Form or against structures. While in human form, Shyvana passively generates 1/2/3 fury every 1.5 seconds.
Active: Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take 175 / 300 / 425 magic damage and are pushed toward her target location. While in Dragon Form, Shyvana's fury decays at a rate of 5 per second. Once her fury is depleted, she will return to her normal state.
Dragon's Descent has no cooldown or initial cost but can only be activated when Shyvana has 100 fury.



However, Shyvana's ultimate's true strength lies in teamfights. The transform is a brutally strong initiation if coupled with some form of AoE croud control (i.e.

























Once you hit level 6, feel free to use your ultimate often, as autoattacks make the cooldown extremely low. However if you can't use it very impactfully, keep it up as it's an extremely potent escape mechanism that essentially makes you ungankable post 6 when it's up. You can also use your


In the event that you lose lane and are being denied EXP and farm, try to clear your jungle until the wave is in a safe place for you to farm. Then try to freeze it in front of your tower or just


Shyvana is frequently complained about by many people because of her ability to deal tons of damage while being unstoppably tanky, and this is completely true. Shyvana has both high innate damage and high innate tankiness, and only gets stronger and stronger as she builds items. Her fatal weakness in teamfights however is her lack of crowd control and utility and her weakness to enemy crowd control. In order for shyvana to get most of her damage out she has to really stick to her enemy and get as many basic attacks out as she can. In a crowded teamfight it's generally hard to do this for an extended period of time due to the amount of cc an entire team has and the surplus of mobility currently in the game, especially since shyvana has no crowd control herself. Because of this it's extremely important to make maximum use of her ultimate to place herself at the enemy back line, ideally with allied CC there as well. If Shyvana can reach the enemy back line along with allied CC she is completely free to get her massive amounts of AoE damage off unhindered and essentially win the teamfight just off of that. If Shyvana doesn't have any support from her team in her intiation, she'll be inevitably kited back and be forced off the back line or simply be killed. In a 5v5 situation it's absolutely important that shyvana pick the right moment to ult in, as it's the only strong mobility she gets. There are times that the best option won't be to ult the back line, but rather to peel by diving onto your own carries. Ultimately teamfighting effectively just comes down to experience as each teamfight is different. You have to assess each fight differently and choosing right in general is a skill that has to be acquired over the course of many games. |
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On top of proper decision making, it's important to have good mechanics when fighting. Even if top isn't the most mechanical role and Shyvana isn't the most mechanical champion, there are still several things to look out for and to do properly to maximize her effectiveness. It's highly important to try to use dragon form


A great way to bypass a lot of Shyvana's weaknesses is to place her on a team that has the crowd control and utility that she lacks. champions like








One last thing to note about Shyvana in the later game is that she has the potential to be a strong split pusher with her strong dueling ability, fast waveclear, and high escape potential along with her excellent scaling with items. Though she's a strong split pusher, it's important to mind your teleport's cooldown as well as trying to avoid split push scenarios with opponents who do it better like


02/04/2014 - Guide Released!
02/06/2014 - Edited title, Changed masteries up, fixed some typos.
02/11/2014 - Fixed broken images
02/14/2014 - Cleaned some things up, Added
Warmog's Armor to items.
Trundle matchup added.
03/5/2014 - Made some edits in response to
Doran's Shield nerfs
05/30/2014 - I'm super not dead! revival along with some rune changes!
08/26/2014 - Fixed formatting issue with images
07/06/2015 - Season 5 Rerelease!
10/25/2015 - Several updates to masteries/runes/build etc. Added some changes to item section.
02/06/2014 - Edited title, Changed masteries up, fixed some typos.
02/11/2014 - Fixed broken images
02/14/2014 - Cleaned some things up, Added


03/5/2014 - Made some edits in response to

05/30/2014 - I'm super not dead! revival along with some rune changes!
08/26/2014 - Fixed formatting issue with images
07/06/2015 - Season 5 Rerelease!
10/25/2015 - Several updates to masteries/runes/build etc. Added some changes to item section.
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