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Recommended Items
Runes: Good runes overall
1
2
3
4
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Average
Flash
Ignite
Items
Ability Order Toplane without jg early gank
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Camille
Yes
Rell
You two just CC for 5 hours the enemy team, and what can they do? Watch
Ideal
Strong
Ok
Low
None
Rell
You two just CC for 5 hours the enemy team, and what can they do? Watch
Champion Build Guide
WHY?
You askin' why? (you probably aren't) Well, it's quite easy. I was playing Rakan and was going pretty good with my duo on botlane, but I thought: Does Rakan actually have to be this team dependent and only having support and full AP builds? I saw no one trying to do an off-tank/bruiser Rakan build, so I started playing with
Fleet Footwork with my duo on botlane and then got confident enough to play
Lethal Tempo (which didn't go well in botlane), so continued with
Fleet Footwork. Then got once again confident enough to play alone on toplane, first again with
Fleet Footwork and, after a few games, with
Lethal Tempo. Now I have to try
Conqueror, one of my favorite runes overall and I'll check if it's really worth over
Lethal Tempo.







What were my thoughts during the item theorycrafting?
While I was thinking about it, I arrived with the conclusion of
Rod of Ages being one of the best Mythics a kind of bruiser AP Rakan would like. It gives you healing,
HP, Mana,
AP, everything but
ability haste, and even tho
Liandry's Torment gives you a lot of it, it doesn't give you any healing or
HP as said before with RoA.
After that, I thought of
Archangel's Staff, as it gives you even more AP and Mana (and AP based on your mana, allowing you to build items like
Frozen Heart and still squizzing a bit of AP out of it, plus a shield when 30% HP or lower, being perfect for even more sustain in fight and possibilities of outplay (Which are a lot with your Q healing and E kiting on teamfights plus W cc).
Then I thought about
Lich Bane because it gives you ability haste and an important
Sheen proc 'cause I noticed Rakan's damage pretty much fell off after he used his abilities and was useless after it and the plan on this build is making him able to do decent damage even after that. I tried
Nashor's Tooth before
Lich Bane, but it just wasn't good enough and the DPS after the abilities burst didn't increase that much, also tried
Cosmic Drive but it just didn't fit in that much, leaving you without defensive stats and a lot of movement speed which wasn't that good.
The rest are pretty much self explanatory.
I will explain the AD ones below.






After that, I thought of


Then I thought about





The rest are pretty much self explanatory.
I will explain the AD ones below.
What were my thougths during the RUNES theorycrafting?







[Conqueror]] is a kind of solid choice, giving you pretty good



I don't think


When to go AP or AD?
I feel like AD is better on toplane, against melee champs and not that much CC, as you can't deal that much damage with your abilities to burst the enemy team. The DPS with the AD build is quite high on comparison with the AP one, but AP provides more healing with your Q, shield from your passive and shield from your E and overall more damage with abilities, but less DPS (
Nashor's Tooth didn't help, but
Lich Bane helped a little more with the AP build damage).
Conqueror is a scaling rune both AP and AD builds



Why AD?
While I was trying an off-tank/Bruiser build, I encountered that maybe with all the popularity the
Trinity Force has gotten lately, being used with characters like
Kindred or even
Sett, maybe Rakan could make use of it as well, and he does, as well as he does take advantage of lich, he does take advantage of all this stats. CDR, attack speed, AD, HP. Valuable stats for Rakan (mostly CDR, since we need to have low CDs if we want to be really independent and capable of long fights), I do think I understand AD items better than AP, since I main mostly AD champs, so I thougth of it.
It was better with
Lethal Tempo because each autoattack hits harder and faster every time, but I will try it with
Conqueror soon, sice some items on this build gives you attack speed on their own. You kinda need to kite, but it does go pretty well.
Manamune because is quite obvious you'll run out of mana pretty soon even with
Presence of Mind as secondary. Also because
Muramana does appy bonus damage on damaging abilities based on our bonus AD and that allows our abilities to still be kinda useful without building much to none AP. It also allows you to build
Frozen Heart and get a bit of an extra stat for free
Wit's End I think was a good idea because it gives you on-hit damage, attack speed, AD and magic resist. Pretty much everything you need against heavy AP or if there's a fed AP threat. I didn't find
Maw of Malmortius that useful since it doesn't give ability haste anymore and Rakan can't take much advantage of pure
lifesteal, since his kit even with AD is still based on be throwing abilities most of the time.
Death's Dance is just too good to not build it, AD, armor, ability haste, allowing Rakan to heal even more during teamfights like having
Triumph with its passive and getting to survive even if its a little more because of the damage not being completely bursted all at once, letting you have time to shield it (and more because of the ability haste)
I didn't have time to buy
Ravenous Hydra most games, but I think it might be good, since it gives you AoE dmg with your Q and you AAs and with stacks you get a lot of AD. Plus,
Tiamat's AoE damage does apply lifesteal, making Rakan a bit able to take at least a bit of advantage. Still, I'm considering if this could be a good option over
Titanic Hydra.



It was better with











I didn't have time to buy



Will crit Rakan be a thing here?
I don't think so, since, as I said before, Rakan is not that much of an AA based champion. I mean, characters like
Shen are a bit more able to have crit builds with things like
Navori Flickerblade and Lethal Tempo since they do empower their autoattacks(following the Shen example with his Q:
Twilight Assault) and are based on those.
Either way, you are welcome to try it and tell me your experience, I will be open to listen to it.



Either way, you are welcome to try it and tell me your experience, I will be open to listen to it.
Will I main Rakan after this?
Probably not, but I had fun making it, I'll try to keep this up to date with big patches or changes to the items used in its build or if other item gets some change that could get it in here.
Thanks for readin' and lookin' this guide.
Thanks for readin' and lookin' this guide.
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