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Choose Champion Build:
- Aery Machine Herald
- Electrocute Machine Herald
Recommended Items
Runes:
Spells:
Flash
Exhaust
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Katarina
She used to be easy before her rework, then her lane got buffed and now she's difficult. Build an hourglass if your reactions are quick enough, otherwise get Banshee's and pray that you can oneshot her before she kills you. Also, your ult interrupts hers, so there's that I guess.
Introduction
In this guide, I will be focusing on the latest patch only, and I will try to keep it updated whenever a new patch comes out.
If you have any feedback, be sure to message me or comment on the guide, I'll be reading every one of your comments. I hope you enjoy and learn something!
Pros + Powerful level 1 to 3, solokill potential + Godlike waveclear after Hex Core-mk1 + Hyperscaling champion + Very good oneshot potential + High DPS on tanks (for a control mage) + Strong kiting + Powerful zone control |
Cons - Immobile in lane - VERY squishy - Hard to play well - CC screws your day - Mana hungry in early- and midgame |
Passive: Glorious Evolution
Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.
The biggest reason Viktor is a hyperscaling mage. The Hex Core is one of the highest slot efficient items in the game, clocking out at a whopping 180 AP and 450 mana at level 18 (for comparison, Morellonomicon gives 100 AP and 400 mana). It also allows Viktor to enhance his basic abilities, which I will get to in their respective parts.
You will want to buy the first upgrade (aka Hex Core mk-1) as soon as possible, as it is necessary to become the shove monster you can be. Then, the other two parts are often completed as a 1st or 2nd item. More on this in the Build section.
Q: Siphon Power
Cooldown: 8/7/6/5/4
Cost: 45/50/55/60/65 mana
Viktor blasts an enemy unit, dealing 60/80/100/120/140 (+40% Ability Power) magic damage while granting Viktor a shield that absorbs up to 8% maximum mana damage over the next 2.5 seconds. Viktor's next basic attack deals 20/40/60/80/100 (+50% Ability Power) bonus magic damage.
Augment: Turbocharge
Viktor gains 30% Movement Speed for 3 seconds.
This ability is a super good one. It provides you with lane harass, an enhanced autoattack to work with Lich Bane, a shield, and (when upgraded) a Movement Speed boost to help kiting. It's also very low cooldown, so a great use for it is to lay DPS down onto tanks.
You will want to max this ability second, as it's your main teamfight ability, but E is better for early- and midgame.
W: Gravity Field
Cooldown: 17/16/15/14/13
Cost: 65 mana
Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every 0.5 seconds. At 3 stacks the target is stunned for 1.5 seconds.
Augment: Implosion
Enemies stunned by Gravity Field are dragged to the center.
CC zone ability, you can use this to block off pathways or zone enemies into a choke point. If they're bad, you can also cast this directly on top of someone for a getto catching tool, however this is not recommended.
You max this last because it's the only ability in your kit that doesn't do any damage.
E: Death Ray
Cooldown: 13/12/11/10/9
Cost: 70/80/90/100/110 mana
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/110/150/190/230 (+50% Ability Power) magic damage to every enemy in its path.
Augment: Aftershock
An explosion follows the Death Ray's wake, dealing 20/60/100/140/180 (+70% Ability Power) magic damage.
This ability is what makes Viktor Viktor. All your waveclear, most of your damage and some of your zone control is in this ability. However, it's also the ability that makes him as mana hungry as he is, so be sure to not waste it.
Before you get your Hex Core, only use this to harass your lane opponent with (you can hit minions as well, but make sure you're harassing your opponent as well). It only gets efficient as a waveclear spell after you get it upgraded.
I've heard a lot of people complain about how difficult it is to cast this ability, because it is a vector cast, which is very rare. However, I think everyone who's practiced casting this for 15 minutes in a custom will get the hang of it.
In teamfights, use this to follow up onto CC'd targets, poke, or as a burst tool. Zoning with it is possible, but not wanted as your main zone abilities are W and R.
R: Chaos Storm
Cooldown: 120/110/100
Cost: 100 mana
Viktor conjures a singularity at target location, dealing 100/175/250 (+50% Ability Power) magic damage and interrupting enemy channels. Viktor can redirect the singularity for 6.5 seconds, which will discharge 150/250/350 (+60% Ability Power) magic damage every 2 seconds to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.
Augment: Velocity
Chaos Storm moves 20% faster.
Versatile ability. It can be used to burst, to zone, to deal DPS, and to CC if you've built Rylai's. It also interrupts channels, which can be useful when a Twisted Fate is trying to port bot, as it interrupts that.
Use it in teamfights for damage, or to zone their ADC out of the fight by attaching it onto them. Damage with the ticks of this ability should be regarded as a luxury and not a main goal.
In lane, this ultimate can basically 100 to 0 a lane opponent if they eat the full channel. If you have ult up and the enemy is playing cocky, don't be afraid to press R and let them eat it.
Perfect Hex Core |
Lich Bane |
Void Staff |
Rabadon's Deathcap |
Zhonya's Hourglass |
Banshee's Veil |
Luden's Echo |
Rylai's Crystal Scepter |
Liandry's Torment |
Morellonomicon |
Rod of Ages |
Tear of the Goddess/Archangel's Staff |
Mejai's Soulstealer |
Flash |
Mandatory summoner spell. Take it in every game, no matter what. Instant repositioning is so useful in every game that you don't want to pass up on it (especially as an immobile carry as Viktor). |
Exhaust |
Barrier |
Ghost |
Cleanse |
Ignite |
Teleport |
Runes are a fiesta in this preseason, so I tried to shed some light on the options Viktor can explore.
KEYSTONE |
RUNE 1 RUNE 1 |
RUNE 2 RUNE 2 |
RUNE 3 RUNE 3 |
SECONDARY 1 SECONDARY 1 |
SECONDARY 2 SECONDARY 2 |
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