CritPlank Runes:
Kleptomancy is a great rune for
Gangplank. His Q,
Parrrley activates Kleptomancy by itself, and it generally fits into his champion identity as an extra source of gold income and sustain.
Magical Footwear gives you free boots at 10 minutes, but you can't buy boots before then. While this is great value in easier matchups, getting items such as
Ninja Tabi or
Mercury's Treads is the best way for you to get resistances quickly, so it can be harmful in hander matchups.
Perfect Timing gives you a 1-time Zhonya's at 10 minutes which also works as a discount for
Guardian Angel. It's great to keep you safe in the event of a dive or when you're caught out.
Biscuit Delivery is really nice for early laning. Not only does it give a hefty amount of healing, but it also gives permanent maximum mana, which is great for laning.
Future's Market is an interesting rune. It works really well with
Gangplank because it means you can hit your powerspikes earlier, which is really nice.
Cosmic Insight raises the CDR cap and gives extra CDR on basically everything. Nice all around.
Time Warp Tonic gives your potions more oomph and some movement speed when you pop them, which is great for tougher lanes.
Sorcery secondary:
Celerity makes you go a little faster and gives you extra damage for being fast. For a champion that builds items that give move speed and gets some from breaking barrels, it's a pretty good choice for full damage.
Gathering Storm makes you scale infinitely. Honestly, I think this can be swapped out with
Transcendence based on personal preference.
Transcendence gives you 10% CDR when you reach level 10, and gives you bonus AD for surpassing the CDR cap. This is particularly good if you know that you're going for lots of CDR, as it really rewards the way you build, and can get you a whole lot of extra AD.
Manaflow Band gives you a free ability cast every so often and refunds mana along with it. Great when you don't want to back often or want to harass more.
Resolve secondary:
The
Resolve tree is a really safe option. If you aren't looking to go full damage, this is the best scaling tree for you.
Demolish is good for splitpushes, which you can use in conjunction with
Gangplank's strong pushing. Deals a ton of damage to towers when it's all added up.
Bone Plating is super valuable into engage heavy matchups when you'll be hit a lot. It gives you damage reduction from the next few attacks from your opponent after being hit a lot.
Conditioning is good in matchups where armor or magic resist are more important than health.
Second Wind gives you even more sustain, and heals a fair amount late game. Great into poke matchups.
Chrysalis is a super interesting and super strong rune. It's pretty much exactly what
Gangplank wants. It gives you early game security which you can cash in later for some bonus damage.
Overgrowth gives bonus max health when things die around you. Pretty simple, and pretty great as games get later.
TankPlank Runes:
Grasp of the Undying is your bread and butter in laning phase. Every time you land a Q with this up, you get 5 max health and a hefty heal. Using it often in lane heals you a ton and gives a fair amount of max health.
Demolish is good for splitpushes, which is one of TankPlank's stronger points. Deals a ton of damage to towers when it's all added up.
Bone Plating is super valuable into engage heavy matchups when you'll be hit a lot. It gives you damage reduction from the next few attacks from your opponent after being hit a lot.
Conditioning is solid when you won't be poked too much, or when you're just looking to be safer in the long run. It gives you bonus armor and magic resistance after a short time. Pretty simple.
Chrysalis is good if you're planning on going a more defensive build. If you do, the health won't really be needed, and you can use the free damage to stay threatening.
Second Wind gives you even more sustain, and heals a fair amount late game. Great into poke matchups.
Overgrowth gives bonus max health when things die around you. Pretty simple, and pretty great as games get later.
Sorcery secondary:
The Ultimate Hat is great on TankPlank for the same reasons that it's good on CritPlank: your ultimate is a powerful ability and having it on less than a 1 minute cooldown is super powerful.
Transcendence is better than
Gathering Storm on TankPlank in my opinion. It gives you a lot of bonus AD for having CDR over the cap, as well as 10% CDR at level 10. You can capitalize on this extra AD a lot better with tanky items than you can with CritPlank (unless you go
Essence Reaver.)
Manaflow Band is good into matchups that you win hard for extra mana to poke, or in matchups where you'll be shoved into often so you don't lose too many minions from backing.
Inspiration secondary:
Biscuit Delivery can be great into matchups where you need some early relief. It gives you a free cookie at 3 minutes, and again every 3 minutes until the 12 minute mark. They give health regen and permanent mana.
Time Warp Tonic makes your potions speed you up and heal for more, which is similarly good into tougher matchups.
You must be logged in to comment. Please login or register.