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Runes: Main runes on Yorick TOP
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Skill Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Sett
Sett I consider to be one of the Yorick's counters in special if he manage to hit you and shield up. He will probably outdamage you and become a real threat if you decide to engage early and even up to mid-game. Late game is another story, with yorick you can win him late game.
Farm and stay under the tower. Play defensive and if you push the lane, roam the map. Use teleport to get back in lane if you are afar and he is attacking your tower and farm your side of the jungle whenever possible if the jungler is kind enough to leave that for you (farm it only when you push the lane too much, and you have to wait for the minion wave to reach your tower, then return).
Rammus
Rammus not only has a very fast movement speed when is ganking your lane but also slow and taunt the enemy champion, which creates a perfect synergy with your "E" slow and your "W" cage.
If the combo is right, there should not be a problem to secure the kill (of course, this also depends on the enemy champion).
Rammus
Rammus not only has a very fast movement speed when is ganking your lane but also slow and taunt the enemy champion, which creates a perfect synergy with your "E" slow and your "W" cage. If the combo is right, there should not be a problem to secure the kill (of course, this also depends on the enemy champion).
Champion Build Guide
Hello and welcome to this insane ![]() Despite being an obsessed human being of Yorick and I love to experiment with him, I am a content creator and ![]() ![]() I had a Yorick guide back in season 6 which was rated by the community one of the best Yorick guides on Mobafire, but after a huge nerf, I've decided to archive it. But now, not anymore! We start it from scratch! |
Believe me or not, Yorick is one of the very few champions which you don't have a real counter. All you have is champions with different threats level, and if mastered well, you can win with Yorick nearly every single game, at least the top lane.
I know that some people may have a total different opinion, but believe me, Yorick is a very strong pusher and very underestimated by other players.
Let's see the advantages and the disadvantages of this champion
Yorick's advantages:
- Very strong lane pusher
- Scales well with the game
- Has little to no real counters
- Can solo early rift (and baron if you have some kills secured and a few items)
- You can 1v1 most champions without any issues
- Your ghouls and maid can change the course of the game (and they can also push a lane for you)
- Yorick is extremely powerful and can easily carry on late game, even if you lost early lane.
Yorick Disadvantages
- Can be squishy and weak early game against multiple champions
- The idea of a successful Yorick match is to play defensive before offensive
- If you are behind with the level, you will have a hard time winning with Yorick.
Yorick does not require hundreds of games to learn and master him, but it does require a bit of studying and knowing your enemy champion if you want to have success with Yorick. He can be extremely powerful, take down enemies instant, easily 1vs2 if done right, you can give the enemy team a nightmare when they expect less. :)
Below is a full game I played with Yorick and ended with 23/0/4 KDA. Just for a general idea on how


- - Graves are raised not only when you last hit the minions with "Q" but when minions die near you (a specific number) or large monsters (instant grave). As the game progresses, the graves will be often and often near you. By end-game, even if you don't have the
Eulogy of the Isles active, by a simple wave cleared either by you or a team member, enough graves would be left to summon your ghouls from the graves. Remember, there would be only a maximum of 4 graves active.
- - When farming in lane, keep your graves on and don't summon the ghouls unless you go offensive against the enemy champion. Play defensive if you don't have graves as the enemy champions may outdamage you in this case.
- - The passive range is quite big, therefore, if you have graves across the lane (within visual and passive range), you can summon them as they don't have to be really close to you to be able to do it.
- - Do not forget that your "Q" is the bread and butter of
Yorick. You will deal so much damage late game that you will take out enemy champions is seconds or even fasters. If you are fed enough, you may even one-shot kill lower level ADC's or champions with lower total health.
- - If you last hit a minion with this ability, it leaves a grave behind. The ability uses very little mana and you should use it even when you farm, as often as possible.
- - If you already have 3 graves, you can press "Q" again while on normal cooldown, to summon the ghouls. If possible, don't do that and wait to "Q" and kill another minion for the 4th grave. The poke is stronger with 4 ghouls summoned than three.
- - There is a little global delay when you place your cage. Try to predict the enemy direction and place it ahead or you will miss it.
- - This ability should not be used only to try to catch an enemy champion but for escape as well. Do not forget that the circular wall is relatively big, therefore when you run from someone through the forest and you get via small passages, place it there as it will totally block the enemy champion to chase you. I can't say enough how many times I've escape because of this.
- - When you poke and damage enemy champions with your "E", your ghouls and even your "Q" and the enemy is inside the cage (only works for melee champs) between your Q and auto-attacks, roam outside the cage out of the enemy's ability or auto-attack range. It works amazingly when you want to poke
Nasus on and off, or any other similar champions.
- - Try to land your "E" first on the enemy champion and then summon your ghouls or your maiden as they will still leap or attack the target. If you summon them first and you miss your "E", your ghouls will not attack the enemy champions. Think about the "E" (
Mourning Mist) as an attack command.
- - Same as with your "W", you can use this ability to escape as well and not only to catch an enemy champion.
- - This ability works amazingly well to target and damage the dragon, rift or Baron and re-command your ghouls and maid to attack the target. As for the enemy team doing the dragon or baron, if you synchronize your "E" and also command your ghouls to jump on it from over the wall, you may be able to steal it. I've done it quite a few times successfully.
- - Your maiden not only that will deal a nice amount of damage against an enemy champion, but will increase your damage against that target.
Yorick becomes a more offensive and stronger champion when you have your maiden summoned. Don't engage in solo fights without it unless you are sure you can win that. [/colour]
- - You don't have to get into a fight to summon your maiden and ghouls, you can do anywhere at any time. What I usually do is that I keep it for the rift, drake, or baron, so when you summon your maiden, you have a bonus of 4 ghouls as well.
- - Remember, when minions die near you while the maiden is active, ghouls summons instantly. Keep your graveyards and don't summon the ghouls from them as enough will be summoned from the minions dying near you.
- - If the enemy team pushed multiple lanes and you know their actual position, release the maiden and your ghouls by pressing "R" again, so it can push the closest lane and farm for you, while you go and push other lanes.
Yorick is the only champion in the game who can push two lanes at once.
- - "Q" will reset your auto-attack timer. The best damage in the shortest amount of time you can deal is to use auto-attack > Q > auto-attack, or auto-attack > "Q" rather than "Q" > auto-attack.
- - Land your "E" successfully on the enemy champion before you summon your ghouls. Try not to forget that
- - Don't fight enemy champion(s) without your ghouls and/or maiden unless you are ahead and confident you can kill the enemy even without. Would be the same as Heimendinger without his little turrets.
- - If you roam through the jungle with your maiden but you don't have your little ghouls anymore with you, kill the
wolves or wraths to summon them back.
- - Remember, the best way to win the lane and the game against aggressive champions is to play defensive before playing offensive. Poking with your "E" and your ghouls the enemy champions will help you secure a kill if there's an opportunity for you or for your jungle to come at ganking.
Yorick can also farm well under the turret and safe until later during the game when he will make the biggest difference rather than attempt to engage in many fights early level.
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FLASH![]() |
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TELEPORT![]() ![]() Keep in mind that with ![]() There are endless useful applications for ![]() ![]() ![]() |
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IGNITE![]() ![]() ![]() ![]() ![]() |










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Favouring CDR
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Favouring Split Pushing
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I've tried and experimented with dozen and dozen of different builds in different games vs different champions. Not every game is going to be the same and for you to have the same standard build. The build may fluctuate depending on the enemy team and the synergy of your team.
As an instance, if the enemy team is running 4/5 AD champs, it would be logical that you focus on buying some defensive items with armor.
Keep in mind that

Yorick also benefits from a burst of movement speed. You will not have abilities which increase damage depending on your movement speed, but with your "E"'s burst,



Those are the standard items I start about 99% of the time. Rarely, you may want to pick ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
While you farm some more gold or secure a kill, depending on the amount of gold you have on the second recall, what I personally do is to buy the ![]() ![]() ![]() |
The most important and core item on ![]() ![]() ![]() ![]() ![]() |
You may ask why I left this item to now and why should you build in the first place, although you are not going to finish the item anytime soon? You build this item now because you already have some burst damage from your "Q" and you will start to have some healing. Also, having now ![]() ![]() ![]() Also, I've waited only until now that two of the core items, ![]() ![]() |
Now is time for you to continue with your build. The next item would be ![]() After this, I usually go for ![]() |
The next step you may want to do is to finish building the ![]() ![]() ![]() ![]() |
This is a defensive item you may want to build on ![]() ![]() |
Iceborn gauntlet will be a ![]() ![]() |
This item would be a replacement of ![]() ![]() ![]() |
In general, this is not I often build on ![]() ![]() |
You want to run as well ![]() |
You may wonder why I left black cleaver only here and this item is not part of the core items? Although this item is Legendary, the fact that ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |

When you are playing defensive on


It is crucial to have your graveyards before advancing in lane and pushing the enemy champion a bit (e.g. going out of your safe zone). Beware if you do this as if the enemy champion is attacking you and you don't have the graveyards, they can out-trade you and you will probably die.

In some cases, when you really can take down the enemy top laner, do it, but beware of their jungle. Not only once I got ganked and killed. I've learned my lesson by hard way.
Whilst still on the early part of the game and because you play defensive, it is good that after your first recall to return to lane with your teleport. If higher ELO, you know, keep your teleport for a dragon fight, in case you need it.
After level 6, you have your maiden and your little ghouls. What I normally do, I wait for the rift herald to be first spawned. It is a good point if your jungle may help you to do the rift, not because you are not able to do it (in fact you can do it very well) but to avoid a teamfight or surprise herald gank.
Use your maiden and ghouls to tank herald. They will do it very well and you are able to take it down quite fast.
After level 6, you start to have as well some killing potential. Don't forget that altogether with your ghouls and maiden, you can deal a great amount of damage on the enemy champion. Then they can see your capability. But still, play safe and push their turret (or take it down) only if it's safe so.
Oh, one more thing. Early level if the enemy champion recalled into base (2nd time or does not have teleport) and you know their jungle position, try to quickly advance and take down a plate or two.
As you advance with your level, past level 10 when you already have your


In team fights, if you have a jungle tank, let him or her engage the teamfight. You try to trap them with your cage or send your ghouls/maid to do so. Btw, in a teamfight you have two options with

Keep in mind that if you attack the same target as your ghouls and maiden are, you will have better chances to take that champion down and win the team fight. Try to land your "E" as good as you can, also, your "W" as well.
With the "W", I like (if I cannot reach a specific target), to land in the middle of them when you engage. The enemy champions probably won't prioritize their target into your wall only to break it and engage. They will simply get stuck.
The late game with

You can also push lanes by sending your ghouls and maiden one lane. Remember, you can do this at any stage of the game, but at level 16 after you have three points in your "R", this alongside with your HP would make your maiden to be a super-tank, pushing a lane for you.

If you engage a turret while you have your maiden active, after a few seconds, the enemy turret will attack your maiden, even if you have ghouls and there is a wave of your minions attacking the turret. Ensure you keep your maiden safe.
You are not able to control the maiden, and this will always follow you. Get afar from enemy champions if they target the maiden, so you can bring it back to you.
When you summon your ghouls, they will push the lane for you until they die, even if you get far away from them. Ghouls summoned when there is not a target to attack or from the jungle, will always follow you. Try to take advantage of

Now to summarize this,


This section I will try to keep it up to date and share with you games with

Well. I love

I will try to update this guide as often as possible, to experiment more with

I hope that I've been helpful and please take into consideration the amount of time I've worked on this guide to make it as best as possible. I would really appreciate a like to this guide, and if you have any questions or anything to share with me, please leave a comment and I will do my best to respond back to you.
Thank you again and I hope to see you around!.


Patch 10.14 - No changes for


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Patch 10.13 update (buffed)

R range for Maiden of the Mist’s leash decreased.
Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak.
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