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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
INTRODUCTION
Hi all, my name is Javi, ArchyEnemy in-game, and i'm a Spanish LoL player (don't blame me if I write wrong a thing). I love

Also I like his power of disengage and his nice control in teamfights and power to gank lanes.
''Even if you don’t have a spine, you still have to stand up for yourself.''
-Zac.

CELL DIVISION (Passive)
Cell Division Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health [4% of maximum Health].
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 12% of Zac's maximum Health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.

STRETCHING STRIKE Q
(Active) Zac extends his arms, dealing damage to and slowing nearby enemies for 2 seconds.
Cost 4% of his Current Health
Range 550
Magic Damage 70 / 110 / 150 / 190 / 230
(+0.5 Ability Power)
Slow 20 / 25 / 30 / 35 / 40%
Cooldown 9 / 8.5 / 8 / 7.5 / 7 Seconds

UNSTABLE MATTER W
(Active) Zac's body erupts, damaging nearby enemies for a base amount plus a percentage of their maximum health. Maximum 200 damage against minions and monsters.
Cost 4% of his Current Health
Cooldown 4 seconds
Radius of AoE 350
Flat Magic Damage 40 / 55 / 70 / 85 / 100
Max Health to Damage Ratio 4 / 5 / 6 / 7 / 8 %
(+0.02 Ability Power)

ELASTIC SLINGSHOT E
(Active) Zac attaches his arms to the ground and stretches back, launching himself forward, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The maximum range of Elastic Slingshot is based on how long Zac channels. Elastic Slingshot can be cancelled by moving; refunding 50% of the health cost.
Cost: 4% of his Current Health
Magic Damage: 80 / 120 / 160 / 200 / 240
(+0.7 Ability Power)
Cooldown: 24 / 21 / 18 / 15 / 12 seconds
Maximum Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3 seconds
Maximum Range: 900 / 950 / 1,000 / 1,050 / 1,100
Let's Bounce
LET'S BOUNCE R
(Active) Zac launches into the air, gaining movement speed, and slams down four times, each time damaging, knocking up nearby enemies for one second, and slowing them by 20% for one second. Subsequent hits on the same target do half damage and do not knock up. Zac gains an accelerating movement speed buff (20-50%).
No Cost
One Second Knock Up
Slow: 20%
Magic Damage: 140 / 210 / 280
(+0.25 Ability Power)
Cooldown: 130 / 115 / 100 Seconds
9/21 are the best option for


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