
My Elise Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! im a zombie
My first self made sig ^_^
Care to check out my
Mordekaiser guide? I'd appreciate it :D
Dark Metallica-Rocking With Mordekaiser

Dark Metallica-Rocking With Mordekaiser
ninja tabi buff!
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

No
Warmog's Armor nerf? >_>

I was born nude but now i am dude
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Preseason Balance Update 2 Patch Notes
Posted by Phreak on Wed, 01/16/2013 - 02:36
League of Legends v1.0.0.154
Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!
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- Duration reduced to 5 seconds from 8
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- Shield duration increased to 5 seconds from 4
- Bonus attack damage ratio increased to 0.5 from 0.4
- Bonus attack damage ratio increased to 0.5 from 0.4
- Cooldown increased to 150/120/90 seconds from 120/90/60
- Cast range reduced to 650 from 800
- Sinister Steel Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%
- Slow reduced to 25% from 35%
- Isolation bonus attack damage ratio reduced to 2.0 from 2.4
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- Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
- Range reduced to 600 from 800
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- Fixed a bug where Savagery could be used three times consecutively
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- Stealth duration increased to 7 seconds from 5
- Health regen per level reduced to 0.5 from 0.9
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- Targeting cone is now attached to Riven
- Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances
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- Bleed bonus attack damage ratio reduced to 1 from 1.2
- Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
- Bonus attack damage ratio reduced to 0.75 from 0.9
- Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
- Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
- Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
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- Fixed a bug where characters with stealth could cause Assault and Battery to miss
- Fixed a bug where damage was not applied to targets immune to disable effects
Summoner's Rift
Jungle
- Base health increased to 1000 from 750
- Base health increased to 1100 from 900
- Base health increased to 1200 from 1000
Items
Item tooltips have been revised to improve consistency
- Mana charge amount increased to 6 from 5
- Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
- Slow percentage reduced to 30% from 35%
- Slowing field now displays team color rings
Philosopher's Stone
- Cooldown reduction is no longer UNIQUE
- Attack damage increased to 65 from 60
- Attack damage per stack increased to 6 from 5
- Max stacks reduced to 5 from 7
- Total gold cost: 3950 (combine cost: 700)
- Ability power increased to 80 from 70
- Cooldown reduction increased to 20% from 10%
- Now grants 10 mana regeneration per 5 seconds
- Total gold cost is now 2550 (combine cost: 585)
- Magic resist increased to 40 from 30
- Movement speed increased to 6% from 5%
- Now grants 10% cooldown reduction
- Health increased to 400 from 300
- Ability power reduced to 60 from 70
- Total gold cost: 3500 (combine cost: 1060)
- Armor reduced to 40 from 50
Hextech Sweeper
- Total gold cost: 2425 (combine cost: 300)
- +20 armor
- +12% life steal
- UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
- UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
- UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)
Masteries
Twisted Treeline
- Speed Shrine removed! There’s now a Ghost Relic in its place.
- The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
- New items now available
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Proving Grounds
- New items now available
Co-op vs. AI
- Bots are now more likely to use activatable items.
- Added
- Fixed a bug where
- Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.
Spectator
- Gold totals with more than three digits will now include punctuation for easier readability
- Directed camera positioning will now take the health bars for Baron and Vilemaw into account
- Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
- Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King
Ranked
- Added a new provisional medal for players and teams that are in their placement matches
- All players and teams have been temporarily set to this medal in preparation for Season 3
UI
- Improvements to the item shop
- Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
- Fixed a bug where the item shop could show you as owning more of an item than you actually have
- Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
- Fixed a bug where items that could not be sold were showing a sell value
- Improved the responsiveness of double clicking to purchase items
- Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
- Adjusted the graphics for the borders on vote tallies in the surrender display
General
Turrets
- Super Minions, Cannon Minions
- Melee Minions
- Caster Minions
- Added keybindings for Self Casting Items
- Fixed keybinding for Show/Hide HUD
- Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
- Fixed a bug where players couldn’t send chat messages at end of game
- Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
- The Minimap has been improved:
- Players are outlined in blue while recalling
- Players are outlined in orange while using teleport
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- Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
- Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
- Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
- Hovering over your attack damage stat will display your champion's auto attack range
- You may now unlock the game camera while holding down your mouse button on the minimap
- Pinging a tower in the basic tutorial will no longer display an unlocalized string
- The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in the [General] section of Game.cfg
- You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
- Muting a player will now mute that player's emote sounds
- Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
- Fixed a bug preventing buff durations from drawing on the target frame