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Recommended Items
Runes: Roam
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Garen
Garen is a champion that has stats that are way too overtuned. Not only can he outrun you, he has a lot of healing, a shield, and will most likely build a ton of armor. You will not be able to burst this champ down, and avoid 1v1ing or fighting him in a teamfight.
Zac
AoE tanky champs are great for Pyke, especially if they are jungle. Once the enemy gets to low enough hp in a teamfight, go in and ult.
Zac
AoE tanky champs are great for Pyke, especially if they are jungle. Once the enemy gets to low enough hp in a teamfight, go in and ult.
Champion Build Guide

I AM NO LONGER ACTIVE AND THIS GUIDE WILL NOT BE UPDATED, INFORMATION MAY OR MAY NOT BE CORRECT BECAUSE IT IS OUTDATED. PLEASE MESSAGE ME IF YOU WOULD LIKE TO TAKE OWNERSHIP OF THIS GUIDE AND CONTINUE UPDATING IT.
What?








- Mobile and fun to play
- Stealthy and quick
- Easy and effective ganks
- High damage
- Good CC
- Makes a lot of money

- Squishy
- Falls off lategame
- Hard to lane
- Poor waveclear
So, do you want to play this champ in mid? It's not too hard, lets dive right in!
(Note: This guide is yet to be finished. More aesthetics will be added in the future so bear with me!)
Passive - Gift of the Drowned Ones
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INNATE: ![]() ![]() When ![]() |
Q - Bone Skewer
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TARGET RANGE: 400 − 1100 (BASED ON CHANNEL TIME)CAST TIME: 0.25 COST: 70 MANA COOLDOWN: 12 / 11 / 10 / 9 / 8 FIRST CAST: ![]() SECOND CAST: ![]() PHYSICAL DAMAGE: 75 / 125 / 175 / 225 / 275 (+ 60% bonus AD) Releasing the ability within 0.5 seconds causes ![]() If ![]() |
W - Ghostwater Dive
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EFFECT RADIUS: 600 COST: 50 MANA COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 ACTIVE: ![]() ![]() BONUS MOVEMENT SPEED: 40 / 45 / 50 / 55 / 60% (+ 1.5% per 1 Lethality) Attacking or casting abilities immediately ends Ambush 2 camouflage. |
E - Phantom Undertow
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TARGET RANGE: 550 WIDTH: 100 COST: 40 MANA COOLDOWN: 15 ACTIVE: ![]() After 1 second, the phantom returns to ![]() PHYSICAL DAMAGE: 95 / 125 / 155 / 185 / 215 (+ 100% bonus AD) |
R - Death from Below
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TARGET RANGE: 750 COST: 100 MANA COOLDOWN: 120 / 100 / 80 ACTIVE: ![]() If Death from Below hits an enemy champion or one dies inside it, ![]() ![]() Each execution grants one Your Cut ![]() ![]() ![]() ![]() |

Runes and builds come from personal experience as well as high ranked

Quyra (EUNE)
Davemon (NA)
EG dlwlrma (NA)
Primary Runes
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<RECOMMENDED>Hail of Blades will be your main primary rune for![]() |
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Electrocute is a great alternative rune to those new to ![]() |
![]() | Predator is a rune you may want to take in order to roam quicker. Not many players use this rune because it lacks damage you may need. |
![]() | Taking the resolve tree may result in a more sustainable lane. These runes usually do not provide enough damage for you, but in exchange give you a bit more tankyness. |
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Spellbook is a fun rune to take on ![]() ![]() ![]() |
Secondary Runes
Domination ~Best
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Since both your ![]() ![]() |
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Sudden Impact is a great rune to take against squishy champs, as it gives you more lethality. ![]() ![]() ![]() |
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Since you will typically take ![]() ![]() |
![]() | A good rune if you know you can snowball and get kills. This rune gives you up to 18 bonus AD, but you must get numerous takedowns. |
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Reduces the cooldown of your crazy OP ![]() |
Precision ~Good
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Great in teamfights, especially if you can get ![]() |
![]() | Good for mana control. You can be more careless with hooks and using your abilities with this rune. |
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Great for your ultimate. The extra 8% helps you deal more damage as well as increase the maximum hp for ![]() |
Resolve ~Good
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You have many impairs, such as ![]() ![]() ![]() |
![]() | Good if you are being pushed up against your tower. This allows for some unexpected damage but unfortunately the rune also scales with max health. |
![]() | Amazing boost to your passive and allows you to come in and out of a teamfight super quickly |
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Pairs very nicely with ![]() |
Sorcery ~Best
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Amazing for your ![]() |
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Again, provides so much mobility, which is necessary for ![]() ![]() |
Inspiration ~Okay
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Stopwatch is an amazing item for ![]() |
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This allows you to snowball extremely. You get gold from ![]() |
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Any CDR helps on ![]() |
A typical rune page will have

Builds
Building is essential to being good at the game and is not as simple as one may think. Everyone can optimize their build, including Challenger and high ranked players. There are many different items, and comparing one item to another, especially in the context of team, gold, objective, and other differences can be very difficult during a game.
Start
You may choose to start






Remember: DO NOT UPGRADE
Tiamat INTO
Ravenous Hydra OR
Titanic Hydra FIRST!! Stay on
Tiamat and buy core items such as
Youmuu's Ghostblade and
Duskblade of Draktharr. BUY
Ravenous Hydra or
Titanic Hydra AS YOUR 4th OR 5th ITEM!
Rush
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An essential item for ![]() ![]() ![]() |
![]() |
A must have. In order to gank efficiently, you need to have these boots. These are standard boots, but if you are being bursted down you may get ![]() ![]() ![]() |
Core
![]() |
You will want to build lethality as much as possible on ![]() |
![]() |
Another very strong lethality item. The passive is perfect for ![]() ![]() |
Important Items
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The passive works extremely well with ![]() |
![]() | Many high ranked players are building this item as their third item for triple lethality. This item is great for ambushing and negating CC. |
Ability Sense


His Q is a good solo engage. You may choose to walk towards the enemy and use a short Q, which slows and is efficient, or attempt to hook them. Using a long hook enables you to play safe until you hit one, while a short Q may result in lots of lost hp if you did not trade properly. Be wary: in early levels, his Q can cost a lot of mana and has a long cooldown so it should not be excessively used.
His W is great for going unseen when roaming and boosting movement speed when you need to travel the map. Use W to heal up with your passive and engage or escape.
His E is used mainly for engages or escape. By hitting your E onto multiple enemies, you can allow the rest of your team to follow with ease. E stuns enemies, so if someone is trying to chase you down, E is great for escaping. You want to save your E and wait for a good time to use it, not necessarily just to stun a single person. When roaming, I generally like to only use W to roam as E has a long cooldown.

Key
Q (hook) = Charged up long hook
Q (short) = Quick stab
E (back) = Away from enemy champ
E (forward) = Toward enemy champ
Essential Combos
Q (hook) -> E (back)
Quick tradeQ (hook) -> E (forward)
Reverse directionQ (hook) -> E -> R
Guarantee executeQ -> flash
Flash to get more rangeE (forward) -> Q (short) -> AA
Basic trade comboE (forward, but not past enemy) -> Q (short) -> flash (behind enemy)
With this combo, you can E toward an enemy, Q to slow, then flash at the last second behind them to stun the enemy before they can react.E (forward) -> Q (hook)
Hook the enemy into your team (go from behind, after stunning, use Q and the enemy will be launched backwards)E (forward) -> flash
Extend your E and stun more people. After using E, you can wait and see if the enemy moves. If they do, you can try to flash behind them and stun.E (forward) -> R
Extend your E using R or get close to your targetW -> E (forward)
Basic engageR -> E (back) -> W
Quick execute in team fight
These combos are the building blocks for more complicated combos. This video shows lots of insane combos, so check it out!
Early Laning
1 - 6
Laning for

At level 6, you may choose to back and get tiamat, or roam and gank a lane that is overextended. You may also choose to dive a lane with your jungler.
6 - 11
Start to roam once you hit level 6. Alternate between clearing mid waves and ganking/warding. Your R has a pretty short cooldown, so even if you miss it, you should still be able to do enough damage with your Q and E in a gank. If you feel stuck in your lane, wait for the enemy laner to recall or ask your jungler for assistance. I like to think of it this way: As a support champ in a solo lane, you are "ganking" your own lane. When your jungler comes, you can easily obtain kills if you set it up properly.
Where to go?
There are 3 main places you may travel to when roaming: toplane, botlane, and enemy jungle. In the current meta and patch, you generally want to play near botlane, as important objectives such as dragon will be located there. However, do not just ignore toplane.
Top may be considered one of the most influential roles currently, but snowballing your toplaner can allow them to carry the game. Ganking top is often unexpected and I am sure you can get all the toplane chicks (yes, Soraka).
Finally, you can roam/scout out the jungle. Finding out where (and where not) the enemy jungler is crucial information for your entire team, allowing them to make risky decisions such as pushing a wave.
Roaming
Roaming is not an easy task. It requires quick thinking and macro. You need to be able to understand what is going on and where exactly chances of you getting a kill or objective is highest.
Remember to recall only when the lane is frozen or crashing into their tower. Try to crash your minions before every roam. If a roam is not possible, you may always choose to take turret plates if your enemy laner is recalling. In addition, if your opponent laner has frozen your wave, try to roam, ward, or break up the freeze with tiamat.
When roaming, remember to ping and look for enemies that are pushed up or have lower hp. Using your W, you can traverse the map quickly without any wards spotting you. Activate oracle lens if needed in case the enemy midlaner might have seen you. Engage using E or a similar combo.
If your ally crashes a wave, you can choose to dive the enemy. Get your ally to tank, as you will probably survive 3 turret shots maximum due to your low health. Your W will NOT make you invisible from enemy turrets. Alternatively, you may always look for a hook to pull the enemy out of turret range if you do not think a dive will be successful.
Roaming does not mean you have to go to another lane. Roaming can be scouting for the enemy jungler, or accompanying your own jungler on an invade to catch the enemy off guard. In most scenarios, you can 1v1 an enemy jungler (jg XP difference, yay!) but note that enemy laners will most likely follow up to kill you.
Here are my 4 Rules of ROAM:
1. Remove either the enemy minions or enemy laner
2. Observe the minimap - is there an enemy that overextended? Where is the enemy jungler? Where will the opposing midlaner be?
3. Attack the lane you want to gank. Engage as efficiently as possible.
4. Make sure you are unseen and will not be cleaned up after. Good Luck!
Mid and Late Game
Once your teams begins to group up, you may feel like your damage is falling off, or you are being bursted down easily. This is where Death's Dance is essential. It allows you to keep attacking the enemy backline without taking too much damage and dying. Try to get in as many ults as you can to snowball the rest of your team. You may also want to buy Umbriel Glave and oracle lens and help your support clear vision. During this time of the game, your waveclear is very poor, so look to obtain gold from mostly kills. Try to maintain as much vision as possible and look for picks that allow you to secure objectives. If you are behind, try to farm and build Umbriel, DD, and armor items such as GA.
By this stage of the game, you should have a lot of gold and mostly finished your build. Mobi boots will be useless, so feel free to sell it and buy an extra item such as Trinity Force or another lethality item, especially if you are fed and snowballed. You will still be extremely mobile because

Here are some tips and tricks to help you master Pyke mid!
Ravenous Hydra can not cancel an auto, but Titanic Hydra can. Keep this in mind when itemizing. In addition, Ravenous provide direct AD, while Titanic provides less because of Pyke's hp scaling.
You can rush Duskblade as first item instead of Youmuu's if you feel like you lack damage in lane.
Think about what you need to max second: E or W. He can roam much better with W, but gets much more damage with E.
You can cancel the animation of Pyke's Q with his E, R, or Flash, but it is extremely difficult and inconsistent. A following ability such as E must be cast within a 10 frame timespan after the Q in order to cancel.

Patch 10.12
Predator (rune) and ghost (summoner spell) were buffed quite a bit. This could allow some experimentation with using these two on Pyke mid. Ghost could be really strong combined with Swifties and R killing potential since ghost now refreshes on takedowns. Predator could allow for extremely quick ganks, especially since you can charge up predator while using abilities like E and W.
Patch 10.11
"Marksman Update" - nothing significantly changed for Pyke, except for some ranged mid matchups (which you should be trying to play safe in).
Patch 10.10
Not many changes besides matchups. Some hard couunters such as Diana are now less oppressing.
Patch 10.9
Sanguine Blade was buffed. This is minor for Pyke mid, but may encourage more players to build this item as it is extremely good for picks and skirmishes.
Patch 10.8
Pyke has not been nerfed or changed directly. However, new death changes may change influence the midlane quite a bit. From levels 1-6, players gain 20% more experience from kills and 20% less experience from assists. At levels 7-8, this is changed to 10%. This means early game lane abusers get a slight buff. Because

Patch 10.7
Despite a couple of minor changes to midlane matchups, not much has changed for

Patch 10.6
Death's Dance was changed and some attack damage was removed for armor and magic resist. I think this is a buff for


Patch 10.5
Mobi boots increased in gold from 900 to 1000. I think though it impacts roaming a bit, it shouldn't be major. You should still be able to get









Patch 10.4


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