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Nunu & Willump Build Guide by Kasugunai

Jungle [10.15] Quick Challenger Nunu Guide

Jungle [10.15] Quick Challenger Nunu Guide

Updated on July 27, 2020
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8,837 Views 0 Comments League of Legends Build Guide Author Kasugunai Nunu & Willump Build Guide By Kasugunai Updated on July 27, 2020
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Runes: Jungle: Phase Rush/Precision

1 2 3 4 5
Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Jungle
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Champion Build Guide

[10.15] Quick Challenger Nunu Guide

By Kasugunai
Introduction


Hey, I'm Kasugunai and welcome to my Nunu & Willump guide. I've been playing League of Legends since August 2010, having peaked Challenger rank 2 in April 2018.

I have been doing individual coaching (multiple games) since 2014 and played professionally for nearly a year from September 2015 to May 2016. Earlier last year I started my path to a more serious career in League of Legends esports, having worked in the German national league (ESLM) as an analyst for 2 weeks, in the Portuguese one (DreamcupPT) as a coach for 1 month and most importantly as the Head Analyst for Beşiktaş Esports in TCL 2019 Summer.

I took a break from esports until the end of this year's spring split for personal reasons, so in the meantime I figured I could write some short guides to assist people looking for updated setups and gameplay.

You can also follow my social media:
Getting Started
Before anything else, I want to make it clear that my guides are highly focused on how to play the champion to its highest level so I won't go into general concepts. For that you'd need to look up an extensive general guide but even then, it might be too much to cover without a proper coaching session.

Feel free to ask me any questions in the comments, I usually reply within a day unless I'm away from home. Alternatively, in the case that I'm live, you can also tune into my stream and ask me any questions and I'll answer if I'm not in-game.

All the information in my guides comes from working with professional players or dedicated champion mains.

Here's what you'll find in my guides:
  • Updated builds, rune sets and skill orders
  • Major region Challenger gameplay videos
  • Opinions shared among Challenger one tricks and pros

Here's what you'll NOT find in my guides:
  • Champion background/lore
  • General lane or jungle concepts
  • Summoner Spell explanation
Abilities
       



Call of the Freljord (Passive)

Target Range: 1500
On-target Cooldown: 10

INNATE: Nunu & Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Nunu & Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed.

CALL OF THE FRELJORD: Targets gain 20% bonus attack speed and 10% bonus movement speed. Additionally, Nunu & Willump gains splash damage on his basic attacks, dealing 30% AD physical damage in a cone to enemies behind the target.

Nunu & Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack the duration.


Ability Details:




Consume (Q)

Target Range: 125
Cast Time: 0.3
Cost: 60 mana
Cooldown: 12 / 11 / 10 / 9 / 8

ACTIVE: Nunu & Willump takes a bite of a target enemy, dealing 60 / 100 / 140 / 180 / 220 (+ 65% AP) (+ 5% bonus health) magic damage and healing himself for 60 / 88 / 116 / 144 / 172 (+ 72% AP) (+ 8% bonus health). The heal is increased by 50% when below 50% of maximum health.

Against minions and monsters he deals 340 / 500 / 660 / 820 / 980 true damage instead, and restores 75 / 110 / 145 / 180 / 215 (+ 90% AP) (+ 10% bonus health) health.


Ability Details:




Biggest Snowball Ever! (W)

Speed: 350
Cast Time: None
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 14

ACTIVE: Nunu & Willump breaks free of active slowing effects and conjures a Biggest Snowball Ever! snowball that he begins rolling in the target direction for up to 10 seconds, increasing in power over 5 seconds, while automatically navigating his movement. Its size radius also increases to 75 − 200 (based on charge time) units. Its size radius also increases to 75 − 200 (based on charge time) units. He can steer with a slow turn rate that increases over time; changing direction resets the turn rate.

The duo is slowed by 50% for the first 1 second, but is immune to other slows and keeps all movement speed buffs at time of cast for the duration of the charge. After a delay, the duo gains 14 movement speed every 0.25 seconds, up to the greater value between Total Uncapped Flat MS + 85 − 255 (based on level). The bonus movement speed from Biggest Snowball Ever! ignores the movement speed cap.

The snowball explodes upon colliding with an enemy hampion, large pet, medium-large monster or terrain, dealing 36 / 45 / 54 / 63 / 72 (+ 30% AP) magic damage to surrounding enemies, increased by 0% − 400% (based on charge time), knocking them up for 0.5 − 0.75 (based on charge time) seconds and subsequently stunning them for 0 − 0.5 (based on charge time) seconds.

The snowball rolls over enemy minions and small monsters in its path dealing 33.3% of the damage as magic damage.

After 10 seconds, or if the duo is interrupted, they will let loose the snowball, sending it rolling forward for an additional 750 − 1750 (based on charge time) units during which it will not grow any larger and will explode upon colliding with an enemy unit. Biggest Snowball Ever! can be recast after 0.5 seconds.


Ability Details:




Snowball Barrage (E)

Target Range: 690
Cast Time: None
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 14
Barrage Cooldown: 1

ACTIVE: Nunu & Willump swiftly throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing 16 / 24 / 32 / 40 / 48 (+ 6% AP) magic damage to enemies in a cone.

Enemies hit 3 times are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit.

Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn.

WILLUMP'S TURN: Snowbound enemies around Nunu & Willump take 20 / 30 / 40 / 50 / 60 (+ 80% AP) magic damage and are rooted for 0.5 − 1.5 (based on level) seconds.


Ability Details:




Absolute Zero (R)

Effect Radius: 650
Cast Time: None
Cost: 100 mana
Cooldown: 110 / 100 / 90

ACTIVE: Nunu & Willump channels, sappping heat from the surrounding area for 3 seconds, slowing affected enemies by 0% − 95% (based on channel time), as well as gaining a 65 / 75 / 85 (+ 150% AP) (+ 30 / 40 / 50% bonus health) shield. The affected area is hidden if the duo is not visible to the enemy team. Absolute Zero can be recast after 0.5 seconds.

At the end of the duration, or if the channel is interrupted, surrounding enemies take 0% − 100% (based on channel time) of its damage as magic damage. Once the channel ends, affected enemies will remain slowed for 0 − 3 (based on channel time) seconds and any remaining shield will decay over 3 seconds.


RECAST: Nunu & Willump end the channel early.


Ability Details:
Gameplay


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