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Yone Build Guide by BloooodTV

Middle [10.16] "Nothing personal." Yone Guide (W.I.P)

Middle [10.16] "Nothing personal." Yone Guide (W.I.P)

Updated on August 6, 2020
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League of Legends Build Guide Author BloooodTV Build Guide By BloooodTV 5,544 Views 0 Comments
5,544 Views 0 Comments League of Legends Build Guide Author BloooodTV Yone Build Guide By BloooodTV Updated on August 6, 2020
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Runes: Standard Rune Page

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.16] "Nothing personal." Yone Guide (W.I.P)

By BloooodTV



- Pros & Cons
- Runes
- Summoner Spells
- Abilities
- Ability Sequence
- Items



PROS

+ Very great scaling.
+ Amazing ultimate that can end teamfights single handedly.
+ Not very hard to pull off, much easier than his brother Yasuo.
+ Can survive lane very easily with his range and runes.

Once you hit your big powerspikes Phantom Dancer and Infinity Edge your damage output is insane. If you run the LS rune page ( Fleet Footwork Resolve secondary) you can easily make it there with little to no problems along the way. If you play safe and correctly you won't have any issues. If you push too far or try to go for bad trades you can get ganked lose your summoners or even die.
CONS

- Completely countered by CC, resulting in you needing to spend gold or a rune slot.
- Doesn't have the same skill ceiling as his brother that can make him amazing once mastered.
- Very poor laning phase.
- Has very little mobility which can lead to him getting ganked often or you getting baited.

You get hard countered by CC. If you are against a Malzahar, Ryze, Annie, Rammus, etc., etc. make sure you have either Legend: Tenacity or buy Quicksilver Sash. Your laning phase is very weak but that also means you have great scaling. You can decide the laning phase. Your carry potential is amazing because of your ultimate but it can also be your doom.

- Back To Table of Contents




PRECISION
Fleet Footwork let's you survive the laning phase without being able to be punished unless you severely mess up. You get to scale to your two and three item powerspikes without falling too far behind. Conqueror is viable if you are smurfing or can't get punished.
Overheal allows you to get a shield if you get heal over your health cap. Fleet Footwork can grant you a shield which allows you to not lose health if you take damage but just your shield (depending on damage obviously). Presence of Mind doesn't work with Yone because has no mana or energy.
I think all of these are viable. Legend: Alacrity gives you a better early game and also gives you the option of selling Berserker's Greaves late game with the Blade of the Ruined King build. Legend: Tenacity is also a great option if their team comp calls for it. If they have a lot of point and click cc I wouldn't be against this rune. Legend: Bloodline scales amazingly into late game. This rune gives you a free 12% lifesteal.
None of these options but Coup de Grace are good for Yone. Cut Down just makes it so you deal less damage to squishies than you would with Coup de Grace. Last Stand doesn't really work well for you since when you are at 30% hp you are very low compared to other champions who run this rune.
RESOLVE
Second Wind is the best option in this tree. It helps you sustain early game, doesn't do much after laning phase sadly. Conditioning doesn't really do as much as either of the other runes would. Bone Plating is definitely viable against just full all in champions like Talon or Katarina.
Revitalize is a really good rune. It gives you more sustain in lane when comboed with Second Wind and just let's you scale up. It also heals you more in late game fights. Overgrowth doesn't really do much for you as you don't normally build health. Unfliniching is good but Revitalize will do more for you.
There is not a single build where you won't take attack speed in the first rune slot. The attack speed will always be useful on Yone. The defensive stats are a lot to give up. They let you survive the laning phase with ease, especially against mages with an extra 16 magic resistance. Change the last two according to matchup. Zed? Armor. Ahri? Magic Resistance.


- Back To Table of Contents



SUMMONER SPELLS
FLASH: This is a nessecity on nearly every champion in the game. If you don't take flash you will die to ganks more often and miss out on so many kills.
IGNITE: Ignite is one of those things nearly every mid laner trying to get kill pressure takes. Unless you are a mage you take this. It gives you extra damage, vision, and healing reduction. The healing reduction will screw over champions like Dr. Mundo lowering his heals making it easier to kill him.
EXHAUST: If you are in a matchup like Zed or Talon and aren't good into them, you can take this to ruin their combo damage.
CLEANSE: This is great into heavy CC team compositions. If you are into a laner like Annie or Lissandra this can be a great pickup.
TELEPORT: This is great for top laners, which means it is great for you if you are top. This makes you a splitpush threat and lets you roam bot lane just by teleporting down.






Way of the Wanderer (Passive)
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

This gives Yasuo his infamous double critical strike chance that makes his build what it is. This is also what gives Yasuo his o' so hated shield. After walking around he builds up Flow, which once he has full flow and takes damage from a champion or monster it will proc a shield that blocks incoming damage.



Steel Tempest (Q)

RANGE: 475/900
COOLDOWN: 0.4-0.133
Thrusts forward, dealing 20/45/70/95/120 (+100% Attack Damage) physical damage. On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

After two Q's you get what is known as Gathering Storm, a whirlwind that makes enemies airborne if hit, which means you can use Last Breath. This ability also has great combos if you combine it with Sweeping Blade.



Wind Wall (W)

RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles except turret attacks.

This ability is an absolute lifesaver. You can block anything from ranged basic attacks to Flawless Duet to Charm. But it can also save your teammates if you use it correctly.



Sweeping Blade (E)

RANGE: 475
COOLDOWN: 0.5s/0.4s/0.3s/0.2s/0.1s
Yasuo dashes a fixed distance toward a target enemy, dealing magic damage. Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, up to 50%.

This is all of Yasuo's mobility. You can use this to dash over walls using other champions, minions, or monsters. You can use this to help trade and back up, or when you are having a good day can use it as your main damage and build AP.



Last Breath (R)

RANGE: 1400
COOLDOWN: 80/55/30
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

This is what makes you such a tank destroyer, your critical strikes gain 50% Armor Penetration. This also goes amazingly with other champions that can knock people up, such as Malphite and Wukong.



- Back To Table of Contents



ABILITY
SEQUENCE
1

Q
2

E
3

Q
4

W
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W

You upgrade Steel Tempest (Q) twice before Wind Wall (W) in most matchups unless you severely need Wind Wall (W). There are also matchups where you want to get E first, such as Lux or Annie to start trading early.

- Back To Table of Contents






-OR-

Phantom Dancer > ATTACK SPEED AND A SHIELD
This is a very safe item. You get a big shield early game without the need of hexdrinker or anything like that. This can also be run with Fleet to make you even safer into a harder matchup or matchup that you do not know well. This is currently the best first item.

Statikk Shiv > ATTACK SPEED AND DAMAGE
I feel that currently there is a big divide between the builds. This is a great item when you are ahead, but otherwise, I don't recommend it. This is definitely a snowball item, nothing more.


Infinity Edge > ATTACK DAMAGE AND CRITICAL STRIKE
The butter to your bread for Yasuo. This item gives you 80 attack damage, 50% critical strike chance (due to Yasuo's double passive Way of the Wanderer), and some nice extra critical strike damage to counteract his passive critical strike damage nerfs.



-OR-

Berserker's Greaves > ATTACK SPEED
This is the best item to rush on Yasuo. This gives you 35% attack speed, more than Phantom Dancer gives for 1500g less. I really recommend Berserker's Greaves over any other boot upgrade options if you can help it. Otherwise go Blade of the Ruined King or Wit's End.

Blade Of The Ruined King > PERCENT HP DAMAGE AND LIFESTEAL
Blade of the Ruined King is now one of the best items for any melee champion. They recently buffed the item from 8% to 12% and as expected it makes it an amazing item for Yasuo again. This item powerspike is massive. If the enemy you are attacking has 1000 current hp you get 120 bonus damage.



-OR-

Sterak's Gage > HEALTH AND TENACITY
Gives you tenacity which is great for Yasuo as he is hard countered by CC. This also gives you a nice Attack Damage boost. You also get a shield equal to 75% of your bonus health (337HP if you only have Sterak's Gage.) Sadly does not stack with Phantom Dancer so don't build them together.

Frozen Mallet > HEALTH AND A SLOW
Gives you a massive health increase and a nice slow. This slow helps you kite or just run. Also is a great utility for your team and makes you much tanker. I rarely build this item but when I do it's very nice. Much better with Phantom Dancer to make you tanker.



-OR-

The Bloodthirster > ATTACK DAMAGE AND LIFESTEAL
Just a great item on any ADC. Gives you great lifesteal and attack damage to further your damage. Also gives you a free Overheal shield without even having the rune.

Death's Dance > RESISTANCES AND BLEED PASSIVE
This item is absolutely broken. You get resistances to make you tanker and bleed which can save you in clutch moments. This helps you against burst and fed enemies.



-OR-

Wit's End > ATTACK SPEED AND MAGIC RESIST
This is a great item to rush in hard matchups like LeBlanc or Akali. You will build this first over Statikk Shiv as it provides you with the Attack Speed you need to get your Q at its lowest cooldown.

Hexdrinker > SHIELD AND MAGIC RESIST
This item is great to get after you have finished Berserker's Greaves and Zeal. It gives you a decently sized shield and some extra Magic Resist to help you win trades, or at least survive if they are fed.


Guardian Angel > ARMOR AND A REVIVE
Gives you 40 Armor to make you a little bit less squishy and a nice 40 Attack Damage. But, this isn't even the main reason to build it. You get a revive every 5 minutes. This can turn around a team fight or even the game.


For the build in-game Download This and import it into your item collection.


- Back To Table of Contents


Anyways thank you for reading! Any feedback is appreciated!
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League of Legends Build Guide Author BloooodTV
BloooodTV Yone Guide
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