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[10.16] "Steel is Stronger" - Complete Urgot guide






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Recommended Items
Runes: CONQUEROR PAGE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Aatrox
Very Hard.
His Q can harass you even under tower and his healing is huge.
He will destroy you in early game but when you are at 2-3 items you should be able to 1 v 1 him if he's not too fed.
Start D.Shield, then try to rush tabis and bramble vest or, if you feel strong enough to kill him buy an executioner's calling early and try to E him into your tower.
You can even try to E him during the animations of his Q but, if you fail, you will take lots of damage.
I suggest to take PTA if you want to trade often.
He doesn't scale as well as you do so later in the game he will not be a big problem.
Your ult does a fantastic job at ending this sad demon's life.
Yuumi
An already hard to kill juggernaut with a cat that constantly heals him ?
You can just predict how bad this is going to be for the enemy team.
Yuumi
An already hard to kill juggernaut with a cat that constantly heals him ? You can just predict how bad this is going to be for the enemy team.
Champion Build Guide
Well, first of all, right now Urgot is strong in the meta and can beat a lot of meta toplaners.
Secondly, Urgot is very simple so you will not have to spend hours and hours and hours only to learn him and you can focus more on macro play (aka the strategic part of the game).
SO, if you like big immortal juggernauts and executing people, this is the right place for you.
Mid Patch 10.14 the first full version of the guide is published
Patch 10.15 Lilia released (deciding if i have to put her or not in the matchups).Swain, fiddle, gragas, shen and irelia changes (their position in the threat list could change). No direct changes to Urgot. Updated some parts of the guide.
Mid Patch 10.15 Oh Boy, big changes coming next patch.
Mid Patch 10.16 Made some improvements to the item section and probably there will be changes to the difficulty of some matchups too.Small changes coming for next patch, if the Aatrox buff doesn't help him, he will probabbly get his threat level lowered.
Pros
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> Good all-in potential > Safe poke > Scales well > Dueling potential |
Right now ![]() Thanks to his E- ![]() Urgot is very good in 1 V 1 because of his ult- ![]() |
Cons
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> low mobility > gets bullied by ranged champs > overall weak early game > needs to reach his powerspikes > is listed as ranged |
Urgot's biggest weakness is his lack of movement. The only real mobility Urgot has his ![]() ![]() ![]() ![]() |
I have marked it as a spoiler because i know it's not very interesting.

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ECHOING FLAMES (Passive): ![]() This is where a lot of Urgot's damage comes from, basically when your attacks and your W hit someone unlucky enough to be in front of one of your cannons, you shot at him. Each leg has it's own relaod timer, and the time goes down as you level up.At level 1 the cooldown is 30 seconds, so you will not be able to use it very often but at level 13 the cooldown is 2.5 seconds, so by the time you have circled around somebody, your cannons will be ready again. ![]() ![]() |
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CORROSIVE CHARGE (Q): ![]() This is how you can poke your opponents, but you can also use this ability to start a fight since its slow allows you to land your ![]() ![]() In hard matchups you can use ![]() Remember that you can use your Q as an escape tool too if you can predict the movement of the guys that are chasing you. ![]() ![]() |
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PURGE (W): ![]() ![]() To make this simple, you just start shooting at whatever comes in range at a high attack speed and you can choose the target by using your other abilities. The target of your W is the last enemy hit wiyh your abilites, so if you need to shoot at an anemy champion, you have to hit him with Q, E or R to be sure. You max this ability first beacause at max rank it becomes free and can be kept active for an unlimited amount of time.During ![]() When you cast your other abilities, ![]() ![]() ![]() |
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DISAIN (E): ![]() ![]() Your E interrupts channelings (like ![]() ![]() ![]() ![]() ![]() |
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FEAR BEYOND DEATH (R): ![]() WOW, this ability is really amazing, basically, if the enemy you hit falls below 25% health, he is automatically killed. Nice, isn't it ?. If you are 1 v 1, your opponent is playing with 3/4 of his health and if you are teamfighting you can eliminate priority targets and get a big fear effect that can lead you to victory. ![]() ![]() ![]() |

Level 6 : here you unlock your ultimate, this means that you can start dealing with tanks and easy matchups.
Level 9 : here you should have your W maxed, and this grants you a nice damage output, giving you a chanc to fight lane bullies and hard matchups.
Level 13 : Here, your shotguns have 2.5 seconds of cooldown so you can actually kill almost anyone in a 1 v 1 battle.
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![]() Usually, you want to take conqueror in matchups where you want long extended trades (against tanks for example) or if you are just waiting for late game because, out of laning phase, ![]() ![]() ![]() ![]() When ![]() I prefere ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For the bonuses, just take whatever you need for that game. If you see yourself not reaching 40% CDR many times, just take the 10% bonus cooldown reduction in the first row. |
![]() ![]() ![]() The second rune varies from matchup to matchup but usually you take ![]() ![]() ![]() ![]() ![]() Overgowth and ![]() ![]() ![]() |
I have seen some Urots running

The





The




If you go for



Last, the






The only situation where you can avoid picking Urgot is when your team already has a tank (




The ideal teammates for




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Cull This is basically a 0 gold items, because it costs 450 but gives you 1 gold for each minion kill (up to 100 gold) and, after you get 100 gold, the items loses this passive and gives you an additional 350 gold. Buy this item when you want to farm and don't need to be more aggressive. For example, if you are up aginst a ![]() ![]() ![]() |
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Doran's Blade Good aggressive item to start with.A small lifesteal and 80 bonus health are not so bad and you get some early kills by playing aggressive. If you have to back with less than 900 gold i suggest you to still pick up ![]() This item is useful against bruisers like ![]() ![]() The overall healing at early levels is lower than the one given by ![]() |
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Doran's Shield Buy this in ranged matchups, where you know you will be poked a lot (![]() ![]() You can buy ![]() ![]() ![]() |
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Black Cleaver This should be your first item. Bonus Health is always good, 20% CDR
![]() ![]() Black Cleaver's passive triggers every time you deal damage to the enemy and stacks up to 6 times, reducing the enemy armor for 24% at max stacks, with your W you can fully trigger this in 2 seconds. This item is great if you are in a lane vs. tanks and bruisers as a first item, but if you're up against a mage or assassin and want to prioritize defensive items you can still buy this later as it will still be useful when teamfighting. |
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Death's Dance Your second core item. ![]() The item gives you both ![]() ![]() I usually don't go for ![]() I build thiss item 99% of my games, usually as second or third item. |
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Ninja Tabi > ARMOR You take these boots when you the enemy team is heavy AD or has some autoattack based champions (almost every ADC, ![]() ![]() Mercury's Treads > TENACITY If you feel like the enemy team can CC you forever ( ![]() ![]() ![]() |
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Righteous Glory It gives you some
![]() ![]() But the actual great part of ![]() Build this item if you need a way to enage your enemies better, if you are only looking for ![]() |
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Thornmail Gives you 250
![]() ![]() Build ![]() ![]() ![]() Build this if you have problems with enemy ADC or if you want to counter heavy autoattackers like ![]() ![]() |
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Spirit Visage : 450
![]() ![]() ![]() ![]() You should build visage AFTER you get ![]() |
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Guardian Angel :
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Adaptive Helm : buy this item only if you are going for a full anti mage build or if there are AP caìhampions that spam the same ability/type of damage. Great against ![]() ![]() ![]() ![]() ![]() ![]() |
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Randuin's Omen gives you 70
![]() ![]() Buy Randuin when there are enemies who rely on critical hits (like ![]() ![]() |
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Frozen Mallet buy this if you need 700 more
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Warmog's armor : i rarely build this item. You can buy this to close your full armor or full magic resistance build (in case the enemy team had the bright idea of building only one type of damage]. Overall, Warmog is not bad but i feel like there are better choices on Urgot. |
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Maw of Malmortius : I almost never evolve ![]() ![]() ![]() |
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Mercurial Scimitar : same story as Malmortius, i almost never evolve ![]() ![]() ![]() ![]() ![]() |
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Mortal Reminder : if you want to be able to apply grevious wounds while gaining some
![]() If you need to be more aggresssive (if there are already 2 or more tanks in your team) you can consider building this instead of armor. ![]() |



















Urgot's level 2 is strong too, so the reasoning is the same as for level 1.
From level 3 you become significantly weaker because your full kit, compared to the kit of most toplaners is weaker in early game. That said be sure to farm safely and decide if you are in an easy matchup or an hard matchup (you can watch the threat list at the top of the guide).
If the matchup is easy you can try to engage your opponent if he gets too close, usually if you can land your E, you win the trade.
Against tanks you want to wait your level 6 before trying to all-in them, which often can lead you to an early kill.
Your Q is a great poking tool in the early stages of the game, that plus the damage from your legs (melee champions will usually take some damage when they come near to farm) will be annoying for your opponent and maybe bring him low enough for a gank or an all-in.
Remember that



If you can push your opponent out of lane consider working with your jungler to get an herald because, right now it is an enormous help to win the game.
If you find yourself in an hard matchup try to play very safe, you don't want to give kills to the lane bullies out there.
Use your Q to last hit cannon minions (or groups of low health minions] from a safe distance. In this type of matchups, buying the right tech items can really make the difference between surviving laning phase or being crushed.
If the enemy is too aggressive remember your

Don't worry if you fall 20/30 CS behind (if you need to play very safe to survive) because Urgot can easily come back from a disavantageius situation by using his ult to turn a fight over and, in general, he scales well.
Levels 7-9
After level 9 there are few champions that can duel you without risks so you can start to bully your lane opponent. Remember to keep the river warded to avoid ganks because you still don't have good 1 v 2 potential due to your cannons having high cooldowns.
If you can get lane priority try to convince your jungler to come top and defeat the

If you are in a stall or the opponent plays too defensively you can look to make a


Levels 10-18
You can choose to be a splitpusher or a teamfighter now.
If you see that your squad can resist in a 4 v 5 situation, just go on a sidelane and start pushing waves to the enemy towers. If you splitpush remember to get at least a


By splitpushing on the opposite side of the current major objective (Drake or Baron) you give the enemy team a choice : send 2 to 3 people to stop you but let half of their team alone against yours OR give up the turrets to try to save a dragon/baron ?.
In both cases, if the splitpush is executed correctly it brings great advantages to your team.
If you are not too sure of your power, you can start to push waves and, when you see the enemies coming

A good combination to keep in mind if you feel more like a splitpusher than a teamfighter is


If your team is weaker than the other you have to stay with them and be the frontliner.
DON'T start teamfights only for the kills, be sure that, in case of victory, you and your team can take an advantage (towers, inibhs, dragons, baron).
Teamfighting is risky, and losing a fight can cost the game so be sure that there is always a reason to fight before engaging because, you can even be 10 kill behind the enemy team but a Baron or Elder Drake can turn the game around.
You are not the one that shoudld start a fight because you want to keep your



If your team lacks engage you can buy a


Remember this ugly mess up here ?
I hope you don't BUT even if you do, don't worry, he is now a piece of the past (he was actually one of the ugliest champions back then XD).
In the past,

SO, please, take your popcorns and witness the creation of URGBOT .
What i am trying to do here is to abuse the attack speed from W to maximize some on-hit items out there plus the nice AD ratios

I have not decided a precise build yet so i will just list the items I am trying :
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I don't really like the lethality package but you are free to try.
For runes i am going with :






[nimbus cloak]] and


To make the most out of this build your support (possibly your premade, so that you can have some collaboration) has to pick an engage/CC heavy champ (like



If you can chain your E after their CC you are preety sure to get a kill. If there are no chances to engage just try to farm as best as you can and exit laning phase.
After you have some items and are after level 9, enemy melee champs and assasins will have an hard time dueling you because

The gameplay then is the one of any typical ADC, but with some little less range.
I am still experimenitng with this build and, after some more experience I will come back and update this section.
With this build i am having a blast of fresh air and fun and a positive winrate (to be honest, i am testing the build in draft, so the winrate is not accurate, but still i don't find too difficut to compete with the meta ADCs right now).
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