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Recommended Items
Runes: (AP Shaco) Arcane Comet
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Nami
Nami's sustain and poke make the lane tough. Its best to look for all in fights and preserve mana. Dark Harvest is best into this match up. E max is still preferred, but maxing W in this match up is a reasonable option.
Ashe
Ashe's slow and R make for amazing engage. Ashe has very good control over the lane early and strong poke to get the enemy lane low.
Ashe
Ashe's slow and R make for amazing engage. Ashe has very good control over the lane early and strong poke to get the enemy lane low.
AP

This playstyle comes with time. Experience in both



AD

This playstyle is much more intuitive. If you have played other assassins then you should be able to pick up AD


Recent Change(s):
V10.14

BUGFIX: Now properly receives assist credit in takedowns where only his clone assisted.
V10.13

BUGFIX: Boxes are now able to properly activate

V10.10

BUGFIX: Clone now properly does 60% of


(Passive)








(Q)















(W)





















(E)
















(R)























(Summoner Spell) Ignite
Cooldown: 180 seconds
Ignites a target enemy champion, dealing true damage over 5 seconds, grants you vision of the target, and reducing healing effects on them for the duration.


(Summoner Spell) Flash
Cooldown: 300 seconds
Teleports your champion a short distance towards your cursor's location.







(Summoner Spell) Exhaust
Cooldown: 210 seconds
Exhausts a target enemy champion, reducing their





(Summoner Spell) Heal
Cooldown: 240 seconds
Restores Health and grants 30%












































































AP

Start every game off with a
































AD

Start every game off with a


























(3100) Liandry's Torment


UNIQUE - Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
UNIQUE - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum health per second. Burn damage is increased to 2.5% against movement-impaired units.




(2800) Hextech GLP-800


UNIQUE - Haste: +10% Cooldown Reduction
UNIQUE - Frost Bolt: After a 0.25-second delay, fires over 0.2 seconds a spray of five icy bolts in a cone, which each bolt dealing 100 - 200 (based on level) (+20% AP) magic damage and slowing by 65%, decaying over 2 second, to the first units hit (40 second cooldown, shared with other Hextech items).








(1100) Serrated Dirk


UNIQUE: +10 Lethality





(1325) Tiamat



UNIQUE - Cleave: Basic attacks deal (+20 to 60% total AD) physical damage to units around your target (lower damage near the edge) (350 units radius).
UNIQUE - Crescent: Deals (+60 to 100% total AD) physical damage to units around you (lower damage near the edge) (400 units radius) (10 second cooldown).



AP



The main point you want to look at to decide if an AD build path is viable is the enemy team composition. Avoid excessively tanky enemy teams. You should never build AD into champions like







Your second focus should be your own team composition. To put it simply, Avoid full AD team compositions. The enemy will more than likely stack armor and it puts an unnecessary disadvantage on your team.
The third and final point to check is the bot lane match up specifically. Avoid low pressure and low damage ally ADCs. The goal of AD




Once these major points have been accounted for, you can then decide if it's worth building towards AD or just safer to path AP instead. Champions listed below are the champions I would recommend building AD


Blue Side (Bottom Left)
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Red Side (Top Right)
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General (Both Sides)










Stay out of vision when you can. Keeping the enemy guessing will make them play safer even when you are not in lane. They tend to be less likely to ping that you're missing or all in your ADC when you leave lane to roam. If you do not feel confident in the lane, roam often, but keep in mind that you do not want to fall behind in level. Every time you




Ultimately,

Even the best players make mistakes eventually. Capitalize on these mistakes as often as possible.






















Look to pick off low health targets with


General
- Avoid invading with your team level one. It is very important to take
Jack In The Box level one. This leaves you without
Deceive to get out of a sticky situation. If your team goes to invade, just ignore it and set up boxes as normal. If your team begins you disengage, you can look to place a box if needed to assist them. It is better overall to just get your
jungle a box at his buff and get to the bushes to place boxes for the level one trade.
- If you did not activate your
Stopwatch prior to buying a completed
Zhonya's Hourglass, you can purchase an additional
Stopwatch. The activations as separate for the two items and can be used to put yourself in stasis for twice is long. This trick can be used to bait out major abilities as the enemy will try to hit you with everything when your first stasis ends.
Shaco can afford to use his wards more aggressively because of how safe he can make his lane for himself and his ally. Because of this, look to ward immediately in the two locations shown below to prevent an invade.
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Abilities
(Q) -

- Similar to faking a
Flash over a wall, you can fake a
Deceive over a wall. This can be done most convincingly by running straight towards a wall and positioning your cursor behind you. Be sure to not click again when you move the cursor or you will turn around and give yourself away.
- The mistake of clicking behind you mentioned above can actually be used to your advantage if you click behind you on purpose and then go over the wall.
- You can look to
Deceive during a fight to just simply delay. Sometimes it's better to just stay invisible while you wait for other abilities to come off cooldown.
Control Wards DO NOT reveal you while in stealth and
Oracle Lens will only show a red scanned outline.
Turrets and Scryer's Bloom, as well as the following abilities, will give true sight of you:
Shaco is able to
Teleport while invisible by using
Deceive and immediately teleporting.
(W) -

- Boxes can be used to block most projectiles. Most notably, look to block hook abilities like
Rocket Grab and
Death Sentence.
Jack In The Box can activate and target
turrets,
inhibitor, The Nexus,
dragons, and
baron.
Shaco has a very powerful level one trick that can be pulled off successfully with minimal risk. Setting up a
Jack In The Box at the locations shown below will almost guarantee Summoner Spells or even First Blood. You should place a box at the
Blue Sentinel or
Red Brambleback at 0:50 after placing your anti-invade ward. You should then rotate to the location shown below and place your first box at 0:22 and the second as soon as it comes off cooldown. You then wait until the enemy lane walks through you and place the third
Jack In The Box just behind them before they activate the boxes.
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- Boxes are affected by crowd control. Due to this, you can use a Blast Cone to position a
Jack In The Box over walls and throw them onto enemies.
- Boxes should be placed in Venn Diagram like patterns so multiple activate at one time when an enemy is lead into them. If the enemy team has bought an
Oracle Lens, you should spread them out to prevent clearing them quickly.
- Keep in mind where you have placed boxes in the lane or on the map. If an enemy is pushed up passed a box you have placed prior, you can
Deceive behind them and place another just to the side. The enemy tends to try to walk around the placed box. You can use this behavior to force them into another
Jack In The Box.
(E) -

- You can E ->
Flash to position yourself behind the enemy champion to deal the bonus damage from
Backstab. This should not be necessary often, but can make the difference in close fights.
(R) -

Hallucinate can deal massive damage and single-handedly win a team fight by using
Deceive to place yourself in the middle of the enemy team, then using
Hallucinate to place your clone next to you within their team. This does not reveal you and will set off your clone when the enemy kills it.
fearing and dealing area of effect damage to everyone nearby.
- A variation of this combo I have dubbed "The Thing" can be used to dive enemies under their
turret. The process is the same except you use the
turret's damage to set off your clone next to your enemy under
turret and kill them while they're
feared. The combo is a bit more effective than on its own because the clone will be killed regardless if it's targeted by the enemy.
- Similarly to
Jack In The Box, your clone can be used to block most projectiles.
- If you are having trouble keeping track of
Hallucinate or making it look like a real player, repeatedly press your R key while it is alive. the constant (and often jerky) movements tend to look more realistic than if the clone is just standing idle nearby.
- When you use
Hallucinate, you can often trick the enemy by sending your clone in the direction of safety while you standstill. The best way to make this look real is to direct the clone as if you really were it trying to survive. This can buy time for your
Deceive or
Two-Shiv Poison to come back off cooldown.
- When
Hallucinate is activated, the real
Shaco appears a short distance in the direction of your cursor. Because of this, you can actually use
Hallucinate to blink over thin walls around the map.
Video by Desperate Shaco on Youtube. Check out his channel for even more information and content.
- After your clone reaches a certain distance from you it will teleport back to you. This can be used in combination with your
Deceive to suddenly make your clone appear next to an unsuspecting enemy.
- Your clone can auto-attack most everything just like a normal champion. This includes Plants,
turrets,
wards. However,
Hallucinate is unable to target an
inhibitor or The Nexus.

The Demon Jester
Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.
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