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Recommended Items
Runes: (AP Shaco) Arcane Comet
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Nami
Nami's sustain and poke make the lane tough. Its best to look for all in fights and preserve mana. Dark Harvest is best into this match up. E max is still preferred, but maxing W in this match up is a reasonable option.
Ashe
Ashe's slow and R make for amazing engage. Ashe has very good control over the lane early and strong poke to get the enemy lane low.
Ashe
Ashe's slow and R make for amazing engage. Ashe has very good control over the lane early and strong poke to get the enemy lane low.
AP Shaco:
This playstyle comes with time. Experience in both Shaco as a champion and reading the enemy are key when it comes to making plays with AP Shaco. You must know your limits! You look to control your enemy and control their decisions with your own. Positioning, Predicting, and Hallucinate control are the key skills to work on when mastering AP Shaco.
AD Shaco:
This playstyle is much more intuitive. If you have played other assassins then you should be able to pick up AD Shaco quickly. It is still very important to know your limits, but plays revolve around quicker decision making and picking off targets. Positioning, Decision making, and Target choice are the key skills to work on when mastering AD Shaco.
Recent Change(s):
V10.14
Hallucinate
BUGFIX: Now properly receives assist credit in takedowns where only his clone assisted.
V10.13
Jack In The Box
BUGFIX: Boxes are now able to properly activate Manaflow Band.
V10.10
Hallucinate
BUGFIX: Clone now properly does 60% of Shaco's AD from items with on-hit effects.
(Passive) Backstab
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind. Basic attacks deal bonus physical damage and Two-Shiv Poison deals bonus magic damage.
(Q) Deceive
Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
(W) Jack In The Box
Shaco creates a hidden animated Jack In The Box. When triggered, it will fear and attack nearby enemies.
(E) Two-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing their Movement Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
(R) Hallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes fearing and dealing damage to nearby enemies.
(Summoner Spell) Ignite
Cooldown: 180 seconds
Ignites a target enemy champion, dealing true damage over 5 seconds, grants you vision of the target, and reducing healing effects on them for the duration.
(Summoner Spell) Flash
Cooldown: 300 seconds
Teleports your champion a short distance towards your cursor's location.
(Summoner Spell) Exhaust
Cooldown: 210 seconds
Exhausts a target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 3 seconds.
(Summoner Spell) Heal
Cooldown: 240 seconds
Restores Health and grants 30% Movement Speed for 1 second to you and a target ally champion. This healing is halved for units recently affected by another Summoner Spell Heal.
AP Shaco:
Start every game off with a Spellthief's Edge, 2 Health Potions, and your Stealth Ward. The alternative Relic Shield provides health regeneration instead of mana regeneration so do not take it for any reason. After some poking and trading in lane you should have roughly 650 gold at your first recall. If you are confident in your play, you should always look to grab a Dark Seal and Boots as well as an Oracle Lens. Otherwise, pick up a Sapphire Crystal instead of the Dark Seal. The ability to scan the lane bushes for pressure is vital. If you ever back with extra gold pick up a combination of Control Wards and Amplifying Tomes as you will end up building at least 4 by the end of the game anyways. If you are able to purchase an early Sorcerer's Shoes, do so for a strong early power spike. As the game progresses build the components of your chosen first item. This first item should primarily be decided by whether you are far ahead or far behind (how much gold you have). I strongly suggest Everfrost as your core for Arcane Comet and Luden's Tempest for Dark Harvest. After picking up your first item you should work towards either a Liandry's Torment or Morellonomicon depending on the enemy team composition. If you finish your first item and end up having 1600 gold still, pick up an Oblivion Orb for an early power spike, but do not complete it into a Morellonomicon until needed. At this point, you should decide if you want to build towards a Zhonya's Hourglass or commit to full damage. If you are the only magic damage dealer on your team it may be a good idea to pass up on the hourglass unless you absolutely need it. By late game, you should be looking to pick up a Mejai's Soulstealer, Elixir of Sorcery, and finishing your Morellonomicon if you purchased an Oblivion Orb early. Shard of True Ice can be sold for a Void Staff in the later stages of the game if needed. Alternatively Void Staff can entirely replace Oblivion Orb if heal cut isn't needed. An extra Stopwatch can be picked up if you didn't use it before purchasing Zhonya's Hourglass.
AD Shaco:
Start every game off with a Spectral Sickle, 2 Health Potions, and your Stealth Ward. The alternative Steel Shoulderguards provides health regeneration instead of mana regeneration so do not take it for any reason. After some poking and trading in lane you should have roughly 650 gold at your first recall. You should always look to grab a Long Sword and Boots as well as an Oracle Lens. The ability to scan the lane bushes for pressure is vital. If you ever back with extra gold pick up a combination of Control Wards and Long Swords as you will end up building at least 4 by the end of the game anyways. As the game progresses start building both a Serrated Dirk and Tiamat first. These items are extremely cost-efficient and provide a ton of early game burst when paired with Hail of Blades. Afterward, look to finish your choice of lethality item. I strongly suggest Umbral Glaive as its passive synergizes with Zombie Ward and allows for stronger vision control when roaming. At this point, you have a much broader item pool that you can choose from. If your team has very powerful scaling and you expect the game to last a long time, try to purchase a Manamune as soon as possible. If the enemy team has a ton of magic damage, Maw of Malmortius is a very good defensive choice. You should always shoot to pick up an Infinity Edge if you have the gold for its components at any point in the game. Infinity Edge provides a massive power spike and can often close games out quickly. By late game, you should be looking to pick up an Infinity Edge(if you have not already), Elixir of Wrath, and finishing your Tiamat item. Black Mist Scythe can be sold for a Last Whisper in the later stages of the game if needed. Alternatively Mortal Reminder can entirely replace Tiamat if heal cut is needed.
(3100) Liandry's Torment
Haunting Guise + Blasting Wand + 750 gold
UNIQUE - Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
UNIQUE - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum health per second. Burn damage is increased to 2.5% against movement-impaired units.
(2800) Hextech GLP-800
Lost Chapter + Hextech Revolver + 450 gold
UNIQUE - Haste: +10% Cooldown Reduction
UNIQUE - Frost Bolt: After a 0.25-second delay, fires over 0.2 seconds a spray of five icy bolts in a cone, which each bolt dealing 100 - 200 (based on level) (+20% AP) magic damage and slowing by 65%, decaying over 2 second, to the first units hit (40 second cooldown, shared with other Hextech items).
(1100) Serrated Dirk
Long Sword + Long Sword + 400 gold
UNIQUE: +10 Lethality
(1325) Tiamat
Long Sword + Rejuvenation Bead + Long Sword + 350 gold
UNIQUE - Cleave: Basic attacks deal (+20 to 60% total AD) physical damage to units around your target (lower damage near the edge) (350 units radius).
UNIQUE - Crescent: Deals (+60 to 100% total AD) physical damage to units around you (lower damage near the edge) (400 units radius) (10 second cooldown).
AP Shaco can be played into any enemy team composition. It scales quite well and has a variety of very powerful items that can deal with almost every type of champion. If you wish to, you can definitely stick to strictly playing AP Shaco. That being said, there are a select couple of matchups that AD Shaco does much better in.
The main point you want to look at to decide if an AD build path is viable is the enemy team composition. Avoid excessively tanky enemy teams. You should never build AD into champions like Shen, Urgot, Dr. Mundo, or Volibear as it will be nearly impossible to kill them and you will quickly fall behind or slowly become useless as the game progresses unless you are remarkably ahead. Avoid anti assassin enchanters. Champions like Lulu, Yuumi, or Karma will completely negate your engages and cause you to again fall behind or become useless.
Your second focus should be your own team composition. To put it simply, Avoid full AD team compositions. The enemy will more than likely stack armor and it puts an unnecessary disadvantage on your team.
The third and final point to check is the bot lane match up specifically. Avoid low pressure and low damage ally ADCs. The goal of AD Shaco support is to snowball and early advantage. Trying to force plays with an unwilling ADC like Ezreal, Xayah, or Kai'Sa will only result in a slow and often painfully lost game.
Once these major points have been accounted for, you can then decide if it's worth building towards AD or just safer to path AP instead. Champions listed below are the champions I would recommend building AD Shaco support into as an option:
Blue Side (Bottom Left)
Red Side (Top Right)
General (Both Sides)
Stay out of vision when you can. Keeping the enemy guessing will make them play safer even when you are not in lane. They tend to be less likely to ping that you're missing or all in your ADC when you leave lane to roam. If you do not feel confident in the lane, roam often, but keep in mind that you do not want to fall behind in level. Every time you recall you should look to roam to another lane if possible. Keep an eye on Mid lane always! Especially when your ally Mid lane just died. Very often you can pick up free kills on the enemy Mid because they are low health after fighting. Take rift scuttler when it is up and not already being taken by your ally jungle. Keep control of the river when possible and look to place a Jack In The Box to prevent the enemy lane from rotating as easily.
Ultimately, Shaco's laning phase depends heavily on the enemy making errors. Abuse the missteps when you can, but do not try to force plays on a smart player. Roam and scale with time. Most of your decision making will be based around setting up boxes and reacting to your enemy's positioning.
Even the best players make mistakes eventually. Capitalize on these mistakes as often as possible.
Shaco has the strongest set up for objectives of any champion. It is often ideal to get to dragon or baron a minute or so before it is spawned to set up Jack In The Box around the entrances to the area. Prepping for these objectives is very safe for Shaco as well as long as he has some combination Flash, Deceive, or Hallucinate off cooldown.
Shaco's Hallucinate is a very powerful team fight ability for both AD and AP builds. When ahead on AP Shaco, you are able to Deceive into a team or onto an enemy and use Hallucinate while invisible. This will place your clone in vision near the enemy. Most enemies (especially when caught up in a team fight) will immediately kill the clone, fearing everyone nearby and dealing massive damage. When playing AD Shaco, your Hallucinate is still a very powerful ability. You should look to use it to dodge major enemy abilities and can still be placed within team fights to fear the enemy team and allow you to safely assassinate a target amidst many enemy champions.
Look to pick off low health targets with Two-Shiv Poison when you can to put your team at a numbers advantage. By late game, your Two-Shiv Poison will be doing a good amount of damage regardless of which build path you selected. Poke the enemies down constantly with your E when you have the mana to do so.
General
- Avoid invading with your team level one. It is very important to take Jack In The Box level one. This leaves you without Deceive to get out of a sticky situation. If your team goes to invade, just ignore it and set up boxes as normal. If your team begins you disengage, you can look to place a box if needed to assist them. It is better overall to just get your jungle a box at his buff and get to the bushes to place boxes for the level one trade.
- If you did not activate your Stopwatch prior to buying a completed Zhonya's Hourglass, you can purchase an additional Stopwatch. The activations as separate for the two items and can be used to put yourself in stasis for twice is long. This trick can be used to bait out major abilities as the enemy will try to hit you with everything when your first stasis ends.
- Shaco can afford to use his wards more aggressively because of how safe he can make his lane for himself and his ally. Because of this, look to ward immediately in the two locations shown below to prevent an invade.
Abilities
(Q) - Deceive
- Similar to faking a Flash over a wall, you can fake a Deceive over a wall. This can be done most convincingly by running straight towards a wall and positioning your cursor behind you. Be sure to not click again when you move the cursor or you will turn around and give yourself away.
- The mistake of clicking behind you mentioned above can actually be used to your advantage if you click behind you on purpose and then go over the wall.
- You can look to Deceive during a fight to just simply delay. Sometimes it's better to just stay invisible while you wait for other abilities to come off cooldown.
- Control Wards DO NOT reveal you while in stealth and Oracle Lens will only show a red scanned outline.
Turrets and Scryer's Bloom, as well as the following abilities, will give true sight of you:
- Shaco is able to Teleport while invisible by using Deceive and immediately teleporting.
(W) - Jack In The Box
- Boxes can be used to block most projectiles. Most notably, look to block hook abilities like Rocket Grab and Death Sentence.
- Jack In The Box can activate and target turrets, inhibitor, The Nexus, dragons, and baron.
- Shaco has a very powerful level one trick that can be pulled off successfully with minimal risk. Setting up a Jack In The Box at the locations shown below will almost guarantee Summoner Spells or even First Blood. You should place a box at the Blue Sentinel or Red Brambleback at 0:50 after placing your anti-invade ward. You should then rotate to the location shown below and place your first box at 0:22 and the second as soon as it comes off cooldown. You then wait until the enemy lane walks through you and place the third Jack In The Box just behind them before they activate the boxes.
- Boxes are affected by crowd control. Due to this, you can use a Blast Cone to position a Jack In The Box over walls and throw them onto enemies.
- Boxes should be placed in Venn Diagram like patterns so multiple activate at one time when an enemy is lead into them. If the enemy team has bought an Oracle Lens, you should spread them out to prevent clearing them quickly.
- Keep in mind where you have placed boxes in the lane or on the map. If an enemy is pushed up passed a box you have placed prior, you can Deceive behind them and place another just to the side. The enemy tends to try to walk around the placed box. You can use this behavior to force them into another Jack In The Box.
(E) - Two-Shiv Poison
- You can E -> Flash to position yourself behind the enemy champion to deal the bonus damage from Backstab. This should not be necessary often, but can make the difference in close fights.
(R) - Hallucinate
- Hallucinate can deal massive damage and single-handedly win a team fight by using Deceive to place yourself in the middle of the enemy team, then using Hallucinate to place your clone next to you within their team. This does not reveal you and will set off your clone when the enemy kills it. fearing and dealing area of effect damage to everyone nearby.
- A variation of this combo I have dubbed "The Thing" can be used to dive enemies under their turret. The process is the same except you use the turret's damage to set off your clone next to your enemy under turret and kill them while they're feared. The combo is a bit more effective than on its own because the clone will be killed regardless if it's targeted by the enemy.
- Similarly to Jack In The Box, your clone can be used to block most projectiles.
- If you are having trouble keeping track of Hallucinate or making it look like a real player, repeatedly press your R key while it is alive. the constant (and often jerky) movements tend to look more realistic than if the clone is just standing idle nearby.
- When you use Hallucinate, you can often trick the enemy by sending your clone in the direction of safety while you standstill. The best way to make this look real is to direct the clone as if you really were it trying to survive. This can buy time for your Deceive or Two-Shiv Poison to come back off cooldown.
- When Hallucinate is activated, the real Shaco appears a short distance in the direction of your cursor. Because of this, you can actually use Hallucinate to blink over thin walls around the map.
Video by Desperate Shaco on Youtube. Check out his channel for even more information and content.
- After your clone reaches a certain distance from you it will teleport back to you. This can be used in combination with your Deceive to suddenly make your clone appear next to an unsuspecting enemy.
- Your clone can auto-attack most everything just like a normal champion. This includes Plants, turrets, wards. However, Hallucinate is unable to target an inhibitor or The Nexus.
Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.
The Demon Jester
Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.
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