This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- [10.25] S11 Award Winning Masterclass on Sett Support
- [11.3] Beginners Guide To CRIT Thresh Top Lane
![](/images/avatars/braum-santa.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: GUARDIAN (DEFAULT)
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Default Max Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Threats & Synergies
Senna
Senna is a pretty difficult champion to deal with for Braum. She can massively out-poke and out-sustain Braum as well as scale infinitely into the late game. Senna is a ranged marksman support that has some attributes of an enchanter. She excels in a passive and safe laning phase where she looks to get out alive and scale infinitely with her Absolution stacks. Senna spikes at every 20 souls which is where she gets her her extra Range and Critical Strike. She also spikes at Level 2 when she get Last Embrace and again at 6 when she gets Dawning Shadow. In, lane, Braum should try to play passive and not walk up aggressively in order to avoid Senna's Basic Attack + Piercing Darkness combo which grants her a free soul. Since Winter's Bites range is 1000 and Senna's Basic Attack/Piercing Darkness' range is only 600 it is still possible to poke them in lane. Level 2 is horrible for Braum as well because Unbreakable doesn't block Senna's Basic Attacks and Piercing Darkness. It can block Last Embrace damage but won't stop the root so it is still not worth it to block that either. Try to keep on playing defensively and even give up some CS if needed. Once Braum hits Level 3 the lane does get slightly easier as Curse of the Black Mist is a bit of a dead spell in the Braum v Senna lane. However, still try to play safe and focus on poking with Winter's Bite as well as zoning off the enemy ADC. Try to bait out Senna's Last Embrace and dodge it by jumping to your ADC with Stand Behind Me. Once Braum hits Level 6 the lane becomes playable. Look to make plays with Glacial Fissure by using it to catch out Senna or her ADC if they mis-position or use it to set up ganks for your jungler. Braum becomes a skirmishing powerhouse with Glacial Fissure so look to roam mid or contest river objectives with your jungler. Braum has way better teamfighting and skirmishing than Senna in the early game so try to contest every Scuttle Crab and Dragon with your jungler.
Ezreal
Ezreal is a long range poke ADC who has great zoning and self peel with his Arcane Shift. He has an incredibly safe laning phase which lets him farm from a long distance and scale easily into the mid and late game. Ezreal synergizes incredibly well with Braum due to Braum being able to peel for him extremely well and make him virtually unkillable. Ezreal's Mystic Shot applies on-hit and on-attack effects so hitting it can apply a stack of Concussive Blows. Braum can also follow Ezreal when he Arcane Shifts with Stand Behind Me to engage or disengage better. In lane at Level 1 Braum should play up and try to hit a Winter's Bite on the enemy ADC. If he does so Ezreal can quickly Basic Attack + Mystic Shot + Basic Attack to proc Concussive Blows and stun them. If Ezreal can't get close enough to Basic Attack he can just Mystic Shot the slowed target to deal some decent poke damage. Once Level 2 hits Ezreal becomes much scarier. his Essence Flux greatly increases his damage output and the slow from Winter's Bite can help him land it easier. Braum should try to save his Winter's Bite and only use it when he knows Ezreal can follow up to conserve mana and maximize trades. Once Ezreal and Braum hit Level 3 they become incredibly hard to kill. The defensive combination of Arcane Shift, Unbreakable, and Stand Behind Me can make Ezreal almost unkillable. His long range can also let him farm and trade safetly without taking much damage in return. If Braum and Ezreal do get ganked or caught out then Ezreal can just Arcane Shift to safety and Braum can follow up with a Stand Behind Me. Ezreal can also Arcane Shift forward and let Braum Stand Behind Me to close the distance on enemies. Once Level 6 hits Glacial Fissure can provide even more CC for Ezreal to easily hit his skillshots as well as his ultimate Trueshot Barrage. In teamfights Ezreal can easily get out of trouble with Arcane Shift which lets Braum frontline for his team if needed.
Ezreal
Ezreal is a long range poke ADC who has great zoning and self peel with his Arcane Shift. He has an incredibly safe laning phase which lets him farm from a long distance and scale easily into the mid and late game. Ezreal synergizes incredibly well with Braum due to Braum being able to peel for him extremely well and make him virtually unkillable. Ezreal's Mystic Shot applies on-hit and on-attack effects so hitting it can apply a stack of Concussive Blows. Braum can also follow Ezreal when he Arcane Shifts with Stand Behind Me to engage or disengage better. In lane at Level 1 Braum should play up and try to hit a Winter's Bite on the enemy ADC. If he does so Ezreal can quickly Basic Attack + Mystic Shot + Basic Attack to proc Concussive Blows and stun them. If Ezreal can't get close enough to Basic Attack he can just Mystic Shot the slowed target to deal some decent poke damage. Once Level 2 hits Ezreal becomes much scarier. his Essence Flux greatly increases his damage output and the slow from Winter's Bite can help him land it easier. Braum should try to save his Winter's Bite and only use it when he knows Ezreal can follow up to conserve mana and maximize trades. Once Ezreal and Braum hit Level 3 they become incredibly hard to kill. The defensive combination of Arcane Shift, Unbreakable, and Stand Behind Me can make Ezreal almost unkillable. His long range can also let him farm and trade safetly without taking much damage in return. If Braum and Ezreal do get ganked or caught out then Ezreal can just Arcane Shift to safety and Braum can follow up with a Stand Behind Me. Ezreal can also Arcane Shift forward and let Braum Stand Behind Me to close the distance on enemies. Once Level 6 hits Glacial Fissure can provide even more CC for Ezreal to easily hit his skillshots as well as his ultimate Trueshot Barrage. In teamfights Ezreal can easily get out of trouble with Arcane Shift which lets Braum frontline for his team if needed.
Champion Build Guide
When you think about Warden supports, you probably immediately think of
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
|
FLASH![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
IGNITE![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
EXHAUST![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
HEAL![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
CORE ITEMS - |
|
STEEL SHOULDERGUARDS - 400 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
KINDLEGEM - 800 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
AEGIS OF THE LEGION - 1500 GOLD![]() ![]() ![]() ![]() ![]() ![]() |
|
LOCKET OF THE IRON SOLARI - 2500 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BOOT OPTIONS - |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ARMOR ITEMS - |
|
ZEKE'S CONVERGENCE - 2400 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
THORNMAIL - 2700 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
FROZEN HEART - 2700 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
RANDUIN'S OMEN - 2700 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
MAGIC RESIST ITEMS - |
|
MIKAEL'S BLESSING - 2300 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
ABYSSAL MASK - 2700 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
FORCE OF NATURE - 2900 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SUPPORT ITEMS - |
|
KNIGHT'S VOW - 2300 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
REDEMPTION - 2300 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
MIKAEL'S BLESSING - 2300 GOLD![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![](/images/spacer.png)
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
BRAUM COMBOS - |
This combo may seem boring, but it is
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Another basic
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is one of the combos that uses the
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This combo is
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
|
|
|
|
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
ABILITIES THAT CAN'T BE BLOCKED OR DESTROYED |
|
|
|
|
BASIC ATTACKS OR ABILITY ENHANCED BASIC ATTACKS THAT CAN'T BE BLOCKED |
|
|
PROJECTILES THAT STOP MOVING ON IMPACT BUT AREN'T DESTROYED |
|
|
CLICK ON ICON TO JUMP TO CORRESPONDING SUPPORT SECTION |
|
ALISTAR - THREAT : 2/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
BARD - THREAT : 3/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
BLITZCRANK - THREAT : 2/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
BRAND - THREAT : 5/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
JANNA - THREAT : 4/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
LEONA - THREAT : 1/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
LULU - THREAT : 3/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
LUX - THREAT : 4/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
MORGANA - THREAT : 2/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
NAMI - THREAT : 4/5 Recommended Items: A Fishing Net ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
NAUTILUS - THREAT : 1/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
PYKE - THREAT : 3/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
RAKAN - THREAT : 4/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
SENNA - THREAT : 5/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
SONA - THREAT : 3/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
SORAKA - THREAT : 5/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
TAHM KENCH - THREAT : 2/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
TARIC - THREAT : 3/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
THRESH - THREAT : 1/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
YUUMI - THREAT : 4/5 Recommended Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
CLICK ON ICON TO JUMP TO CORRESPONDING ADC SECTION |
|
APHELIOS - SYNERGY : 3/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
ASHE - SYNERGY : 3/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
CAITLYN - SYNERGY : 1/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
DRAVEN - SYNERGY : 1/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
EZREAL - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
JHIN - SYNERGY : 1/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
JINX - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
KAI'SA - SYNERGY : 2/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
KALISTA - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
KOG'MAW - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
LUCIAN - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
MISS FORTUNE - SYNERGY : 2/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
TRISTANA - SYNERGY : 3/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
TWITCH - SYNERGY : 4/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
VAYNE - SYNERGY : 3/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
XAYAH - SYNERGY : 2/4 Core Items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
|
|
|
|
|
DRAGONS - |
Dragons are the most important objectives in the early and mid game. 5 minutes into every game a dragon of a random element spawns into the bottom lane dragon pit. Once that dragon is killed it gives your team a buff related to that dragon's element. 5 minutes after the first dragon is killed a second one of a different element is spawned. Once the second dragon is killed your team will get another elemental buff and the third dragon element will be revealed. The map will change in relation to the third element and every dragon that spawns after the third dragon will be of the same element and give your team the same buff. The third elemental dragon will spawn 5 minutes after the 2nd one is killed. Dragons spawn every 5 minutes after the previous one is killed until one team gets 4 dragons. The team that gets 4 dragons first will be given a Dragon Soul which gives your team a powerful elemental buff that relates to the dragon element that you killed. Then, the
![](/images/spacer.png)
![](/images/spacer.png)
- CLOUD DRAKE -
|
MAP CHANGE: The Cloud Map spawns an air circle around the Red Brambleback, Blue Sentinel, and Dragon Pit which boost the movement speed of everyone who walks in it by 20% in combat and 35% out of combat. It also spawns Scryer's Bloom at the entrance of both jungles. DRAGON BUFF: + 10 / 20 / 30 / 40 % ultimate cooldown reduction DRAGON SOUL BUFF: + 10 % passive movement speed which is increased to + 50 % movement speed for 6 seconds after casting your ultimate. |
![](/images/spacer.png)
- INFERNAL DRAKE -
|
MAP CHANGE: The Infernal Map destroys the bushes and some of the walls that surround the Red Brambleback and Blue Sentinel. It also spawns Blast Cones in the alcoves and at the entrances to both jungles. DRAGON BUFF: + 4 / 8 / 12 / 16 % attack damage and ability power DRAGON SOUL BUFF: Basic Attacks and Abilities deal 80 ( + 22.5 % bonus AD ) ( + 13.5 % AP ) ( + 2.5 % bonus HP) adaptive damage to the target and nearby enemies ( 3 second cooldown) |
![](/images/spacer.png)
- MOUNTAIN DRAKE -
|
MAP CHANGE: 2 big rocks spawn in each quadrant of the jungle DRAGON BUFF: + 6 / 12 / 18 / 24 % armor and magic resistance DRAGON SOUL BUFF: Gain a 200 ( + 18 % bonus AD ) ( + 13.5 % AP ) ( + 13.5 % HP ) shield after not taking damage for 5 seconds |
![](/images/spacer.png)
- OCEAN DRAKE -
|
MAP CHANGE: 2 big rocks spawn in each quadrant of the jungle DRAGON BUFF: + 2.5 / 5 / 7.5 / 10 % of missing HP regeneration every 5 seconds DRAGON SOUL BUFF: Heal for 160 ( + 36 % bonus AD ) ( + 22.5 % AP ) ( + 9 % bonus HP ) and restore 80 ( + 3.5 % maximum mana ) mana over 4 seconds whenever you deal damage to enemies. Dealing damage to minions and monsters regenerates with 30 % effectiveness |
MAJOR OBJECTIVES - |
- RIFT HERALD -
|
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![](/images/spacer.png)
- BARON NASHOR -
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![](/images/spacer.png)
- ELDER DRAGON -
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
WHAT ARE WARDS - |
Wards are one of the most important things in League. They grant vision in a radius around them and can spot out terrain, champions, monsters, minions, and abilities from inside the Fog of War. They are invaluable in spotting out the enemy locations, ganks, roams, and jungle pathing. As a support it is your job to put down as many wards as possible for your team to gain an edge in teamfighting and objective taking.
TYPES OF WARDS - |
- TOTEM WARD -
|
USE: Grants vision in a 900 unit circle around itself LIFE SPAN: 90 - 120 seconds scaling off of champion level LIMIT: 3 on the map at one time, limit is shared with Stealth Wards VISIBILITY: Stealthed HEALTH: 3 bars BOUNTY: 10 gold and 37.2 - 46.4 experience based on ward level |
![](/images/spacer.png)
- STEALTH WARD -
|
USE: Grants vision in a 900 unit circle around itself LIFE SPAN: 150 seconds LIMIT: 3 on the map at one time, limit is shared with Totem Wards VISIBILITY: Stealthed HEALTH: 3 bars BOUNTY: 30 gold and 37.2 - 46.4 experience based on ward level |
![](/images/spacer.png)
- CONTROL WARD -
|
USE: Grants vision in a 900 unit circle around itself. It also reveals and disables all nearby enemy wards, stealth traps ( ex. ![]() ![]() LIFE SPAN: Indefinite LIMIT: 1 on the map at one time VISIBILITY: Visible HEALTH: 4 bars and regenerates after not being attacked for 6 seconds BOUNTY: 30 gold and 37.2 - 46.4 experience based on ward level |
![](/images/spacer.png)
- FARSIGHT WARD -
|
USE: Grants vision in a 500 unit circle around itself LIFE SPAN: Indefinite LIMIT: None VISIBILITY: Visible HEALTH: 1 bar BOUNTY: 15 gold and 18.6 - 23.2 experience based on ward level |
![](/images/spacer.png)
- GHOST PORO -
|
USE: Spawns whenever a ward expires if you are running the ![]() LIFE SPAN: 60 seconds LIMIT: None VISIBILITY: Visible HEALTH: None BOUNTY: None |
![](/images/spacer.png)
- ZOMBIE WARD -
|
USE: Spawns whenever you take down an enemy ward if you are running the ![]() LIFE SPAN: 120 seconds LIMIT: None VISIBILITY: Visible HEALTH: 1 bar BOUNTY: 1 gold |
EARLY GAME WARDING - |
|
|
|
|
LATE GAME WARDING - |
|
|
|
|
![](/images/spoiler-open.png)
You must be logged in to comment. Please login or register.