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Choose Champion Build:
-
Top Lane
-
Jungle
Recommended Items
Runes: Main
1
2
3
4
5
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Teleport
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jayce
Look at the matchups section further down for more information!
Sejuani
Ideal
Strong
Ok
Low
None
Sejuani
Introduction
welcome to my

I'm Arif and I started playing League of Legends in February 2018 in Season 8.
This is my first guide and I'll update it constant.


I highly appreciate constructive feedback! If you have a question or want to give feedback, feel free to leave a comment and rate!
Twitch: https://www.twitch.tv/arctecen
OP.GG: https://euw.op.gg/summoner/userName=arctecen
YouTube: https://www.youtube.com/channel/UCHgIomzVRX8baPkXyiXSk2Q?view_as=subscriber
I'm currently maining jungle and trying to climb the ladder - come around and say hello!


●

● Relative easy to learn
● High DPS
● Naturally tanky with

● Mobility / Gap-Closer with

● AoE-Stun with



● Auto-Attack reset with

● Strong at taking objectives due to

● Overall a really decent all-rounder

● Can get shut down with heavy CC
● Can struggle when falling behind
● Weak waveclear
● Only one AoE-Ability and CC with

● Relative weak earlygame compared to other champions like


● Relative bad teamfight compared to other champions like



There's a reason why everyone is taking this summoner spell. It is for sure the best one. You can dodge skillshots, blink through walls and (dis-)engage in fights.

You can get faster to your lane and look for plays all over the map. It is also really good in mid-/lategame, because usually you will splitpush at a sidelane. With



If you want to play really agressive (first blood) or smurfing, this summoner spell is an option. It can effect some fantastic early kills to take over the whole game and the CD is pretty low. Keep in mind that you don't have any map pressure without


















At level 6, 11 and 16:

1. basic max:

2. basic max:

3. basic max:

In specific matchups it can be smart to max


Standard
AA >
Empower >
Counter Strike or AA >
Empower > AA >
Counter Strike
You can reset your auto-attack animation with
Empower. After that you can repeat or disengage. Use
Leap Strike smart, because it is your only gap-closer and escape ability.
Level 1 cheese in lane
AA >
Counter Strike > AA > AA > Stun
This is a common cheese strat with
Jax. You auto-attack the enemy to pull minion aggro, after that you use
Counter Strike to dodge all incoming minion damage. This increases the damage of
Counter Strike and you get a nice burst.
Short engage to get a decent burst in lane
Leap Strike > AA >
Empower
After that you just walk away into a bush to drop minion aggro, use
Counter Strike to dodge enemy attacks or continue with attacking him. Of course you can also all-in the enemy, when there is an opportunity. Repeat this to always have health advantage and perhaps to safe towerdive your opponent.
Instant burst damage
AA >
Empower >
Tiamat or AA >
Empower > AA >
Tiamat
You can reset your auto-attack animation with
Tiamat/
Titanic Hydra.
Also it's possible to first activate
Empower then
Leap Strike to an enemy and activate
Tiamat/
Titanic Hydra for a instant burst damage.
Passive from
Grandmaster-At-Arms
You can auto-attack a minion twice and then attack after max 2,5 seconds the enemy to get the passive proc at the first hit.
Compact Tips & Tricks
1. It's possible to
Leap Strike on
Jarvan IV's flag and
Thresh's lantern.
2.
Counter Strike also reduces incoming AoE damage by 25%. This can be lifesaving, when an enemy is chasing or sniping you from far away.
3.
Titanic Hydra active stacks your passive
Relentless Assault.
4. Try to use an auto-attack between your abilities to keep the combos smooth (e.g.
Leap Strike > AA >
Empower).
5.
Empower increases
Jax's auto-attack range by 50.
6.
Relentless Assault's stacks fall off one at a time every 0.25 seconds after not attacking for 2.5 seconds.
7. Stack your passive
Relentless Assault, before trading with your opponent. This gives you a huge advantage.
8. You can
Teleport to
Thresh's lantern.
9. The
Sheen proc from
Trinity Force gives you bonus damage on your next basic attack. Use this to melt towers faster and fighting against enemies.
10. Keep
Relentless Assault always up, when it's possible. For example when the enemy uses
Stopwatch then try to attack minions or objectives to keep your passive stacks up.
It is essential to understand that every used ability opens a cooldown window.
So for example if you use
Leap Strike than you can't jump away for x seconds. This is bad when you need your jump to escape a gank. You have to abuse it, when the enemy misses an ability or just waste it for no reason.
The main goal is to foresee a trade in lane or in general at any stage of the game.
Ask yourself: What will he/they do, when I (or we as a team) do x?
AA >




You can reset your auto-attack animation with


Level 1 cheese in lane
AA >

This is a common cheese strat with



Short engage to get a decent burst in lane


After that you just walk away into a bush to drop minion aggro, use

Instant burst damage
AA >




You can reset your auto-attack animation with


Also it's possible to first activate




Passive from

You can auto-attack a minion twice and then attack after max 2,5 seconds the enemy to get the passive proc at the first hit.
Compact Tips & Tricks
1. It's possible to



2.

3.


4. Try to use an auto-attack between your abilities to keep the combos smooth (e.g.


5.


6.

7. Stack your passive

8. You can


9. The


10. Keep


It is essential to understand that every used ability opens a cooldown window.
So for example if you use

The main goal is to foresee a trade in lane or in general at any stage of the game.
Ask yourself: What will he/they do, when I (or we as a team) do x?
The following video explains the basics about minion wavemanagement really good:
Source: https://www.youtube.com/channel/UC6GOH7UCsDwjWzGktJmsTwQ (Blitz Esports LoL)
Source: https://www.youtube.com/channel/UC6GOH7UCsDwjWzGktJmsTwQ (Blitz Esports LoL)
In the earlygame with
Jax you should focus on CS and use your combos e.g.
Leap Strike > AA >
Empower to chonk the enemy for a huge amount of damage and force him out of lane or kill him. Look at the combos section for more combos.
Note: A good CS is most of the time way more useful than a kill/assist.
Watch out for cooldown windows or misplays from your opponent and punish him with your combos. The main objective is to not fall behind. When you get your CS and go even in lane than it's like you won the lane, because
Jax scales insane after a couple items.
For example you can push the minion wave into the enemy tower and just roam midlane to get a flash or perhaps a kill/assist from the enemy. You can also look for a
Teleport play at the botlane. This caused decent pressure at the map. You should also try to steal enemy jungle camps for extra gold/exp. After that you go back to your lane and continues farming and pressuring your opponent.
Jax takes at least 1-2 items to get perceptible strong.
With
Ignite you can lookout for first blood or an early kill to slowly snowball the game. Keep in mind that it can screw your lane, when you do a mistake. So the simple and save way is to just take
Teleport, get your farm and be patient for enemy mistakes.
My personal approximate value for CS/minute:
<5 bad
≥5 OK
≥8 decent
≥10 perfect



Note: A good CS is most of the time way more useful than a kill/assist.
Watch out for cooldown windows or misplays from your opponent and punish him with your combos. The main objective is to not fall behind. When you get your CS and go even in lane than it's like you won the lane, because

For example you can push the minion wave into the enemy tower and just roam midlane to get a flash or perhaps a kill/assist from the enemy. You can also look for a


With


My personal approximate value for CS/minute:
<5 bad
≥5 OK
≥8 decent
≥10 perfect
In the midgame with
Jax you should already have 1-2 items. Now you are a real threat at the sidelane and the enemys have to figure out who can match you.
Your main objective is to pressure the sidelane and play around objectives. For example when your team kills the infernal drake and Baron Nashor is up than you can splitpush at the botlane, because there is no objective available. The rest of your team groups at mid-/toplane or around Baron.
So mainly you try to push the minion waves to the enemy and always look for jungle camps to get gold/exp. It can be hard to kill/towerdive a tank at this stage of the game, when you are not extremely ahead. You have to figure out if you can towerdive and kill the enemy or not. When not than just push the wave and group with your team. You can repeat this the whole time while looking for opportunities at the map.
Always find out if the enemy toplaner (or the one who matches you at the sidelane) has a
Teleport advantage or not. So for example when you have
Teleport up and your opponent not than you can stick the whole time at the botlane and create great pressure. The enemy can't leave the sidelane, because otherwise you will take a tower for free. You can easily join your team, when a teamfight starts or to take Baron Nashor.
When you are ahead it is relative normal that the enemy needs at least 2 people to handle you. This gives your team a decent number advantage at the other side of the map.
Keep in mind that you can cancel the enemy
Teleport or other channelings with your stun. This can be gamechanging, when the enemy loses his spell and you can
Teleport after a short duration to your team.
Splitpush looks easy, but can be really hard. So try to get as much vision around the area which you are pushing and always keep an eye at the minimap. When you don't know where your enemys are than you should back. A lot of times the whole team rotates and you find yourself in a 1vs5 situation and probably die for free. Sometimes this can decide a game.

Your main objective is to pressure the sidelane and play around objectives. For example when your team kills the infernal drake and Baron Nashor is up than you can splitpush at the botlane, because there is no objective available. The rest of your team groups at mid-/toplane or around Baron.
So mainly you try to push the minion waves to the enemy and always look for jungle camps to get gold/exp. It can be hard to kill/towerdive a tank at this stage of the game, when you are not extremely ahead. You have to figure out if you can towerdive and kill the enemy or not. When not than just push the wave and group with your team. You can repeat this the whole time while looking for opportunities at the map.
Always find out if the enemy toplaner (or the one who matches you at the sidelane) has a


When you are ahead it is relative normal that the enemy needs at least 2 people to handle you. This gives your team a decent number advantage at the other side of the map.
Keep in mind that you can cancel the enemy


Splitpush looks easy, but can be really hard. So try to get as much vision around the area which you are pushing and always keep an eye at the minimap. When you don't know where your enemys are than you should back. A lot of times the whole team rotates and you find yourself in a 1vs5 situation and probably die for free. Sometimes this can decide a game.
In the lategame with
Jax and at least 3-4 items you are a really, really powerful champion. The enemys have to respect that it's almost normal that you can 1vs2 or perhaps 1vs3 and still win. So they have to think much more about how to handle you.
The main goal here is similar to the midgame. You play around objectives (dragon/Baron), get your CS at the sidelane, some jungle camps for bonus gold/exp and try to stay alive and put as much pressure as possible to your opponents.
If the game goes extremely late (+40 min) than you should honestly think about if it's the best decision to mainly stay at the sidelane. You have to keep in mind that one teamfight can decide the whole game, when the deathtimer is like 60 seconds. This is really important and especially, when the enemy has hard engage like
Ornn or
Malphite ultimate. If your team gets hard engaged, you can't be there in time, because teleporting takes a couple seconds and the burst damage at this stage of the game is immense.
Jax has a decent teamfight and can be a frontline for a team. His duelist capability is just way better and he can smash towers in seconds.
You have to figure out, if it's meaningful to splitpush in this specific situation or better just to group with your team.
In a lot of games the enemys don't know how to handle you or they just don't play as a team. These are the games in which
Jax shines at the sidelane and can do whatever he wants.

The main goal here is similar to the midgame. You play around objectives (dragon/Baron), get your CS at the sidelane, some jungle camps for bonus gold/exp and try to stay alive and put as much pressure as possible to your opponents.
If the game goes extremely late (+40 min) than you should honestly think about if it's the best decision to mainly stay at the sidelane. You have to keep in mind that one teamfight can decide the whole game, when the deathtimer is like 60 seconds. This is really important and especially, when the enemy has hard engage like



You have to figure out, if it's meaningful to splitpush in this specific situation or better just to group with your team.
In a lot of games the enemys don't know how to handle you or they just don't play as a team. These are the games in which

Forword:
Always keep in mind for what a build you want to go and try to choose items which synergise well together. For example if you want to build
Hextech Gunblade then building
Spirit Visage too would be good for the upper healing.
gives you AD, HP, mana, CDR, attack speed, movement speed etc. The one item on
Jax that you can probably blind build every game.
gives us HP, AD, an auto-attack reset and wave clear. The faster clear is super for splitpushing. You can buy
Tiamat early and upgrade it later.
has offensive and defensive stats. We get some HP and bonus AD. It also has a nice passive shield against burst damage which scales with bonus HP. In general we build
Trinity Force and
Titanic Hydra. Both items gives us bonus HP, so Steraks synergise really good with it. We also get temporary tenacity (= reduces the duration of plenty crowd control effects) which is pretty cool.
is only worth duo to the resurrection passive. The stats are not really important. It's a perfect item for more sustain and against heavy burst damage. A nice point about it is that it don't gives the enemy a reset (e.g.
Darius's
Noxian Guillotine (R)). When the passive is on cooldown in mid-/lategame, you can think about selling it for a better item.
gives us HP and we just get tankier. I really recommend this elixir, because
Jax scales with bonus AD/AP. So in general you want to build as much as possible AD/AP and not tank items. With this elixir you get more sustain. You already have enough damage when building full damage.
You can buy this, when you sold your boots in the extremely lategame (+40 min) and want to increase your scaling or if you are really ahead in early-/midgame. It gives you massive damage to carry teamfights. In my opinion it's the perfect last item for the final powerspike.
gives you some lifesteal and bonus AD/AP which is good for your ultimate. I recommend to also buy
Spirit Visage for more healing. Keep in mind that lifesteal only helps you, when you are attacking. So if you get hard CC and can't attack, you get obviously zero value from it.
is good against champions who stacks a lot of resistance/HP like full tank
Sion and
Cho'Gath. The percentage damage helps a lot to kill them faster. It also gives some lifesteal and attack speed.
A lot of bonus AD and lifesteal. If you want to go lifesteal, this item is an excellent choice.
gives you a lot of AD, lifesteal and a passive that transforms a part of the taken damage into a bleed. This is a decent lifesteal item. You can go
Transcendence to profit from the 10% CDR, when you exceed the 40% CDR limit with this item.
gives you HP, a bunch of armor and a passive that infects attacking enemys with Grievous Wounds (= debuff that reduces all healing received by 40%) and a bit more damage that scales with bonus armor. This item is really good against heady AD enemys and in particular against strong lifesteal/regen like
Dr. Mundo,
Nasus or "Red Kayn" to reduce the insane healing.
I only build this item for the 20% reduced damage from critical strikes. It is really good against champions which build a lot crit like
Yasuo or
Tryndamere.
is a really good item against heavy AP. It gives you HP and the passive can reduce a lot of damage. It is good against mages who spam their abilities like
Kassadin,
Ryze or
Swain. You can go
Transcendence to profit from the 10% CDR, when you exceed the 40% CDR limit with this item.
synergise really well with e.g.
Hextech Gunblade for the increased healing. I would only buy this item, when I have a lifesteal item. Otherwise against heavy AP I prefer
Adaptive Helm, because the passive of it is actually great. You can go
Transcendence to profit from the 10% CDR, when you exceed the 40% CDR limit with this item.
gives you armor and magic resist. It also get doubled, when you are near some enemys and the active let's you almost be unkillable for a few seconds. You can buy this item to be a good frontline for your team or when you really need a good defensive item against AD and AP. It is also relative cheap with 2,5k gold. An absolute amazing item.
is really situational. You should only buy it, when you face really, really heavy CC. It's perfect against
Malzahar's
Nether Grasp (R) to relieve yourself from the suppression. You can also get out of
Urgot's
Fear Beyond Death (R), because it is a suppression as well.
gives you a bit AD, armor penetration and infects the enemy with Grievous Wounds (= debuff that reduces all healing received by 40%). Good against lifesteal/regen champions to reduce the healing and the armor pen helps against full tanks.
gives you a lot of bonus HP and a CC in your kit. It scales pretty good with
Sterak's Gage.
is especially good, when you are ahead and need more damage. You also get some nice lifesteal.
are in most situations the right answer. You get armor and take percentage less physical damage from auto-attacks. Really good against heavy AD respectively auto-attack reliant champions like
Yasuo,
Tryndamere and
Twitch.
gains you magic resist and percentage tenacity. It's a great choice against heavy AP and particularly CC (= Crowd Control) teams. Keep in mind that knockups like
Cho'Gath's
Rupture (Q) or
Malzahar's
Nether Grasp (R) are not(!) reducible by tenacity.
gives us a lot AD, waveclear, an auto-attack reset and particularly some lifesteal. It's really good against poke enemys and to tank objectives like
Baron Nashor easier. You can build it instead of
Titanic Hydra.
is possible, when your team lacks AP damage and the enemys are stacking armor. You also get more MR from your ultimate.
is a really good single and early item against heavy AP damage.
Always keep in mind for what a build you want to go and try to choose items which synergise well together. For example if you want to build































































In the following are the specific matchups in lane. If your matchup is not there, just let me know in the comment section!
vs
In this matchup you have to avoid getting poked by his
Vorpal Spikes (E). The good thing is that you can dodge them with
Counter Strike (E), but this makes you vulnerable during the long cooldown in the earlygame. So use your ability advisely and try to get a good trade with it. The spikes do percentage damage, induce a slow and goes through minions. The key is to dodge his
Rupture (Q). A lot of times he will try to put it under his foots or at a place you will go in the next second. So if you walk forward, you can dodge it a lot of times or just sidestep. It's not easy, but you can handle it. When he misses his knockup there is a cooldown window and you can use your combos. Be careful after level 6, because his
Feast (R) can execute you with true damage.
Cho'Gath has great sustain duo to his passive
Carnivore. You may can't force him out of lane and the later the game goes, the tankier he get. Try to play around this and get your farm or roam.
You can consider to buy
Blade of the Ruined King against him, because he stacks a lot of HP duo to his
Feast (R).
Stay at least even and you should be fine.
vs
This is a quite hard matchup for you, because
Darius is a lane bully and his passive
Hemorrhage one of the strongest in the whole game. Especially in the earlygame.
Don't let him poke you with the outer part of his
Decimate (Q). It will cause a passive stack, heals him and deals way more damage than the inside part of the circle.
When you can't dodge
Decimate (Q) than you can
Leap Strike (Q) into him to be in the inner circle. It is important to dodge his
Crippling Strike (W), which is an auto-attack reset and slow, with
Counter Strike (E).
Jax can outplay
Darius in the earlygame with
Counter Strike (E) and jumping into the inner circle of
Decimate (Q), but don't underestimate his passive
Hemorrhage. It gives him a lot of AD if it's stacked and the bleeds are doing quite damage. Also watch out for his grab
Apprehend (E). When he misses or waste this ability, it is a really good cooldown window for you and you should look to punish him appropriate for it.
If you can't trade with him, it's completely fine. He can be really disgusting duo to
Hemorrhage (P). Try to get your farm and stay outside of his grab range. Also keep in mind that his
Noxian Guillotine (R) deals true damage and has a reset per kill. Buying
Guardian Angel can be smart, so he don't get the reset, when he kills you with
Noxian Guillotine (R).
You outscale him for sure. So try to stay at least even.
vs
You have to abuse his extremely weak earlygame. Try to freeze the wave at your side and go for an early
Executioner's Calling to reduce his
Soul Eater (P) healing. So you don't need Tiamat, because with it you would push the wave automatic.
Jax can block his
Siphoning Strike (Q) with
Counter Strike (E). Lookout for his
Wither (W), because the slow is insane and can screw you up under tower or at ganks. In general you play aggressive against him, because he needs his stacks to be strong. Don't underrate his
Fury of the Sands (R), because it can turn a fight. You can try to bait his ultimate and just jump away and wait until it's finish.
Keep in mind that
Nasus will try to poke you with
Spirit Fire (E) and sometimes farm with it. At the end of the day it is an easy matchup, because he relies a lot on his auto-attacks and
Siphoning Strike (Q), which you both can block.
vs
He is kind of a lane bully and will try to poke you with his
Roar of the Slayer (E). Try to bait his
Soul Furnace (W) shield, so you don't trade against it in a possible all-in scenario. When he tries to stun you with
Decimating Smash (Q), just jump at him and go behind him to dodge the stun. After that you can follow up with your combos.
Sion is tanky and when he plays passive, there is almost no way you can kill him under tower, but this is fine. You can farm, scale and just lookout for mistakes from him and punish it. Also keep in mind that he has a lot of CC, so the enemy jungler can gank you easier.
A lot of players will wait in a bush and charge their
Decimating Smash (Q), because you don't see the ability animation, when they are in a bush. Lookout for this cheese strat - especially at the start of the game.
Sion can also steal your blue/red buff at lvl 1 and one other camp with his
Glory in Death (P). In general it's recommendable to defend your blue/red buff at the start of the game to make sure no one steals it.
Overall you might not kill him, when he plays passive, but you can farm for free and be really strong later.


In this matchup you have to avoid getting poked by his






You can consider to buy


Stay at least even and you should be fine.


This is a quite hard matchup for you, because


Don't let him poke you with the outer part of his

When you can't dodge










If you can't trade with him, it's completely fine. He can be really disgusting duo to




You outscale him for sure. So try to stay at least even.


You have to abuse his extremely weak earlygame. Try to freeze the wave at your side and go for an early







Keep in mind that





He is kind of a lane bully and will try to poke you with his




A lot of players will wait in a bush and charge their



Overall you might not kill him, when he plays passive, but you can farm for free and be really strong later.
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