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K'Sante Build Guide by FoxInno

Support [12.21] Lil Nas Supp Build

Support [12.21] Lil Nas Supp Build

Updated on November 16, 2022
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League of Legends Build Guide Author FoxInno Build Guide By FoxInno 14 7 41,419 Views 5 Comments
14 7 41,419 Views 5 Comments League of Legends Build Guide Author FoxInno K'Sante Build Guide By FoxInno Updated on November 16, 2022
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Runes: Aftershock+Precision

Resolve
Aftershock
Font of Life
Conditioning
Overgrowth

Precision
Triumph
Legend: Tenacity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+65 Base Health

Spells:

1 2 3
Flash Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Table of Contents
1.
Introduction
All about me and my K'Sante
2.
Champion infos
Champion strengths & weaknesses
3.
Guide details
All that I know About K'Sante
Introduction


Hello mates! My name is FoxInno, I'm a Tahm Kench Otp with 2+M points! I've been playing league of legends since season 2. This is the first K'Sante Support build since i've been playing him a lot in Master Elo. In my opinion, K'Sante is a really good support. Even if he isn't as tanky as a Leona, K'Sante is still really fun to play and quite strong with all the CC in his kit.
Abilities

Passive - Dauntless Instinct

K’Sante’s damaging abilities mark enemies hit for a short duration. Attacking a marked enemy consumes the mark to deal damage plus max health physical damage.

All Out: Attacking a marked enemy instead deals physical damage and additional max health true damage.


Q - Ntofo Strikes

K’Sante slams his weapon, dealing physical damage in a small area around him and briefly Slowing targets hit.

If an enemy is hit, K’Sante gains a stack for a short duration. At 2 stacks, K’Sante instead fires a shockwave that Pulls enemies

All Out: This ability’s cooldown is reduced and no longer slows targets hit.


W - Path Maker

K’Sante raises his weapons defensively for a short duration, becoming Unstoppable, and reducing incoming damage.

Release: K’Sante rams forward, dealing a percentage of max health physical damage, Knocking Back, and Stunning enemies he passes through for a short duration based on charge time.

All Out: This ability’s cooldown is refreshed, the damage reduction is increased, it deals an additional amount of physical damage based on charge time, and the charge and dash speed are doubled.


E - Footwork

K’Sante dashes, gaining a shield for a short duration. If dashing to an ally, the distance is significantly increased and they are also Shielded. Other spells can be cast during this ability.

All Out: This ability’s dash speed is increased. Dashing to a targeted location has increased range and can go over walls.


R - All Out

K’Sante shatters his ntofos, dealing physical damage and Knocking Back an enemy champion. Enemies that hit a wall will take a greater amount of physical damage, are Knocked Back over the wall, and are briefly Stunned. K’Sante then dashes after the enemy and goes All Out for an extended duration.

All Out K’sante loses a percentage of max health, bonus armor, and bonus magic resistance. K’Sante gains attack damage, omnivamp, and transforms his abilities.
PROS/CONS


Pros

Versatile>Once you unlock All Out you can Tank and DPS
Displacement>You can displace enemies with All Out to save your adc or help in teamfights
Tanky > K'Sante can be really tanky with Path Maker
Crowd Control> K'Sante Can CC a lot in lane and teamfights




Cons


Hard to pick up> K'Sante requires good positioning in order to be useful and to make good use of All Out
Lacks Hard CC>Even if K'Sante has CC, he lacks hard CC such as stun/ fear/ Taunt,etc.
Lacks Mobility>Even if K'Sante has some mobility with Path Maker and Footwork, he lacks mobility.
Ability Sequence
ABILITY
SEQUENCE
1

Q
2

E
3

W
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W
Runes
  • KEYSTONE
  • Aftershock:It's a really good rune on K'Sante support as it does damages, slows, and give you resistances.
  • Slot 1
  • Font of Life: Font of life is useful to give you ally and yourself some sustain.
  • Slot 2
  • Conditioning: Conditioning gives you some useful resistances.
  • Slot 3
  • Overgrowth: With this, K'Sante gain hp, which is good because you will mostly build armor and magic resistance.
  • Slot 1
  • Triumph: Really good rune for 2v2 fights, helps you sustain and survive close fights.
  • Slot 2
  • Legend: Tenacity: Tenacity is useful in matchups where the enemy is a literal CC machine.
, and are the one setup for a game where you will carry hard.
Summoners spells
Always
Take this everytime.
Favorite
Ignite is really good if u want to kill early and take the lead on the lane.
Situational
Take Exhaust if enemy botlane has a lot of early dps or if you are not confident enough.
Take Heal if your adc don't take it and you feel you will need it.
Items
Starter items
STEEL SHOULDERGUARDS
This is the best item for an ad tank like K'Sante , you should go this everytime you play.
SPECTRAL SICKLE
You can go Spectral Sickle even if it's not the best starting item, you can get it and poke to gain some golds.
HEALTH POTION
You should get Health Potion everytime you start a game.
Mythics
TURBO CHEMTANK
This is the best mythic on K'Sante, I go this almost every game, its cheap, and you will be fast, tanky and able to do some good DPS.
LOCKET OF THE IRON SOLARI
You can go Locket of the Iron Solari if you need some more peeling for your team.
EVENSHROUD
If your adc is really fed and you want to stomp ever more, go Evenshroud to kill enemy team on repeat.
SUNFIRE AEGIS
If you manage to get a lot of gold early, go Sunfire Aegis.
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