[13.3] #1 Jinx EUW - m1NEEX Jinx Guide [+MATCH UPS & SYNERGY] [IN-DEPTH] - 2M Mastery Points [DIAMOND]






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Recommended Items
Runes: Classic scaling hypercarry Jinx
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Threats & Synergies
Draven
Draven players usually take exhaust or cleanse, so make sure to go Exhaust and survive lane. If he doesn't get kills on lane you outscale him really hard. Good wave managment matters here a lot, make sure to either freeze or slowpush your waves, if he freezes on his side you need your jungler to help you break the freeze, he can run you down anytime he wants if he has space. Don't walk in straight line if he walks towards you, try to dodge his E since it slows if it hits. It's okay to be behind on CS against him as long as he doesn't get kills. Also draven players usually mental boom if they don't get kills on lane and then they just run it down.
Braum
Alongside TK and Thresh, from engagers Braum is definetly up there as one of best synergy for jinx thanks to his awesome peel, ult and passive.
Braum
Alongside TK and Thresh, from engagers Braum is definetly up there as one of best synergy for jinx thanks to his awesome peel, ult and passive.
Champion Build Guide


Hope you will find it useful and learn something!
Since ![]() ![]() ![]() ![]() |
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As every other adc, ![]() ![]() ![]() ![]() ![]() |
Whether you pick ![]() ![]() ![]() ![]() |
Since Jinx can space well and keep her distance in every late teamfight, she can utilize ![]() |
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If you are really not confident in your early game, you can trade some late AD for easier lane, saving yourself 300 gold early and getting extra 10 MS. I don't really like it, since your late becomes worse and you can't really get boots until around 12min, but some people like it. Still worse then ![]() |
Same as ![]() ![]() ![]() ![]() |
ABILITIES

Your passive is what makes

Also fighting level 1 early invades when your team has

Your passive scales really well, so keep it in mind.

POW-POW: Basic attacks with Pow-Pow generate a stack of Rev'd up for 2.5 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks with Pow-Pow. Rev'd up grants bonus attack speed, with the first stack being twice as potent. Stacks expire one at a time.
MAXIMUM ATTACK SPEED:
30 / 55 / 80 / 105 / 130%
FISHBONES: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the primary target as well as surrounding enemies. The damage is affected by critical strike modifiers. While using Fishbones, Jinx gains bonus range but loses 10% of her bonus attack speed.
BONUS RANGE:
80 / 110 / 140 / 170 / 200
Only the first attack after switching to Fishbones will benefit from Rev'd up.
This is your primary ability, as your whole kit revolves around your extra range and extra attack speed in minigun form. You need to know when is it safe to go to minigun form, since minigun form yields more DPS then rocket launcher. Swap to minigun if it's safe to do so, otherwise use rocket launcher.
In minigun form you have 525 range, in rocket launcher it starts at 605, increasing up to 725 at level 9, if you maxed Q as is intended.
Another thing you should pay attention to is that on-hit effect don't apply on Fishbones, therefore Crit

Good habbit is stacking up minigun, then swapping to rocket launcher for increased attack speed. This is key pattern for trading that u should learn.

Each of

Very few ADCs in game can outrange





You should trade with rocket launcher and walking back, making it hard for low range ADCs to trade back into you. This is called Tethering.
You can check other ADCs attack range here.

PHYSICAL DAMAGE:
10 / 60 / 110 / 160 / 210 (+ 160% AD)
SLOW:
30 / 40 / 50 / 60 / 70%
Probably your most useless ability but still pretty decent, keep in mind the ability will get casted from starting position, so you can


Pretty easy ability to dodge, good trick is to always try to hit it when enemy is near wall, making it almost impossible for him to dodge it, or if between turret and wall.
When you last hit minion try a cheeky

Cast time of


Don't waste it if you can't hit it,

You can cancel animation and cast AA into W into AA in quick succession, learn how to do it here.

MAGIC DAMAGE:
70 / 120 / 170 / 220 / 270 (+ 100% AP)
Each Chomper explodes on contact with an enemy champion, knocking them down and rooting them for 1.5 seconds. Enemy champions can only be affected by one Chomper.
Flame Chompers! will cast at max range if cast beyond that.
Your most underrated ability, always use them in 1v1 to zone enemy out.


They cost 100 mana, don't waste them early for no reason.
Always throw them over enemy that is either being resurrected from




They provide vision, if you throw them into terrain they will bounce to closest accesable terrain, granting you a vision over the area.
Also use them on ward that has


The rocket deals 10% − 100% (based on distance traveled) damage; the bonus damage based on missing health is kept the same.
MAXIMUM PHYSICAL DAMAGE:
250 / 400 / 550 (+ 150% bonus AD) (+ 25 / 30 / 35% of target's missing health)
Enemies surrounding the main target take 80% damage. Bonus damage based on missing health is based on each unit's own missing health, with a maximum bonus damage of 800 against monsters.
In early game

Don't even shoot it if you see somebody having above 450hp if it's level 1 R, it won't kill.
The range at which it deals maximum damage is same as cast range of

Use it to try and steal objectives, you have to hit the champ though, since it doesn't hit monsters. 800 Damage is almost a smite.
Pay attention to map and other lanes's fights, you can find yourself sniping enemy laner.

Try to snipe low HP enemy when they start recalling, not when they are moving.
MYTHIC
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You should find yourself buildding
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There are very few scenarios where
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LEGENDARIES - ZEAL
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I put ![]() ![]() ![]() ![]() ![]() |
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Out of all ADCs ![]() ![]() ![]() ![]() |
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With latest changes to anti-heal it’s very questionable whether it’s even worth it to go for anti-heal in first place, but somebody has to do it if you find yourself facing team full of champions with heal, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
LEGENDARIES - OTHER
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The biggest power spike in whole game in any role is ![]() ![]() ![]() ![]() |
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Alongside ![]() ![]() |
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No matter how much DPS you have, if you are dead you are useless, so don't be overconfident to not go for ![]() ![]() ![]() |
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Since ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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Even though it's a tank item, getting 90 armor and 250 HP for 2700 gold can be worth it against team full of AD and Lethality champs. Overall very situational item,since ![]() ![]() |
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If you went for ![]() ![]() ![]() ![]() |
BOOTS
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Your go to boots, unless facing full/heavy AD/AP comps. If you have exactly 1100 gold on first recall, you can get them immediately, giving you faster ![]() |
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If you are facing full AD comp or you don't believe your team can peel off enemy assasin off you, such as ![]() ![]() |
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Almost never worth it, same as with ![]() ![]() ![]() ![]() |









Early game
Now that we know what’s the game plan, it’s very important for




Your biggest strength early is your awesome waveclear with

Getting early prio as Jinx is possible, but what matters is pretty much Support match-up. For example, if your support is









Here is an example,






Then an easy






If you can’t get prio because you leashed or enemy has aggressive bot lane, such as




Same as most ADCs you should not try to make plays by yourself, but to follow on them. You are fragile early and have no disengage, and



Trading with minigun is not usually worth it since it’s only 525 range and most ADCs have more range then that, but if you aren’t getting targetted during fight, stacking up minigun will always yield more DPS then shooting with Fishbones.
If you get enemy turret early, make sure to swap lanes with other laners to get Plates early, they disappear at 14min, but

Mid game
When bot turret falls, you move to mid so you can help your team during




At this point you already scalled, you got your Mythic item and maybe even Zeal item too, so you can trade efficiently with extra range and True damage from

Not much else to say besides that, once again you farm and scale, try to maximize your farm and position well in teamfights, try not to overextend and not push for tier 2 turret unless you see whole enemy team.
Late game
At this point your










And that's pretty much it! If you enjoyed this guide leave a comment or a vote, this was my first guide I did, and I really enjoyed this and tried to do my best to not forget anything and mention everything i learned so far.
I will definetly keep updating this guide since she is still my most favorite champ in game, even though she probably won't be seeing any changes in upcoming patches, which is good. She is in a pretty good state anyway.
Thank you for reading this and see ya on the lane.

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