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Choose Champion Build:
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The Collector Build
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Kraken Slayer Build
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Lethality Jinx (URF/ARAM)
Recommended Items
Runes: ♡ Standard ♡
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Amumu
Extreme amounts of CC. If you get caught out, you're not able to get away. Try to stay as far away as you can in teamfights
Nami
Gives you attack speed and bonus dmg per auto, as well as she has a lot of CC you can follow up on.
Nami
Gives you attack speed and bonus dmg per auto, as well as she has a lot of CC you can follow up on.
Champion Build Guide
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![]() If you manage to get ahead, you shouldn't really care.. too much.. for your team. You should only care about your own income (XP and gold), so you can easily carry the team fights. You should take the game in your own hands, even as an ADC. She's a very simple, mechanical champion. That way you can focus on the fundamentals of the role, rather than getting confused by the mechanics of the champion itself. |
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Of course this goal can't be reached every game. If you're struggling with staying in lane early, I recommend just recalling and buying a
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When playing
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We benefit by setting up a freeze (holding the minions just outside your turret) and just last hitting with
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If you have to catch a wave under turret, you should only be using
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- For a
melee minion, it usually takes 2 turret shots ➡ 1 auto
- For a
caster minion, it usually takes 1 turret shot ➡ 1 auto
From my experience in "low" elo, gold/plat, usually your opponent will back as soon as they don't see you in lane and they feel like they're sitting on too much gold.
Just sit back or just pretend to
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If your support isn't doing a good job with clearing vision, this is your time to grab an
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Always remember to put your
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The biggest rule of thumb, ahead or not: Just split if you know you are able to (you see where enemies are on map and your team is putting pressure elsewhere). If you see enemy respond, just farm some enemy jungle if the area is warded well (you should have
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Obviously help out your team if you are able to do so, and if you're setting up objectives. There's no reason to fight and die if not.
The reason for splitting, is because
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If you have someone else on the team, that is refusing to do anything other than split push, you should try to swap lanes with mid. Mid is generally a safe place as long as you don't push past neutral (past river), even in the later stages of the game. This will also allow you to rotate for your team faster.
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For the late game, your main objective is to hover around upcoming objectives and staying alive. Dying at this point can completely turn the game around again, so it's best to just look for good picks and fights. Getting
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If your team is doing ARAM in midlane, you go back to your split push strategies.. Simply having pressure on the opposite side of where there is an objective, is going to force at least a person or two on the enemy team to respond. This will help your team take baron or dragon, even by not physically being there, and will in most cases help you finish the game.
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I personally do not like going ![]() |
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Don't go ![]() ![]() |
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While ![]() ![]() ![]() ![]() You'll make up for the missing attack speed when buying ![]() Building this relies on you consistently using your rockets from ![]() |
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![]() With the recent Jinx buffs and change to her passive (it stacks now!), this item will help you dish out even more damage. |
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Jinx is extremely reliant on ![]() ![]() You can always rush ![]() |
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- Your
Super Mega Death Rocket! scales with Range. The max range is at the tip of your
Zap!, so you can easily check it with the ability indicator. Anything beyond this point will be max damage.
Super Mega Death Rocket! has a sound effect while casting, making it easy for enemy to hear you launch it. In order to catch them off guard, walk out of sight/into fog of war (for example an unwarded bush).
- Never use
Super Mega Death Rocket! when in melee range. You're better off just auto attacking. You slow yourself down immensely because of the cast time, it locks you in place for a second, and it doesn't do more damage than 2 or 3 autos when this close anyways.
- You can use your
if you have vision of an enemy recalling. It can reach all the way from fountain/botlane to midlane before they've finished backing (8.5 seconds). Don't waste it if you're not 100% sure about where they are.
- Your
and
have cast times. The most ideal timing to fire these are during CC, since you can easily start casting it and finishing the cast by the time the CC is over (This is called buffering, many people forget to utilize it. It works on a lot of other champions as well). You can also use your
Fishbones, the Rocket Launcher during this time. It's as if the CC never happened in the first place!
- Since they have cast times, you can also
+
or
+
and it's going to confuse the enemy haha.
Zap! has a faster cast time the more attack speed you have!
- You can auto attack right after using
Zap!, since it has an auto reset.
- When farming, it's useful to use your
to last hit minions that are too far to reach. It helps you stay safe, out of reach of enemy botlane. I usually use this if my support is elsewhere and I'm alone in lane. Prioritize staying alive and not getting caught out, over last hitting every single minion.
- I also frequently use
to secure last hit on cannon minions, even in melee range.
- If you build up Jinx's Rev'd Up (passive) with
Pow-Pow, the Minigun and switch to
Fishbones, the Rocket Launcher, you get the attack speed bonus from
Pow-Pow, the Minigun and can dish out damage quicker when switching. Only the first attack after switching to
Fishbones, the Rocket Launcher will benefit from Rev'd Up. It's very useful for when you need to finish a kill fast.
- Your
Switcheroo! has a type of auto reset. If you auto attack using
Fishbones, the Rocket Launcher, and immediately switch to
Pow-Pow, the Minigun, you will fire your next auto attack right away.
This is even more helpful if you fully stack Jinx's Rev'd Up (passive) first usingPow-Pow, the Minigun, switch to
Fishbones, the Rocket Launcher and auto attack while waiting for it's cooldown, and switch back to
Pow-Pow, the Minigun before the stacks start expiring.
- The splash damage from
Fishbones, the Rocket Launcher affects turrets, meaning minions or champions around it will take damage. Can be used to poke enemies under turret, that are out of reach otherwise.
- With
Runaan's Hurricane,
Pow-Pow, the Minigun generates one stack per enemy hit by the bolts. Each of
Runaan's Hurricane's bolts also apply
Fishbones, the Rocket Launcher's splash damage, which stacks with each other.
- Both
Flame Chompers! and
Zap! provide vision. Good in case you don't have any wards on you, but need to quickly see if enemies are on for example dragon or baron.
- Your
Flame Chompers! are best for chain CC. If your team CCs someone, just put down your
and extend the time they're stuck for. It's useful to have an indicator on this ability.
- Your
can also stop all dashes incoming, for example
Akali
or
Lee Sin
. Just hide behind it.
- If you're afraid of getting dove under turret, you can just place
under yourself so they fear getting stunned under turret.
- Last is to block people's pathway with
, preferably when you are getting chased. Put it on top of yourself and people will have to spend time walking around it. That or you can keep the enemy team from entering for example river, and prevent them from following up their teammates if they get split up. Don't overextend or get too close to enemy, trying to put it in front of them while they are fleeing!
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When playing against ![]() ![]() ![]() |
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![]() It's important to stay near minions to avoid taking all the damage from ![]() |
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![]() ![]() ![]() ![]() It's best to stay far away, and don't even attempt to run up to poke, just use ![]() |
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![]() ![]() ![]() ![]() ![]() If missing CS means you'll stay alive, then do so. You can always go back and buy ![]() |
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I'll be speaking about ![]() After lvl 3 he can just ![]() ![]() ![]() Stay back and farm safely under turret, and only go in if Yasuo has wasted his ![]() |
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This is my first guide ever, so I'm still learning.
I'll be regularly updating and improving this guide.
Feel free to ask me anything!
Feedback or suggestions are appreciated.
Credits for the artwork used goes to Riot Games & Knic Toons (edited by me).
Good luck with your games!
- love from a fellow Jinx enjoyer ♡
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