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Jinx Build Guide by TianDaMan

ADC [25.S1.4] Rank 1 Jinx NA | Ultimate Jinx Guide

ADC [25.S1.4] Rank 1 Jinx NA | Ultimate Jinx Guide

Updated on February 20, 2025
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League of Legends Build Guide Author TianDaMan Build Guide By TianDaMan 78 8 44,015 Views 5 Comments
78 8 44,015 Views 5 Comments League of Legends Build Guide Author TianDaMan Jinx Build Guide By TianDaMan Updated on February 20, 2025
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Runes: Standard

1 2 3 4 5
Precision
Lethal Tempo
Presence of Mind
Legend: Bloodline
Cut Down

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Standard
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[25.S1.4] Rank 1 Jinx NA | Ultimate Jinx Guide

By TianDaMan
About Me
About Me - TianDaMan
Hey there! I’m TianDaMan, a Master Jinx ADC main in League of Legends. I’ve been playing since Season 3 and have dedicated countless hours to mastering Jinx, reaching a peak rank of #1 Jinx in North America. My streams are all about sharing high-level gameplay, in-depth strategies, and advanced mechanics to help fellow Jinx enthusiasts and ADC players improve. Whether you’re here to learn or just enjoy some exciting matches, I’m glad to have you along for the ride! You can find all my content at twitch.tv/tiandaman. Feel free to come ask any questions. I'd love to start building a Jinx community.
Please give this post a thumbs up if it helps you at all. Appreciate it! <3

Understanding Jinx's Kit
---Understanding Jinx's Kit---
Passive - Get Excited!: Whenever Jinx participates in a takedown on an enemy champion, turret, inhibitor, or epic monster within 3 seconds of their death, she gains 175% bonus movement speed that decays over 6 seconds, and 15% total attack speed for the same duration. Additionally, Jinx can exceed the attack speed cap during this time.
Q - Switcheroo!: Switches between Pow-Pow (minigun) and Fishbones (rocket launcher).
  • Pow-Pow (minigun): Gains bonus attack speed for 2.5 seconds, stacking up to 3 times. The first stack grants 30% bonus attack speed, with each additional stack granting 15% (for a total of 60% at 3 stacks). The stacks decay one at a time and refresh with basic attacks on-attack.
  • Fishbones (rocket launcher): Jinx's basic attacks gain 75/100/125/150/175 bonus range, deal 110% AD to the main target, and splash 80/100/120/140/160% AD to all nearby enemies. Each attack consumes 16/17/18/19/20 mana.
W - Zap!: Jinx fires a shock blast in the target direction, dealing 10/60/110/160/210 (+160% Bonus AD) physical damage to the first enemy hit and slowing them by 30/40/50/60/70% for 2 seconds.
E - Flame Chompers!: Jinx tosses out 3 chompers that land in a line after 0.4 seconds. They arm after 0.5 seconds and explode after 5 seconds, dealing 70/120/170/220/270 (+100% AP) magic damage to all nearby enemies. Enemies who walk over an armed chomper cause it to explode instantly, rooting them for 1.5 seconds.
R - Super Mega Death Rocket!: Jinx fires a global-range rocket that explodes upon hitting an enemy champion, dealing 250/350/450 (+150% Bonus AD) physical damage, plus 25/30/35% of the target's missing health (max 500 damage against monsters). The rocket deals 80% damage to nearby enemies.
Rune Choices
Lethal Tempo: Jinx thrives on extended trades and team fights due to her passive, Get Excited!, which increases her attack and movement speed after takedowns. Lethal Tempo complements this by further increasing her attack speed, especially when switching between Pow-Pow and Fishbones. This allows her to maximize damage output with Runaan’s Hurricane’s multi-target passive and synergizes with Infinity Edge’s crit damage.
Press the Attack: Jinx’s ability to stack basic attacks quickly synergizes well with Press the Attack. Once fully stacked (3 attacks), the target takes increased damage from all sources, amplifying the burst damage of her lethality items.
Presence of Mind: Jinx’s Fishbones consumes mana with each attack, and Zap! (W) can be mana-intensive in extended trades. Presence of Mind ensures she sustains her mana pool during team fights, enabling her to continuously cast abilities and maintain high DPS. This is particularly crucial during long skirmishes or late-game sieges.
Legend: Alacrity: This rune is a great option for lanes with no poke, where Jinx isn’t under constant pressure. Alacrity provides bonus attack speed, allowing her to scale faster and increase DPS, especially in early laning phases. In lanes with no poke, Alacrity helps Jinx push through the early game and reach her power spikes quickly, making her stronger for mid to late-game team fights.
Legend: Bloodline: Jinx often gets focused in fights due to her high damage output, and Bloodline provides lifesteal to sustain her health during trades or team fights. Lifesteal is especially useful when crit-based builds like Infinity Edge amplify her damage and allow her to heal for significant amounts in fights, making her harder to take down.
Cut Down: Jinx excels against tanks or health-stacking champions due to her Fishbones splash damage. Cut Down further amplifies her DPS against targets with higher max health, letting her shred through tanks and bruisers efficiently, which pairs well with the armor penetration from Infinity Edge.
Absolute Focus: Jinx’s long attack range with Fishbones allows her to maintain high health in fights, especially if she positions well behind her frontline. Absolute Focus gives bonus adaptive damage (AD or AP) when above 70% health, which scales her damage output during sieges or poking enemies from a safe distance.
Gathering Storm: Jinx is a late-game hyper-carry, and Gathering Storm ensures her AD scales as the game progresses. With this rune, her damage potential increases exponentially, synergizing with her core crit build ( Yun-Tal) and making her an unstoppable force in late-game fights.
Cash Back: Lethality builds require high-cost items to achieve their full potential (CollectorCollector, Opportunity, etc.). Cash Back helps mitigate the cost of these items by refunding gold when purchasing, allowing Jinx to reach her power spikes earlier.
Jack of All Trades: This rune provides a well-rounded stat boost that complements the lethality playstyle. Bonus attack speed aids her auto-attacks, adaptive stats increase her damage output, and base health improves her survivability.
Magical Footwear: Jinx benefits from Magical Footwear due to her reliance on her mobility to engage and disengage fights effectively. The bonus movement speed allows Jinx to reposition quickly, making it easier to kite enemies or escape dangerous situations. Additionally, the free boots enable her to save gold for critical damage items, helping her power spike faster. The early speed boost also synergizes well with her need to stay at the correct distance while poking with Fishbones and later in team fights.
Situational Items
---Situational Items for Jinx---
1. Lord Dominik's Regards
When to build: Against teams with tanky champions stacking armor. This item significantly increases your damage against high-health enemies.
2. Mortal Reminder
When to build: Against enemies with heavy healing or sustain, such as Soraka, Vladimir, or Aatrox. The Grievous Wounds effect reduces their healing effectiveness.
3. Guardian Angel
When to build: When the enemy team has high burst damage or assassins like Zed, Talon, or Akali. The revive can give you a second chance in fights and make enemies hesitate to dive on you.
4. Mercurial Scimitar
When to build: Against teams with heavy crowd control, such as Morgana, Leona, or Malzahar. The active can save you from fatal situations.
5. Bloodthirster
When to build: If you need extra sustain and survivability in extended fights. The shield and lifesteal are invaluable against poke-heavy teams.
6. Rapid Firecannon
When to build: If you need additional range for sieging turrets, poking enemies, or safely dealing damage to champions with high engage potential.
7. Maw of Malmortius
When to build: When facing heavy burst magic damage threats like Syndra or Leblanc. The shield can prevent instant deaths in team fights.
Matchups

Jinx vs. Ashe
Playstyle: Farm, poke, and disengage
Strategy: Ashe has strong poke with Volley and slows from auto-attacks. Standing near minions when she has Volley ready can help negate some damage. In trades, wait for the right moment to engage with Fishbones, the Rocket Launcher. Watch out for her Enchanted Crystal Arrow. Take Cleanse for this lane if needed.
Ideal Outcome: Survive laning phase with minimal poke damage, maintaining a farm advantage and scaling for mid-game.

Jinx vs. Caitlyn
Playstyle: Play defensively early
Strategy: Caitlyn has a significant range advantage. Focus on last-hitting safely and poke her with Fishbones, the Rocket Launcher when opportunities arise. Avoid her Yordle Snap Trap and Piltover Peacemaker. Take advantage of the reduced damage on Piltover Peacemaker when minions block it.
Ideal Outcome: Keep up in CS while avoiding traps and pressure. Look to fight post-laning phase with item parity.

Jinx vs. Ezreal
Playstyle: Farm and poke
Strategy: Ezreal has high poke potential with Mystic Shot. Play behind minions to block his poke and counter with Fishbones, the Rocket Launcher. Be mindful of his Arcane Shift, which gives him strong mobility to disengage or reposition.
Ideal Outcome: Maintain an even lane and scale into mid-game with more damage output. Look to engage once his Arcane Shift is down.

Jinx vs. Jhin
Playstyle: Play cautiously early, punish with your range
Strategy: Jhin relies on setups with Deadly Flourish and damage with Dancing Grenade. Avoid being snared by staying behind minions. Poke with Fishbones, the Rocket Launcher when he reloads, and play cautiously during his Ultimate.
Ideal Outcome: Take short trades and focus on farming. Use your superior attack speed to scale into mid-game team fights.

Jinx vs. Kai'Sa
Playstyle: Poke and farm safely
Strategy: Kai'Sa thrives on burst damage with Icathian Rain and repositioning with Killer Instinct. Stay near minions to avoid being isolated by Icathian Rain and poke her with Fishbones, the Rocket Launcher.
Ideal Outcome: Stay even in farm and avoid isolation damage. Look for trades once you’ve hit a power spike.
MissFortune
Jinx vs. Miss Fortune
Playstyle: Farm, poke, and disengage
Strategy: Miss Fortune deals high poke damage with Double Up and AoE with Make it Rain. Position yourself away from minions to avoid bounces from Double Up, and use Fishbones, the Rocket Launcher for poke. Avoid standing in tight spaces where her Bullet Time can shred you.
Ideal Outcome: Survive the early game without taking too much poke. Farm safely and look to outscale her in team fights.

Jinx vs. Sivir
Playstyle: Stay safe and wait for the right opportunity
Strategy: Sivir is strong in wave-clearing with Boomerang Blade and can block key abilities with Spell Shield. Bait out her Spell Shield and poke her with Fishbones, the Rocket Launcher to deny her mana refund.
Ideal Outcome: Farm evenly and avoid engaging unless you can punish her cooldowns. Outscale her in the mid-game.

Jinx vs. Draven
Playstyle: Play defensively and disengage
Strategy: Draven deals immense early-game damage with Spinning Axe. Focus on staying behind minions and farming safely. Punish him when he goes to catch his axes with Fishbones, the Rocket Launcher. Avoid extended trades, as his burst damage will overpower you early.
Ideal Outcome: Survive the lane without feeding kills and maintain a farm deficit no greater than 10-15 CS. Focus on outscaling him in the mid to late game.

Jinx vs. Lucian
Playstyle: Avoid trades and scale
Strategy: Lucian has strong early-game all-ins with Piercing Light and Relentless Pursuit. Play defensively and avoid extended trades. Poke him with Fishbones, the Rocket Launcher when he wastes abilities on minions or misses his combos. Look for opportunities to punish when his cooldowns are down.
Ideal Outcome: Avoid dying early and focus on keeping up in farm. Outscale him in team fights with superior range and DPS.

Jinx vs. Samira
Playstyle: Avoid close-range fights
Strategy: Samira excels in close-range, all-in fights. Maintain your distance and poke her down with Fishbones, the Rocket Launcher. Avoid her Wild Rush engage by positioning safely. Watch for her Inferno Trigger and try to CC her before she can channel it.
Ideal Outcome: Keep her at arm's length and farm safely. Wait for mid-game where your superior range and DPS can take over.

Jinx vs. Vayne
Playstyle: Farm and play safe
Strategy: Vayne has a strong late-game and can kite effectively with Final Hour. Abuse your range advantage in the early game to poke her down and deny her farm. Be wary of her Condemn when near walls. Position carefully to avoid being isolated in skirmishes.
Ideal Outcome: Keep a CS advantage early game and look to team fight where you can contribute more consistent DPS.

Jinx vs. Tristana
Playstyle: Poke and disengage
Strategy: Tristana has burst potential with Explosive Charge and mobility with Rocket Jump. Harass her early before she can build up her damage. Avoid standing near minions to minimize splash damage from Explosive Charge. Look to punish her when her Rocket Jump is on cooldown.
Ideal Outcome: Farm and trade effectively, preventing her from snowballing early. Outrange her in team fights to secure kills.

Jinx vs. Varus
Playstyle: Dodge and poke
Strategy: Varus relies heavily on landing his Piercing Arrow poke. Dodge his skill shots and punish his long cooldowns. Be cautious of his Chain of Corruption engage. Use your Zap! and Flame Chompers! to zone him during trades.
Ideal Outcome: Sustain through the lane phase and outscale him in team fights with better range and mobility.

Jinx vs. Twitch
Playstyle: Play cautiously
Strategy: Twitch can surprise you with his Ambush engage and high burst damage. Stay near your support and maintain vision to avoid his stealth plays. Harass him during laning phase when he’s visible, but be wary of all-ins.
Ideal Outcome: Avoid dying to his stealth ganks. Scale into mid-game where you can outdamage him in team fights.

Jinx vs. Kog'Maw
Playstyle: Aggressive early, cautious late
Strategy: Kog'Maw is vulnerable early game but a monster late game. Pressure him early with Fishbones, the Rocket Launcher and Zap!. Avoid standing still during trades, as his attack speed and DPS will outscale you when he gets items.
Ideal Outcome: Snowball an early lead and end the game before he reaches full build.

Jinx vs. Aphelios
Playstyle: Farm and disengage
Strategy: Aphelios has high versatility depending on his weapon set. Respect his poke with Calibrum, the Sniper Rifle and avoid grouping against Infernum, the Flamethrower. Focus on farming while positioning well to dodge his abilities. Look for trades when he is between weapon switches.
Ideal Outcome: Scale safely and use your superior range to punish his immobility in team fights.

Jinx vs. Zeri
Playstyle: Kite and poke
Strategy: Zeri excels in mobility and extended trades with Spark Surge and Burst Fire. Avoid standing in a straight line to dodge her poke. Use Zap! and Flame Chompers! to limit her movement and force bad trades. Engage when her mobility tools are on cooldown. Stay in minion wave to block her auto attacks when her E is on cooldown.
Ideal Outcome: Keep up in farm and wait for mid-game where your range and DPS outscale her in team fights.
Matchups with Supports
---The Rock-Paper-Scissors System of Supports in League of Legends---

In League of Legends, supports can be categorized into three main types that counter or are countered by each other, creating a dynamic "rock-paper-scissors" system. Here's how it works:


1. Engage Supports (Rock)
  • Examples: Leona , Nautilus , Alistar , Rakan
  • Playstyle: Engage supports thrive on initiating fights and locking down enemies with crowd control (CC). They excel at diving in and catching squishy targets.
  • Strengths: Strong against Enchanters who lack mobility or CC to stop them.
  • Weaknesses: Weak against Poke/Disengage Supports who can kite and keep their distance.


2. Poke/Disengage Supports (Paper)
  • Examples: Zyra , Karma , Morgana , Janna
  • Playstyle: These supports excel at keeping enemies at bay through poke damage or disengaging with CC when enemies dive in.
  • Strengths: Strong against Engage Supports who struggle to close the gap.
  • Weaknesses: Weak against Enchanters who can sustain through poke and protect their ADCs.


3. Enchanters (Scissors)
  • Examples: Soraka , Lulu , Yuumi , Nami
  • Playstyle: Enchanters focus on healing, shielding, and empowering their ADCs to win trades or outlast opponents.
  • Strengths: Strong against Poke/Disengage Supports who rely on poke damage.
  • Weaknesses: Weak against Engage Supports who can lock them down before they can peel or sustain effectively.

Summary Diagram


Notes:
  • The system is not absolute and depends on skill, team compositions, and game state.
  • Some champions, like Thresh , blur the lines between categories, offering versatility.
  • Adapt your playstyle based on the matchup to maximize your impact.
Annimation Canceling
---Jinx Ability Animation Cancels and Combos---
Animation Cancel: Switch with or : You can cancel the animation of and by quickly switching between her minigun and rocket launcher. This lets you squeeze in basic attacks between abilities faster.
Fast Switching: Minimize downtime when switching by timing so you’re firing your next shot as soon as the animation ends.
Animation Cancel: Casting During Move Commands: has a cast time, but casting it between movement commands can reduce delay, especially useful while chasing or kiting.
Animation Cancel: During an Attack Animation: Press immediately after attacking to queue Chompers’ cast right after your attack, zoning or peeling while maintaining DPS.
Combo: Weave in Between Basic Attacks: Weave your ultimate between auto-attacks to amplify burst potential in all-ins.
Jinx's Ult
---Ult distances and timers---

In League of Legends, the in-game map is measured using units. A unit refers to the basic measurement of distance within the game, with the common reference point being the size of a Teemo model. 100 units in the game is approximately the length of Teemo’s character model. This means that, when measuring distances in the game, you can think of 100 units as being roughly the size of Teemo’s character.

This image illustrates how long it takes for Jinx's Ultimate to reach a target after being fired. The numbers on the image represent the time it takes in seconds for the rocket to travel the distance from Jinx to the target, depending on how far away the target is. The graphic shows the speed and trajectory of the rocket, helping players gauge when to use the ultimate effectively for snipe kills or securing objectives, as the rocket travels a considerable distance at a consistent speed.
Wave Management
---Wave Management---
Early Game Wave Control:
  • Level 1-3: Last-hit only to avoid pushing the wave unless you want lane priority. Jinx’s long auto-attack range lets you poke the enemy without overcommitting.
  • Push for Level 2 Advantage: If you have a strong level 2 support, push for level 2 to gain the upper hand; otherwise, farm safely for your first item.

Mid-Game Wave Management:
  • Wave Clear with Rockets : Fishbones’ splash damage clears waves quickly. Use it when safe or when lane pressure is needed, but avoid overextending.
  • Freeze When Behind: If behind, freeze the wave closer to your turret to farm safely, using , denying your opponent gold and experience.

Late Game Wave Strategy:
  • Split-Push with Caution: Clear side lanes with AoE rocket autos but avoid staying alone too long. Clear waves, then rejoin your team for objectives.
  • Grouping and Siege Potential: Jinx’s range and tower-taking potential make her ideal for sieges. Stick with your team to quickly burn down towers.

Lane Control
Pushing:
  • The earlier spawn of cannon minions (wave 4) means stronger early waves. Coordinate with your support to either push or hold the wave, depending on your strategy.
  • Fast Push Tips:
    • You can create fast pushes by maximizing wave power rather than just focusing on killing melee minions. The more wave power you have, the harder the push will be.
    • Why Fast Push?: Fast pushing can deny enemy laners gold, create map presence, or secure vision and objectives.
    • When to Fast Push:
      • A: When the enemy laner is forced to base, allowing you to extend your lead.
      • B: When your jungler is flanking and preparing to dive.
      • C: When the enemy team is across the map, giving you an opportunity to pressure objectives or structures.
      • D: When you need to obtain vision to prevent jungle ganks or set up for an objective.
    • Remember, fast pushing is a tool that can be used in both laning phase and mid-game to secure advantages and force the enemy to respond to your pressure.
Slow Pushing:
  • Slow pushing in its simplest sense is killing the enemy caster minions. This results in the enemy minion wave doing less damage to your minion wave (which also means your minion wave does more damage to theirs) while allowing a large wave of yours to build up. This is because the pushing minion wave still requires a large amount of time to kill the “tank” melee minions.
  • Wave Build-up: As with fast pushing, the term “slow” refers to the total time that the wave will reach the enemy turret. This means you will have turret pressure in a while or that the wave will push slowly.
  • Applying Freezing Rules to Slow Pushing: The same rules that apply to freezing apply to slow pushing. If the wave lies in the yellow zone, you will need an additional two minions in order to slow push effectively (see below). If you have greater than four caster minions over the enemy, you will guarantee a push at any part of the lane.
  • Wave Power and Slow Pushing: Remember, slow pushes can be created by more than just killing the caster minions; minion pushes are based on wave power rather than simply “killing the casters.” The more wave power you have, the harder the push will be.
  • Strategic Uses of Slow Pushes: Slow pushes are often used for various strategic purposes, including:
    • A: To set up a cross-map objective play.
    • B: To deny massive amounts of experience and gold by threatening a jungle dive.
    • C: To base, roam, or ward.
    • D: To harass and siege structures.
    See here a slow pushed wave setting up a tower dive with jungler.
  • Why Slow Push Over Fast Push?: Slow pushing is often favored because it creates better objective plays, denies large minion waves, and generates more map pressure. It frequently results in applying lane pressure, allowing your team room to maneuver, set up wards, or make plays on objectives.
  • Pressure Window: It’s important to capitalize on the pressure created by a slow push quickly, as the window typically doesn’t last long.
  • Beyond Laning Phase: Most of the time beyond the laning phase, you will use a slow push for securing an objective as well as giving yourself a wave to siege the enemy's base.
  • Post-Laning Phase Slow Pushing: When slow pushing in a side lane, this is usually done after the laning phase. However, slow pushing during the laning phase can be used to win certain matchups, particularly in ranged vs melee matchups where the melee champion overextends and cannot dive into large minion waves.
  • Slow Pushing for High Creep Score: Slow pushes are also how you obtain a high creep score. When you slow push into an enemy turret, the wave will bounce and, in turn, slow push for the enemy team. This means that you will be able to collect a large amount of minions in a short amount of time while improving your creep score.

Freezing:
  • Why Freeze?: Freezing keeps the wave near your turret, allowing you to farm safely and deny the enemy gold and experience.
  • When to Freeze: Freeze when you’re behind, your jungler wants to gank, or you want to minimize risk while farming. You should also freeze if you don't have any summoners up. This will help you avoid being ganked or getting all-inned from the enemy bot lane.
  • When NOT to Freeze: Avoid freezing when your team needs lane pressure, you’re ahead and want to harass, or the enemy can clear waves easily and break the freeze.

Trading and Skirmishing
Minion Damage:
  • Given the increased damage minions deal to champions, be cautious when engaging in trades near large enemy minion waves, as they can significantly impact the skirmish outcome.

Team Fight Positioning
  • Backline Priority: Stay behind your frontline or with your support. Use Fishbones! to maintain safe positioning while dealing damage.
  • Kite with Pow Pow Pow-Pow!: Use the minigun’s attack speed boost for DPS when safe; otherwise, use rockets to maintain range.

Target Selection
  • Burst Down Low-Health Targets: Use your ultimate to finish low-health enemies from a distance, activating Get Excited! for a speed and attack boost.
  • Get Excited! Chain: Look to burst down one target to activate and chain resets for high-impact fights.
  • Zap! and Flame Chompers! for Self-Peel: Save and flame-chompers! to control or peel threats that dive you.
  • Zoning with Chompers: Use chompers to zone enemies off objectives or paths, trapping opponents or securing your escape.
  • Ultimate Sniping: Look for opportunities to snipe low-health enemies with for kills, assists, or control over objectives.
  • Use Pow Pow!Pow Pow! for Neutral Objectives: Switch to the minigun when taking Dragon or Baron to maximize DPS.
Rotations
--- Rotations, Roaming, and Map Awareness for Jinx ---
When to Rotate as Jinx
1. First Tower Pressure
• When to Rotate: After taking the bot lane tower or if the enemy ADC rotates top or mid.
• Why: Taking the first turret opens up the map. Rotating to mid lets you use your wave clear and range to pressure mid and set up objectives like or .

• How: Push the bot wave, set vision, and rotate mid with your and ready to disengage if needed.

2. Objective Control
• When to Rotate: Prioritize objectives when your team has lane priority.
• Why: Jinx's is excellent for executing objectives and securing fights.
• How: Coordinate with your team, ensure vision around objectives, and use your range to DPS from a safe position.

3. Team Fights
• When to Rotate: Rotate if your wave is safe and a fight is imminent.
• Why: Jinx excels in grouped fights with her passive, allowing you to clean up fights and snowball.
When Your Support Roams
1. Play Safely and Farm
• When your support roams, focus on farming under turret or maintaining a safe position.
• Use and (rocket form) to farm from range.

2. Ward and Stay Alert
• Use or for vision.
• Track the enemy jungler's position and avoid pushing unless you have information on the map.

3. Call for Backup
• If the enemy engages while your support is roaming, ping for assistance from your jungler or mid-laner.
When Should Your Support Roam?
• When You're Safe: If you’re under turret or the wave is frozen near your side, it’s safe for your support to roam.
• When You Have Vision: Roaming is safer when the river and jungle are warded.
• To Secure Objectives: Supports often roam to assist with objectives like or . During this time, focus on pushing the wave.
Tips for Maximizing Rotations
  • Communicate: Use pings to indicate your intentions or warn your team of potential threats.
  • Stay Alive: Avoid unnecessary risks—your late-game potential as Jinx is crucial.
  • Adapt to Enemy Composition: Against heavy engage, always rotate with vision and peeling in mind.
  • Follow Tempo: Match your team's mid-game pace and play around power spikes from Collector, Yun Tal, Infinity Edge, etc.
Good Luck and Dominate the Rift!
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