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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
Her Condemn will counter your stun and then she can kite you all day long.
Ideal
Strong
Ok
Low
None
Introduction
So when I read the patch notes and saw that they were reducing jungles armor to 0 I though. Hey Taric has armor pen and a target stun. I could clear games pretty easy and a target stun that can be cast from range would make pretty good ganks.
On my first build I actually had success smacking around other jungle staples like



Early game sucks for ganking. You can gank but only do it if you are far away from the next jungle camp and it is a quick gank. No waiting around.
Very item dependent. You will only start to make an impact once you have your
Ionian Boots of Lucidity and half of
Iceborn Gauntlet (
Sheen or
Glacial Shroud).
Do not spam all your abilities at once. You have to auto attack in-between spells to proc your passive
Gemcraft which lowers your cool-downs by 2 seconds.
Do not let people Kite you. If they start kiting go find something else to do because at that point it is fruitless to chase them unless you have the back up of your team.
Very item dependent. You will only start to make an impact once you have your




Do not spam all your abilities at once. You have to auto attack in-between spells to proc your passive

Do not let people Kite you. If they start kiting go find something else to do because at that point it is fruitless to chase them unless you have the back up of your team.
Hey you decided to gank. That's great. You are such a great contributor to the team.
Questions I have for your.
Questions I have for your.
-
Does the lane know you are coming? Signal them before you get there that you are on the way .
-
Have you chosen a target? When you get there ping a target so your team knows how to focus.
-
Do they know you are going in? Ping that you are on the way again before entering the lane.
-
Did you are team tell you no? Well you can't make them do pings but hey maybe they did ping for you to retreat. Wouldn't that be nice?
I wouldn't change much with the runes I have select.
Greater Mark of Hybrid Penetration is nice because your damage is about 66% physical and 34% magic.
You will need the tankyness from the other runes at start of game to deal with jungle camps.
Greater Quintessence of Health
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed may be an option if you keep getting outrun. But by late game your cooldown from items and passive should have your
Dazzle on a 3 second cooldown.
That combined with
Iceborn Gauntlet and maybe a
Black Cleaver should allow you to keep pace.
Greater Mark of Hybrid Penetration is nice because your damage is about 66% physical and 34% magic.
You will need the tankyness from the other runes at start of game to deal with jungle camps.





That combined with


Ferocity
Tier 1 -
Fury
You want to get auto attacks off for your
Gemcraft Cool-down
Tier 2 -
Feast You want to be tanky so the small heal works better then the extra damage you would take with
Double Edged Sword
Tier 3 -
Natural Talent
You will be healing off your
Imbue and the life steal and spell vamp have no place in the build
Tier 4 -
Oppressor
is awesome because of how easy it is to land
Dazzle
Cunning
Tier 1 -
Savagery and
Wanderer
are pretty interchangeable I got with Savagery just for the faster jungle clear.
Tier 2 -
Runic Affinity
because secret stash is pointless if you are not taking regular health pots
Tier 3 -
Meditation
The extra mana regen will be key early game and will really keep you going late game
Tier 4 -
Dangerous Game
is better for team fights as you will get those heals allowing you to tank more.
Tier 5 - [Precision]] The extra cooldown reduction from
Intelligence
is just not needed.
Tier 6 -
Thunderlord's Decree
As a jungle the burst you get from this when you walk into a lane is awesome and makes ganks more effective.
Tier 1 -


Tier 2 -


Tier 3 -


Tier 4 -


Cunning
Tier 1 -


Tier 2 -

Tier 3 -

Tier 4 -

Tier 5 - [Precision]] The extra cooldown reduction from

Tier 6 -


This just lets you keep casting all day long when you are at 40% CDR

Gives a passive armor buff to you and allies. You can remove the buff to damage everything around you and reduce the armor of all targets' hit.

Heal yourself and an ally. If you heal yourself the heal is stronger.

Range target stun. Is a projectile so it can be stopped by


AOE burst damage follows by an AD and AP buff for all nearby allies. It actually does a surprising amount of damage to people that have not been stacking health.
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