This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Irelia
One of the hardest match up with heca. Your mobility can't dodge anything. She will jump on you, stun, use her true damage with few hits, and leave the trade without you understand what happened. Just let her push, and try to farm under tower.
Introduction




Pros
+ High damages and still tanky + Really strong duelist + Good engage/disengage + Good wave clear |
Cons
- Not really good early game - Manavore with your ![]() - Easily counter with slows, stun in TF - Get tanky only in mid game |

I put 21 in this one so you can be lot more aggresvie on lane.
![]() ![]() |
Nothing to put in here. You don't need cookies, movement speed out of combat is not rly usefull (you nieed it IN combat). Anyway, nothing really important there. I saw some peaople play with
![]() ![]() |
To conclude, you can have little more tankiness in there. Regen with
![]() ![]() ![]() ![]() |

Greater Mark of Armor PenetrationArmorPen
|
I choose Greater Mark of Armor Penetration because you can spam your ![]() ![]() |
For Quintessence, I picked MS cause with your passive, you gain 2.33 AD and 1.16 MS. That's I think is better than only 7 AD with ![]() |
Those Seals are for a basic match up. Most of top laner are in this meta AD. So flat armor is the best way. BUT. If you can use a second page just for ![]() ![]() ![]() |
I put flat MR if you can only have one page on ![]() ![]() ![]() |
Flash
|
Ghost
|
Teleport
|
Ignite
|
![]() ![]() ![]() |
![]() ![]() |
As a toplaner, this summoner spell is indispensable. Mostly with ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
So for me best summoner spells are




![]() |
Basic boots. Counter cc, gives you MR, move speed, basically, everything you need. If you lose match up on top agsint AD champ, go on ![]() |
![]() |
If you don't pick ![]() ![]() |
![]() |
Just core item. You don't have to start with it. But you have to get it if you want to rekt people up and make insane damage. Plus, new trinity gives you 20% DCR instead of 10, wich is good for you. |
![]() |
Second item to rush. This way, you have 40% CDR with 2 items. That means more Q, more ult, more everything. |
![]() |
I use to pick this one in third place. It gives you tankiness, MR, and can avoid a spell. That can be really usefull agasint burst like ![]() ![]() |
![]() |
Then you can this one for more tankiness and armor. Plus his passive gives you more MS and will slow the next target you AA. Wich works on ![]() |
![]() |
That's great if you don't pick ![]() |
![]() |
It is really good as last or pre last item. It gives you HP and AD, and his passive gives you huge shield wich is good in team fight. Only go as last or pre last item. Get tankiness first. |
Little help -->
- Things highlight in Orange are for AD
- Things highlight in Green are for AP
- Things highlight in Pink are for CDR

---
This passive is pretty strong. Not in early game, cause you only have your




---
This is a basic spell for



---
Nice spell for sustaining. When you're engaged, or if you're in bad trade. The drain works on sbires, so if there is 8 or 10 cs, you can bait your ennemy : run away, thn turn back and rush him with




MINIMUM PHYSICAL DAMAGE: 40 / 75 / 110 / 145 / 180 (+ 50% bonus AD)
MAX PHYSICAL DAMAGE: 80 / 150 / 220 / 290 / 360 (+ 100% bonus AD)
---
Before I talk about this spell in team fights and with


Now, with




---
This spell is a good iniation for a team fight. If you're not at your base, waiting for an opportunity to


Combo with TP : When you've cast your TP Homguard, don't instantly rush with your ult. Wait to strike an ennemy, THEN ult ON him (ON HIM, or he won't be fear).







- Lane phase
- Mid game
- Team Fights
- Synergy
Lane Phase
Lane phase is not that simple with Heca. This is not because you have







If you're losing lane (**** happens), just let him push, and let him fail a trade. I sometimes get back my lane cause he took couple of turret hit, I press R and E, then he is dead. If by any chance you're losing hard (0/3/0), there is no secret. Farm under turret and try to be less useless as you can.
Mid Game
I consider mid game from the moment you lost your turret, or you destronyed his. If you lost your turret, and you're losing lane, keep farming between your turrets, but keep and eye on the mini map to help your team with a





Team Fights
First thing to notice, YOU'RE THE FRONT LANE, YOU TAKE ALL SKILL SHOOTS, OR ANYTING COME FROM THE ENNEMY TEAM. Still,




Synergy












This is my first guide, and i'm not a pro player, so I could make some mistakes on the guide. Just notice it on comments, and I'll try to figure it out.
Here is a video of my favorite player Hun1 who sometimes play the pony :
PS : I'll add some match up later, don't be worry if you don't find the one you wanted :p
You must be logged in to comment. Please login or register.