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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Barrier
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
Zed will annihilate you the second he turns level 6. If you are against him, play safe until laning phase is over.
Ideal
Strong
Ok
Low
None
Introduction
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Welcome! I am a Level 6
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Passive;
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Upon taking fatal damage, Karthus remains active for 7 seconds, rendering himself unable to move, to use basic attacks, or to use item actives/passives, but becoming untargetable and invulnerable for the duration as well as being able to use abilities at no cost.
Karthus' passive makes him a large threat in teamfights because when he dies he is able to unleash many spells without fear of mana costs or enemy interuption. This includes his ultimate. However, due to the 3 second channel on
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Q;
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Creates a delayed blast at Karthus' cursor position dealing 40/60/80/100/120(+30% Ability Power) magic damage to each nearby enemy. If the blast hits only a single unit it deals double damage.
SPACESPACE
Karthus' Q allows him to farm easily as well as poke and 1 v 1. Its double damage on single targets allows you to quickly chip away at enemy's health. When farming, try to angle the blast to touch only one minion. Karthus' farming power sets him apart from other mages, who have a hard time farming without spending mana too much. Additionally,
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W;
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Creates a wall that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).
SPACESPACE
This is entirely utility.
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E;
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Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.
SPACESPACE
Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+20% Ability Power) magic damage to nearby enemies each second.
SPACESPACE
This ability is what makes Karthus a powerful teamfight champion. While is costs a very large amount of mana per second, it tears away at an enemy's health bar. Whenever you are about to be dived in lane, turn it on to punish enemies when they attack you. Furthermore, the toggled off passive on
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R;
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After channeling for 3 seconds, Karthus deals 250/400/550 (+60% Ability Power) magic damage to all enemy champions (regardless of distance).
SPACESPACE
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This is why you play Karthus. Well, in my opinion. To me, it's one of the best ultimate abilities in the game.
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These are the masteries I take every game on Karthus.
-I prefer
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SPACESPACE
-
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SPACESPACE
-
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SPACESPACE
-I love the new Season 7 mastery,
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When in lane with Karthus, use
Lay Waste to last hit minions.
Defile plus
Doran's Ring gives you great mana sustain, as long as your Q kills the minion every time. If your opponent attempts to harass, return their harass with a few Q's. If they full on dive you, activate
Defile and continue to hit them with
Lay Waste. If you win the trade or another enemy will die to it, move back to your tower and begin to channel
Requiem. Be sure to be in a safe place before ulting! Just one hit by CC will cancel your ult, and it will be put on cooldown for 3 minutes.
Your goals early game are:
-Farm to around 1000 gold and back.
-Buy
Tear of the Goddess and
Boots.
-Return to lane and farm to around 1250 gold.
-Rush
Rod of Ages buy purchasing a
Ruby Crystal and
Blasting Wand.
-After RoA, finish your core items in order of
Rylai's Crystal Scepter,
Sorcerer's Shoes, and
Archangel's Staff.
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Your goals early game are:
-Farm to around 1000 gold and back.
-Buy
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-Return to lane and farm to around 1250 gold.
-Rush
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-After RoA, finish your core items in order of
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