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Sona Build Guide by z4ki

Support [9.13] Sona Support+Damage Guide (with Kleptomancy)

Support [9.13] Sona Support+Damage Guide (with Kleptomancy)

Updated on June 28, 2019
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League of Legends Build Guide Author z4ki Build Guide By z4ki 9 1 13,724 Views 1 Comments
9 1 13,724 Views 1 Comments League of Legends Build Guide Author z4ki Sona Build Guide By z4ki Updated on June 28, 2019
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Runes:

Inspiration
Kleptomancy
Magical Footwear
Future's Market
Cosmic Insight

Sorcery
Manaflow Band
Transcendence
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Common Spell
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.13] Sona Support+Damage Guide (with Kleptomancy)

By z4ki
Introduction
Welcome to my 1st Guide. My name Z4ki, player from Singapore. Currently now i'm on Platinum 1 (still climbing xD) and I also playing on Japan server, but unfortunately i'm placing on Silver 1 in Japan server (poor me xD). I've been always a Main Support and I'm here to share my passion and knowledge on the Role since i'm know and playing League of Legends since late Season 7. My top goals now is reaching Diamond in this season (i always ended on Gold/Platinum D:). My Secondary Role is Marksman or ADC with some champion pool like Caitlyn (mostly my main champion if i play ADC), Ashe and Varus. I'm sorry if Table of Content i made simple like this, so dont judge me xD (i still learn BBCode here), also i'll keep update this build if needed.
About Sona
Sona is is generally played as an AP enchanting support (but in another moment like URF she can evolve into AD killer champ), where she pokes, heals, shields, buffs and has an aoe stun to the team, also she easily to learn because her kit easy to learn by newbie, not hard like Ryze or Nidalee. For me about Sona overall a great Support to win most of the teamfights, while Sona might look easy to play, there are things that you will find really interesting in this guide and that you never heard or try before.

In competitive match like LCS, Sona used to be a Marksman than Support, and this Sona ADC introduce by TSM Academy on March 2019, and duo-ing with Taric which this duo most horror than expected, but now this duo abadoned because people nowdays knows that duo counter and change into Tahm Kench in LPL by Suning Team.


PROS

+ Strong Poke
+ Easy to learn
+ Great AoE Buff
+ Massive Ultimate
+ Great Mobility

Sona is extremely strong and easy to poke in laning phase due to the fact that it doesn't require aiming. Her Kit offers a little bit of everything for your team (shield,heal,damage,extra damage,extra movement speed) and denies the enemies (reduce damage, reduce movement speed, stun). Solid! to sustain during laning phase and win teamfights with your strong Ultimate and buffs later on!
CONST

- Very Squishy
- Mana Cost Problem
- No built-in escape
- Very Slow Scalling Kit

Sona has huge issues with mana cost on early game and tankiness early laning phase. Her skills are not amazingly strong until she gets her very first or two core items. Can easily get picked early on, requires a lot of positioning and knowledge of cooldowns on skills and spells of your team but most importantly enemy team's. Sona also very squishy because her max HP can be one shot by Jungle like Rengar or Marksman like Ezreal
Runes & Summoners Spell

RUNES

  • Magical Footwear: Reason i put this because it saves 300 gold rather buying boots, also it grant more +10 Movement Speed, but need wait for atleast 12 minute for get this free boots. Pick this to Sona also good choice because any takedown (kill or assist) can speed up this boot delivery 45 second faster
  • Cosmic Insight: Sona abilities average on 7-8 second on early, as a support it's painful when your ADC need heal, your Aria of Perseverance still in cooldown, so she needs all the CDR she can get to spam abilities.

  • Transcendence: When CDR reach 45% (with Cosmic Insight ), Sona can grant more adaptive bonus by 2 AP every ununsued CDR cause max limit (example if Sona have 85% CDR, Sona only have 45% CDR and the remnant CDR 40% will converted to AP), it's good for get AP if your teammate on ganking


SUMMONER SPELLS
-
FLASH: Flash is a must pick Spell for champion with no escape mechanism like Sona, also Flash can effective to engange using Crescendo or disengange while ganking.
IGNITE: Good with aggressive supports like Sona, Ignite can provide you massive pressure in laning and that's because it gives you that extra damage and kill potential. The idea of it is to help your ADC with the damage, offer him kills and snowball the lane. Ignite is less useful later game
EXHAUST: Exhaust should be your alternate option. Any reason why i put Exhaust on option 3rd
  1. Are there any enemy champions with good Attack Speed or high burst?
  2. Do both of my solo laners have picked Ignite and team doesn't really needs more?
  3. Is there a kill potential on botlane to pick Ignite over Exhaust?
Skill/Ability Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

PASSIVE ABILITY
Power Chord

After 3 ability casts, Sona's next basic attack will deal 20-240 (at levels 1-18) (+20% of ability power) bonus magic damage, with an additional effect depending on the last basic ability cast.

Q
Hymn of Valor

Active: Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+60% of ability power) magic damage to the two nearest enemies within 700-range, prioritizing champions.

Aura: Sona and allied champions tagged with Hymn of Valor's aura deal 10 / 15 / 20 / 25 / 30 (+30% of ability power) bonus magic damage on their next basic attack within 3 seconds.

Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.


W
Aria of Perseverance

Active: Sona heals herself and a nearby allied champion for 30 / 50 / 70 / 90 / 110 (+25% of ability power).

Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for 25 / 50 / 75 / 100 / 125 (+30% of ability power) up to 1.5 seconds.

Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds.



E
Song of Celerity

Active: Sona gains 10 / 11 / 12 / 13 / 14% (+8% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.

Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+6% per 100 ability power) movement speed for 3 seconds.

Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.


R
Cresendo

Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.

Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.
Item

Recommended Item's



First Buy
First Back
Core Item's
Full Build
Gameplay and Tips
For Gameplay itself, you can watch how Doublelift from Team Liquid play Sona Support+Damage below


Tips Playing Sona

> Use your skills in fountain to load once, twice or even maximise your Power Chord. Its free afterall!
> Even if both bolts of Hymn of Valor hit the same enemy they can only be damaged by one. Also, if the target gets out of sight before the projectile hits them they will still be damaged.
> Aria of Perseverance can heal stealthed ally champions without revealing them but the projectile will reveal their position on cast. Also it can heal clones like Wukong's Decoy, LeBlanc's clone, Shaco's clone ect.
> If no one is injured Aria of Perseverance will target the closest allied champion.
> Crescendo has a short travel time, and enemies will be stunned and take damage as soon as it reaches them, but if a target moves out of range as it is cast, the target will be unaffected.


THANK YOU FOR READ MY GUIDE!



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[9.13] Sona Support+Damage Guide (with Kleptomancy)

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